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| author | Aetias <144526980+AetiasHax@users.noreply.github.com> | 2025-08-29 20:01:10 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-29 20:01:10 +0200 |
| commit | cb52c8c23f5de5ba8509f9471025b4fa995e3b65 (patch) | |
| tree | 81523e43f3f948a47110db7bcb55bc96c60cdf05 /include/Physics | |
| parent | be02098914d37fda7796a39d0c8332c2ab88c235 (diff) | |
ActorNavi (#132)
* Map symbol in Game
* ActorNavi 93%
* ActorNavi_04 96%
* Document Actor fields
* Move MAX_KEYS to ItemManager
* Move gTouchControl to its own header
* Fix missing includes
* Fix regressions
* Fix build
* Update decompiling guide images
* Fix regression
Diffstat (limited to 'include/Physics')
| -rw-r--r-- | include/Physics/Cylinder.hpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/include/Physics/Cylinder.hpp b/include/Physics/Cylinder.hpp index 9fb50ef2..89e78467 100644 --- a/include/Physics/Cylinder.hpp +++ b/include/Physics/Cylinder.hpp @@ -18,6 +18,11 @@ struct Cylinder { this->size = size; } + inline void MakeEmpty() { + pos = gVec3p_ZERO; + size = -1; + } + bool Overlaps(Cylinder *other); bool func_ov000_0208f030(Vec3p *param1, Vec3p *param2, s32 param3); }; |
