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authorenzofc708 <47937189+enzofc708@users.noreply.github.com>2026-04-16 15:38:59 -0300
committerGitHub <noreply@github.com>2026-04-16 20:38:59 +0200
commitef2caebcefe1a0d370a56340944931f71bcd39a8 (patch)
tree7cdd9e0447e418d937effd0c0424c6909913c077 /libs/nds/src/sbc.c
parent98cc0af690719f10bd7b67c1c11d207bfcdbbfe7 (diff)
Decomp sbc.c (100%) (#144)
* start sbc.cpp * add G3d_SBCRender_007 * match G3d_SBCRender_007 * match G3d_SBCRender_008 * match G3d_SBCRender_SKN * fix EUR relocs file * match G3d_SBCRender_00C * match G3d_SBCRender_00D * complete sbc.cpp * fix EUR delinks
Diffstat (limited to 'libs/nds/src/sbc.c')
-rw-r--r--libs/nds/src/sbc.c855
1 files changed, 855 insertions, 0 deletions
diff --git a/libs/nds/src/sbc.c b/libs/nds/src/sbc.c
new file mode 100644
index 00000000..62071d4e
--- /dev/null
+++ b/libs/nds/src/sbc.c
@@ -0,0 +1,855 @@
+#include "nds/g3d/sbc.h"
+#include "DTCM/UnkStruct_027e037c.h"
+#include "nds/gfx.h"
+
+#define G3D_SBC_CMD_MASK 0x1f
+#define G3D_SBC_FLG_MASK 0xe0
+#define GX_ST(s, t) ((u32) ((u16) (s16) (s >> 8) | ((u16) (s16) (t >> 8) << 16)))
+#define GX_PACK_TEXCOORD_PARAM(s, t) (GX_ST((s), (t)))
+
+extern void Fill256(unk32, unk16 *, unk32);
+extern void Fill32(unk32, u32 *, unk32);
+extern void FlushGfxQueue();
+extern s32 func_0200598c(Mat4p *matrix);
+extern Mat4x3p *func_02018450();
+extern Mat4x3p *func_02018738();
+extern Mat4x3p *func_02018770();
+extern s32 func_020059bc(Mat3p *matrix);
+extern void func_0200567c(unk32 param1);
+extern void func_02005644(Mat4x3p *matrix);
+extern void func_01ffa94c(const void *param1, u32 param2);
+extern Mat3p gGeomMatrix;
+extern Vec3p gGeomTranslation;
+extern void G3d_GetCurrentMtx(Mat4x3p *mtx1, Mat3p *mtx2);
+
+UnkStruct_0205ae08 data_0205ae08;
+
+// Renders all SBC commands until the end of the list
+void G3d_RenderSBCCommands(G3d_RenderState *renderState) {
+ do {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*G3d_FuncSbcTable[(*renderState->currentCmd) & G3D_SBC_CMD_MASK])(renderState, (*renderState->currentCmd) &
+ (u32) G3D_SBC_FLG_MASK);
+ } while (!(renderState->flag & G3D_RENDERST_FLAG_END));
+}
+
+// Initializes the render state and starts rendering the SBC command list
+void G3d_InitRenderState(G3d_RenderState *renderState, G3d_RenderObject *renderObj) {
+ Fill256(0, (short *) renderState, sizeof(*renderState));
+ renderState->mUnk_c4[0] = 1;
+ renderState->flag = G3D_RENDERST_FLAG_BONE_VISIBLE;
+
+ if (renderObj->unkCommandsList) {
+ renderState->currentCmd = renderObj->unkCommandsList;
+ } else {
+ renderState->currentCmd = (u8 *) renderObj->model + renderObj->model->offSbc;
+ }
+
+ renderState->renderObj = renderObj;
+ renderState->boneList = G3d_GetBoneList(renderObj->model);
+ renderState->materialList = G3d_GetMat(renderObj->model);
+ renderState->meshList = G3d_GetMesh(renderObj->model);
