diff options
| author | Yanis002 <35189056+Yanis002@users.noreply.github.com> | 2025-06-29 21:57:44 +0200 |
|---|---|---|
| committer | Yanis002 <35189056+Yanis002@users.noreply.github.com> | 2025-06-29 21:57:44 +0200 |
| commit | f7c54542b9c2b3231c10992c80f775d4ccb1706b (patch) | |
| tree | 44545be8b43231411c967efd2289b4dd97e9e0dd /include/Actor | |
| parent | 7d783ffb12a59965f7a288ac9e5bfc4caccf3d1a (diff) | |
| parent | 3fe49695b4936ea29526eb8b7d07250a69a06c38 (diff) | |
Merge remote-tracking branch 'upstream/main' into hammer
Diffstat (limited to 'include/Actor')
| -rw-r--r-- | include/Actor/Actor.hpp | 23 | ||||
| -rw-r--r-- | include/Actor/ActorRef.hpp | 4 | ||||
| -rw-r--r-- | include/Actor/ActorRupee.hpp | 2 | ||||
| -rw-r--r-- | include/Actor/ActorSpawner.hpp | 19 | ||||
| -rw-r--r-- | include/Actor/ActorType.hpp | 10 | ||||
| -rw-r--r-- | include/Actor/Dungeon/ActorActionObject.hpp | 20 | ||||
| -rw-r--r-- | include/Actor/Dungeon/ActorEventIcon.hpp | 2 | ||||
| -rw-r--r-- | include/Actor/Dungeon/ActorSwitchObject.hpp | 4 | ||||
| -rw-r--r-- | include/Actor/Navi/ActorForceNavi.hpp | 15 | ||||
| -rw-r--r-- | include/Actor/Navi/ActorNavi.hpp | 40 | ||||
| -rw-r--r-- | include/Actor/Navi/ActorNaviBase.hpp | 20 | ||||
| -rw-r--r-- | include/Actor/Navi/ActorWisdomNavi.hpp | 15 | ||||
| -rw-r--r-- | include/Actor/Player/ActorArrow.hpp | 2 | ||||
| -rw-r--r-- | include/Actor/Player/ActorBlast.hpp | 2 | ||||
| -rw-r--r-- | include/Actor/Player/ActorBomb.hpp | 2 | ||||
| -rw-r--r-- | include/Actor/Player/ActorRefill.hpp | 113 | ||||
| -rw-r--r-- | include/Actor/Player/ActorRope.hpp | 2 |
17 files changed, 262 insertions, 33 deletions
diff --git a/include/Actor/Actor.hpp b/include/Actor/Actor.hpp index 2a30a7c1..b58c39c8 100644 --- a/include/Actor/Actor.hpp +++ b/include/Actor/Actor.hpp @@ -35,8 +35,8 @@ struct Actor_UnkStruct_020 { /* 08 */ u8 mUnk_08[2]; /* 0a */ u8 mUnk_0a[2]; /* 0c */ unk8 mUnk_0c; - /* 0d */ unk8 mUnk_0d; - /* 0e */ unk8 mUnk_0e; + /* 0d */ u8 mUnk_0d; + /* 0e */ u8 mUnk_0e; /* 0f */ unk8 mUnk_0f; /* 10 */ unk32 mUnk_10; /* 14 */ @@ -64,6 +64,7 @@ struct Actor_UnkStruct_0a4 { /* 14 */ Actor_UnkStruct_0a4(q20 x, q20 y, q20 z, s32 unk_10); + void func_ov000_0207a1c8(unk32 param1, Vec3p *param2); }; class KillPickupsFilter : FilterActorReturn, public FilterActorBase { @@ -83,7 +84,8 @@ enum PlayerCollide_ { PlayerCollide_Gongoron = 0x8, PlayerCollide_Hammer = 0x10, - PlayerCollide_PickupFlags = PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player, + /* 0x1b */ PlayerCollide_PickupFlags = + PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player, }; struct Knockback { @@ -108,8 +110,7 @@ public: /* 012 */ unk16 mUnk_012; /* 014 */ Vec3p mUnk_014; /* 020 */ Actor_UnkStruct_020 mUnk_020; - /* 034 */ unk32 mUnk_034; - /* 038 */ unk32 mUnk_038; + /* 034 */ ActorRef mUnk_034; /* 03c */ unk32 mUnk_03c; /* 040 */ ActorRef