diff options
| author | Aetias <aetias@outlook.com> | 2023-12-20 10:44:33 +0100 |
|---|---|---|
| committer | Aetias <aetias@outlook.com> | 2023-12-20 10:44:33 +0100 |
| commit | e6257e902b7a31d80562dab5f22c612bbbb5bc6c (patch) | |
| tree | 6ef6b181fe0e478012726bb9c095819c46bc938b /include | |
| parent | e5d545a7da96b68cab00c17ba7d8a32bc6cb016c (diff) | |
Update `Inventory` struct
Diffstat (limited to 'include')
| -rw-r--r-- | include/Actors/Navi/Navi.hpp | 3 | ||||
| -rw-r--r-- | include/Inventory.hpp | 234 | ||||
| -rw-r--r-- | include/types.h | 30 |
3 files changed, 210 insertions, 57 deletions
diff --git a/include/Actors/Navi/Navi.hpp b/include/Actors/Navi/Navi.hpp new file mode 100644 index 00000000..b7c733ee --- /dev/null +++ b/include/Actors/Navi/Navi.hpp @@ -0,0 +1,3 @@ +#pragma once
+
+class Navi;
diff --git a/include/Inventory.hpp b/include/Inventory.hpp index 82cc953d..18a65369 100644 --- a/include/Inventory.hpp +++ b/include/Inventory.hpp @@ -2,63 +2,207 @@ #include "types.h" #include "SysNew.hpp" - -typedef u32 EquipItem; -enum EquipItem_ { - EquipItem_None = -1, - EquipItem_Boomerang = 2, - EquipItem_Shovel = 3, - EquipItem_Bomb = 4, - EquipItem_Bow = 5, - EquipItem_GrapplingHook = 6, - EquipItem_Bombchu = 7, - EquipItem_Hammer = 8, - EquipItem_COUNT = 11, -}; - -enum ItemId { - +#include "Player/EquipItem.hpp"
+#include "Actors/Navi/Navi.hpp"
+
+typedef u32 FairyId;
+enum FairyId_ {
+ FairyId_None = -1,
+ FairyId_Courage = 0,
+ FairyId_Power = 1,
+ FairyId_Wisdom = 2,
+};
+
+enum Gem {
+ Gem_Courage,
+ Gem_Power,
+ Gem_Wisdom,
+ Gem_COUNT,
+};
+
+typedef u32 ShipPart;
+enum ShipPart_ {
+ ShipPart_Anchor,
+ ShipPart_Prow,
+ ShipPart_Hull,
+ ShipPart_Cannon,
+ ShipPart_Handrail,
+ ShipPart_Wheel,
+ ShipPart_Chimney,
+ ShipPart_Bridge,
+ ShipPart_COUNT,
+};
+
+typedef u32 ShipType;
+enum ShipType_ {
+ ShipType_Linebeck,
+ ShipType_Bright,
+ ShipType_Iron,
+ ShipType_Stone,
+ ShipType_Vintage,
+ ShipType_Demon,
+ ShipType_Tropical,
+ ShipType_Dignified,
+ ShipType_Golden,
+ ShipType_COUNT,
+};
+
+typedef u32 ShipItem;
+#define SHIP_ITEM(part, ship) (ShipPart_ ## part * ShipPart_COUNT + ShipType_ ## type)
+#define ShipItem_COUNT (ShipPart_COUNT * ShipType_COUNT)
+
+typedef u32 Treasure;
+enum Treasure_ {
+ Treasure_PinkCoral,
+ Treasure_WhitePearlLoop,
+ Treasure_DarkPearlLoop,
+ Treasure_ZoraScale,
+ Treasure_GoronAmber,
+ Treasure_RutoCrown,
+ Treasure_HelmarocPlume,
+ Treasure_RegalRing,
+
+ Treasure_COUNT,
+};
+
+#define NUM_POTIONS 2
+typedef u8 Potion;
+enum Potion_ {
+ Potion_None,
+ Potion_Red,
+ Potion_Blue,
+ Potion_Yellow,
+ Potion_COUNT,
+};
+
+typedef u32 ItemFlag;
+enum ItemFlag_ {
+ ItemFlag_None = -1,
+ ItemFlag_OshusSword = 0,
+ ItemFlag_WoodenShield = 1,
+ ItemFlag_Boomerang = 2,
+ ItemFlag_Shovel = 3,
+ ItemFlag_BombBag = 4,
+ ItemFlag_Bow = 5,
+ ItemFlag_GrapplingHook = 6,
+ ItemFlag_BombchuBag = 7,
+ ItemFlag_Hammer = 8,
+ ItemFlag_PotionA = 9,
+ ItemFlag_PotionB = 10,
