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authorYanis <35189056+Yanis002@users.noreply.github.com>2025-07-22 16:17:02 +0200
committerGitHub <noreply@github.com>2025-07-22 16:17:02 +0200
commitcf8f5a80b13c4edd7fd8ebb33ab0de81d64f609b (patch)
treea9ec152f01d7fa0760aa26a69dec69b4c77dce86 /include
parent383ca6aaa2b322869fe304eb5c277150859bfcc0 (diff)
Decompile more of `AdventureFlags.cpp` (#118)
* fix flags getters and associated relocs * explicit ARM and improve existing matches * match CopyTo * document a bit the flag system and progress on unmatched functions * remaining bottom functions * func_ov00_02097810 params and name fix * fix build issues * move flag base definition to its own file * document item flags --------- Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com> Co-authored-by: Aetias <aetias@outlook.com>
Diffstat (limited to 'include')
-rw-r--r--include/Cutscene/CutsceneHandler.hpp6
-rw-r--r--include/Item/Item.hpp139
-rw-r--r--include/Map/MapManager.hpp2
-rw-r--r--include/Message/MessageManager.hpp2
-rw-r--r--include/Message/MsgProc.hpp2
-rw-r--r--include/Save/AdventureFlags.hpp164
-rw-r--r--include/flags.h16
-rw-r--r--include/global.h4
8 files changed, 200 insertions, 135 deletions
diff --git a/include/Cutscene/CutsceneHandler.hpp b/include/Cutscene/CutsceneHandler.hpp
index 035638a7..85f918a5 100644
--- a/include/Cutscene/CutsceneHandler.hpp
+++ b/include/Cutscene/CutsceneHandler.hpp
@@ -43,6 +43,12 @@ public:
/* 88 */ s32 mUnk_88;
/* 8c */
+ void SetFlags(s32 value) {
+ mFlags1 &= value;
+ mFlags2 &= value;
+ }
+
+ void func_ov000_020980f8();
s32 func_ov000_020980fc(unk32 param1, unk32 param2, void **param3);
bool func_ov000_02098114();
bool SkipCutscene(s32 param1);
diff --git a/include/Item/Item.hpp b/include/Item/Item.hpp
index 36f5a9ca..32a14a30 100644
--- a/include/Item/Item.hpp
+++ b/include/Item/Item.hpp
@@ -1,5 +1,6 @@
#pragma once
+#include "flags.h"
#include "types.h"
#define MAX_POTIONS 2
@@ -7,86 +8,86 @@
typedef s32 ItemFlag;
enum ItemFlag_ {
ItemFlag_None = -1,
- /* 0x00 */ ItemFlag_OshusSword = 0,
- /* 0x01 */ ItemFlag_WoodenShield = 1,
- /* 0x02 */ ItemFlag_Boomerang = 2,
- /* 0x03 */ ItemFlag_Shovel = 3,
- /* 0x04 */ ItemFlag_BombBag = 4,
- /* 0x05 */ ItemFlag_Bow = 5,
- /* 0x06 */ ItemFlag_GrapplingHook = 6,
- /* 0x07 */ ItemFlag_BombchuBag = 7,
- /* 0x08 */ ItemFlag_Hammer = 8,
- /* 0x09 */ ItemFlag_PotionA = 9,
- /* 0x0a */ ItemFlag_PotionB = 10,
+ /* 0x00 */ ItemFlag_OshusSword = FLAG(0, 0),
+ /* 0x01 */ ItemFlag_WoodenShield = FLAG(0, 1),
+ /* 0x02 */ ItemFlag_Boomerang = FLAG(0, 2),
+ /* 0x03 */ ItemFlag_Shovel = FLAG(0, 3),
