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|
/*
* File: z_select.c
* Overlay: ovl_select
* Description: Debug Scene Select Menu
*/
#include "libc64/qrand.h"
#include "libu64/gfxprint.h"
#include "alloca.h"
#include "array_count.h"
#include "console_logo_state.h"
#include "controller.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "map_select_state.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "printf.h"
#include "regs.h"
#include "segment_symbols.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
#include "ultra64.h"
#include "play_state.h"
#include "save.h"
#include "sram.h"
void MapSelect_LoadTitle(MapSelectState* this) {
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState);
}
void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
PRINTF_COLOR_BLUE();
PRINTF("\n\n\nFILE_NO=%x\n\n\n", gSaveContext.fileNum);
PRINTF_RST();
if (gSaveContext.fileNum == 0xFF) {
Sram_InitDebugSave();
// Set the fill target to be the saved magic amount
gSaveContext.magicFillTarget = gSaveContext.save.info.playerData.magic;
// Set `magicLevel` and `magic` to 0 so `magicCapacity` then `magic` grows from nothing
// to respectively the full capacity and `magicFillTarget`
gSaveContext.magicCapacity = 0;
gSaveContext.save.info.playerData.magicLevel = gSaveContext.save.info.playerData.magic = 0;
}
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
gSaveContext.forceRisingButtonAlphas = gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode =
gSaveContext.hudVisibilityModeTimer = 0; // false, HUD_VISIBILITY_NO_CHANGE
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
gSaveContext.save.entranceIndex = entranceIndex;
gSaveContext.respawnFlag = 0;
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_LOAD_OPENING;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.showTitleCard = true;
gWeatherMode = WEATHER_MODE_CLEAR;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
}
#if PLATFORM_N64
void func_80800AD0_unknown(MapSelectState* this, s32 arg1) {
if (D_80121212 != 0) {
n64dd_SetDiskVersion(1);
}
}
void func_80800B08_unknown(MapSelectState* this, s32 arg1) {
if (D_80121212 != 0) {
n64dd_SetDiskVersion(0);
}
}
#endif
static MapSelectEntry sMapSelectEntries[] = {
{ " 1:SPOT00", MapSelect_LoadGame, ENTR_HYRULE_FIELD_0 },
{ " 2:SPOT01", MapSelect_LoadGame, ENTR_KAKARIKO_VILLAGE_0 },
{ " 3:SPOT02", MapSelect_LoadGame, ENTR_GRAVEYARD_0 },
{ " 4:SPOT03", MapSelect_LoadGame, ENTR_ZORAS_RIVER_0 },
{ " 5:SPOT04", MapSelect_LoadGame, ENTR_KOKIRI_FOREST_0 },
{ " 6:SPOT05", MapSelect_LoadGame, ENTR_SACRED_FOREST_MEADOW_0 },
{ " 7:SPOT06", MapSelect_LoadGame, ENTR_LAKE_HYLIA_0 },
{ " 8:SPOT07", MapSelect_LoadGame, ENTR_ZORAS_DOMAIN_0 },
{ " 9:SPOT08", MapSelect_LoadGame, ENTR_ZORAS_FOUNTAIN_0 },
{ "10:SPOT09", MapSelect_LoadGame, ENTR_GERUDO_VALLEY_0 },
{ "11:SPOT10", MapSelect_LoadGame, ENTR_LOST_WOODS_0 },
{ "12:SPOT11", MapSelect_LoadGame, ENTR_DESERT_COLOSSUS_0 },
{ "13:SPOT12", MapSelect_LoadGame, ENTR_GERUDOS_FORTRESS_0 },
{ "14:SPOT13", MapSelect_LoadGame, ENTR_HAUNTED_WASTELAND_0 },
{ "15:SPOT15", MapSelect_LoadGame, ENTR_HYRULE_CASTLE_0 },
{ "16:SPOT16", MapSelect_LoadGame, ENTR_DEATH_MOUNTAIN_TRAIL_0 },
{ "17:SPOT17", MapSelect_LoadGame, ENTR_DEATH_MOUNTAIN_CRATER_0 },
{ "18:SPOT18", MapSelect_LoadGame, ENTR_GORON_CITY_0 },
{ "19:SPOT20", MapSelect_LoadGame, ENTR_LON_LON_RANCH_0 },
{ "20:" T(GFXP_HIRAGANA "トキノマ", "Chamber of Time"), MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_0 },
{ "21:" T(GFXP_HIRAGANA "ケンジャノマ", "Chamber of the Sages"), MapSelect_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 },
{ "22:" T(GFXP_HIRAGANA "シャテキジョウ", "Target Range"), MapSelect_LoadGame, ENTR_SHOOTING_GALLERY_0 },
