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authorAetias <aetias@outlook.com>2024-05-25 23:15:25 +0200
committerAetias <aetias@outlook.com>2024-05-25 23:15:25 +0200
commit2b81d5a3877ea441b3534b5f4376388e64676880 (patch)
tree0ee02e6282f02597f643be516304677fb4a43efd
parent67aba5b356275585e2b26c80a533ab5dd9bb6c38 (diff)
Decomp `Actor`
-rw-r--r--asm/ov00/Actor/Actor.s12
-rw-r--r--include/Actor/Actor.hpp28
-rw-r--r--include/Actor/ActorRef.hpp6
-rw-r--r--include/Physics/Cylinder.hpp8
-rw-r--r--src/00_Core/Actor/Actor.cpp164
5 files changed, 158 insertions, 60 deletions
diff --git a/asm/ov00/Actor/Actor.s b/asm/ov00/Actor/Actor.s
index 6add608c..10889bce 100644
--- a/asm/ov00/Actor/Actor.s
+++ b/asm/ov00/Actor/Actor.s
@@ -2423,25 +2423,25 @@ _ZN5Actor18func_ov00_020c31c0Ei: ; 0x020c31c0
stmdb sp!, {r3, lr}
mov ip, r0
ldr r0, _020c31e0 ; =data_ov00_020e9c88
- ldr r3, _020c31e4 ; =_ZN5Actor14vfunc_ac_ThunkEv
+ ldr r3, _020c31e4 ; =_Z14vfunc_ac_ThunkP5Actor
add r2, ip, #0x48
str ip, [sp]
bl func_ov00_0207b89c
ldmia sp!, {r3, pc}
.align 2, 0
_020c31e0: .word data_ov00_020e9c88
-_020c31e4: .word _ZN5Actor14vfunc_ac_ThunkEv
+_020c31e4: .word _Z14vfunc_ac_ThunkP5Actor
arm_func_end _ZN5Actor18func_ov00_020c31c0Ei
- .global _ZN5Actor14vfunc_ac_ThunkEv
- arm_func_start _ZN5Actor14vfunc_ac_ThunkEv
-_ZN5Actor14vfunc_ac_ThunkEv: ; 0x020c31e8
+ .global _Z14vfunc_ac_ThunkP5Actor
+ arm_func_start _Z14vfunc_ac_ThunkP5Actor
+_Z14vfunc_ac_ThunkP5Actor: ; 0x020c31e8
stmdb sp!, {r3, lr}
ldr r1, [r0]
ldr r1, [r1, #0xac]
blx r1
ldmia sp!, {r3, pc}
- arm_func_end _ZN5Actor14vfunc_ac_ThunkEv
+ arm_func_end _Z14vfunc_ac_ThunkP5Actor
.global _ZN5Actor8vfunc_acEv
arm_func_start _ZN5Actor8vfunc_acEv
diff --git a/include/Actor/Actor.hpp b/include/Actor/Actor.hpp
index f27ed6f8..cd59bde4 100644
--- a/include/Actor/Actor.hpp
+++ b/include/Actor/Actor.hpp
@@ -23,6 +23,8 @@ struct Actor_UnkStruct_020 {
/* 0c */ unk8 mUnk_0f;
/* 10 */ unk32 mUnk_10;
/* 14 */
+
+ Actor_UnkStruct_020();
};
struct Actor_UnkStruct_09c {
@@ -43,15 +45,24 @@ struct Actor_UnkStruct_0a4 {
/* 04 */ Vec3p mUnk_04;
/* 10 */ s32 mUnk_10;
/* 14 */
+
+ Actor_UnkStruct_0a4(q20 x, q20 y, q20 z, s32 unk_10);
};
class KillPickupsFilter : public FilterActorBase {
public:
- /* 0 (base) */
- /* 4 */ ActorRef mUnk_4[20];
+ /* 00 (base) */
+ /* 04 */ ActorRef mUnk_4[10];
+ /* a4 */
/* 0 */ virtual bool Filter(Actor *actor) override;
/* 4 */
+
+ inline KillPickupsFilter() {
+ for (s32 i = 0; i < 10; ++i) {
+ mUnk_4[i].Reset();
+ }
+ }
};
typedef u32 PlayerCollide;
@@ -99,10 +110,10 @@ public:
/* 09c */ Actor_UnkStruct_09c mUnk_09c;
/* 0a4 */ Actor_UnkStruct_0a4 mUnk_0a4;
/* 0b8 */ unk8 mUnk_0b8[0x24];
- /* 0dc */ unk16 mUnk_0dc;
- /* 0de */ unk16 mUnk_0de;