mUnk_040; /* 048 */ Vec3p mPos; @@ -136,10 +137,10 @@ public: /* 108 */ unk8 mUnk_108; /* 109 */ unk8 mUnk_109; /* 10a */ unk8 mUnk_10a[0x6]; - /* 110 */ unk8 mUnk_110; + /* 110 */ bool mUnk_110; /* 111 */ bool mUnk_111; - /* 112 */ unk8 mUnk_112; - /* 113 */ unk8 mUnk_113; + /* 112 */ bool mUnk_112; + /* 113 */ bool mUnk_113; /* 114 */ unk8 mUnk_114; /* 115 */ unk8 mUnk_115; /* 116 */ unk8 mUnk_116; @@ -172,8 +173,8 @@ public: /* 158 */ /* 00 */ virtual ~Actor(); - /* 08 */ virtual bool vfunc_08(); - /* 0c */ virtual void vfunc_0c(); + /* 08 */ virtual bool Init(); + /* 0c */ virtual bool vfunc_0c(); /* 10 */ virtual void vfunc_10(u32 param1); /* 14 */ virtual void vfunc_14(u32 param1); /* 18 */ virtual void vfunc_18(u32 param1); @@ -227,7 +228,7 @@ public: bool func_ov00_020c195c(); bool func_ov00_020c198c(); void KillPickupItemActors(); - void func_Ov00_020c1bfc(s32 param1); + bool func_ov00_020c1bfc(s32 param1); void func_ov00_020c1c20(s32 param1, unk32 param2); bool IsNearLink(); void func_ov00_020c1cf8(); diff --git a/include/Actor/ActorRef.hpp b/include/Actor/ActorRef.hpp index 5ef03f2c..eeace571 100644 --- a/include/Actor/ActorRef.hpp +++ b/include/Actor/ActorRef.hpp @@ -8,9 +8,7 @@ struct ActorRef { /* 4 */ s32 index; /* 8 */ - inline ActorRef() { - Reset(); - } + inline ActorRef() {} inline ActorRef(s32 id, s32 index) : id(id), index(index) {} diff --git a/include/Actor/ActorRupee.hpp b/include/Actor/ActorRupee.hpp index a5fcbea3..983abaae 100644 --- a/include/Actor/ActorRupee.hpp +++ b/include/Actor/ActorRupee.hpp @@ -33,7 +33,7 @@ public: /* 160 */ /* 00 */ virtual ~ActorRupee() override; - /* 08 */ virtual bool vfunc_08() override; + /* 08 */ virtual bool Init() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* 20 */ virtual void vfunc_20(bool param1) override; diff --git a/include/Actor/ActorSpawner.hpp b/include/Actor/ActorSpawner.hpp index 94047e10..e99bafb3 100644 --- a/include/Actor/ActorSpawner.hpp +++ b/include/Actor/ActorSpawner.hpp @@ -5,10 +5,23 @@ #include "global.h" #include "types.h" +#include "Actor/Actor.hpp" #include "Actor/ActorRef.hpp" #include "Actor/ActorType.hpp" +#include "System/SysNew.hpp" -class ActorSpawner { +struct ActorSpawnOptions { + /* 00 */ Actor_UnkStruct_020 mUnk_00; + /* 14 */ s16 mAngle; + /* 16 */ unk8 mUnk_16[0x2]; + /* 18 */ unk32 mUnk_18; + /* 1c */ ActorRef mUnk_1c; + /* 24 */ unk32 mUnk_24; + /* 28 */ unk32 mUnk_28; + /* 2c */ +}; + +class ActorSpawner : public SysObject { public: /* 0 (empty) */ @@ -18,8 +31,8 @@ public: ~ActorSpawner(); void func_ov000_020c4014(); void func_ov000_020c4018(); - Actor *CreateActor(ActorTypeId type); - s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref); + Actor *CreateActor(ActorTypeId typeId); + s32 Spawn(ActorTypeId type, Vec3p *pos, ActorSpawnOptions *param3, ActorRef *ref); }; extern ActorSpawner *gActorSpawner; diff --git a/include/Actor/ActorType.hpp