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#ifndef Z_DEMO_SA_H
#define Z_DEMO_SA_H
#include "ultra64.h"
#include "actor.h"
struct DemoSa;
typedef void (*DemoSaActionFunc)(struct DemoSa*, struct PlayState*);
typedef void (*DemoSaDrawFunc)(struct DemoSa*, struct PlayState*);
typedef struct DemoSa {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ s16 eyeIndex;
/* 0x0192 */ s16 blinkTimer;
/* 0x0194 */ s16 mouthIndex;
/* 0x0198 */ s32 action;
/* 0x019C */ s32 drawConfig;
/* 0x01A0 */ f32 unk_1A0;
/* 0x01A4 */ s32 alpha;
/* 0x01A8 */ s32 unk_1A8;
/* 0x01AC */ s32 cueId;
/* 0x01B0 */ s32 unk_1B0;
} DemoSa; // size = 0x01B4
#endif
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