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authorYanis002 <35189056+Yanis002@users.noreply.github.com>2025-06-29 21:57:44 +0200
committerYanis002 <35189056+Yanis002@users.noreply.github.com>2025-06-29 21:57:44 +0200
commitf7c54542b9c2b3231c10992c80f775d4ccb1706b (patch)
tree44545be8b43231411c967efd2289b4dd97e9e0dd /include/Actor
parent7d783ffb12a59965f7a288ac9e5bfc4caccf3d1a (diff)
parent3fe49695b4936ea29526eb8b7d07250a69a06c38 (diff)
Merge remote-tracking branch 'upstream/main' into hammer
Diffstat (limited to 'include/Actor')
-rw-r--r--include/Actor/Actor.hpp23
-rw-r--r--include/Actor/ActorRef.hpp4
-rw-r--r--include/Actor/ActorRupee.hpp2
-rw-r--r--include/Actor/ActorSpawner.hpp19
-rw-r--r--include/Actor/ActorType.hpp10
-rw-r--r--include/Actor/Dungeon/ActorActionObject.hpp20
-rw-r--r--include/Actor/Dungeon/ActorEventIcon.hpp2
-rw-r--r--include/Actor/Dungeon/ActorSwitchObject.hpp4
-rw-r--r--include/Actor/Navi/ActorForceNavi.hpp15
-rw-r--r--include/Actor/Navi/ActorNavi.hpp40
-rw-r--r--include/Actor/Navi/ActorNaviBase.hpp20
-rw-r--r--include/Actor/Navi/ActorWisdomNavi.hpp15
-rw-r--r--include/Actor/Player/ActorArrow.hpp2
-rw-r--r--include/Actor/Player/ActorBlast.hpp2
-rw-r--r--include/Actor/Player/ActorBomb.hpp2
-rw-r--r--include/Actor/Player/ActorRefill.hpp113
-rw-r--r--include/Actor/Player/ActorRope.hpp2
17 files changed, 262 insertions, 33 deletions
diff --git a/include/Actor/Actor.hpp b/include/Actor/Actor.hpp
index 2a30a7c1..b58c39c8 100644
--- a/include/Actor/Actor.hpp
+++ b/include/Actor/Actor.hpp
@@ -35,8 +35,8 @@ struct Actor_UnkStruct_020 {
/* 08 */ u8 mUnk_08[2];
/* 0a */ u8 mUnk_0a[2];
/* 0c */ unk8 mUnk_0c;
- /* 0d */ unk8 mUnk_0d;
- /* 0e */ unk8 mUnk_0e;
+ /* 0d */ u8 mUnk_0d;
+ /* 0e */ u8 mUnk_0e;
/* 0f */ unk8 mUnk_0f;
/* 10 */ unk32 mUnk_10;
/* 14 */
@@ -64,6 +64,7 @@ struct Actor_UnkStruct_0a4 {
/* 14 */
Actor_UnkStruct_0a4(q20 x, q20 y, q20 z, s32 unk_10);
+ void func_ov000_0207a1c8(unk32 param1, Vec3p *param2);
};
class KillPickupsFilter : FilterActorReturn, public FilterActorBase {
@@ -83,7 +84,8 @@ enum PlayerCollide_ {
PlayerCollide_Gongoron = 0x8,
PlayerCollide_Hammer = 0x10,
- PlayerCollide_PickupFlags = PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player,
+ /* 0x1b */ PlayerCollide_PickupFlags =
+ PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player,
};
struct Knockback {
@@ -108,8 +110,7 @@ public:
/* 012 */ unk16 mUnk_012;
/* 014 */ Vec3p mUnk_014;
/* 020 */ Actor_UnkStruct_020 mUnk_020;
- /* 034 */ unk32 mUnk_034;
- /* 038 */ unk32 mUnk_038;
+ /* 034 */ ActorRef mUnk_034;
/* 03c */ unk32 mUnk_03c;
/* 040 */ ActorRef mUnk_040;
/* 048 */ Vec3p mPos;
@@ -136,10 +137,10 @@ public:
/* 108 */ unk8 mUnk_108;
/* 109 */ unk8 mUnk_109;
/* 10a */ unk8 mUnk_10a[0x6];
- /* 110 */ unk8 mUnk_110;
+ /* 110 */ bool mUnk_110;
/* 111 */ bool mUnk_111;
- /* 112 */ unk8 mUnk_112;
- /* 113 */ unk8 mUnk_113;
+ /* 112 */ bool mUnk_112;
+ /* 113 */ bool mUnk_113;
/* 114 */ unk8 mUnk_114;
/* 115 */ unk8 mUnk_115;
/* 116 */ unk8 mUnk_116;
@@ -172,8 +173,8 @@ public:
/* 158 */
/* 00 */ virtual ~Actor();
- /* 08 */ virtual bool vfunc_08();
- /* 0c */ virtual void vfunc_0c();
+ /* 08 */ virtual bool Init();
+ /* 0c */ virtual bool vfunc_0c();
/* 10 */ virtual void vfunc_10(u32 param1);
/* 14 */ virtual void vfunc_14(u32 param1);
/* 18 */ virtual void vfunc_18(u32 param1);