+ /* 0x04 */ ItemFlag_BombBag = FLAG(0, 4),
+ /* 0x05 */ ItemFlag_Bow = FLAG(0, 5),
+ /* 0x06 */ ItemFlag_GrapplingHook = FLAG(0, 6),
+ /* 0x07 */ ItemFlag_BombchuBag = FLAG(0, 7),
+ /* 0x08 */ ItemFlag_Hammer = FLAG(0, 8),
+ /* 0x09 */ ItemFlag_PotionA = FLAG(0, 9),
+ /* 0x0a */ ItemFlag_PotionB = FLAG(0, 10),
ItemFlag_EQUIP_START = ItemFlag_OshusSword,
ItemFlag_EQUIP_END = ItemFlag_PotionB + 1,
ItemFlag_EQUIP_COUNT = ItemFlag_EQUIP_END - ItemFlag_EQUIP_START,
- /* 0x14 */ ItemFlag_SpiritOfCourage = 20,
- /* 0x15 */ ItemFlag_SpiritOfPower = 21,
- /* 0x16 */ ItemFlag_SpiritOfWisdom = 22,
- /* 0x17 */ ItemFlag_CourageLv1 = 23,
- /* 0x18 */ ItemFlag_PowerLv1 = 24,
- /* 0x19 */ ItemFlag_WisdomLv1 = 25,
+ /* 0x14 */ ItemFlag_SpiritOfCourage = FLAG(0, 20),
+ /* 0x15 */ ItemFlag_SpiritOfPower = FLAG(0, 21),
+ /* 0x16 */ ItemFlag_SpiritOfWisdom = FLAG(0, 22),
+ /* 0x17 */ ItemFlag_CourageLv1 = FLAG(0, 23),
+ /* 0x18 */ ItemFlag_PowerLv1 = FLAG(0, 24),
+ /* 0x19 */ ItemFlag_WisdomLv1 = FLAG(0, 25),
ItemFlag_FAIRY_LV1 = ItemFlag_CourageLv1,
- /* 0x1a */ ItemFlag_CourageLv2 = 26,
- /* 0x1b */ ItemFlag_PowerLv2 = 27,
- /* 0x1c */ ItemFlag_WisdomLv2 = 28,
+ /* 0x1a */ ItemFlag_CourageLv2 = FLAG(0, 26),
+ /* 0x1b */ ItemFlag_PowerLv2 = FLAG(0, 27),
+ /* 0x1c */ ItemFlag_WisdomLv2 = FLAG(0, 28),
ItemFlag_FAIRY_LV2 = ItemFlag_CourageLv2,
- /* 0x20 */ ItemFlag_Hourglass = 32,
- /* 0x21 */ ItemFlag_SeaChartSW = 33,
- /* 0x22 */ ItemFlag_SeaChartNW = 34,
- /* 0x23 */ ItemFlag_SeaChartSE = 35,
- /* 0x24 */ ItemFlag_SeaChartNE = 36,
- /* 0x25 */ ItemFlag_PhantomSword = 37,
- /* 0x26 */ ItemFlag_SunKey = 38,
- /* 0x27 */ ItemFlag_Unk_39 = 39,
- /* 0x28 */ ItemFlag_FishingRod = 40,
- /* 0x29 */ ItemFlag_Cannon = 41,
- /* 0x2a */ ItemFlag_KingsKey = 42,
- /* 0x2b */ ItemFlag_GhostKey = 43,
- /* 0x2c */ ItemFlag_SalvageArm = 44,
+ /* 0x20 */ ItemFlag_Hourglass = FLAG(1, 0),
+ /* 0x21 */ ItemFlag_SeaChartSW = FLAG(1, 1),
+ /* 0x22 */ ItemFlag_SeaChartNW = FLAG(1, 2),
+ /* 0x23 */ ItemFlag_SeaChartSE = FLAG(1, 3),
+ /* 0x24 */ ItemFlag_SeaChartNE = FLAG(1, 4),
+ /* 0x25 */ ItemFlag_PhantomSword = FLAG(1, 5),
+ /* 0x26 */ ItemFlag_SunKey = FLAG(1, 6),
+ /* 0x27 */ ItemFlag_Unk_39 = FLAG(1, 7),
+ /* 0x28 */ ItemFlag_FishingRod = FLAG(1, 8),
+ /* 0x29 */ ItemFlag_Cannon = FLAG(1, 9),
+ /* 0x2a */ ItemFlag_KingsKey = FLAG(1, 10),
+ /* 0x2b */ ItemFlag_GhostKey = FLAG(1, 11),
+ /* 0x2c */ ItemFlag_SalvageArm = FLAG(1, 12),
- /* 0x2d */ ItemFlag_SwordsmansScroll = 45,
- /* 0x2e */ ItemFlag_CycloneSlate = 46,
- /* 0x2f */ ItemFlag_BigCatchLure = 47,
+ /* 0x2d */ ItemFlag_SwordsmansScroll = FLAG(1, 13),
+ /* 0x2e */ ItemFlag_CycloneSlate = FLAG(1, 14),
