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authorAetias <aetias@outlook.com>2024-04-27 21:38:18 +0200
committerAetias <aetias@outlook.com>2024-04-27 21:38:18 +0200
commita5786ac8dc9694685955cbd23ee1c6f06dacb360 (patch)
tree90e66b1bbee5dd45843c89b63111f4d81d0a3533 /docs
parentb80539a495263ff31167aaae51e6d6eae722bb27 (diff)
Fix note in `build_system.md`
Diffstat (limited to 'docs')
-rw-r--r--docs/build_system.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/build_system.md b/docs/build_system.md
index 778fa2e7..ee46340f 100644
--- a/docs/build_system.md
+++ b/docs/build_system.md
@@ -27,7 +27,7 @@ provide yourself. It extracts the following data:
Files in the `/asm/` directory with the `.s` extension is assembly code. These files are grouped into modules, which consists
of overlays, a main module, an Instruction TCM (ITCM) module and a Data TCM (DTCM) module.
-> [!INFO]
+> [!NOTE]
> For interested readers:
> All modules are loaded into RAM. This is different from the DS predecessor, the Game Boy Advance (GBA), in which all code was
> simply on the ROM at all times. As a result, the GBA's RAM only consisted of variable data.