@@ -227,7 +228,7 @@ public:
bool func_ov00_020c195c();
bool func_ov00_020c198c();
void KillPickupItemActors();
- void func_Ov00_020c1bfc(s32 param1);
+ bool func_ov00_020c1bfc(s32 param1);
void func_ov00_020c1c20(s32 param1, unk32 param2);
bool IsNearLink();
void func_ov00_020c1cf8();
diff --git a/include/Actor/ActorRef.hpp b/include/Actor/ActorRef.hpp
index 5ef03f2c..eeace571 100644
--- a/include/Actor/ActorRef.hpp
+++ b/include/Actor/ActorRef.hpp
@@ -8,9 +8,7 @@ struct ActorRef {
/* 4 */ s32 index;
/* 8 */
- inline ActorRef() {
- Reset();
- }
+ inline ActorRef() {}
inline ActorRef(s32 id, s32 index) :
id(id),
index(index) {}
diff --git a/include/Actor/ActorRupee.hpp b/include/Actor/ActorRupee.hpp
index a5fcbea3..983abaae 100644
--- a/include/Actor/ActorRupee.hpp
+++ b/include/Actor/ActorRupee.hpp
@@ -33,7 +33,7 @@ public:
/* 160 */
/* 00 */ virtual ~ActorRupee() override;
- /* 08 */ virtual bool vfunc_08() override;
+ /* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
diff --git a/include/Actor/ActorSpawner.hpp b/include/Actor/ActorSpawner.hpp
index 94047e10..e99bafb3 100644
--- a/include/Actor/ActorSpawner.hpp
+++ b/include/Actor/ActorSpawner.hpp
@@ -5,10 +5,23 @@
#include "global.h"
#include "types.h"
+#include "Actor/Actor.hpp"
#include "Actor/ActorRef.hpp"
#include "Actor/ActorType.hpp"
+#include "System/SysNew.hpp"
-class ActorSpawner {
+struct ActorSpawnOptions {
+ /* 00 */ Actor_UnkStruct_020 mUnk_00;
+ /* 14 */ s16 mAngle;
+ /* 16 */ unk8 mUnk_16[0x2];
+ /* 18 */ unk32 mUnk_18;
+ /* 1c */ ActorRef mUnk_1c;
+ /* 24 */ unk32 mUnk_24;
+ /* 28 */ unk32 mUnk_28;
+ /* 2c */
+};
+
+class ActorSpawner : public SysObject {
public:
/* 0 (empty) */
@@ -18,8 +31,8 @@ public:
~ActorSpawner();
void func_ov000_020c4014();
void func_ov000_020c4018();
- Actor *CreateActor(ActorTypeId type);
- s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref);
+ Actor *CreateActor(ActorTypeId typeId);
+ s32 Spawn(ActorTypeId type, Vec3p *pos, ActorSpawnOptions *param3, ActorRef *ref);
};
extern ActorSpawner *gActorSpawner;
diff --git a/include/Actor/ActorType.hpp b/include/Actor/ActorType.hpp
index 7842da14..1d7d5723 100644
--- a/include/Actor/ActorType.hpp
+++ b/include/Actor/ActorType.hpp
@@ -25,8 +25,13 @@ enum ActorTypeId_ {
ActorTypeId_ShopItemShield = 'ITSL',
ActorTypeId_ShopItemSoldOut = 'ITSO',
- ActorTypeId_Heart = 'HART',
- ActorTypeId_Rupee = 'RUPY',
+ ActorTypeId_RefillArrows = 'FLAL',
+ ActorTypeId_RefillBombs = 'FLBM',
+ ActorTypeId_RefillBombchus = 'FLBT',
+ ActorTypeId_RefillTime = 'FLTM',
+ ActorTypeId_Heart = 'HART',
+ ActorTypeId_LSTM = 'LSTM',
+ ActorTypeId_Rupee = 'RUPY',
ActorTypeId_Arrow = 'ARRW',
ActorTypeId_Blast = 'BLST',
@@ -41,6 +46,7 @@ enum ActorTypeId_ {
ActorTypeId_SmallKey = 'NKEY',
ActorTypeId_SwitchObject = 'SWOB',
ActorTypeId_EventIcon = 'EVIC',
+ ActorTypeId_ActionObject = 'ACOB',
ActorTypeId_Sandworm = 'MLDW',
ActorTypeId_Tektite = 'TEKT',
diff --git a/include/Actor/Dungeon/ActorActionObject.hpp b/include/Actor/Dungeon/ActorActionObject.hpp
new file mode 100644
index 00000000..c4e2add3
--- /dev/null
+++ b/include/Actor/Dungeon/ActorActionObject.hpp
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "Actor/Actor.hpp"
+
+class ActorActionObject : public Actor {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 158 */
+
+ /* 00 */ virtual ~ActorActionObject() override;
