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#ifndef Z_EN_POH_H
#define Z_EN_POH_H
#include "ultra64.h"
#include "actor.h"
#include "light.h"
struct EnPoh;
typedef void (*EnPohActionFunc)(struct EnPoh*, struct PlayState*);
typedef enum EnPohType {
EN_POH_NORMAL,
EN_POH_RUPEE,
EN_POH_SHARP,
EN_POH_FLAT
} EnPohType;
typedef enum EnPohInfoType {
EN_POH_INFO_NORMAL,
EN_POH_INFO_COMPOSER
} EnPohInfoType;
typedef struct EnPohInfo {
/* 0x0000 */ Color_RGB8 primColor;
/* 0x0003 */ Color_RGB8 lightColor;
/* 0x0006 */ u8 unk_6; // limb index
/* 0x0007 */ u8 unk_7; // limb index
/* 0x0008 */ s8 unk_8; // rate of some kind
/* 0x000C */ AnimationHeader* idleAnim;
/* 0x0010 */ AnimationHeader* idleAnim2;
/* 0x0014 */ AnimationHeader* damageAnim;
/* 0x0018 */ AnimationHeader* fleeAnim;
/* 0x001C */ Gfx* lanternDisplayList;
/* 0x0020 */ Gfx* burnDisplayList;
/* 0x0024 */ Gfx* soulDisplayList;
} EnPohInfo; // size = 0x28
typedef struct EnPoh {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnPohActionFunc actionFunc;
/* 0x0194 */ u8 unk_194;
/* 0x0195 */ u8 unk_195;
/* 0x0196 */ s8 requiredObjectSlot;
/* 0x0197 */ u8 infoIdx;
/* 0x0198 */ s16 unk_198;
/* 0x019A */ s16 visibilityTimer;
/* 0x019C */ s16 unk_19C;
/* 0x019E */ Vec3s jointTable[21];
/* 0x021C */ Vec3s morphTable[21];
/* 0x029A */ Color_RGBA8 lightColor;
/* 0x029E */ Color_RGBA8 envColor;
/* 0x02A4 */ EnPohInfo* info;
/* 0x02A8 */ LightNode* lightNode;
/* 0x02AC */ LightInfo lightInfo;
/* 0x02BC */ ColliderCylinder colliderCylinder;
/* 0x0308 */ ColliderJntSph colliderJntSph;
/* 0x0328 */ ColliderJntSphElement colliderJntSphElements[1];
/* 0x0368 */ MtxF unk_368;
} EnPoh; // size = 0x03A8
#endif
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