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authorAetias <aetias@outlook.com>2024-03-25 19:29:37 +0100
committerAetias <aetias@outlook.com>2024-03-25 19:29:37 +0100
commitce3031f712500de9939e563bc4268e3074e53506 (patch)
tree7abf3f623f412e501015bb4d0baae70f882610bc /include/Player/LinkStateBase.hpp
parentbde7c6f53c6d2a2c7309722f1d5818fee937d6a4 (diff)
Document grab actor methods in `LinkStateBase`
Diffstat (limited to 'include/Player/LinkStateBase.hpp')
-rw-r--r--include/Player/LinkStateBase.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/Player/LinkStateBase.hpp b/include/Player/LinkStateBase.hpp
index 25f8dd8a..ad2c5552 100644
--- a/include/Player/LinkStateBase.hpp
+++ b/include/Player/LinkStateBase.hpp
@@ -113,8 +113,8 @@ public:
s16* GetPlayerAngle();
void* GetPlayer_Unk18();
s32 Get_PlayerControlData_Unk32();
- Actor* func_ov00_020a8ca4();
- ActorRef* Get_PlayerLink_UnkRef_3c();
+ Actor* GetGrabActor();
+ ActorRef* GetGrabActorRef();
unk32 Grab();
s32 Get_PlayerLink_Unk44();
bool IsEquipBeingUsed(ItemFlag id);