1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
|
#include "global.h"
#define FTOFRAC8(x) ((s32)MIN(((x) * (128.0f)), 127.0f) & 0xFF)
/**
* guLookAtHiliteF
* This function creates the viewing matrix (floating point) and sets the LookAt/Hilite structures
**/
void guLookAtHiliteF(f32 mf[4][4], LookAt* l, Hilite* h, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt,
f32 xUp, f32 yUp, f32 zUp, f32 xl1, f32 yl1, f32 zl1, /* light 1 direction */
f32 xl2, f32 yl2, f32 zl2, /* light 2 direction */
s32 hiliteWidth, s32 hiliteHeight) /* size of hilite texture */
{
f32 length;
f32 xLook;
f32 yLook;
f32 zLook;
f32 xRight;
f32 yRight;
f32 zRight;
f32 xHilite;
f32 yHilite;
f32 zHilite;
guMtxIdentF(mf);
xLook = xAt - xEye;
yLook = yAt - yEye;
zLook = zAt - zEye;
length = -1.0 / sqrtf(xLook * xLook + yLook * yLook + zLook * zLook);
xLook *= length;
yLook *= length;
zLook *= length;
xRight = yUp * zLook - zUp * yLook;
yRight = zUp * xLook - xUp * zLook;
zRight = xUp * yLook - yUp * xLook;
length = 1.0 / sqrtf(xRight * xRight + yRight * yRight + zRight * zRight);
xRight *= length;
yRight *= length;
zRight *= length;
xUp = yLook * zRight - zLook * yRight;
yUp = zLook * xRight - xLook * zRight;
zUp = xLook * yRight - yLook * xRight;
length = 1.0 / sqrtf(xUp * xUp + yUp * yUp + zUp * zUp);
xUp *= length;
yUp *= length;
zUp *= length;
/* hilite vectors */
length = 1.0 / sqrtf(xl1 * xl1 + yl1 * yl1 + zl1 * zl1);
xl1 *= length;
yl1 *= length;
zl1 *= length;
xHilite = xl1 + xLook;
yHilite = yl1 + yLook;
zHilite = zl1 + zLook;
length = sqrtf(xHilite * xHilite + yHilite * yHilite + zHilite * zHilite);
if (length > 0.1) {
length = 1.0 / length;
xHilite *= length;
yHilite *= length;
zHilite *= length;
h->h.x1 = hiliteWidth * 4 + (xHilite * xRight + yHilite * yRight + zHilite * zRight) * hiliteWidth * 2;
h->h.y1 = hiliteHeight * 4 + (xHilite * xUp + yHilite * yUp + zHilite * zUp) * hiliteHeight * 2;
} else {
h->h.x1 = hiliteWidth * 2;
h->h.y1 = hiliteHeight * 2;
}
length = 1.0 / sqrtf(xl2 * xl2 + yl2 * yl2 + zl2 * zl2);
xl2 *= length;
yl2 *= length;
zl2 *= length;
xHilite = xl2 + xLook;
yHilite = yl2 + yLook;
zHilite = zl2 + zLook;
length = sqrtf(xHilite * xHilite + yHilite * yHilite + zHilite * zHilite);
if (length > 0.1) {
length = 1.0 / length;
xHilite *= length;
yHilite *= length;
zHilite *= length;
h->h.x2 = hiliteWidth * 4 + (xHilite * xRight + yHilite * yRight + zHilite * zRight) * hiliteWidth * 2;
h->h.y2 = hiliteHeight * 4 + (xHilite * xUp + yHilite * yUp + zHilite * zUp) * hiliteHeight * 2;
} else {
h->h.x2 = hiliteWidth * 2;
h->h.y2 = hiliteHeight * 2;
}
/* reflectance vectors = Up and Right */
l->l[0].l.dir[0] = FTOFRAC8(xRight);
l->l[0].l.dir[1] = FTOFRAC8(yRight);
l->l[0].l.dir[2] = FTOFRAC8(zRight);
l->l[1].l.dir[0] = FTOFRAC8(xUp);
l->l[1].l.dir[1] = FTOFRAC8(yUp);
l->l[1].l.dir[2] = FTOFRAC8(zUp);
l->l[0].l.col[0] = 0x00;
l->l[0].l.col[1] = 0x00;
l->l[0].l.col[2] = 0x00;
l->l[0].l.pad1 = 0x00;
l->l[0].l.colc[0] = 0x00;
l->l[0].l.colc[1] = 0x00;
l->l[0].l.colc[2] = 0x00;
l->l[0].l.pad2 = 0x00;
l->l[1].l.col[0] = 0x00;
l->l[1].l.col[1] = 0x80;
l->l[1].l.col[2] = 0x00;
l->l[1].l.pad1 = 0x00;
l->l[1].l.colc[0] = 0x00;
l->l[1].l.colc[1] = 0x80;
l->l[1].l.colc[2] = 0x00;
l->l[1].l.pad2 = 0x00;
mf[0][0] = xRight;
mf[1][0] = yRight;
mf[2][0] = zRight;
mf[3][0] = -(xEye * xRight + yEye * yRight + zEye * zRight);
mf[0][1] = xUp;
mf[1][1] = yUp;
mf[2][1] = zUp;
mf[3][1] = -(xEye * xUp + yEye * yUp + zEye * zUp);
mf[0][2] = xLook;
mf[1][2] = yLook;
mf[2][2] = zLook;
mf[3][2] = -(xEye * xLook + yEye * yLook + zEye * zLook);
mf[0][3] = 0;
mf[1][3] = 0;
mf[2][3] = 0;
mf[3][3] = 1;
}
/**
* guLookAtHilite
* This function creates the viewing matrix (fixed point) and sets the LookAt/Hilite structures
* Same args as previous function
**/
void guLookAtHilite(Mtx* m, LookAt* l, Hilite* h, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp,
f32 yUp, f32 zUp, f32 xl1, f32 yl1, f32 zl1, f32 xl2, f32 yl2, f32 zl2, s32 hiliteWidth,
s32 hiliteHeight) {
f32 mf[4][4];
guLookAtHiliteF(mf, l, h, xEye, yEye, zEye, xAt, yAt, zAt, xUp, yUp, zUp, xl1, yl1, zl1, xl2, yl2, zl2, hiliteWidth,
hiliteHeight);
guMtxF2L((MtxF*)mf, m);
}
|