{ "23:" T(GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "Hyrule Garden Game"), MapSelect_LoadGame,
ENTR_CASTLE_COURTYARD_GUARDS_DAY_0 },
{ "24:" T(GFXP_HIRAGANA "ハカシタトビコミアナ", "Grave Dive Hole"), MapSelect_LoadGame, ENTR_REDEAD_GRAVE_0 },
{ "25:" T(GFXP_HIRAGANA "ハカシタトビコミアナ 2", "Grave Dive Hole 2"), MapSelect_LoadGame,
ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
{ "26:" T(GFXP_HIRAGANA "オウケ ノ ハカアナ", "Royal Family's Grave"), MapSelect_LoadGame, ENTR_ROYAL_FAMILYS_TOMB_0 },
{ "27:" T(GFXP_HIRAGANA "ダイヨウセイノイズミ", "Great Fairy's Fountain"), MapSelect_LoadGame,
ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0 },
{ "28:" T(GFXP_HIRAGANA "トビコミ ヨウセイ アナ", "Fairy Dive Hole"), MapSelect_LoadGame, ENTR_FAIRYS_FOUNTAIN_0 },
{ "29:" T(GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", "Magic Stone Fairy's Fountain"), MapSelect_LoadGame,
ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0 },
{ "30:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", "Final Battle With Ganon"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0 },
{ "31:" T(GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", "Hyrule Inner Garden"), MapSelect_LoadGame,
ENTR_CASTLE_COURTYARD_ZELDA_0 },
{ "32:" T(GFXP_HIRAGANA "ツリボリ", "Fishing"), MapSelect_LoadGame, ENTR_FISHING_POND_0 },
{ "33:" T(GFXP_KATAKANA "ボムチュウボーリング", "Bombchu Bowling"), MapSelect_LoadGame, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
// Talon's House
{ "34:" T(GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", "Lon Lon Ranch - Storehouse 1"), MapSelect_LoadGame,
ENTR_LON_LON_BUILDINGS_0 },
// Ranch Silo
{ "35:" T(GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "Lon Lon Ranch - Storehouse 2"), MapSelect_LoadGame,
ENTR_LON_LON_BUILDINGS_1 },
{ "36:" T(GFXP_HIRAGANA "ミハリ ゴヤ", "Lookout Hut"), MapSelect_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 },
{ "37:" T(GFXP_HIRAGANA "マホウ ノ クスリヤ", "Magic Potion Shop"), MapSelect_LoadGame, ENTR_POTION_SHOP_GRANNY_0 },
{ "38:" T(GFXP_HIRAGANA "タカラバコヤ", "Treasure Chest Shop"), MapSelect_LoadGame, ENTR_TREASURE_BOX_SHOP_0 },
{ "39:" T(GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "Gold Skulltula House"), MapSelect_LoadGame,
ENTR_HOUSE_OF_SKULLTULA_0 },
{ "40:" T(GFXP_HIRAGANA "ジョウカマチ イリグチ", "Castle Town - Entrance"), MapSelect_LoadGame,
ENTR_MARKET_ENTRANCE_DAY_0 },
{ "41:" T(GFXP_HIRAGANA "ジョウカマチ", "Castle Town"), MapSelect_LoadGame, ENTR_MARKET_DAY_0 },
{ "42:" T(GFXP_HIRAGANA "ウラロジ", "Back Alley"), MapSelect_LoadGame, ENTR_BACK_ALLEY_DAY_0 },
{ "43:" T(GFXP_HIRAGANA "トキノシンデン マエ", "In Front of the Temple of Time"), MapSelect_LoadGame,
ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0 },
{ "44:" T(GFXP_HIRAGANA "リンクノイエ", "Link's House"), MapSelect_LoadGame, ENTR_LINKS_HOUSE_0 },
{ "45:" T(GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", "Kakariko Village Row House"), MapSelect_LoadGame,
ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
{ "46:" T(GFXP_HIRAGANA "ウラロジノ イエ", "Back Alley House"), MapSelect_LoadGame, ENTR_BACK_ALLEY_HOUSE_0 },
{ "47:" T(GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", "Kokiri Village - Know-It-All Brothers' House"), MapSelect_LoadGame,
ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
{ "48:" T(GFXP_HIRAGANA "コキリノムラ フタゴノイエ", "Kokiri Village - Twins' House"), MapSelect_LoadGame,
ENTR_TWINS_HOUSE_0 },
{ "49:" T(GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", "Kokiri Village - Mido's House"),
MapSelect_LoadGame, ENTR_MIDOS_HOUSE_0 },
{ "50:" T(GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", "Kokiri Village - Saria's House"),
MapSelect_LoadGame, ENTR_SARIAS_HOUSE_0 },
{ "51:" T(GFXP_HIRAGANA "ウマゴヤ", "Stable"), MapSelect_LoadGame, ENTR_STABLE_0 },
{ "52:" T(GFXP_HIRAGANA "ハカモリノイエ", "Grave Keeper's House"), MapSelect_LoadGame, ENTR_GRAVEKEEPERS_HUT_0 },