+ /* 08 */ virtual bool Init() override;
+ /* 14 */ virtual void vfunc_14(u32 param1) override;
+ /* 18 */ virtual void vfunc_18(u32 param1) override;
+ /* b4 */
+
+ static ActorActionObject *Create();
+ ActorActionObject();
+};
diff --git a/include/Actor/Dungeon/ActorEventIcon.hpp b/include/Actor/Dungeon/ActorEventIcon.hpp
index ccef162d..a7a86751 100644
--- a/include/Actor/Dungeon/ActorEventIcon.hpp
+++ b/include/Actor/Dungeon/ActorEventIcon.hpp
@@ -17,7 +17,7 @@ public:
/* 160 */ UnkStruct_02035064 mUnk_160;
/* 00 */ virtual ~ActorEventIcon() override;
- /* 08 */ virtual bool vfunc_08() override;
+ /* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override;
diff --git a/include/Actor/Dungeon/ActorSwitchObject.hpp b/include/Actor/Dungeon/ActorSwitchObject.hpp
index b2fa08d3..0658fcb2 100644
--- a/include/Actor/Dungeon/ActorSwitchObject.hpp
+++ b/include/Actor/Dungeon/ActorSwitchObject.hpp
@@ -21,8 +21,8 @@ public:
/* 198 */
/* 00 */ virtual ~ActorSwitchObject() override;
- /* 08 */ virtual bool vfunc_08() override;
- /* 0c */ virtual void vfunc_0c() override;
+ /* 08 */ virtual bool Init() override;
+ /* 0c */ virtual bool vfunc_0c() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */
diff --git a/include/Actor/Navi/ActorForceNavi.hpp b/include/Actor/Navi/ActorForceNavi.hpp
new file mode 100644
index 00000000..18a124f4
--- /dev/null
+++ b/include/Actor/Navi/ActorForceNavi.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "Actor/Navi/ActorNaviBase.hpp"
+
+class ActorForceNavi : public ActorNaviBase {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 294 */
+
+ /* b4 */ virtual FairyId GetFairyId() override;
+
+ static ActorForceNavi *Create();
+};
diff --git a/include/Actor/Navi/ActorNavi.hpp b/include/Actor/Navi/ActorNavi.hpp
index c2504f50..c3b941a1 100644
--- a/include/Actor/Navi/ActorNavi.hpp
+++ b/include/Actor/Navi/ActorNavi.hpp
@@ -1,9 +1,27 @@
#pragma once
#include "Actor/Navi/ActorNaviBase.hpp"
+#include "Unknown/UnkStruct_ov000_020beba8.hpp"
+
+class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 {
+public:
+ /* 0 (base) */
+ /* c */
+
+ /* 00 */ virtual ~UnkStruct_ov000_020b8110() override;
+ /* 08 */ virtual void vfunc_08(unk16 *param1) override;
+ /* 14 */ virtual void vfunc_14(u16 *param1) override;
+ /* 18 */ virtual void vfunc_18(s32 *param1) override;
+ /* 1c */
+
+ UnkStruct_ov000_020b8110();
+};
class ActorNavi : public ActorNaviBase {
public:
+ static ActorType gType;
+
+ /* 000 (base) */
/* 294 */ ModelRender mUnk_294;
/* 2f0 */ void *mUnk_2f0;
/* 2f4 */ unk8 mUnk_2f4[0x40];
@@ -21,6 +39,26 @@ public:
/* 3c0 */ u8 mUnk_3c0[0x8];
/* 3c8 */
+ /* 00 */ virtual ~ActorNavi() override;
+ /* 08 */ virtual bool Init() override;
+ /* 20 */ virtual void vfunc_20(bool param1) override;
+ /* 8c */ virtual bool vfunc_8c() override;
+ /* b4 */ virtual FairyId GetFairyId() override;
+ /* b8 */ virtual s32 vfunc_b8() override;
+ /* c0 */ virtual bool vfunc_c0(Vec3p *param1) override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* c8 */ virtual void vfunc_c8() override;
+ /* cc */ virtual bool vfunc_cc(unk32 *param1) override;
+ /* d0 */ virtual void vfunc_d0() override;
+ /* d4 */ virtual void vfunc_d4() override;
+ /* d8 */ virtual void vfunc_d8() override;
+ /* dc */ virtual void SetActive(bool active) override;
+ /* e0 */ virtual void vfunc_e0() override;