+ /* 0x2f */ ItemFlag_BigCatchLure = FLAG(1, 15),
- /* 0x60 */ ItemFlag_TreasureChart1 = 96,
- /* 0x61 */ ItemFlag_TreasureChart2 = 97,
- /* 0x62 */ ItemFlag_TreasureChart3 = 98,
- /* 0x63 */ ItemFlag_TreasureChart4 = 99,
- /* 0x64 */ ItemFlag_TreasureChart5 = 100,
- /* 0x65 */ ItemFlag_TreasureChart6 = 101,
- /* 0x66 */ ItemFlag_TreasureChart7 = 102,
- /* 0x67 */ ItemFlag_TreasureChart8 = 103,
- /* 0x68 */ ItemFlag_TreasureChart9 = 104,
- /* 0x69 */ ItemFlag_TreasureChart10 = 105,
- /* 0x6a */ ItemFlag_TreasureChart11 = 106,
- /* 0x6b */ ItemFlag_TreasureChart12 = 107,
- /* 0x6c */ ItemFlag_TreasureChart13 = 108,
- /* 0x6d */ ItemFlag_TreasureChart14 = 109,
- /* 0x6e */ ItemFlag_TreasureChart15 = 110,
- /* 0x6f */ ItemFlag_TreasureChart16 = 111,
- /* 0x70 */ ItemFlag_TreasureChart17 = 112,
- /* 0x71 */ ItemFlag_TreasureChart18 = 113,
- /* 0x72 */ ItemFlag_TreasureChart19 = 114,
- /* 0x73 */ ItemFlag_TreasureChart20 = 115,
- /* 0x74 */ ItemFlag_TreasureChart21 = 116,
- /* 0x75 */ ItemFlag_TreasureChart22 = 117,
- /* 0x76 */ ItemFlag_TreasureChart23 = 118,
- /* 0x77 */ ItemFlag_TreasureChart24 = 119,
- /* 0x78 */ ItemFlag_TreasureChart25 = 120,
- /* 0x79 */ ItemFlag_TreasureChart26 = 121,
- /* 0x7a */ ItemFlag_TreasureChart27 = 122,
- /* 0x7b */ ItemFlag_TreasureChart28 = 123,
- /* 0x7c */ ItemFlag_TreasureChart29 = 124,
- /* 0x7d */ ItemFlag_TreasureChart30 = 125,
- /* 0x7e */ ItemFlag_TreasureChart31 = 126,
- /* 0x7f */ ItemFlag_TreasureChart32 = 127,
+ /* 0x60 */ ItemFlag_TreasureChart1 = FLAG(3, 0),
+ /* 0x61 */ ItemFlag_TreasureChart2 = FLAG(3, 1),
+ /* 0x62 */ ItemFlag_TreasureChart3 = FLAG(3, 2),
+ /* 0x63 */ ItemFlag_TreasureChart4 = FLAG(3, 3),
+ /* 0x64 */ ItemFlag_TreasureChart5 = FLAG(3, 4),
+ /* 0x65 */ ItemFlag_TreasureChart6 = FLAG(3, 5),
+ /* 0x66 */ ItemFlag_TreasureChart7 = FLAG(3, 6),
+ /* 0x67 */ ItemFlag_TreasureChart8 = FLAG(3, 7),
+ /* 0x68 */ ItemFlag_TreasureChart9 = FLAG(3, 8),
+ /* 0x69 */ ItemFlag_TreasureChart10 = FLAG(3, 9),
+ /* 0x6a */ ItemFlag_TreasureChart11 = FLAG(3, 10),
+ /* 0x6b */ ItemFlag_TreasureChart12 = FLAG(3, 11),
+ /* 0x6c */ ItemFlag_TreasureChart13 = FLAG(3, 12),
+ /* 0x6d */ ItemFlag_TreasureChart14 = FLAG(3, 13),
+ /* 0x6e */ ItemFlag_TreasureChart15 = FLAG(3, 14),
+ /* 0x6f */ ItemFlag_TreasureChart16 = FLAG(3, 15),
+ /* 0x70 */ ItemFlag_TreasureChart17 = FLAG(3, 16),
+ /* 0x71 */ ItemFlag_TreasureChart18 = FLAG(3, 17),
+ /* 0x72 */ ItemFlag_TreasureChart19 = FLAG(3, 18),
+ /* 0x73 */ ItemFlag_TreasureChart20 = FLAG(3, 19),
+ /* 0x74 */ ItemFlag_TreasureChart21 = FLAG(3, 20),
+ /* 0x75 */ ItemFlag_TreasureChart22 = FLAG(3, 21),