b/include/Actor/ActorType.hpp index 7842da14..1d7d5723 100644 --- a/include/Actor/ActorType.hpp +++ b/include/Actor/ActorType.hpp @@ -25,8 +25,13 @@ enum ActorTypeId_ { ActorTypeId_ShopItemShield = 'ITSL', ActorTypeId_ShopItemSoldOut = 'ITSO', - ActorTypeId_Heart = 'HART', - ActorTypeId_Rupee = 'RUPY', + ActorTypeId_RefillArrows = 'FLAL', + ActorTypeId_RefillBombs = 'FLBM', + ActorTypeId_RefillBombchus = 'FLBT', + ActorTypeId_RefillTime = 'FLTM', + ActorTypeId_Heart = 'HART', + ActorTypeId_LSTM = 'LSTM', + ActorTypeId_Rupee = 'RUPY', ActorTypeId_Arrow = 'ARRW', ActorTypeId_Blast = 'BLST', @@ -41,6 +46,7 @@ enum ActorTypeId_ { ActorTypeId_SmallKey = 'NKEY', ActorTypeId_SwitchObject = 'SWOB', ActorTypeId_EventIcon = 'EVIC', + ActorTypeId_ActionObject = 'ACOB', ActorTypeId_Sandworm = 'MLDW', ActorTypeId_Tektite = 'TEKT', diff --git a/include/Actor/Dungeon/ActorActionObject.hpp b/include/Actor/Dungeon/ActorActionObject.hpp new file mode 100644 index 00000000..c4e2add3 --- /dev/null +++ b/include/Actor/Dungeon/ActorActionObject.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include "Actor/Actor.hpp" + +class ActorActionObject : public Actor { +public: + static ActorType gType; + + /* 000 (base) */ + /* 158 */ + + /* 00 */ virtual ~ActorActionObject() override; + /* 08 */ virtual bool Init() override; + /* 14 */ virtual void vfunc_14(u32 param1) override; + /* 18 */ virtual void vfunc_18(u32 param1) override; + /* b4 */ + + static ActorActionObject *Create(); + ActorActionObject(); +}; diff --git a/include/Actor/Dungeon/ActorEventIcon.hpp b/include/Actor/Dungeon/ActorEventIcon.hpp index ccef162d..a7a86751 100644 --- a/include/Actor/Dungeon/ActorEventIcon.hpp +++ b/include/Actor/Dungeon/ActorEventIcon.hpp @@ -17,7 +17,7 @@ public: /* 160 */ UnkStruct_02035064 mUnk_160; /* 00 */ virtual ~ActorEventIcon() override; - /* 08 */ virtual bool vfunc_08() override; + /* 08 */ virtual bool Init() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* 1c */ virtual void vfunc_1c(u16 *param1) override; diff --git a/include/Actor/Dungeon/ActorSwitchObject.hpp b/include/Actor/Dungeon/ActorSwitchObject.hpp index b2fa08d3..0658fcb2 100644 --- a/include/Actor/Dungeon/ActorSwitchObject.hpp +++ b/include/Actor/Dungeon/ActorSwitchObject.hpp @@ -21,8 +21,8 @@ public: /* 198 */ /* 00 */ virtual ~ActorSwitchObject() override; - /* 08 */ virtual bool vfunc_08() override; - /* 0c */ virtual void vfunc_0c() override; + /* 08 */ virtual bool Init() override; + /* 0c */ virtual bool vfunc_0c() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* b4 */ diff --git a/include/Actor/Navi/ActorForceNavi.hpp b/include/Actor/Navi/ActorForceNavi.hpp new file mode 100644 index 00000000..18a124f4 --- /dev/null +++ b/include/Actor/Navi/ActorForceNavi.