{ "53:" T(GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", "Back Alley - Dog Lady's House"), MapSelect_LoadGame,
ENTR_DOG_LADY_HOUSE_0 },
{ "54:" T(GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", "Kakariko Village - Impa's House"),
MapSelect_LoadGame, ENTR_IMPAS_HOUSE_0 },
{ "55:" T(GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", "Hylia Laboratory"), MapSelect_LoadGame,
ENTR_LAKESIDE_LABORATORY_0 },
{ "56:" T(GFXP_KATAKANA "テント", "Tent"), MapSelect_LoadGame, ENTR_CARPENTERS_TENT_0 },
{ "57:" T(GFXP_HIRAGANA "タテノミセ", "Shield Shop"), MapSelect_LoadGame, ENTR_BAZAAR_0 },
{ "58:" T(GFXP_HIRAGANA "コキリゾクノミセ", "Kokiri Shop"), MapSelect_LoadGame, ENTR_KOKIRI_SHOP_0 },
{ "59:" T(GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", "Goron Shop"), MapSelect_LoadGame, ENTR_GORON_SHOP_0 },
{ "60:" T(GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", "Zora Shop"), MapSelect_LoadGame, ENTR_ZORA_SHOP_0 },
{ "61:" T(GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", "Kakariko Village - Potion Shop"), MapSelect_LoadGame,
ENTR_POTION_SHOP_KAKARIKO_0 },
{ "62:" T(GFXP_HIRAGANA "ジョウカマチ クスリヤ", "Castle Town - Potion Shop"), MapSelect_LoadGame,
ENTR_POTION_SHOP_MARKET_0 },
{ "63:" T(GFXP_HIRAGANA "ウラロジ ヨルノミセ", "Back Alley - Night Shop"), MapSelect_LoadGame, ENTR_BOMBCHU_SHOP_0 },
{ "64:" T(GFXP_HIRAGANA "オメンヤ", "Mask Shop"), MapSelect_LoadGame, ENTR_HAPPY_MASK_SHOP_0 },
{ "65:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "Gerudo Training Area"), MapSelect_LoadGame,
ENTR_GERUDO_TRAINING_GROUND_0 },
{ "66:" T(GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "Fairy Tree Dungeon"), MapSelect_LoadGame,
ENTR_DEKU_TREE_0 },
{ "67:" T(GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "Fairy Tree Dungeon - Boss"), MapSelect_LoadGame,
ENTR_DEKU_TREE_BOSS_0 },
{ "68:" T(GFXP_KATAKANA "ドドンゴ ダンジョン", "Dondogo Dungeon"), MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_0 },
{ "69:" T(GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "Dondogo Dungeon - Boss"), MapSelect_LoadGame,
ENTR_DODONGOS_CAVERN_BOSS_0 },
{ "70:" T(GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "Giant Fish Dungeon"), MapSelect_LoadGame,
ENTR_JABU_JABU_0 },
{ "71:" T(GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "Giant Fish Dungeon - Boss"), MapSelect_LoadGame,
ENTR_JABU_JABU_BOSS_0 },
{ "72:" T(GFXP_HIRAGANA "モリノシンデン", "Forest Temple"), MapSelect_LoadGame, ENTR_FOREST_TEMPLE_0 },
{ "73:" T(GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", "Forest Temple - Boss"), MapSelect_LoadGame,
ENTR_FOREST_TEMPLE_BOSS_0 },
{ "74:" T(GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", "Dungeon Below the Well"), MapSelect_LoadGame,
ENTR_BOTTOM_OF_THE_WELL_0 },
{ "75:" T(GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", "Dungeon Beneath the Graves"), MapSelect_LoadGame,
ENTR_SHADOW_TEMPLE_0 },
{ "76:" T(GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", "Dungeon Beneath the Graves - Boss"),
MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_BOSS_0 },
{ "77:" T(GFXP_HIRAGANA "ヒノシンデン", "Fire Temple"), MapSelect_LoadGame, ENTR_FIRE_TEMPLE_0 },
{ "78:" T(GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", "Fire Temple - Boss"), MapSelect_LoadGame,
ENTR_FIRE_TEMPLE_BOSS_0 },
{ "79:" T(GFXP_HIRAGANA "ミズノシンデン", "Water Temple"), MapSelect_LoadGame, ENTR_WATER_TEMPLE_0 },
{ "80:" T(GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", "Water Temple - Boss"), MapSelect_LoadGame,
ENTR_WATER_TEMPLE_BOSS_0 },
{ "81:" T(GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", "Evil Goddess Statue Dungeon"), MapSelect_LoadGame,
ENTR_SPIRIT_TEMPLE_0 },
// Iron Knuckle's Lair