- /* 0e0 */ unk16 mUnk_0e0;
- /* 0e2 */ unk16 mUnk_0e2;
+ /* 0dc */ u16 mUnk_0dc;
+ /* 0de */ u16 mUnk_0de;
+ /* 0e0 */ u16 mUnk_0e0;
+ /* 0e2 */ u16 mUnk_0e2;
/* 0e4 */ unk16 mUnk_0e4;
/* 0e6 */ unk8 mUnk_0e6[0x20];
/* 106 */ unk8 mUnk_106;
@@ -193,7 +204,7 @@ public:
Actor();
- bool func_01fffd04(s32 param1, Vec3p *param2, s32 param3);
+ bool func_01fffd04(s32 param1);
unk8 func_ov00_020c1788();
void SetUnk_129(bool value);
@@ -223,7 +234,7 @@ public:
q20 XzDistanceTo(Vec3p *vec);
q20 DistanceToLink();
q20 XzDistanceToLink();
- s32 GetAngleTo(Vec3p *vec);
+ s16 GetAngleTo(Vec3p *vec);
s32 GetAngleToLink();
void func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3);
void ResetWallTouch();
@@ -247,7 +258,6 @@ public:
void Kill();
void KillInBounds();
void func_ov00_020c31c0(unk32 param1);
- void vfunc_ac_Thunk();
void func_ov00_020c3200(s32 param1);
void GetLinkPos(Vec3p *result);
void GetLinkDummyPos(Vec3p *result);
diff --git a/include/Actor/ActorRef.hpp b/include/Actor/ActorRef.hpp
index 94fe8ceb..be82f8a8 100644
--- a/include/Actor/ActorRef.hpp
+++ b/include/Actor/ActorRef.hpp
@@ -8,6 +8,12 @@ struct ActorRef {
/* 4 */ s32 index;
/* 8 */
+ inline ActorRef() {}
+ inline ActorRef(s32 id, s32 index):
+ id(id),
+ index(index)
+ {}
+
inline void Reset() {
id = -1;
index = -1;
diff --git a/include/Physics/Cylinder.hpp b/include/Physics/Cylinder.hpp
index 353469aa..1ba5e7b7 100644
--- a/include/Physics/Cylinder.hpp
+++ b/include/Physics/Cylinder.hpp
@@ -9,5 +9,13 @@ struct Cylinder {
Vec3p pos;
q20 size; // height and radius
+ inline Cylinder() {}
+ inline Cylinder(q20 size) {
+ pos.x = 0;
+ pos.y = size;
+ pos.z = 0;
+ this->size = size;
+ }
+
bool Overlaps(Cylinder *other);
};
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp
index 1f0e292b..34dfa10b 100644
--- a/src/00_Core/Actor/Actor.cpp
+++ b/src/00_Core/Actor/Actor.cpp
@@ -13,6 +13,8 @@ extern "C" {
#include "Player/TouchControl.hpp"
#include "Save/AdventureFlags.hpp"
+static char *sShipTypes[] = { "anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg" };
+
struct UnkStruct3 {
/* 0 */ s16 mUnk_0;
/* 2 */ u8 mUnk_2;
@@ -52,8 +54,76 @@ const UnkStruct3 sUnkTable[] = {
};
KILL(_ZN5ActorC1Ev)
-Actor::Actor() {}
-Actor::~Actor() {}
+ARM Actor::Actor():
+ mType(ActorTypeId_Null),
+ mRef(-1, -1),
+ mUnk_010(0),
+ mUnk_011(0),
+ mUnk_012(0),
+ mUnk_034(-1),
+ mUnk_038(-1),
+ mUnk_03c(-1),
+ mUnk_040(-1, -1),
+ mGravity(FLOAT_TO_Q20(0.0498)),
+ mMaxFall(FLOAT_TO_Q20(0.5)),
+ mUnk_074(2),
+ mAngle(0),
+ mUnk_07a(-1),
+ mHitbox(FLOAT_TO_Q20(0.5)),
+ mUnk_08c(mHitbox),
+ mUnk_0a4(0, FLOAT_TO_Q20(1.0), 0, FLOAT_TO_Q20(1.0)),
+ mUnk_0dc(0xffff),
+ mUnk_0de(0xffff),
+ mUnk_0e0(0xffff),
+ mUnk_0e2(0xffff),
+ mUnk_0e4(0),
+ mUnk_106(0),
+ mUnk_107(0),
