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authorAetias <144526980+AetiasHax@users.noreply.github.com>2024-10-19 13:20:17 +0200
committerGitHub <noreply@github.com>2024-10-19 13:20:17 +0200
commitffdfd609fb9bc8f968ddc6f187da1d50731cbf69 (patch)
treed13b6142759bc78d50a491d87de56e7e9213c9a4 /include/Player/PlayerBase.hpp
parent32c4725191813003e34a263a6d1530f806d1ac7c (diff)
parent10c2e3413b3244c5f2adffac1140f37920f13988 (diff)
Merge pull request #51 from AetiasHax/dsd
`dsd` integration
Diffstat (limited to 'include/Player/PlayerBase.hpp')
-rw-r--r--include/Player/PlayerBase.hpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/include/Player/PlayerBase.hpp b/include/Player/PlayerBase.hpp
index 0b6a5187..578f3e27 100644
--- a/include/Player/PlayerBase.hpp
+++ b/include/Player/PlayerBase.hpp
@@ -4,10 +4,9 @@
#include "types.h"
#include "Item/Item.hpp"
-#include "Player/EquipSword.hpp"
-#include "Player/EquipShield.hpp"
-
#include "Physics/Cylinder.hpp"
+#include "Player/EquipShield.hpp"
+#include "Player/EquipSword.hpp"
#include "Render/FadeControl.hpp"
#include "System/SysNew.hpp"
@@ -28,14 +27,14 @@ public:
/* 04 */ virtual bool vfunc_04();
/* 08 */ virtual ItemFlag GetEquipId();
/* 0c */ virtual bool CanMove();
- /* 10 */ virtual void vfunc_10(Cylinder *param1) = 0;
- /* 14 */ virtual void vfunc_14(Cylinder *param1) = 0;
- /* 18 */ virtual void vfunc_18() = 0;
- /* 1c */ virtual void Init() = 0;
- /* 20 */ virtual void vfunc_20() = 0;
- /* 24 */ virtual void vfunc_24() = 0;
- /* 28 */ virtual void vfunc_28(s32 param1) = 0;
- /* 2c */ virtual void vfunc_2c(s32 param1, unk8 param2) = 0;
+ /* 10 */ virtual void vfunc_10(Cylinder *param1) = 0;
+ /* 14 */ virtual void vfunc_14(Cylinder *param1) = 0;
+ /* 18 */ virtual void vfunc_18() = 0;
+ /* 1c */ virtual void Init() = 0;
+ /* 20 */ virtual void vfunc_20() = 0;
+ /* 24 */ virtual void vfunc_24() = 0;
+ /* 28 */ virtual void vfunc_28(s32 param1) = 0;
+ /* 2c */ virtual void vfunc_2c(s32 param1, unk8 param2) = 0;
/* 30 */ virtual bool vfunc_30(s32 param1, Vec3p *param2, s32 param3) = 0;
/* 34 */ virtual bool Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5);
/* 38 */ virtual bool TeleportToEntrance(unk32 entranceId, bool param2);
@@ -49,8 +48,8 @@ public:
void SetUpdatePos(bool updatePos);
void SetVisible(bool visible);
- EquipSword* GetEquipSword();
- EquipShield* GetEquipShield();
+ EquipSword *GetEquipSword();
+ EquipShield *GetEquipShield();
void LookAt(Vec3p *target);
bool func_ov00_020a7c00(s32 param1);
bool CollidesWith(Cylinder *cylinder);