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include "Actor/Navi/ActorNaviBase.hpp" + +class ActorForceNavi : public ActorNaviBase { +public: + static ActorType gType; + + /* 000 (base) */ + /* 294 */ + + /* b4 */ virtual FairyId GetFairyId() override; + + static ActorForceNavi *Create(); +}; diff --git a/include/Actor/Navi/ActorNavi.hpp b/include/Actor/Navi/ActorNavi.hpp index c2504f50..c3b941a1 100644 --- a/include/Actor/Navi/ActorNavi.hpp +++ b/include/Actor/Navi/ActorNavi.hpp @@ -1,9 +1,27 @@ #pragma once #include "Actor/Navi/ActorNaviBase.hpp" +#include "Unknown/UnkStruct_ov000_020beba8.hpp" + +class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 { +public: + /* 0 (base) */ + /* c */ + + /* 00 */ virtual ~UnkStruct_ov000_020b8110() override; + /* 08 */ virtual void vfunc_08(unk16 *param1) override; + /* 14 */ virtual void vfunc_14(u16 *param1) override; + /* 18 */ virtual void vfunc_18(s32 *param1) override; + /* 1c */ + + UnkStruct_ov000_020b8110(); +}; class ActorNavi : public ActorNaviBase { public: + static ActorType gType; + + /* 000 (base) */ /* 294 */ ModelRender mUnk_294; /* 2f0 */ void *mUnk_2f0; /* 2f4 */ unk8 mUnk_2f4[0x40]; @@ -21,6 +39,26 @@ public: /* 3c0 */ u8 mUnk_3c0[0x8]; /* 3c8 */ + /* 00 */ virtual ~ActorNavi() override; + /* 08 */ virtual bool Init() override; + /* 20 */ virtual void vfunc_20(bool param1) override; + /* 8c */ virtual bool vfunc_8c() override; + /* b4 */ virtual FairyId GetFairyId() override; + /* b8 */ virtual s32 vfunc_b8() override; + /* c0 */ virtual bool vfunc_c0(Vec3p *param1) override; + /* c4 */ virtual void vfunc_c4() override; + /* c8 */ virtual void vfunc_c8() override; + /* cc */ virtual bool vfunc_cc(unk32 *param1) override; + /* d0 */ virtual void vfunc_d0() override; + /* d4 */ virtual void vfunc_d4() override; + /* d8 */ virtual void vfunc_d8() override; + /* dc */ virtual void SetActive(bool active) override; + /* e0 */ virtual void vfunc_e0() override; + /* e8 */ virtual void vfunc_e8() override; + /* ec */ virtual void vfunc_ec() override; + + static ActorNavi *Create(); + void func_ov000_020b8200(); void func_ov000_020b853c(void); bool func_ov059_0219933c(u32 param1); @@ -30,4 +68,6 @@ public: bool func_ov059_0219af14(); bool func_ov059_0219afc4(); void func_ov059_0219b020(); + + ActorNavi(); }; diff --git a/include/Actor/Navi/ActorNaviBase.hpp b/include/Actor/Navi/ActorNaviBase.hpp index 65479d31..4427853a 100644 --- a/include/Actor/Navi/ActorNaviBase.hpp +++ b/include/Actor/Navi/ActorNaviBase.hpp @@ -7,17 +7,27 @@ #include "Player/EquipHammer.hpp" #include "Render/ModelRender.hpp" +typedef s32 FairyId; +enum FairyId_ { + FairyId_None = -1, + FairyId_Courage = 0, + FairyId_Power = 1, + FairyId_Wisdom = 2, + FairyId_COUNT = 3, +}; + class ActorNaviBase_Unk1 {}; class ActorNaviBase : public Actor { public: /* 000 (base) */ - /* 158 */ Vec3p mUnk_158; + /* 158 */ Vec3p mOffsetPos; /* 164 */ unk32 mUnk_164; /* 168 */ ModelRender mUnk_168; /* 1c4 */ unk8 mUnk_1c4[0xc]; /* 1d0 */ void *mUnk_1d0; - /* 