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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-08-29 20:01:10 +0200
committerGitHub <noreply@github.com>2025-08-29 20:01:10 +0200
commitcb52c8c23f5de5ba8509f9471025b4fa995e3b65 (patch)
tree81523e43f3f948a47110db7bcb55bc96c60cdf05 /include/Physics
parentbe02098914d37fda7796a39d0c8332c2ab88c235 (diff)
ActorNavi (#132)
* Map symbol in Game * ActorNavi 93% * ActorNavi_04 96% * Document Actor fields * Move MAX_KEYS to ItemManager * Move gTouchControl to its own header * Fix missing includes * Fix regressions * Fix build * Update decompiling guide images * Fix regression
Diffstat (limited to 'include/Physics')
-rw-r--r--include/Physics/Cylinder.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/Physics/Cylinder.hpp b/include/Physics/Cylinder.hpp
index 9fb50ef2..89e78467 100644
--- a/include/Physics/Cylinder.hpp
+++ b/include/Physics/Cylinder.hpp
@@ -18,6 +18,11 @@ struct Cylinder {
this->size = size;
}
+ inline void MakeEmpty() {
+ pos = gVec3p_ZERO;
+ size = -1;
+ }
+
bool Overlaps(Cylinder *other);
bool func_ov000_0208f030(Vec3p *param1, Vec3p *param2, s32 param3);
};