{ "82:" T(GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", "Evil Goddess Statue Dungeon - Iron Knuckle"),
MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_0 },
// Twinrova's Lair
{ "83:" T(GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", "Evil Goddess Statue Dungeon - Boss"),
MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_2 },
{ "84:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", "Ganon's Tower"), MapSelect_LoadGame, ENTR_GANONS_TOWER_0 },
{ "85:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", "Ganon's Tower - Boss"), MapSelect_LoadGame,
ENTR_GANONDORF_BOSS_0 },
{ "86:" T(GFXP_HIRAGANA "コオリノドウクツ", "Ice Cavern"), MapSelect_LoadGame, ENTR_ICE_CAVERN_0 },
// Dampé's Grave
{ "87:" T(GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", "Relay Beneath the Graves"), MapSelect_LoadGame,
ENTR_WINDMILL_AND_DAMPES_GRAVE_0 },
{ "88:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", "Ganon's Basement Dungeon"),
MapSelect_LoadGame, ENTR_INSIDE_GANONS_CASTLE_0 },
{ "89:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル",
"Final Battle With Ganon - Cutscene & Battle"),
MapSelect_LoadGame, ENTR_GANON_BOSS_0 },
{ "90:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", "Ganon's Tower Aftermath 1"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0 },
{ "91:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", "Ganon's Tower Aftermath 2"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2 },
{ "92:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", "Ganon's Tower Aftermath 3"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4 },
{ "93:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", "Ganon's Tower Aftermath 4"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6 },
{ "94:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", "Ganon's Basement Aftermath"), MapSelect_LoadGame,
ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0 },
{ "95:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", "Gerudo Passage 1-2"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_0 },
{ "96:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", "Gerudo Passage 3-4 9-10"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_2 },
{ "97:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", "Gerudo Passage 5-6"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_4 },
{ "98:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", "Gerudo Passage 7-8"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_6 },
{ "99:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", "Gerudo Passage 11-12"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_10 },
{ "100:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", "Gerudo Passage 13"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_12 },
// Gossip Stone & Chest Grotto
{ "101:" T(GFXP_HIRAGANA "カクシトビコミアナ 0", "Hidden Dive Hole 0"), MapSelect_LoadGame, ENTR_GROTTOS_0 },
// Skulltula & Gold Skulltula Grotto
{ "102:" T(GFXP_HIRAGANA "カクシトビコミアナ 1", "Hidden Dive Hole 1"), MapSelect_LoadGame, ENTR_GROTTOS_1 },
// Business Scrub & Heart Piece Grotto
{ "103:" T(GFXP_HIRAGANA "カクシトビコミアナ 2", "Hidden Dive Hole 2"), MapSelect_LoadGame, ENTR_GROTTOS_2 },
// Redeads Grotto
{ "104:" T(GFXP_HIRAGANA "カクシトビコミアナ 3", "Hidden Dive Hole 3"), MapSelect_LoadGame, ENTR_GROTTOS_3 },
// 3 Business Scrubs Grotto
{ "105:" T(GFXP_HIRAGANA "カクシトビコミアナ 4", "Hidden Dive Hole 4"), MapSelect_LoadGame, ENTR_GROTTOS_4 },
// Gossip Stone, Skulltula & Cow Grotto
{ "106:" T(GFXP_HIRAGANA "カクシトビコミアナ 5", "Hidden Dive Hole 5"), MapSelect_LoadGame, ENTR_GROTTOS_5 },
// Octorok Grotto
{ "107:" T(GFXP_HIRAGANA "カクシトビコミアナ 6", "Hidden Dive Hole 6"), MapSelect_LoadGame, ENTR_GROTTOS_6 },
// Business Scrub & Deku Nut Upgrade Grotto