+ /* e8 */ virtual void vfunc_e8() override;
+ /* ec */ virtual void vfunc_ec() override;
+
+ static ActorNavi *Create();
+ void func_ov000_020b8200();
void func_ov000_020b853c(void);
bool func_ov059_0219933c(u32 param1);
@@ -30,4 +68,6 @@ public:
bool func_ov059_0219af14();
bool func_ov059_0219afc4();
void func_ov059_0219b020();
+
+ ActorNavi();
};
diff --git a/include/Actor/Navi/ActorNaviBase.hpp b/include/Actor/Navi/ActorNaviBase.hpp
index 65479d31..4427853a 100644
--- a/include/Actor/Navi/ActorNaviBase.hpp
+++ b/include/Actor/Navi/ActorNaviBase.hpp
@@ -7,17 +7,27 @@
#include "Player/EquipHammer.hpp"
#include "Render/ModelRender.hpp"
+typedef s32 FairyId;
+enum FairyId_ {
+ FairyId_None = -1,
+ FairyId_Courage = 0,
+ FairyId_Power = 1,
+ FairyId_Wisdom = 2,
+ FairyId_COUNT = 3,
+};
+
class ActorNaviBase_Unk1 {};
class ActorNaviBase : public Actor {
public:
/* 000 (base) */
- /* 158 */ Vec3p mUnk_158;
+ /* 158 */ Vec3p mOffsetPos;
/* 164 */ unk32 mUnk_164;
/* 168 */ ModelRender mUnk_168;
/* 1c4 */ unk8 mUnk_1c4[0xc];
/* 1d0 */ void *mUnk_1d0;
- /* 1d4 */ unk8 mUnk_1d4[0x40];
+ /* 1d4 */ unk8 mUnk_1d4[0x20];
+ /* 1f4 */ unk8 mUnk_1f4[0x20];
/* 214 */ unk16 mUnk_214;
/* 216 */ unk8 mUnk_216[0xc];
/* 222 */ unk16 mUnk_222;
@@ -37,7 +47,7 @@ public:
/* 294 */
/* 00 */ virtual ~ActorNaviBase() override;
- /* 08 */ virtual bool vfunc_08() override;
+ /* 08 */ virtual bool Init() override;
/* 10 */ virtual void vfunc_10(u32 param1) override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
@@ -51,9 +61,7 @@ public:
/* 84 */ virtual void vfunc_84() override;
/* 90 */ virtual bool vfunc_90() override;
/* 94 */ virtual void vfunc_94() override;
- /* a0 */ virtual bool TrySetTransform(Transform *transform) override;
- /* b0 */ virtual void SetTransform(Transform *transform) override;
- /* b4 */ virtual void vfunc_b4() = 0;
+ /* b4 */ virtual FairyId GetFairyId() = 0;
/* b8 */ virtual s32 vfunc_b8();
/* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3);
/* c0 */ virtual bool vfunc_c0(Vec3p *param1);
diff --git a/include/Actor/Navi/ActorWisdomNavi.hpp b/include/Actor/Navi/ActorWisdomNavi.hpp
new file mode 100644
index 00000000..fb6d2641
--- /dev/null
+++ b/include/Actor/Navi/ActorWisdomNavi.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "Actor/Navi/ActorNaviBase.hpp"
+
+class ActorWisdomNavi : public ActorNaviBase {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 294 */
+
+ /* b4 */ virtual FairyId GetFairyId() override;
+
+ static ActorWisdomNavi *Create();
+};
diff --git a/include/Actor/Player/ActorArrow.hpp b/include/Actor/Player/ActorArrow.hpp
index a0ced1e3..021007f6 100644
--- a/include/Actor/Player/ActorArrow.hpp
+++ b/include/Actor/Player/ActorArrow.hpp
@@ -36,7 +36,7 @@ public:
/* 1b8 */
/* 00 */ virtual ~ActorArrow() override;
- /* 08 */ virtual bool vfunc_08() override;
+ /* 08 */ virtual bool Init() override;
/* 10 */ virtual void vfunc_10(u32 param1) override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
diff --git a/include/Actor/Player/ActorBlast.hpp b/include/Actor/Player/ActorBlast.hpp
index a1e8b5fe..431cc1d7 100644
--- a/include/Actor/Player/ActorBlast.hpp
+++ b/include/Actor/Player/ActorBlast.hpp
@@ -19,7 +19,7 @@ public:
/* 164 */
/* 00 */ virtual ~ActorBlast() override;
- /* 08 */ virtual bool vfunc_08() override;