+ mUnk_108(0),
+ mUnk_110(0),
+ mUnk_111(0),
+ mUnk_112(0),
+ mUnk_113(0),
+ mUnk_114(0),
+ mUnk_115(0),
+ mAlive(true),
+ mUnk_119(1),
+ mVisible(true),
+ mUnk_11b(false),
+ mUnk_11c(0),
+ mUnk_11d(false),
+ mYOffset(0),
+ mUnk_120(4),
+ mUnk_122(0xff),
+ mUnk_124(1),
+ mUnk_125(4),
+ mUnk_126(3),
+ mUnk_128(false),
+ mUnk_129(false),
+ mUnk_12a(0),
+ mUnk_12c(0),
+ mUnk_130(-1),
+ mUnk_134(-1),
+ mActiveFrames(0),
+ mUnk_13c(0),
+ mUnk_140(0),
+ mUnk_144(0)
+{
+ mUnk_014 = 0;
+ mUnk_018 = 0;
+ mUnk_01c = 0;
+ mPos.x = 0;
+ mPos.y = 0;
+ mPos.z = 0;
+ mPrevPos.x = 0;
+ mPrevPos.y = 0;
+ mPrevPos.z = 0;
+ mVel.x = 0;
+ mVel.y = 0;
+ mVel.z = 0;
+}
+
+ARM Actor::~Actor() {}
ARM bool Actor::vfunc_08() {
return true;
@@ -199,7 +269,7 @@ ARM bool Actor::func_ov00_020c195c() {
}
struct UnkStruct2 {
- /* 0 */ s32 mUnk_0;
+ /* 0 */ u32 mUnk_0;
/* 4 */ s32 mUnk_4;
/* 8 */
};
@@ -579,16 +649,9 @@ ARM bool Actor::IsGrabbed() {
}
ARM q20 Actor::XzDistanceTo(Vec3p *vec) {
- Vec3p src;
- src.z = mPos.z;
- src.x = mPos.x;
- src.y = 0;
-
- Vec3p dest;
- dest.z = vec->z;
- dest.x = vec->x;
- dest.y = 0;
-
+ Vec3p src, dest;
+ Vec3p_CopyXZ(&mPos, &src);
+ Vec3p_CopyXZ(vec, &dest);
return Vec3p_Distance(&src, &dest);
}
@@ -598,22 +661,20 @@ ARM q20 Actor::DistanceToLink() {
ARM q20 Actor::XzDistanceToLink() {
Vec3p src;
- src.z = mPos.z;
- src.x = mPos.x;
- src.y = 0;
+ Vec3p_CopyXZ(&mPos, &src);
Vec3p dest = gPlayerPos;
dest.y = 0;
return Vec3p_Distance(&src, &dest);
}
-ARM s32 Actor::GetAngleTo(Vec3p *vec) {
- s32 angle = mAngle;
- q20 dx = vec->x - mPos.x;
+ARM s16 Actor::GetAngleTo(Vec3p *vec) {
+ s16 angle = mAngle;
q20 dz = vec->z - mPos.z;
+ q20 dx = vec->x - mPos.x;
if (dx != 0 || dz != 0) {
angle = Atan2(dx, dz);
}
- return (s16)angle;
+ return angle;
}
ARM s32 Actor::GetAngleToLink() {
@@ -622,10 +683,12 @@ ARM s32 Actor::GetAngleToLink() {
extern "C" void func_0202d95c(Vec3p *param1, q20 param2);
ARM void Actor::func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3) {
+ q20 z1 = param1->z;
+ q20 z0 = mPos.z;
param3->x = param1->x - mPos.x;
param3->y = 0;
- param3->z = param1->z - mPos.z;
- q20 dist = this->XzDistanceTo(param1) < param2;
+ param3->z = z1 - z0;
+ q20 dist = this->XzDistanceTo(param1);
if (dist < param2) param2 = dist;
func_0202d95c(param3, param2);
}
@@ -648,7 +711,9 @@ ARM void Actor::GetHitbox(Cylinder *hitbox) {
hitbox->pos.z = mPos.z;
hitbox->pos.y += mHitbox.pos.y;
- Vec3p_Rotate(&mHitbox.pos, mAngle, &hitbox->pos);
+ q20 sin = SIN(angle);
+ q20 cos = COS(angle);
+ Vec3p_Rotate(&mHitbox.pos, sin, cos, &hitbox->pos);
}
ARM void Actor::GetUnk_08c(Cylinder *param1) {
@@ -659,7 +724,9 @@ ARM void Actor::GetUnk_08c(Cylinder *param1) {
param1->pos.z = mPos.z;