{ "108:" T(GFXP_HIRAGANA "カクシトビコミアナ 7", "Hidden Dive Hole 7"), MapSelect_LoadGame, ENTR_GROTTOS_7 },
// 2 Wolfos Grotto
{ "109:" T(GFXP_HIRAGANA "カクシトビコミアナ 8", "Hidden Dive Hole 8"), MapSelect_LoadGame, ENTR_GROTTOS_8 },
// Bombable Walls Grotto
{ "110:" T(GFXP_HIRAGANA "カクシトビコミアナ 9", "Hidden Dive Hole 9"), MapSelect_LoadGame, ENTR_GROTTOS_9 },
// 2 Business Scrubs Grotto
{ "111:" T(GFXP_HIRAGANA "カクシトビコミアナ 10", "Hidden Dive Hole 10"), MapSelect_LoadGame, ENTR_GROTTOS_10 },
// Tektite & Heart Piece Grotto
{ "112:" T(GFXP_HIRAGANA "カクシトビコミアナ 11", "Hidden Dive Hole 11"), MapSelect_LoadGame, ENTR_GROTTOS_11 },
// Deku Stage Grotto
{ "113:" T(GFXP_HIRAGANA "カクシトビコミアナ 12", "Hidden Dive Hole 12"), MapSelect_LoadGame, ENTR_GROTTOS_12 },
// Rupees & Cow Grotto
{ "114:" T(GFXP_HIRAGANA "カクシトビコミアナ 13", "Hidden Dive Hole 13"), MapSelect_LoadGame, ENTR_GROTTOS_13 },
{ "115:" T(GFXP_KATAKANA "ハイラル デモ", "Hyrule Cutscenes"), MapSelect_LoadGame, ENTR_CUTSCENE_MAP_0 },
#if DEBUG_FEATURES
{ "116:" T(GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", "Special Room (Treasure Chest Warp)"),
MapSelect_LoadGame, ENTR_BESITU_0 },
{ "117:" T(GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", "Sasaki Test"), MapSelect_LoadGame, ENTR_SASATEST_0 },
{ "118:" T(GFXP_KATAKANA "テストマップ", "Test Map"), MapSelect_LoadGame, ENTR_TEST01_0 },
{ "119:" T(GFXP_KATAKANA "テストルーム", "Test Room"), MapSelect_LoadGame, ENTR_TESTROOM_0 },
{ "120:" T(GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", "Stalfos Miniboss Room"),
MapSelect_LoadGame, ENTR_SYOTES_0 },
{ "121:" T(GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", "Boss Stalfos Room"), MapSelect_LoadGame,
ENTR_SYOTES2_0 },
{ "122:" T("Sutaru", "Stal"), MapSelect_LoadGame, ENTR_SUTARU_0 },
{ "123:" T("jikkenjyou", "Test Area"), MapSelect_LoadGame, ENTR_TEST_SHOOTING_GALLERY_0 },
{ "124:depth" T(GFXP_KATAKANA "テスト", "Test"), MapSelect_LoadGame, ENTR_DEPTH_TEST_0 },
{ "125:" T(GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", "Hyrule Garden Game 2"),
MapSelect_LoadGame, ENTR_HAIRAL_NIWA2_0 },
#endif
{ "title", (void*)MapSelect_LoadTitle, 0 },
#if PLATFORM_N64
{ "64DD TEST n64dd_SetDiskVersion(1)", (void*)func_80800AD0_unknown, 0 },
{ "64DD TEST2 n64dd_SetDiskVersion(0)", (void*)func_80800B08_unknown, 0 },
#endif
};
void MapSelect_UpdateMenu(MapSelectState* this) {
Input* input = &this->state.input[0];
s32 pad;
MapSelectEntry* selectedEntry;
if (this->verticalInputAccumulator == 0) {
if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) {
selectedEntry = &this->entries[this->currentEntry];
if (selectedEntry->loadFunc != NULL) {
selectedEntry->loadFunc(this, selectedEntry->entranceIndex);
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
gSaveContext.save.linkAge = LINK_AGE_CHILD;
} else {
gSaveContext.save.linkAge = LINK_AGE_ADULT;
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
if (gSaveContext.save.cutsceneIndex == CS_INDEX_DAY) {
gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_NIGHT) {
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_0) {
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_1) {
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_2) {
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_3) {
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_4) {
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_5) {
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_6) {
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_7) {
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_8) {
gSaveContext.save.cutsceneIndex = CS_INDEX_9;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_9) {
gSaveContext.save.cutsceneIndex = CS_INDEX_A;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_A) {
