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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-07-22 17:54:33 +0200
committerGitHub <noreply@github.com>2025-07-22 17:54:33 +0200
commitd45ea18bf4210b34d747930b5f1c9aa24d1a525a (patch)
treefa7218884dd6dd04a387981c277e703f0d82c85d /include/Physics
parentcf8f5a80b13c4edd7fd8ebb33ab0de81d64f609b (diff)
PlayerBase OK (#126)
* Map symbol in Game * PlayerBase OK * Fix ActorRefill * Fix MapManager * Mark PlayerBase as complete * Fix MapManager
Diffstat (limited to 'include/Physics')
-rw-r--r--include/Physics/Cylinder.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/Physics/Cylinder.hpp b/include/Physics/Cylinder.hpp
index 353635dd..9fb50ef2 100644
--- a/include/Physics/Cylinder.hpp
+++ b/include/Physics/Cylinder.hpp
@@ -19,4 +19,5 @@ struct Cylinder {
}
bool Overlaps(Cylinder *other);
+ bool func_ov000_0208f030(Vec3p *param1, Vec3p *param2, s32 param3);
};