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#ifndef Z_EN_HS2_H
#define Z_EN_HS2_H
#include "ultra64.h"
#include "actor.h"
struct EnHs2;
typedef void (*EnHs2ActionFunc)(struct EnHs2*, struct PlayState*);
typedef struct EnHs2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ SkelAnime skelAnime;
/* 0x01DC */ Vec3s jointTable[16];
/* 0x023C */ Vec3s morphTable[16];
/* 0x029C */ Vec3s headRot;
/* 0x02A2 */ Vec3s torsoRot;
/* 0x02A8 */ u16 trackingFlags;
/* 0x02AC */ EnHs2ActionFunc actionFunc;
} EnHs2; // size = 0x02B0
#endif
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