gSaveContext.save.cutsceneIndex = CS_INDEX_DAY;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
if (gSaveContext.save.cutsceneIndex == CS_INDEX_DAY) {
gSaveContext.save.cutsceneIndex = CS_INDEX_A;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_NIGHT) {
gSaveContext.save.cutsceneIndex = CS_INDEX_DAY;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_0) {
gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_1) {
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_2) {
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_3) {
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_4) {
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_5) {
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_6) {
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_7) {
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_8) {
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_9) {
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_A) {
gSaveContext.save.cutsceneIndex = CS_INDEX_9;
}
}
gSaveContext.save.nightFlag = 0;
if (gSaveContext.save.cutsceneIndex == CS_INDEX_NIGHT) {
gSaveContext.save.nightFlag = 1;
}
// user can change "opt", but it doesn't do anything
if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
this->opt--;
}
if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
this->opt++;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
if (this->lockUp == true) {
this->timerUp = 0;
}
if (this->timerUp == 0) {
this->timerUp = 20;
this->lockUp = true;
SFX_PLAY_CENTERED(NA_SE_IT_SWORD_IMPACT);
this->verticalInput = R_UPDATE_RATE;
}
}
if (CHECK_BTN_ALL(input->cur.button, BTN_DUP) && this->timerUp == 0) {
SFX_PLAY_CENTERED(NA_SE_IT_SWORD_IMPACT);
this->verticalInput = R_UPDATE_RATE * 3;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
if (this->lockDown == true) {
this->timerDown = 0;
}
if (this->timerDown == 0) {
this->timerDown = 20;
this->lockDown = true;
SFX_PLAY_CENTERED(NA_SE_IT_SWORD_IMPACT);
this->verticalInput = -R_UPDATE_RATE;
}
}
if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) && (this->timerDown == 0)) {
SFX_PLAY_CENTERED(NA_SE_IT_SWORD_IMPACT);
this->verticalInput = -R_UPDATE_RATE * 3;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) || CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) {
SFX_PLAY_CENTERED(NA_SE_IT_SWORD_IMPACT);
this->verticalInput = R_UPDATE_RATE;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT) || CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) {
SFX_PLAY_CENTERED(NA_SE_IT_SWORD_IMPACT);
this->verticalInput = -R_UPDATE_RATE;
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
this->pageDownIndex++;
this->pageDownIndex =
(this->pageDownIndex + ARRAY_COUNT(this->pageDownStops)) % ARRAY_COUNT(this->pageDownStops);
this->currentEntry = this->topDisplayedEntry = this->pageDownStops[this->pageDownIndex];
}
this->verticalInputAccumulator += this->verticalInput;
if (this->verticalInputAccumulator < -7) {
this->verticalInput = 0;
this->verticalInputAccumulator = 0;
this->currentEntry++;
this->currentEntry = (this->currentEntry + this->count) % this->count;
if (this->currentEntry == ((this->topDisplayedEntry + this->count + 19) % this->count)) {
this->topDisplayedEntry++;
this->topDisplayedEntry = (this->topDisplayedEntry + this->count) % this->count;
}
}
if (this->verticalInputAccumulator > 7) {
this->verticalInput = 0;
this->verticalInputAccumulator = 0;
if (this->currentEntry == this->topDisplayedEntry) {
this->topDisplayedEntry -= 2;
this->topDisplayedEntry = (this->topDisplayedEntry + this->count) % this->count;
}
this->currentEntry--;
this->currentEntry = (this->currentEntry + this->count) % this->count;
if (this->currentEntry == ((this->topDisplayedEntry + this->count) % this->count)) {
this->topDisplayedEntry--;