+ ItemFlag_EQUIP_START = ItemFlag_OshusSword,
+ ItemFlag_EQUIP_END = ItemFlag_PotionB + 1,
+ ItemFlag_EQUIP_COUNT = ItemFlag_EQUIP_END - ItemFlag_EQUIP_START,
+
+ ItemFlag_SpiritOfCourage = 20,
+ ItemFlag_SpiritOfPower = 21,
+ ItemFlag_SpiritOfWisdom = 22,
+ ItemFlag_CourageLv1 = 23,
+ ItemFlag_PowerLv1 = 24,
+ ItemFlag_WisdomLv1 = 25,
+ ItemFlag_CourageLv2 = 26,
+ ItemFlag_PowerLv2 = 27,
+ ItemFlag_WisdomLv2 = 28,
+
+ ItemFlag_Hourglass = 32,
+ ItemFlag_SeaChartSW = 33,
+ ItemFlag_SeaChartNW = 34,
+ ItemFlag_SeaChartSE = 35,
+ ItemFlag_SeaChartNE = 36,
+ ItemFlag_PhantomSword = 37,
+ ItemFlag_SunKey = 38,
+
+ ItemFlag_KingsKey = 42,
+ ItemFlag_GhostKey = 43,
+
+ ItemFlag_SwordsmansScroll = 45,
+
+ ItemFlag_COUNT = 128,
+};
+
+struct ItemFlags {
+ /* 00 */ u32 flags[CEIL_DIV(ItemFlag_COUNT, 32)];
+ /* 10 */
+};
+
+struct ShipPartPricesShown {
+ /* 0 */ u32 flags[CEIL_DIV(ShipItem_COUNT, 32)];
+ /* c */
+};
+
+struct ShipParts {
+ /* 0 */ u8 parts[ShipType_COUNT];
+ /* 9 */
+};
+
+struct SaveInventory {
+ /* 00 */ ItemFlags itemFlags;
+ /* 10 */ u32 salvagedTreasureFlags;
+ /* 14 */ ShipPartPricesShown shipPartPricesShown;
+ /* 20 */ u32 treasurePriceShownFlags[CEIL_DIV(Treasure_COUNT, 32)];
+ /* 24 */ u8 equippedShipParts[ShipPart_COUNT];
+ /* 2c */ ShipParts shipParts[ShipPart_COUNT];
+ /* 74 */ s8 treasure[Treasure_COUNT];
+ /* 7c */ unk8 unk_7c[4];
+ /* 80 */ u16 hourglassSeconds;
+ /* 82 */ unk16 unk_82[6];
+ /* 8e */ u16 numRupees;
+ /* 90 */ unk8 unk_90;
+ /* 91 */ unk8 unk_91;
+ /* 92 */ unk8 unk_92;
+ /* 93 */ u8 numBombs;
+ /* 94 */ u8 numBombchus;
+ /* 95 */ u8 numArrows;
+ /* 96 */ u8 equippedItem;
+ /* 97 */ Potion potions[NUM_POTIONS];
+ /* 99 */ u8 numGems[Gem_COUNT];
+ /* 9c */ u8 quiverSize;
+ /* 9d */ u8 bombBagSize;
+ /* 9e */ u8 bombchuBagSize;
+ /* 9f */ unk8 unk_9f[6];
+ /* a5 */ u8 equippedFairy;
+ /* a6 */
}; class Inventory : public SysObject { private: - /* 000 */ EquipItem mEquippedItem; - /* 004 */ EquipItem mPrevEquippedItem; - /* 008 */ u32 mUnk_008; - /* 00c */ u32 mUnk_00c; - /* 010 */ u32 mUnk_010; - /* 014 */ void *mUnk_014; - /* 018 */ void *mUnk_018; - /* 01c */ void *mUnk_01c; + /* 000 */ ItemFlag mEquippedItem;
+ /* 004 */ ItemFlag mPrevEquippedItem;
+ /* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
+ /* 00c */ u32 mHourglassSandFrames;
+ /* 010 */ FairyId mEquippedFairy;
+ /* 014 */ Navi *mNaviCourage;
+ /* 018 */ Navi *mNaviPower;
+ /* 01c */ Navi *mNaviWisdom;
/* 020 */ u16 mEquipLoadTimer; /* 022 */ u16 mNumRupees; - /* 024 */ u8 mNumCourageGems; - /* 025 */ u8 mNumPowerGems; - /* 026 */ u8 mNumWisdomGems; - /* 027 */ u8 mUnk_027; - /* 028 */ u8 mUnk_028[0x20]; - /* 048 */ s32 mUnk_048[0x14]; - /* 098 */ s32 mUnk_098; - /* 09c */ s32 mUnk_09c; - /* 0a0 */ s32 mUnk_0a0; - /* 0a4 */ s32 mUnk_0a4; - /* 0a8 */ s32 mUnk_0a8; - /* 0ac */ void *(*mItemInfo)[EquipItem_COUNT]; - /* 0b0 */ u16 (*mAmmo)[EquipItem_COUNT]; + /* 024 */ u8 mNumGems[Gem_COUNT];
+ /* 027 */ unk8 mUnk_027; // padding?
