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# SPDX-FileCopyrightText: © 2025 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
import argparse
from pprint import pprint as vanilla_pprint
try:
from rich.pretty import pprint
except ImportError:
pprint = vanilla_pprint
from tools import version_config
from . import base
def main():
parser = argparse.ArgumentParser()
parser.add_argument("--version", "-v", default="gc-eu-mq-dbg")
parser.add_argument("--all", action="store_true")
parser.add_argument("-s", dest="single", default=None)
args = parser.parse_args()
if not args.all and args.single is None:
parser.error("Must specify --all or -s")
vc = version_config.load_version_config(args.version)
pools = base.get_resources_desc(vc)
try:
for pool in pools:
if not args.all and not any(
coll.backing_memory.name == args.single
for coll in pool.collections
if isinstance(coll.backing_memory, base.BaseromFileBackingMemory)
):
continue
if any(coll.out_path.name == "gameplay_keep" for coll in pool.collections):
vanilla_pprint(pool)
else:
pprint(pool)
for coll in pool.collections:
print(coll.out_path)
for res in coll.resources:
print(f"0x{res.offset:06X}", res.symbol_name)
if args.all:
input("Press enter for next pool")
except KeyboardInterrupt:
print()
main()
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