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| author | Aetias <144526980+AetiasHax@users.noreply.github.com> | 2025-07-25 15:59:54 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-25 15:59:54 +0200 |
| commit | 8ad6359c7d3c7afcbddd7d450b7fa4b9764255b6 (patch) | |
| tree | 09095f8f36375fe4bb358c163d614ebfbc8fe344 /include/Actor/ActorManager.hpp | |
| parent | dda45d5574798dc45a31437f473eaa55b9142e13 (diff) | |
ActorSwitchObject OK (#130)
* Map symbol in Game
* ActorSwitchObject OK
* Mark ActorSwitchObject as complete
* Document `mTrapActors`
* Fix FilterActorBase
* Fix regressions
Diffstat (limited to 'include/Actor/ActorManager.hpp')
| -rw-r--r-- | include/Actor/ActorManager.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/include/Actor/ActorManager.hpp b/include/Actor/ActorManager.hpp index fd246f37..08ef7fd2 100644 --- a/include/Actor/ActorManager.hpp +++ b/include/Actor/ActorManager.hpp @@ -78,13 +78,13 @@ public: /* c4 */ void DeleteActor(u32 index, bool param2); - static void func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr, unk32 param3); + ActorRef func_ov00_020c3484(unk32 param3); void Actor_vfunc_10(u32 param1); Actor *FindActorById(s32 id); Actor *GetActor(ActorRef *ref); s32 FilterActors(FilterActorBase *filter, ActorList *filteredActors); - static void FindActorByType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type); - static void FindNearestActorOfType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type, Vec3p *pos); + ActorRef FindActorByType(ActorTypeId type); + ActorRef FindNearestActorOfType(ActorTypeId type, Vec3p *pos); bool func_ov00_020c398c(u32 index); void func_ov00_020c399c(u32 index, Cylinder *cylinder); Actor *func_ov00_020c39ac(s32 index, const ActorTypeId *actorTypes, bool param3); |