+ /* 0x76 */ ItemFlag_TreasureChart23 = FLAG(3, 22),
+ /* 0x77 */ ItemFlag_TreasureChart24 = FLAG(3, 23),
+ /* 0x78 */ ItemFlag_TreasureChart25 = FLAG(3, 24),
+ /* 0x79 */ ItemFlag_TreasureChart26 = FLAG(3, 25),
+ /* 0x7a */ ItemFlag_TreasureChart27 = FLAG(3, 26),
+ /* 0x7b */ ItemFlag_TreasureChart28 = FLAG(3, 27),
+ /* 0x7c */ ItemFlag_TreasureChart29 = FLAG(3, 28),
+ /* 0x7d */ ItemFlag_TreasureChart30 = FLAG(3, 29),
+ /* 0x7e */ ItemFlag_TreasureChart31 = FLAG(3, 30),
+ /* 0x7f */ ItemFlag_TreasureChart32 = FLAG(3, 31),
ItemFlag_TREASURE_CHART_START = ItemFlag_TreasureChart1,
- ItemFlag_COUNT = 128,
+ ItemFlag_COUNT = FLAG(4, 0),
};
typedef s32 ItemId;
diff --git a/include/Map/MapManager.hpp b/include/Map/MapManager.hpp
index 88308e4b..aa13a0f1 100644
--- a/include/Map/MapManager.hpp
+++ b/include/Map/MapManager.hpp
@@ -8,6 +8,7 @@
#include "Map/Course.hpp"
#include "Map/MapBase.hpp"
#include "Physics/AABB.hpp"
+#include "Save/AdventureFlags.hpp"
#include "System/SysNew.hpp"
struct MapManager_Unk1 {
@@ -245,6 +246,7 @@ public:
Vec3p *param_8);
bool func_ov00_02086a84(s32 *param_2, Vec3p *param_3, Vec3p *param_4, s32 param_5, s32 param_6, unk32 param_7,
Vec3p *param_8, Vec3p *param_9);
+ void func_ov000_02098d34(FlagsUnk2 *param1);
MapManager();
~MapManager();
diff --git a/include/Message/MessageManager.hpp b/include/Message/MessageManager.hpp
index 221d6c31..fb06134b 100644
--- a/include/Message/MessageManager.hpp
+++ b/include/Message/MessageManager.hpp
@@ -22,7 +22,7 @@ public:
/* 0x00 */ u8 mUnk_00[2];
/* 0x02 */ u8 mUnk_02;
/* 0x03 */ u8 mUnk_03;
- /* 0x04 */ u8 mUnk_04; // halts actors and hides the item menu
+ /* 0x04 */ bool mUnk_04; // halts actors and hides the item menu
/* 0x05 */ u8 mUnk_05;
/* 0x06 */ unk16 mUnk_06;
/* 0x08 */ UnkStruct_020397f8 *mUnk_08;
diff --git a/include/Message/MsgProc.hpp b/include/Message/MsgProc.hpp
index 81cea949..c3e0b662 100644
--- a/include/Message/MsgProc.hpp
+++ b/include/Message/MsgProc.hpp
@@ -92,6 +92,8 @@ struct Struct_027e0db0 {
/* 0x04 */ unk32 mUnk_04;
void func_ov000_0207b288(GameModeId modeId);
+ void func_ov000_0207b2f0(unk32 param_1, bool param_2);
+ void func_ov000_0207b334(unk32 param_1);
void func_ov000_0207b378(unk32 param_1);
void func_ov000_0207b43c();
};
diff --git a/include/Save/AdventureFlags.hpp b/include/Save/AdventureFlags.hpp
index 33f7c578..e7619e8d 100644
--- a/include/Save/AdventureFlags.hpp
+++ b/include/Save/AdventureFlags.hpp
@@ -1,5 +1,6 @@
#pragma once
+#include "flags.h"
#include "global.h"
#include "types.h"
@@ -9,52 +10,47 @@
typedef u32 AdventureFlag;
enum AdventureFlag_ {
- /* 0x09 */ AdventureFlag_SWSeaChart = 9,