+ /* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */
diff --git a/include/Actor/Player/ActorBomb.hpp b/include/Actor/Player/ActorBomb.hpp
index 17538bf8..3817a73e 100644
--- a/include/Actor/Player/ActorBomb.hpp
+++ b/include/Actor/Player/ActorBomb.hpp
@@ -54,7 +54,7 @@ public:
/* 26c */
/* 00 */ virtual ~ActorBomb() override;
- /* 08 */ virtual bool vfunc_08() override;
+ /* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
diff --git a/include/Actor/Player/ActorRefill.hpp b/include/Actor/Player/ActorRefill.hpp
new file mode 100644
index 00000000..eeab2793
--- /dev/null
+++ b/include/Actor/Player/ActorRefill.hpp
@@ -0,0 +1,113 @@
+#pragma once
+
+#include "global.h"
+#include "types.h"
+
+#include "Actor/Actor.hpp"
+#include "Actor/ActorType.hpp"
+
+class ActorRefill : public Actor {
+public:
+ /* 000 (base) */
+ /* 158 */ unk32 mUnk_158;
+ /* 15c */ unk32 mUnk_15c;
+ /* 160 */ unk32 mUnk_160;
+ /* 164 */ u8 mUnk_164;
+ /* 165 */ unk8 mUnk_165[0x3];
+ /* 168 */
+
+public:
+ ActorRefill(unk32 param1);
+
+ /* 00 */ virtual ~ActorRefill() override;
+ /* 08 */ virtual bool Init() override;
+ /* 14 */ virtual void vfunc_14(u32 param1) override;
+ /* 20 */ virtual void vfunc_20(bool param1) override;
+ /* b4 */ virtual ItemFlag GetAmmoItem() = 0;
+ /* b8 */
+
+ bool func_ov014_02135364(unk32 param1);
+ void func_ov014_02135474();
+};
+
+class ActorRefillBombs : public ActorRefill {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 168 */
+
+public:
+ ActorRefillBombs();
+ static ActorRefillBombs *Create();
+
+ /* 00 */ virtual ~ActorRefillBombs() override;
+ /* b4 */ virtual ItemFlag GetAmmoItem() override;
+ /* b8 */
+};
+
+class ActorRefillBombchus : public ActorRefill {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 168 */
+
+public:
+ ActorRefillBombchus();
+ static ActorRefillBombchus *Create();
+
+ /* 00 */ virtual ~ActorRefillBombchus() override;
+ /* b4 */ virtual ItemFlag GetAmmoItem() override;
+ /* b8 */
+};
+
+class ActorRefillArrows : public ActorRefill {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 168 */
+
+public:
+ ActorRefillArrows();
+ static ActorRefillArrows *Create();
+
+ /* 00 */ virtual ~ActorRefillArrows() override;
+ /* b4 */ virtual ItemFlag GetAmmoItem() override;
+ /* b8 */
+};
+
+class ActorRefillTime : public ActorRefill {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 168 */
+
+public:
+ ActorRefillTime();
+ static ActorRefillTime *Create();
+
+ /* 00 */ virtual ~ActorRefillTime() override;
+ /* 08 */ virtual bool Init() override;
+ /* b4 */ virtual ItemFlag GetAmmoItem() override;
+ /* b8 */
+};
+
+class ActorLSTM : public ActorRefill {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 168 */
+
+public:
+ ActorLSTM();
+ static ActorLSTM *Create();
+
+ /* 00 */ virtual ~ActorLSTM() override;
+ /* 08 */ virtual bool Init() override;
+ /* b4 */ virtual ItemFlag GetAmmoItem() override;
+ /* b8 */
+};
diff --git a/include/Actor/Player/ActorRope.hpp b/include/Actor/Player/ActorRope.hpp
index 1d70a5fd..245a7851 100644
--- a/include/Actor/Player/ActorRope.hpp
+++ b/include/Actor/Player/ActorRope.hpp
@@ -46,7 +46,7 @@ public:
/* 1a0 */
/* 00 */ virtual ~ActorRope() override;
- /* 08 */ virtual bool vfunc_08() override;
+ /* 08 */ virtual bool Init() override;
/* 10 */ virtual void vfunc_10(u32 param1) override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;