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#include "ultra64.h"
void osDestroyThread(OSThread* thread) {
register u32 prevInt = __osDisableInt();
register OSThread* s1;
register OSThread* s2;
if (thread == NULL) {
thread = __osRunningThread;
} else if (thread->state != OS_STATE_STOPPED) {
__osDequeueThread(thread->queue, thread);
}
if (__osActiveQueue == thread) {
__osActiveQueue = __osActiveQueue->tlnext;
} else {
s1 = __osActiveQueue;
while (s1->priority != OS_PRIORITY_THREADTAIL) {
s2 = s1->tlnext;
if (s2 == thread) {
s1->tlnext = thread->tlnext;
break;
}
s1 = s2;
}
}
if (thread == __osRunningThread) {
__osDispatchThread();
}
__osRestoreInt(prevInt);
}
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