- /* 0x0a */ AdventureFlag_NWSeaChart = 10,
- /* 0x0b */ AdventureFlag_SESeaChart = 11,
- /* 0x0c */ AdventureFlag_NESeaChart = 12,
-
- /* 0x13 */ AdventureFlag_Hourglass = 19,
-
- /* 0x16 */ AdventureFlag_SunKey = 22,
- /* 0x17 */ AdventureFlag_Unk_23 = 23,
-
- /* 0x2b */ AdventureFlag_FishingRod = 43,
-
- /* 0x30 */ AdventureFlag_Cannon = 48,
-
- /* 0x33 */ AdventureFlag_RegalNecklace = 51,
-
- /* 0x7a */ AdventureFlag_CourageCrest = 122,
-
- /* 0x7d */ AdventureFlag_Azurine = 125,
- /* 0x7e */ AdventureFlag_Crimsonine = 126,
- /* 0x7f */ AdventureFlag_Aquanine = 127,
- /* 0x80 */ AdventureFlag_Unk_128 = 128,
-
- /* 0x8c */ AdventureFlag_SalvageArm = 140,
-
- /* 0xa2 */ AdvantureFlag_HerosNewClothes = 162,
- /* 0xa3 */ AdvantureFlag_Kaleidoscope = 163,
- /* 0xa4 */ AdventureFlag_GuardNotebook = 164,
-
- /* 0xa7 */ AdventureFlag_WoodHeart = 167,
-
- /* 0xb6 */ AdventureFlag_SpawnFinalPhantoms = 182,
-
- /* 0x126 */ AdventureFlag_ReceivedGoldenChimney = 294,
- /* 0x127 */ AdventureFlag_ReceivedGoldenHandrail = 295,
- /* 0x128 */ AdventureFlag_ReceivedGoldenCannon = 296,
- /* 0x129 */ AdventureFlag_ReceivedGoldenHull = 297,
-
- /* 0x137 */ AdventureFlag_FrogGlyph_MercayIsland = 311,
- /* 0x138 */ AdventureFlag_FrogGlyph_MolidaIsland = 312,
- /* 0x139 */ AdventureFlag_FrogGlyph_BannanIsland = 313,
- /* 0x13a */ AdventureFlag_FrogGlyph_DeeEssIsland = 314,
- /* 0x13b */ AdventureFlag_FrogGlyph_IsleOfFrost = 315,
- /* 0x13c */ AdventureFlag_FrogGlyph_NorthEast = 316,
-
- /* 0x187 */ AdventureFlag_COUNT = 391,
+ /* 0x0009 */ AdventureFlag_SWSeaChart = FLAG(0, 9),
+ /* 0x000A */ AdventureFlag_NWSeaChart = FLAG(0, 10),
+ /* 0x000B */ AdventureFlag_SESeaChart = FLAG(0, 11),
+ /* 0x000C */ AdventureFlag_NESeaChart = FLAG(0, 12),
+ /* 0x0013 */ AdventureFlag_Hourglass = FLAG(0, 19),
+ /* 0x0016 */ AdventureFlag_SunKey = FLAG(0, 22),
+ /* 0x0017 */ AdventureFlag_Unk_23 = FLAG(0, 23),
+ /* 0x001D */ AdventureFlag_Unk_29 = FLAG(0, 29),
+ /* 0x001E */ AdventureFlag_Unk_30 = FLAG(0, 30),
+ /* 0x001F */ AdventureFlag_Unk_31 = FLAG(0, 31),
+
+ /* 0x002B */ AdventureFlag_FishingRod = FLAG(1, 11),
+ /* 0x0030 */ AdventureFlag_Cannon = FLAG(1, 16),
+ /* 0x0033 */ AdventureFlag_RegalNecklace = FLAG(1, 19),
+
+ /* 0x007A */ AdventureFlag_CourageCrest = FLAG(3, 26),
+ /* 0x007D */ AdventureFlag_Azurine = FLAG(3, 29),
+ /* 0x007E */ AdventureFlag_Crimsonine = FLAG(3, 30),
+ /* 0x007F */ AdventureFlag_Aquanine = FLAG(3, 31),
+
+ /* 0x0080 */ AdventureFlag_Unk_128 = FLAG(4, 0),
+ /* 0x008C */ AdventureFlag_SalvageArm = FLAG(4, 12),
+
+ /* 0x00A2 */ AdvantureFlag_HerosNewClothes = FLAG(5, 2),
