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# SPDX-FileCopyrightText: © 2025 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
import dataclasses
import enum
from typing import Optional
from xml.etree.ElementTree import Element
from .base import (
ResourceDesc,
ResourcesDescCollection,
ResourceHandlerNeedsPass2Exception,
ResourceHasNoSizeError,
)
from . import xml_errors
@dataclasses.dataclass(eq=False)
class CollisionResourceDesc(ResourceDesc):
def get_size(self):
return 0x2C
def handler_Collision(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name"}, {"Offset"})
return CollisionResourceDesc(symbol_name, offset, collection, reselem)
@dataclasses.dataclass(eq=False)
class AnimationResourceDesc(ResourceDesc):
def get_size(self):
return 0x10
def handler_Animation(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name"}, {"Offset"})
return AnimationResourceDesc(symbol_name, offset, collection, reselem)
@dataclasses.dataclass(eq=False)
class PlayerAnimationResourceDesc(ResourceDesc):
pass
def handler_PlayerAnimation(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name"}, {"Offset"})
return PlayerAnimationResourceDesc(symbol_name, offset, collection, reselem)
@dataclasses.dataclass(eq=False)
class LegacyAnimationResourceDesc(ResourceDesc):
pass
def handler_LegacyAnimation(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name"}, {"Offset"})
return LegacyAnimationResourceDesc(symbol_name, offset, collection, reselem)
@dataclasses.dataclass(eq=False)
class CutsceneResourceDesc(ResourceDesc):
pass
def handler_Cutscene(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name"}, {"Offset"})
return CutsceneResourceDesc(symbol_name, offset, collection, reselem)
@dataclasses.dataclass(eq=False)
class SceneResourceDesc(ResourceDesc):
pass
def handler_Scene(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name"}, {"Offset"})
return SceneResourceDesc(symbol_name, offset, collection, reselem)
@dataclasses.dataclass(eq=False)
class RoomResourceDesc(ResourceDesc):
pass
def handler_Room(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name"}, {"Offset", "HackMode"})
res = RoomResourceDesc(symbol_name, offset, collection, reselem)
if reselem.attrib.get("HackMode") == "syotes_room":
res.hack_modes.add("hackmode_syotes_room")
return res
@dataclasses.dataclass(eq=False)
class PlayerAnimationDataResourceDesc(ResourceDesc):
frame_count: int
def handler_PlayerAnimationData(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name", "FrameCount"}, {"Offset"})
frame_count = int(reselem.attrib["FrameCount"])
return PlayerAnimationDataResourceDesc(
symbol_name, offset, collection, reselem, frame_count
)
@dataclasses.dataclass(eq=False)
class PathListResourceDesc(ResourceDesc):
num_paths: int
def handler_PathList(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name", "NumPaths"}, {"Offset"})
num_paths = int(reselem.attrib["NumPaths"])
return PathListResourceDesc(symbol_name, offset, collection, reselem, num_paths)
class SkeletonType(enum.Enum):
NORMAL = enum.auto()
FLEX = enum.auto()
CURVE = enum.auto()
class LimbType(enum.Enum):
STANDARD = enum.auto()
LOD = enum.auto()
SKIN = enum.auto()
CURVE = enum.auto()
LEGACY = enum.auto()
@dataclasses.dataclass(eq=False)
class SkeletonResourceDesc(ResourceDesc):
type: SkeletonType
limb_type: LimbType
limb_enum_name: Optional[str]
limb_enum_none_member_name: Optional[str]
limb_enum_max_member_name: Optional[str]
def get_size(self):
skel_size = {
SkeletonType.NORMAL: 0x8,
SkeletonType.FLEX: 0xC,
}.get(self.type)
if skel_size is None:
raise ResourceHasNoSizeError()
return skel_size
def handler_Skeleton(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(
reselem,
{"Name", "Type", "LimbType"},
{"Offset", "EnumName", "LimbNone", "LimbMax"},
)
skel_type = SkeletonType[reselem.attrib["Type"].upper()]
limb_type = LimbType[reselem.attrib["LimbType"].upper()]
return SkeletonResourceDesc(
symbol_name,
offset,
collection,
reselem,
skel_type,
limb_type,
reselem.attrib.get("EnumName"),
reselem.attrib.get("LimbNone"),
reselem.attrib.get("LimbMax"),
)
@dataclasses.dataclass(eq=False)
class LimbResourceDesc(ResourceDesc):
limb_type: LimbType
limb_enum_member_name: Optional[str]
def get_size(self):
limb_size = {
LimbType.STANDARD: 0xC,
}.get(self.limb_type)
if limb_size is None:
raise ResourceHasNoSizeError()
return limb_size
def handler_Limb(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name", "LimbType"}, {"Offset", "EnumName"})
limb_type = LimbType[reselem.attrib["LimbType"].upper()]
return LimbResourceDesc(
symbol_name,
offset,
collection,
reselem,
limb_type,
reselem.attrib.get("EnumName"),
)
@dataclasses.dataclass(eq=False)
class LimbTableResourceDesc(ResourceDesc):
limb_type: LimbType
count: int
def get_size(self):
return self.count * 4
def handler_LimbTable(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name", "LimbType", "Count"}, {"Offset"})
limb_type = LimbType[reselem.attrib["LimbType"].upper()]
count = int(reselem.attrib["Count"])
return LimbTableResourceDesc(
symbol_name, offset, collection, reselem, limb_type, count
)
@dataclasses.dataclass(eq=False)
class CurveAnimationResourceDesc(ResourceDesc):
skeleton: SkeletonResourceDesc
def handler_CurveAnimation(
symbol_name, offset, collection: ResourcesDescCollection, reselem: Element
):
xml_errors.check_attrib(reselem, {"Name", "SkelOffset"}, {"Offset"})
res = CurveAnimationResourceDesc(symbol_name, offset, collection, reselem, None)
skel_offset = int(reselem.attrib["SkelOffset"], 16)
def pass2_callback(pool):
matching_tlut_resources = [
res for res in collection.resources if res.offset == skel_offset
]
assert len(matching_tlut_resources) == 1, (
f"Found {len(matching_tlut_resources)} resources at SkelOffset "
f"0x{skel_offset:X} instead of exactly one"
)
assert isinstance(
matching_tlut_resources[0], SkeletonResourceDesc
), matching_tlut_resources[0]
res.skeleton = matching_tlut_resources[0]
raise ResourceHandlerNeedsPass2Exception(res, pass2_callback)
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