diff options
| author | enzofc708 <47937189+enzofc708@users.noreply.github.com> | 2025-08-12 10:24:54 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-12 15:24:54 +0200 |
| commit | be02098914d37fda7796a39d0c8332c2ab88c235 (patch) | |
| tree | 23c9731f269b2d4189d8da0660328e8df692a7e5 /include | |
| parent | 82f54b2f075e7f6612b80edf52b37bb6377e0d49 (diff) | |
Decomp LinkStateDamage (#133)
* match first functions
* add more functions
* match more functions
* match last function
* fix EUR relocs file
* match some data
* fix PR comments
* match vfunc_24
* fixed most of .data
* match symbol names
---------
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
Diffstat (limited to 'include')
| -rw-r--r-- | include/Player/LinkStateBase.hpp | 3 | ||||
| -rw-r--r-- | include/Player/LinkStateDamage.hpp | 27 | ||||
| -rw-r--r-- | include/Player/PlayerControlData.hpp | 2 |
3 files changed, 22 insertions, 10 deletions
diff --git a/include/Player/LinkStateBase.hpp b/include/Player/LinkStateBase.hpp index 8f5ebd6c..781d0fca 100644 --- a/include/Player/LinkStateBase.hpp +++ b/include/Player/LinkStateBase.hpp @@ -6,6 +6,7 @@ #include "Actor/Actor.hpp" #include "Actor/ActorManager.hpp" +#include "DTCM/UnkStruct_027e0fd4.hpp" #include "Debug/DebugHierarchy.hpp" #include "Player/EquipItem.hpp" #include "Player/PlayerControlData.hpp" @@ -124,7 +125,7 @@ public: s32 Get_PlayerLinkBase_Unk44(); bool IsEquipBeingUsed(ItemFlag id); EquipItem *GetEquipItem(ItemFlag id); - void *func_ov00_020a8d40(); + UnkStruct_027e0fd4 *func_ov00_020a8d40(); unk32 func_ov00_020a8d50(); unk32 func_ov00_020a8d6c(); s32 PlayerControlData_vfunc_14(s32 param1); diff --git a/include/Player/LinkStateDamage.hpp b/include/Player/LinkStateDamage.hpp index 02e2c526..f58de710 100644 --- a/include/Player/LinkStateDamage.hpp +++ b/include/Player/LinkStateDamage.hpp @@ -9,19 +9,31 @@ class LinkStateDamage : public LinkStateBase { public: + static LinkStateBase_UnkStruct1 data_ov000_020e5acc; + static LinkStateBase_UnkStruct1 data_ov000_020e5adc; + static unk32 data_ov000_020e5aec; + static LinkStateBase_UnkStruct1 data_ov000_020e5af0; + static LinkStateBase_UnkStruct1 data_ov000_020e5b00; + static LinkStateBase_UnkStruct1 data_ov000_020e5b10; + static LinkStateBase_UnkStruct1 data_ov000_020e5b20; + static LinkStateBase_UnkStruct1 data_ov000_020e5b30; + static LinkStateBase_UnkStruct1 data_ov000_020e5b40; + static LinkStateBase_UnkStruct1 data_ov000_020e5b50; + /* 00 (base) */ - /* 0c */ void *mUnk_0c; - /* 10 */ unk32 mUnk_10; - /* 14 */ unk32 mUnk_14; + /* 0c */ Vec3p mUnk_0c; /* 18 */ unk32 mUnk_18; /* 1c */ unk32 mUnk_1c; /* 20 */ unk8 mUnk_20[2]; /* 22 */ unk16 mUnk_22; - /* 24 */ unk8 mUnk_24[0xe]; + /* 24 */ unk8 mUnk_24[8]; + /* 2c */ q20 mUnk_2c; // maybe link's "y" coordinate when entering this state + /* 30 */ bool mUnk_30; + /* 31 */ unk8 mUnk_31; /* 32 */ unk16 mUnk_32; /* 34 */ unk32 mUnk_34[2]; /* 3c */ ModelRender mUnk_3c; - /* 98 */ void *mUnk_98; + /* 98 */ UnkStruct_ov000_020c0c08 *mUnk_98; /* 9c */ void *mUnk_9c; /* a0 */ unk32 mUnk_a0[3]; /* ac */ unk32 mUnk_ac; @@ -42,11 +54,10 @@ public: /* 44 */ void func_ov00_020ac9e4(unk32 param1); - void func_ov00_020aca50(); - void func_ov00_020aca94(); + void SetLinkFrozenMaterial(); void func_ov00_020acb6c(Vec3p *param1, unk32 param2); - void func_ov00_020ace90(Vec3p *param1, unk32 param2); + void Knockback(Vec3p *knockbackVec, unk32 param2); void func_ov00_020acfe8(bool param1); diff --git a/include/Player/PlayerControlData.hpp b/include/Player/PlayerControlData.hpp index cdcd8db8..edf90602 100644 --- a/include/Player/PlayerControlData.hpp +++ b/include/Player/PlayerControlData.hpp @@ -15,7 +15,7 @@ public: /* 010 */ unk32 mUnk_010; /* 014 */ unk32 mUnk_014; /* 018 */ unk32 mStateUnk; - /* 01c */ Vec3p mUnk_01c; + /* 01c */ Vec3p mLastJumpLocation; // vector from last location of the player before jumping? /* 028 */ unk16 mUnk_028; /* 02a */ unk16 mUnk_02a; /* 02c */ unk16 mUnk_02c; |