+ /* 0x00A3 */ AdvantureFlag_Kaleidoscope = FLAG(5, 3),
+ /* 0x00A4 */ AdventureFlag_GuardNotebook = FLAG(5, 4),
+ /* 0x00A7 */ AdventureFlag_WoodHeart = FLAG(5, 7),
+ /* 0x00B6 */ AdventureFlag_SpawnFinalPhantoms = FLAG(5, 22),
+
+ /* 0x0126 */ AdventureFlag_ReceivedGoldenChimney = FLAG(9, 6),
+ /* 0x0127 */ AdventureFlag_ReceivedGoldenHandrail = FLAG(9, 7),
+ /* 0x0128 */ AdventureFlag_ReceivedGoldenCannon = FLAG(9, 8),
+ /* 0x0129 */ AdventureFlag_ReceivedGoldenHull = FLAG(9, 9),
+ /* 0x0137 */ AdventureFlag_FrogGlyph_MercayIsland = FLAG(9, 23),
+ /* 0x0138 */ AdventureFlag_FrogGlyph_MolidaIsland = FLAG(9, 24),
+ /* 0x0139 */ AdventureFlag_FrogGlyph_BannanIsland = FLAG(9, 25),
+ /* 0x013A */ AdventureFlag_FrogGlyph_DeeEssIsland = FLAG(9, 26),
+ /* 0x013B */ AdventureFlag_FrogGlyph_IsleOfFrost = FLAG(9, 27),
+ /* 0x013C */ AdventureFlag_FrogGlyph_NorthEast = FLAG(9, 28),
+
+ /* 0x0187 */ AdventureFlag_COUNT = FLAG(12, 7),
};
struct UnkStruct_027e0d38_UnkC {
@@ -96,46 +92,92 @@ struct FlagsUnk {
/* 38 */ unk32 mUnk_38;
/* 3c */ unk16 mUnk_3c;
/* 3e */ unk16 mUnk_3e;
- /* 40 */ unk16 mUnk_40;
- /* 42 */ unk16 mUnk_42;
+ /* 40 */ u16 mUnk_40;
+ /* 42 */ u16 mUnk_42;
/* 44 */ unk32 mUnk_44;
- /* 48 */ unk8 mUnk_48;
- /* 49 */ unk8 mUnk_49;
- /* 4a */ unk8 mUnk_4a;
+ /* 48 */ u8 mUnk_48;
+ /* 49 */ u8 mUnk_49;
+ /* 4a */ u8 mUnk_4a;
/* 4b */ unk8 mUnk_4b;
/* 4c */
~FlagsUnk();
+};
+
+struct FlagsData {
+ /* 00 */ u32 data[16];
+ /* 40 */
+};
+
+struct astruct_23 {
+ /* 00 */ unk32 mUnk_00;
+ /* 04 */ unk32 mUnk_04;
+ /* 08 */ unk32 mUnk_08;
+ /* 0c */ unk32 mUnk_0c;
+ /* 10 */ unk32 mUnk_10;
+ /* 14 */ unk8 mUnk_14;
+ /* 15 */ unk8 mUnk_15;
+ /* 16 */ bool mUnk_16;
+ /* 17 */ unk8 mUnk_17;
+ /* 18 */ unk8 mUnk_18;
+ /* 19 */ unk8 mUnk_19;
+ /* 1a */ unk16 mUnk_1a;
+ /* 1c */ unk16 mUnk_1c;
+ /* 1e */ unk8 mUnk_1e;
+ /* 1f */ unk8 mUnk_1f;
+ /* 20 */ unk8 mUnk_20[0x94 - 0x20];
+ /* 94 */ unk32 mUnk_94;
+ /* 98 */ unk16 mUnk_98;
+ /* 9a */ unk16 mUnk_9a;
+ /* 9c */ unk16 mUnk_9c;
+ /* 9e */ unk8 mUnk_9e;
+ /* 9f */ unk8 mUnk_9f;
+ /* a0 */ unk32 mUnk_a0;
+ /* a4 */ unk32 mUnk_a4;
+ /* a8 */ unk32 mUnk_a8;
+ /* ac */ unk32 mUnk_ac;
+ /* b0 */
+
+ astruct_23();
+ ~astruct_23();
+};
- void func_ov000_020980f8();
+struct AdventureFlags_44 {
+ void func_ov000_02099024();
+ bool func_ov000_02098c48(s32 param1);
+ bool func_ov000_02098c68();
+ bool func_ov000_02098d20();
+ bool func_ov000_02098fa4(s32 param1);
+ bool func_ov000_020990a4(astruct_23 *param1);
+ s32 func_ov000_0209907c();
};
class AdventureFlags : public SysObject {
public:
- /* 00 */ unk32 mFlags[16];
+ /* 00 */ FlagsData mFlags;
/* 40 */ CutsceneHandler *mCutsceneHandler;