param1->pos.y += mUnk_08c.pos.y;
- Vec3p_Rotate(&mUnk_08c.pos, mAngle, &param1->pos);
+ q20 sin = SIN(angle);
+ q20 cos = COS(angle);
+ Vec3p_Rotate(&mUnk_08c.pos, sin, cos, &param1->pos);
}
ARM void Actor::IncreaseActiveFrames() {
@@ -739,14 +806,14 @@ ARM bool Actor::func_ov00_020c2de4() {
}
ARM bool Actor::func_ov00_020c2e7c() {
- EquipRope *rope = EquipSword::GetEquipRope();
bool result = false;
+ EquipRope *rope = EquipSword::GetEquipRope();
if (!mUnk_11d) {
s32 unk1 = rope->func_ov14_0213ddd4(this);
s32 unk2 = unk1;
if (unk1 >= 0) {
unk1 = rope->mUnk_70;
- result = unk1 < unk2;
+ if (unk1 >= unk2) result = true;
}
}
return result;
@@ -760,21 +827,27 @@ ARM bool Actor::func_ov00_020c2ebc() {
ARM bool Actor::func_ov00_020c2ed4() {
EquipRope *rope = EquipSword::GetEquipRope();
s32 index = rope->func_ov14_0213d440(mRef.id);
- if (index < 0) {
+ if (index >= 0) {
+ bool unk1 = rope->func_ov14_0213d420();
+ if (unk1) {
+ Vec3p vel;
+ if (rope->func_ov14_0213d81c(index, &vel)) {
+ mVel = vel;
+ Vec3p_Add(&mPos, &mVel, &mPos);
+ if (!this->func_01fffd04(1)) {
+ Cylinder hitbox;
+ this->GetHitbox(&hitbox);
+ return rope->func_ov14_0213dadc(index, &hitbox);
+ }
+ rope->func_ov14_0213d91c(index);
+ return false;
+ } else {
+ return true;
+ }
+ }
+ } else {
index = rope->func_ov14_0213d480(mRef.id);
if (index >= 0) return true;
- } else if (rope->func_ov14_0213d420() != NULL) {
- Vec3p vel;
- if (!rope->func_ov14_0213d81c(index, &vel)) return true;
- mVel = vel;
- Vec3p_Add(&mPos, &mVel, &mPos);
- if (this->func_01fffd04(1, &mPos, vel.z)) {
- rope->func_ov14_0213d91c(index);
- return false;
- }
- Cylinder hitbox;
- this->GetHitbox(&hitbox);
- return rope->func_ov14_0213dadc(index, &hitbox);
}
if (rope->mUnk_6a) mVel = gVec3p_ZERO;
return false;
@@ -850,22 +923,23 @@ ARM void Actor::KillInBounds() {
}
extern unk32 data_ov00_020e9c88;
-extern "C" void func_ov00_0207b89c(unk32 param1, s32 param2, Vec3p *param3, void (Actor::*param4)(), Actor *param5);
+extern "C" void func_ov00_0207b89c(unk32 *param1, s32 param2, Vec3p *param3, void *param4, Actor *param5);
+void vfunc_ac_Thunk(Actor *actor);
ARM void Actor::func_ov00_020c31c0(unk32 param1) {
- func_ov00_0207b89c(data_ov00_020e9c88, param1, &mPos, &Actor::vfunc_ac, this);
+ func_ov00_0207b89c(&data_ov00_020e9c88, param1, &mPos, &vfunc_ac_Thunk, this);
}
-ARM void Actor::vfunc_ac_Thunk() {
- this->vfunc_ac();
+ARM void vfunc_ac_Thunk(Actor *actor) {
+ actor->vfunc_ac();
}
ARM void Actor::vfunc_ac() {}
ARM void Actor::func_ov00_020c3200(s32 param1) {
-
+ const UnkStruct3 *entry = &sUnkTable[param1];
mUnk_122 = sUnkTable[param1].mUnk_0;
mUnk_120 = sUnkTable[param1].mUnk_0;
- mUnk_124 = sUnkTable[param1].mUnk_2;
+ mUnk_124 = entry->mUnk_2;
}
ARM void Actor::vfunc_b0() {}