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| author | Aetias <aetias@outlook.com> | 2024-04-27 21:38:18 +0200 |
|---|---|---|
| committer | Aetias <aetias@outlook.com> | 2024-04-27 21:38:18 +0200 |
| commit | a5786ac8dc9694685955cbd23ee1c6f06dacb360 (patch) | |
| tree | 90e66b1bbee5dd45843c89b63111f4d81d0a3533 /docs | |
| parent | b80539a495263ff31167aaae51e6d6eae722bb27 (diff) | |
Fix note in `build_system.md`
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/build_system.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/build_system.md b/docs/build_system.md index 778fa2e7..ee46340f 100644 --- a/docs/build_system.md +++ b/docs/build_system.md @@ -27,7 +27,7 @@ provide yourself. It extracts the following data: Files in the `/asm/` directory with the `.s` extension is assembly code. These files are grouped into modules, which consists of overlays, a main module, an Instruction TCM (ITCM) module and a Data TCM (DTCM) module. -> [!INFO] +> [!NOTE] > For interested readers: > All modules are loaded into RAM. This is different from the DS predecessor, the Game Boy Advance (GBA), in which all code was > simply on the ROM at all times. As a result, the GBA's RAM only consisted of variable data. |
