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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-07-25 15:59:54 +0200
committerGitHub <noreply@github.com>2025-07-25 15:59:54 +0200
commit8ad6359c7d3c7afcbddd7d450b7fa4b9764255b6 (patch)
tree09095f8f36375fe4bb358c163d614ebfbc8fe344 /include/Actor/ActorManager.hpp
parentdda45d5574798dc45a31437f473eaa55b9142e13 (diff)
ActorSwitchObject OK (#130)
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
Diffstat (limited to 'include/Actor/ActorManager.hpp')
-rw-r--r--include/Actor/ActorManager.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/Actor/ActorManager.hpp b/include/Actor/ActorManager.hpp
index fd246f37..08ef7fd2 100644
--- a/include/Actor/ActorManager.hpp
+++ b/include/Actor/ActorManager.hpp
@@ -78,13 +78,13 @@ public:
/* c4 */
void DeleteActor(u32 index, bool param2);
- static void func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr, unk32 param3);
+ ActorRef func_ov00_020c3484(unk32 param3);
void Actor_vfunc_10(u32 param1);
Actor *FindActorById(s32 id);
Actor *GetActor(ActorRef *ref);
s32 FilterActors(FilterActorBase *filter, ActorList *filteredActors);
- static void FindActorByType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type);
- static void FindNearestActorOfType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type, Vec3p *pos);
+ ActorRef FindActorByType(ActorTypeId type);
+ ActorRef FindNearestActorOfType(ActorTypeId type, Vec3p *pos);
bool func_ov00_020c398c(u32 index);
void func_ov00_020c399c(u32 index, Cylinder *cylinder);
Actor *func_ov00_020c39ac(s32 index, const ActorTypeId *actorTypes, bool param3);