1d4 */ unk8 mUnk_1d4[0x40]; + /* 1d4 */ unk8 mUnk_1d4[0x20]; + /* 1f4 */ unk8 mUnk_1f4[0x20]; /* 214 */ unk16 mUnk_214; /* 216 */ unk8 mUnk_216[0xc]; /* 222 */ unk16 mUnk_222; @@ -37,7 +47,7 @@ public: /* 294 */ /* 00 */ virtual ~ActorNaviBase() override; - /* 08 */ virtual bool vfunc_08() override; + /* 08 */ virtual bool Init() override; /* 10 */ virtual void vfunc_10(u32 param1) override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; @@ -51,9 +61,7 @@ public: /* 84 */ virtual void vfunc_84() override; /* 90 */ virtual bool vfunc_90() override; /* 94 */ virtual void vfunc_94() override; - /* a0 */ virtual bool TrySetTransform(Transform *transform) override; - /* b0 */ virtual void SetTransform(Transform *transform) override; - /* b4 */ virtual void vfunc_b4() = 0; + /* b4 */ virtual FairyId GetFairyId() = 0; /* b8 */ virtual s32 vfunc_b8(); /* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3); /* c0 */ virtual bool vfunc_c0(Vec3p *param1); diff --git a/include/Actor/Navi/ActorWisdomNavi.hpp b/include/Actor/Navi/ActorWisdomNavi.hpp new file mode 100644 index 00000000..fb6d2641 --- /dev/null +++ b/include/Actor/Navi/ActorWisdomNavi.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include "Actor/Navi/ActorNaviBase.hpp" + +class ActorWisdomNavi : public ActorNaviBase { +public: + static ActorType gType; + + /* 000 (base) */ + /* 294 */ + + /* b4 */ virtual FairyId GetFairyId() override; + + static ActorWisdomNavi *Create(); +}; diff --git a/include/Actor/Player/ActorArrow.hpp b/include/Actor/Player/ActorArrow.hpp index a0ced1e3..021007f6 100644 --- a/include/Actor/Player/ActorArrow.hpp +++ b/include/Actor/Player/ActorArrow.hpp @@ -36,7 +36,7 @@ public: /* 1b8 */ /* 00 */ virtual ~ActorArrow() override; - /* 08 */ virtual bool vfunc_08() override; + /* 08 */ virtual bool Init() override; /* 10 */ virtual void vfunc_10(u32 param1) override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; diff --git a/include/Actor/Player/ActorBlast.hpp b/include/Actor/Player/ActorBlast.hpp index a1e8b5fe..431cc1d7 100644 --- a/include/Actor/Player/ActorBlast.hpp +++ b/include/Actor/Player/ActorBlast.hpp @@ -19,7 +19,7 @@ public: /* 164 */ /* 00 */ virtual ~ActorBlast() override; - /* 08 */ virtual bool vfunc_08() override; + /* 08 */ virtual bool Init() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* b4 */ diff --git a/include/Actor/Player/ActorBomb.hpp b/include/Actor/Player/ActorBomb.hpp index 17538bf8..3817a73e 100644 --- a/include/Actor/Player/ActorBomb.hpp +++ b/include/Actor/Player/ActorBomb.hpp @@ -54,7 +54,7 @@ public: /* 26c */ /* 00 */ virtual ~ActorBomb() override; - /* 08 */ virtual bool vfunc_08() override; + /* 08 */ virtual bool Init() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* 20 */ virtual void vfunc_20(bool param1) override; diff --git a/include/Actor/Player/ActorRefill.hpp b/include/Actor/Player/ActorRefill.hpp