this->topDisplayedEntry = (this->topDisplayedEntry + this->count) % this->count;
}
}
this->currentEntry = (this->currentEntry + this->count) % this->count;
this->topDisplayedEntry = (this->topDisplayedEntry + this->count) % this->count;
dREG(80) = this->currentEntry;
dREG(81) = this->topDisplayedEntry;
dREG(82) = this->pageDownIndex;
if (this->timerUp != 0) {
this->timerUp--;
}
if (this->timerUp == 0) {
this->lockUp = false;
}
if (this->timerDown != 0) {
this->timerDown--;
}
if (this->timerDown == 0) {
this->lockDown = false;
}
}
void MapSelect_PrintMenu(MapSelectState* this, GfxPrint* printer) {
s32 scene;
s32 i;
char* name;
GfxPrint_SetColor(printer, 255, 155, 150, 255);
GfxPrint_SetPos(printer, 12, 2);
GfxPrint_Printf(printer, "ZELDA MAP SELECT");
GfxPrint_SetColor(printer, 255, 255, 255, 255);
for (i = 0; i < 20; i++) {
GfxPrint_SetPos(printer, 9, i + 4);
scene = (this->topDisplayedEntry + i + this->count) % this->count;
if (scene == this->currentEntry) {
GfxPrint_SetColor(printer, 255, 20, 20, 255);
} else {
GfxPrint_SetColor(printer, 200, 200, 55, 255);
}
name = this->entries[scene].name;
if (name == NULL) {
name = "**Null**";
}
GfxPrint_Printf(printer, "%s", name);
};
GfxPrint_SetColor(printer, 155, 55, 150, 255);
GfxPrint_SetPos(printer, 20, 26);
GfxPrint_Printf(printer, "OPT=%d", this->opt);
}
static const char* sLoadingMessages[] = {
T(GFXP_HIRAGANA "シバラクオマチクダサイ", "Please wait a minute"),
T(GFXP_HIRAGANA "チョット マッテネ", "Hold on a sec"),
T(GFXP_KATAKANA "ウェイト ア モーメント", "Wait a moment"),
T(GFXP_KATAKANA "ロード" GFXP_HIRAGANA "チュウ", "Loading"),
T(GFXP_HIRAGANA "ナウ ワーキング", "Now working"),
T(GFXP_HIRAGANA "イマ ツクッテマス", "Now creating"),
T(GFXP_HIRAGANA "コショウジャナイヨ", "It's not broken"),
T(GFXP_KATAKANA "コーヒー ブレイク", "Coffee Break"),
T(GFXP_KATAKANA "Bメンヲセットシテクダサイ", "Please set B side"),
T(GFXP_HIRAGANA "ジット" GFXP_KATAKANA "ガマン" GFXP_HIRAGANA "ノ" GFXP_KATAKANA "コ" GFXP_HIRAGANA "デアッタ",
"Be patient, now"),
T(GFXP_HIRAGANA "イマシバラクオマチクダサイ", "Please wait just a minute"),
T(GFXP_HIRAGANA "アワテナイアワテナイ。ヒトヤスミヒトヤスミ。", "Don't worry, don't worry. Take a break, take a break."),
};
void MapSelect_PrintLoadingMessage(MapSelectState* this, GfxPrint* printer) {
s32 randomMsg;
GfxPrint_SetPos(printer, 10, 15);
GfxPrint_SetColor(printer, 255, 255, 255, 255);
randomMsg = Rand_ZeroOne() * ARRAY_COUNT(sLoadingMessages);
GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg]);
}
static const char* sAgeLabels[] = {
T(GFXP_HIRAGANA "17(ワカモノ)", "17(young)"),
T(GFXP_HIRAGANA "5(ワカスギ)", "5(very young)"),
};
void MapSelect_PrintAgeSetting(MapSelectState* this, GfxPrint* printer, s32 age) {
GfxPrint_SetPos(printer, 4, 26);
GfxPrint_SetColor(printer, 255, 255, 55, 255);
GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age]);
}
void MapSelect_PrintCutsceneSetting(MapSelectState* this, GfxPrint* printer, u16 csIndex) {
char* label;
GfxPrint_SetPos(printer, 4, 25);
GfxPrint_SetColor(printer, 255, 255, 55, 255);
switch (csIndex) {
case CS_INDEX_NIGHT:
label = T(GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン", "Night");
gSaveContext.save.dayTime = CLOCK_TIME(0, 0);
break;
case CS_INDEX_DAY:
// clang-format off
gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = T(GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ", "Day");
// clang-format on
break;
case CS_INDEX_0:
// clang-format off
gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = T("デモ00", "Demo 00");
// clang-format on
break;
case CS_INDEX_1:
label = T("デモ01", "Demo 01");
break;
case CS_INDEX_2:
label = T("デモ02", "Demo 02");
break;
case CS_INDEX_3:
label = T("デモ03", "Demo 03");
break;
case CS_INDEX_4:
label = T("デモ04", "Demo 04");
break;
case CS_INDEX_5:
label = T("デモ05", "Demo 05");
break;
case CS_INDEX_6:
label = T("デモ06", "Demo 06");
break;