+ /* 028 */ ShipType mEquippedShipParts[ShipPart_COUNT];
+ /* 048 */ ShipParts mShipParts[ShipPart_COUNT];
+ /* 090 */ s8 mTreasure[Treasure_COUNT];
+ /* 098 */ u8 mUnk_098[6];
+ /* 09e */ u16 mUnk_09e[6]; // corresponds with mUnk_098
+ /* 0a6 */ unk16 mUnk_0a6; // padding?
+ /* 0ac */ EquipItem *(*mEquipItems)[ItemFlag_EQUIP_COUNT];
+ /* 0b0 */ u16 (*mAmmo)[ItemFlag_EQUIP_COUNT];
/* 0b4 */ u16 mQuiverSize; /* 0b6 */ u16 mBombBagSize; /* 0b8 */ u16 mBombchuBagSize; - /* 0ba */ u16 mUnk_0ba; - /* 0bc */ u8 mUnk_0bc[4]; - /* 0c0 */ void *mUnk_0c0[16]; - /* 100 */ s32 mUnk_100[5]; + /* 0ba */ unk16 mUnk_0ba; // only between 0 and 9
+ /* 0bc */ Potion mPotions[2];
+ /* 0be */ unk8 mUnk_0be[2]; // padding?
+ /* 0c0 */ void *mIslandData[16];
+ /* 100 */ void *mDungeonData[5]; // non-null in dungeons/caves, similar struct to mIslandData
/* 114 */ void *mUnk_114; - /* 118 */ s32 mUnk_118; - /* 11c */ s32 mUnk_11c; + /* 118 */ unk32 mUnk_118;
+ /* 11c */ unk32 mUnk_11c;
/* 120 */ void *mUnk_120; /* 124 */ void *mUnk_124; - /* 128 */ u32 mItemFlags[4]; // Todo (aetias): Set this to ceil(ItemId::COUNT / 32) - /* 138 */ u8 mUnk_138[0x18]; + /* 128 */ ItemFlags mItemFlags;
+ /* 138 */ u32 mSalvagedTreasureFlags;
+ /* 13c */ ShipPartPricesShown mShipPartPricesShown;
+ /* 148 */ u32 mTreasurePriceShownFlags[CEIL_DIV(Treasure_COUNT, 32)];
+ /* 14c */ unk8 mUnk_14c[0x4];
/* 150 */ public: diff --git a/include/types.h b/include/types.h index 02c19d7d..af5cda8c 100644 --- a/include/types.h +++ b/include/types.h @@ -1,12 +1,18 @@ -#ifndef PH_TYPES_H -#define PH_TYPES_H - -typedef unsigned int u32; -typedef unsigned short u16; -typedef unsigned char u8; - -typedef int s32; -typedef short s16; -typedef char s8; - -#endif +#ifndef PH_TYPES_H
+#define PH_TYPES_H
+
+typedef unsigned int u32;
+typedef unsigned short u16;
+typedef unsigned char u8;
+
+typedef int s32;
+typedef short s16;
+typedef char s8;
+
+typedef u8 unk8;
+typedef u16 unk16;
+typedef u32 unk32;
+
+#define CEIL_DIV(a, b) (((a) + (b) - 1) / (b))
+
+#endif
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