- /* 44 */ void *mUnk_44;
+ /* 44 */ AdventureFlags_44 *mUnk_44;
/* 48 */
static bool Exists();
- void CopyTo(unk32 *flags);
+ void CopyTo(FlagsData *flags);
void func_ov00_02097674();
- s32 func_ov00_02097684();
+ s32 func_ov00_02097684(unk32 param1, unk32 param2, void **param3);
void Load();
void func_ov00_020976c8();
void func_ov00_02097700();
bool func_ov00_02097738();
- unk8 func_ov00_02097750();
+ bool func_ov00_02097750();
bool Get(AdventureFlag flag);
void Set(AdventureFlag flag, bool value);
- void func_Ov00_02097810(s32 param1);
+ void func_ov00_02097810(s32 param1, astruct_23 *param2);
unk32 func_ov00_02097968(unk32 param1);
unk32 func_ov00_02097a44(unk32 param1, s32 param2);
bool func_ov00_02097b9c(s32 param1);
bool func_ov00_02097bac();
bool func_ov00_02097bbc();
- bool func_ov00_02097bcc();
- bool func_ov00_02097bcc(s32 param2);
+ bool func_ov00_02097bcc(s32 param1);
+ bool func_ov00_02097bcc(astruct_23 *param1);
s32 func_ov00_02097c08();
bool Get_FlagsUnk_30_Flag(s32 index);
u8 Get_FlagsUnk_49(s32 index);
@@ -173,7 +215,7 @@ public:
void func_ov004_0210453c();
bool func_ov004_0210455c(s32 param1);
void func_ov004_021046c8(unk32 param1);
- void func_ov004_021046d4();
+ void func_ov004_021046d4(s32 param1);
};
extern AdventureFlags *gAdventureFlags;
diff --git a/include/flags.h b/include/flags.h
new file mode 100644
index 00000000..1173cc8d
--- /dev/null
+++ b/include/flags.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "types.h"
+
+/**
+ * Flags value format:
+ * - 0x001F: 0000 0000 0001 1111 -> the shift value to read or write the flag's bit
+ * - 0xFFE0: 1111 1111 1110 0000 -> index of the value in the array
+ *
+ * `FLAG` is a macro that allows you to get the final value from the index and the slot number.
+ */
+
+#define GET_FLAG(arr, pos) (((arr)[((u32) (pos)) >> 5] & (1 << ((pos) & 0x1f))) != 0)
+#define SET_FLAG(arr, pos) ((arr)[((u32) (pos)) >> 5] |= 1 << ((pos) & 0x1f))
+#define UNSET_FLAG(arr, pos) ((arr)[((u32) (pos)) >> 5] &= ~(1 << ((pos) & 0x1f)))
+#define FLAG(index, slot) (((index) << 5) | ((slot) & 0x1F))
diff --git a/include/global.h b/include/global.h
index 449b8dfa..91df45f0 100644
--- a/include/global.h
+++ b/include/global.h
@@ -1,10 +1,6 @@
#ifndef PH_GLOBAL_H
#define PH_GLOBAL_H
-#define GET_FLAG(arr, pos) (((1 << ((pos) & 0x1f)) & (arr)[((u32) (pos)) >> 5]) != 0)
-#define SET_FLAG(arr, pos) ((arr)[((u32) (pos)) >> 5] |= 1 << ((pos) & 0x1f))
-#define RESET_FLAG(arr, pos) ((arr)[((u32) (pos)) >> 5] &= ~(1 << ((pos) & 0x1f)))
-
#define ARRAY_LEN_U(arr) (u32)((sizeof(arr) / sizeof(*arr)))
#define ARRAY_LEN(arr) (s32)(sizeof(arr) / sizeof(*arr))