new file mode 100644 index 00000000..eeab2793 --- /dev/null +++ b/include/Actor/Player/ActorRefill.hpp @@ -0,0 +1,113 @@ +#pragma once + +#include "global.h" +#include "types.h" + +#include "Actor/Actor.hpp" +#include "Actor/ActorType.hpp" + +class ActorRefill : public Actor { +public: + /* 000 (base) */ + /* 158 */ unk32 mUnk_158; + /* 15c */ unk32 mUnk_15c; + /* 160 */ unk32 mUnk_160; + /* 164 */ u8 mUnk_164; + /* 165 */ unk8 mUnk_165[0x3]; + /* 168 */ + +public: + ActorRefill(unk32 param1); + + /* 00 */ virtual ~ActorRefill() override; + /* 08 */ virtual bool Init() override; + /* 14 */ virtual void vfunc_14(u32 param1) override; + /* 20 */ virtual void vfunc_20(bool param1) override; + /* b4 */ virtual ItemFlag GetAmmoItem() = 0; + /* b8 */ + + bool func_ov014_02135364(unk32 param1); + void func_ov014_02135474(); +}; + +class ActorRefillBombs : public ActorRefill { +public: + static ActorType gType; + + /* 000 (base) */ + /* 168 */ + +public: + ActorRefillBombs(); + static ActorRefillBombs *Create(); + + /* 00 */ virtual ~ActorRefillBombs() override; + /* b4 */ virtual ItemFlag GetAmmoItem() override; + /* b8 */ +}; + +class ActorRefillBombchus : public ActorRefill { +public: + static ActorType gType; + + /* 000 (base) */ + /* 168 */ + +public: + ActorRefillBombchus(); + static ActorRefillBombchus *Create(); + + /* 00 */ virtual ~ActorRefillBombchus() override; + /* b4 */ virtual ItemFlag GetAmmoItem() override; + /* b8 */ +}; + +class ActorRefillArrows : public ActorRefill { +public: + static ActorType gType; + + /* 000 (base) */ + /* 168 */ + +public: + ActorRefillArrows(); + static ActorRefillArrows *Create(); + + /* 00 */ virtual ~ActorRefillArrows() override; + /* b4 */ virtual ItemFlag GetAmmoItem() override; + /* b8 */ +}; + +class ActorRefillTime : public ActorRefill { +public: + static ActorType gType; + + /* 000 (base) */ + /* 168 */ + +public: + ActorRefillTime(); + static ActorRefillTime *Create(); + + /* 00 */ virtual ~ActorRefillTime() override; + /* 08 */ virtual bool Init() override; + /* b4 */ virtual ItemFlag GetAmmoItem() override; + /* b8 */ +}; + +class ActorLSTM : public ActorRefill { +public: + static ActorType gType; + + /* 000 (base) */ + /* 168 */ + +public: + ActorLSTM(); + static ActorLSTM *Create(); + + /* 00 */ virtual ~ActorLSTM() override; + /* 08 */ virtual bool Init() override; + /* b4 */ virtual ItemFlag GetAmmoItem() override; + /* b8 */ +}; diff --git a/include/Actor/Player/ActorRope.hpp b/include/Actor/Player/ActorRope.hpp index 1d70a5fd..245a7851 100644 --- a/include/Actor/Player/ActorRope.hpp +++ b/include/Actor/Player/ActorRope.hpp @@ -46,7 +46,7 @@ public: /* 1a0 */ /* 00 */ virtual ~ActorRope() override; - /* 08 */ virtual bool vfunc_08() override; + /* 08 */ virtual bool Init() override; /* 10 */ virtual void vfunc_10(u32 param1) override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; |
