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authorSammygoodTunes <sygamerz@gmail.com>2025-01-19 00:02:20 +0100
committerSammygoodTunes <sygamerz@gmail.com>2025-01-19 00:02:20 +0100
commit2450e474eae8aaf4d814b49a380c0cb8c8d2fdf1 (patch)
tree40ec39a66d378c476236347a34d3c51376fc028c /include
parent11fcd1e4ea30212728c5646bec060c57fb0e0678 (diff)
Uncomment MapManager::func_ov00_0208210c
Uncomment most of MapManager::func_ov00_02082b3c Improve MapManager::func_ov00_02083840 Improve MapManager::func_ov00_02083fb0 Uncomment most of MapManager::func_ov00_02086a84 Add Vec3p_Scale
Diffstat (limited to 'include')
-rw-r--r--include/Map/MapManager.hpp4
-rw-r--r--include/lib/math.h4
2 files changed, 5 insertions, 3 deletions
diff --git a/include/Map/MapManager.hpp b/include/Map/MapManager.hpp
index b1e42cd0..f67ac7bc 100644
--- a/include/Map/MapManager.hpp
+++ b/include/Map/MapManager.hpp
@@ -42,9 +42,9 @@ public:
void GetCourseDungeonProgress(CourseProgress *param_2);
void func_ov00_020820fc(s32 param_2, unk32 param_3, unk32 param_4);
- unk8 func_ov00_0208210c(unk32 param_2, unk32 param_3);
+ unk8 func_ov00_0208210c(unk32 param_2, unk32 *param_3);
void func_ov00_0208230c(s32 *param_2);
- void func_ov00_02082348(unk32 param_2);
+ void func_ov00_02082348(unk32 *param_2);
void func_ov00_020823a4(unk32 param_2);
void func_ov00_020823b4();
bool func_ov00_020823c4(unk32 *param_2, s32 param_3);
diff --git a/include/lib/math.h b/include/lib/math.h
index f7204acc..b5a64150 100644
--- a/include/lib/math.h
+++ b/include/lib/math.h
@@ -48,9 +48,11 @@ extern "C" void Vec3p_Sub(Vec3p *a, Vec3p *b, Vec3p *out);
extern "C" q20 Vec3p_Dot(Vec3p *a, Vec3p *b);
extern "C" void Vec3p_Cross(Vec3p *a, Vec3p *b, Vec3p *out);
extern "C" q20 Vec3p_Length(Vec3p *a);
-extern "C" void Vec3p_Normalize(Vec3p *vec, Vec3p *out);
+// extern "C" bool Vec3p_Normalize(Vec3p *vec); // 0x1fffb4c (this calls Vec3p_Normalize at 0x1ff9d4c)
+extern "C" void Vec3p_Normalize(Vec3p *vec, Vec3p *out); // 0x1ff9d4c
extern "C" void Vec3p_Axpy(q20 a, Vec3p *x, Vec3p *y, Vec3p *out);
extern "C" q20 Vec3p_Distance(Vec3p *a, Vec3p *b);
+extern "C" void Vec3p_Scale(Vec3p *vec, q20 scale);
inline void Vec3p_Rotate(Vec3p *vec, q20 sin, q20 cos, Vec3p *out) {
out->x += MUL_Q20(vec->z, sin);