case CS_INDEX_7:
label = T("デモ07", "Demo 07");
break;
case CS_INDEX_8:
label = T("デモ08", "Demo 08");
break;
case CS_INDEX_9:
label = T("デモ09", "Demo 09");
break;
case CS_INDEX_A:
label = T("デモ0A", "Demo 0A");
break;
};
gSaveContext.skyboxTime = gSaveContext.save.dayTime;
GfxPrint_Printf(printer, "Stage:" GFXP_KATAKANA "%s", label);
}
void MapSelect_DrawMenu(MapSelectState* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
GfxPrint* printer;
OPEN_DISPS(gfxCtx, "../z_select.c", 930);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
View_Apply(&this->view, VIEW_ALL);
Gfx_SetupDL_28Opa(gfxCtx);
printer = alloca(sizeof(GfxPrint));
GfxPrint_Init(printer);
GfxPrint_Open(printer, POLY_OPA_DISP);
MapSelect_PrintMenu(this, printer);
MapSelect_PrintAgeSetting(this, printer, ((void)0, gSaveContext.save.linkAge));
MapSelect_PrintCutsceneSetting(this, printer, ((void)0, gSaveContext.save.cutsceneIndex));
POLY_OPA_DISP = GfxPrint_Close(printer);
GfxPrint_Destroy(printer);
CLOSE_DISPS(gfxCtx, "../z_select.c", 966);
}
void MapSelect_DrawLoadingScreen(MapSelectState* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
GfxPrint* printer;
OPEN_DISPS(gfxCtx, "../z_select.c", 977);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
View_Apply(&this->view, VIEW_ALL);
Gfx_SetupDL_28Opa(gfxCtx);
printer = alloca(sizeof(GfxPrint));
GfxPrint_Init(printer);
GfxPrint_Open(printer, POLY_OPA_DISP);
MapSelect_PrintLoadingMessage(this, printer);
POLY_OPA_DISP = GfxPrint_Close(printer);
GfxPrint_Destroy(printer);
CLOSE_DISPS(gfxCtx, "../z_select.c", 1006);
}
void MapSelect_Draw(MapSelectState* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
OPEN_DISPS(gfxCtx, "../z_select.c", 1013);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
View_Apply(&this->view, VIEW_ALL);
if (!this->state.running) {
MapSelect_DrawLoadingScreen(this);
} else {
MapSelect_DrawMenu(this);
}
CLOSE_DISPS(gfxCtx, "../z_select.c", 1037);
}
void MapSelect_Main(GameState* thisx) {
MapSelectState* this = (MapSelectState*)thisx;
MapSelect_UpdateMenu(this);
MapSelect_Draw(this);
}
void MapSelect_Destroy(GameState* thisx) {
PRINTF("%c", BEL);
PRINTF(T("*** view_cleanupはハングアップするので、呼ばない ***\n",
"*** view_cleanup will hang, so it won't be called ***\n"));
}
void MapSelect_Init(GameState* thisx) {
MapSelectState* this = (MapSelectState*)thisx;
this->state.main = MapSelect_Main;
this->state.destroy = MapSelect_Destroy;
this->entries = sMapSelectEntries;
this->topDisplayedEntry = 0;
this->currentEntry = 0;
this->pageDownStops[0] = 0; // Hyrule Field
this->pageDownStops[1] = 19; // Temple Of Time
this->pageDownStops[2] = 37; // Treasure Chest Game
this->pageDownStops[3] = 51; // Gravekeeper's Hut
this->pageDownStops[4] = 59; // Zora Shop
this->pageDownStops[5] = 73; // Bottom of the Well
this->pageDownStops[6] = 91; // Escaping Ganon's Tower 3
this->pageDownIndex = 0;
this->opt = 0;
this->count = ARRAY_COUNT(sMapSelectEntries);
View_Init(&this->view, this->state.gfxCtx);
this->view.flags = (VIEW_PROJECTION_ORTHO | VIEW_VIEWPORT);
this->verticalInputAccumulator = 0;
this->verticalInput = 0;
this->timerUp = 0;
this->timerDown = 0;
this->lockUp = 0;
this->lockDown = 0;
this->unk_234 = 0;
if ((dREG(80) >= 0) && (dREG(80) < this->count)) {
this->currentEntry = dREG(80);
this->topDisplayedEntry = dREG(81);
this->pageDownIndex = dREG(82);
}
R_UPDATE_RATE = 1;
{
u32 size = (uintptr_t)_z_select_staticSegmentRomEnd - (uintptr_t)_z_select_staticSegmentRomStart;
this->staticSegment = GAME_STATE_ALLOC(&this->state, size, "../z_select.c", 1114);
DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
}
gSaveContext.save.cutsceneIndex = CS_INDEX_DAY;
gSaveContext.save.linkAge = LINK_AGE_CHILD;
}
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