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| author | Aetias <aetias@outlook.com> | 2024-03-31 10:01:12 +0200 |
|---|---|---|
| committer | Aetias <aetias@outlook.com> | 2024-03-31 10:01:12 +0200 |
| commit | d40ff9598d4d8ecde2d6ed20a6733044c2cd260f (patch) | |
| tree | 6e02afed823dbb4c08220430516c8ef2370c52a3 /docs/link.md | |
| parent | 410c5acc2d58bb486b280a3a249c5fba43e2942e (diff) | |
`LinkStateItemGet` -> `LinkStateCutscene`
Diffstat (limited to 'docs/link.md')
| -rw-r--r-- | docs/link.md | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/link.md b/docs/link.md index ab20b927..93567ce7 100644 --- a/docs/link.md +++ b/docs/link.md @@ -10,12 +10,12 @@ shared outside of the active state handler. Index | Name | Description -------|---------------------|------------- 0 | `LinkStateMove` | Handles Link's movement. -1 | `LinkStateItem` | Handles item usage. +1 | `LinkStateItem` | Handles item usage, including sword and shield. 2 | `LinkStateInteract` | Handles talking to NPCs and grabbing/pushing/pulling objects. 3 | `LinkStateFollow` | Handles moving toward objects. -4 | `LinkStateRoll` | Unknown -5 | `LinkStateDamage` | Handles receiving damage. -6 | `LinkStateItemGet` | Handles getting items. +4 | `LinkStateRoll` | Handles rolling and dizziness. +5 | `LinkStateDamage` | Handles receiving damage and knockback. +6 | `LinkStateCutscene` | Handles being in a cutscene, transitions into new scenes and getting items. ## State hierarchy Link's states are organized in a hierarchical structure. Similar to actor IDs, states are labelled by 4-character IDs. In |
