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#include "ultra64.h"
void osStartThread(OSThread* thread) {
register u32 prevInt = __osDisableInt();
switch (thread->state) {
case OS_STATE_WAITING:
thread->state = OS_STATE_RUNNABLE;
__osEnqueueThread(&__osRunQueue, thread);
break;
case OS_STATE_STOPPED:
if (thread->queue == NULL || thread->queue == &__osRunQueue) {
thread->state = OS_STATE_RUNNABLE;
__osEnqueueThread(&__osRunQueue, thread);
} else {
thread->state = OS_STATE_WAITING;
__osEnqueueThread(thread->queue, thread);
__osEnqueueThread(&__osRunQueue, __osPopThread(thread->queue));
}
break;
}
if (__osRunningThread == NULL) {
__osDispatchThread();
} else {
if (__osRunningThread->priority < __osRunQueue->priority) {
__osRunningThread->state = OS_STATE_RUNNABLE;
__osEnqueueAndYield(&__osRunQueue);
}
}
__osRestoreInt(prevInt);
}
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