+ renderState->jntScalingHandler = G3d_gScaleHandlers[renderObj->model->scalingHandler];
+ renderState->jntSRTHandler = G3d_gSRTTransformHandlers[renderObj->model->scalingHandler];
+ renderState->textureHandler = G3d_gTextureHandlers[renderObj->model->textureHandler];
+ renderState->upScale = renderObj->model->upScale;
+ renderState->downScale = renderObj->model->downScale;
+ if (renderObj->callbackFunction && renderObj->callbackIdx < 32) {
+ renderState->callbackFuncs[renderObj->callbackIdx] = renderObj->callbackFunction;
+ renderState->callbackSegment[renderObj->callbackIdx] = renderObj->mUnk_25;
+ }
+
+ if (renderObj->flag & G3D_RENDEROBJ_FLAG_STORE) {
+ renderState->flag |= G3D_RENDERST_FLAG_STORE;
+ }
+
+ if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_CMD) {
+ renderState->flag |= G3D_RENDERST_FLAG_SKIP_CMD;
+ }
+
+ if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_SBC_DRAW) {
+ renderState->flag |= G3D_RENDERST_FLAG_SKIP_SBC_RENDER;
+ }
+
+ if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_SBC_MTXCALC) {
+ renderState->flag |= G3D_RENDERST_FLAG_SKIP_SBC_MTXCALC;
+ }
+
+ if (renderObj->callbackInitFunc) {
+ (*renderObj->callbackInitFunc)(renderState);
+ }
+
+ G3d_RenderSBCCommands(renderState);
+
+ renderObj->flag &= ~G3D_RENDEROBJ_FLAG_STORE;
+}
+
+// Sets the bits in the anim array according to the map data of the animation
+void G3d_SetRenderObjAnimationMap(u32 *arr, const G3d_Animation *anim) {
+ while (anim) {
+ int i;
+ for (i = 0; i < anim->numElmnts; i++) {
+ if (anim->elementBinds[i] & G3D_ANIMBIND_EXISTS) {
+ arr[i >> 5] |= 1 << (i & 31);
+ }
+ }
+ anim = anim->next;
+ }
+}
+
+// Renders a model by processing the SBC command list
+void G3d_Render(G3d_RenderObject *renderObj) {
+ if ((renderObj->flag & G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED) == G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED) {
+ Fill32(0, &renderObj->matAnimBindMap[0], 8);
+ Fill32(0, &renderObj->jntAnimBindMap[0], 8);
+ Fill32(0, &renderObj->unkAnimBindMap[0], 8);
+
+ if (renderObj->matAnim) {
+ G3d_SetRenderObjAnimationMap(&renderObj->matAnimBindMap[0], renderObj->matAnim);
+ }
+ if (renderObj->jntAnim) {
+ G3d_SetRenderObjAnimationMap(&renderObj->jntAnimBindMap[0], renderObj->jntAnim);
+ }
+ if (renderObj->mUnk_18) {
+ G3d_SetRenderObjAnimationMap(&renderObj->unkAnimBindMap[0], renderObj->mUnk_18);
+ }
+ renderObj->flag &= ~G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED;
+ }
+
+ if (G3d_gRenderState) {
+ G3d_InitRenderState(G3d_gRenderState, renderObj);
+ } else {
+ G3d_RenderState rs;
+ G3d_gRenderState = &rs;
+ G3d_InitRenderState(&rs, renderObj);
+ G3d_gRenderState = NULL;
+ }
+}
+
+// Renders the NOP SBC command
+void G3d_SBCRender_NOP(G3d_RenderState *renderState, u32) {
+ if (renderState->callbackFuncs[G3D_SBC_CMD_NOP]) {
+ (*renderState->callbackFuncs[G3D_SBC_CMD_NOP])(renderState);
+ }
+ renderState->currentCmd++;
+}
+
+// Renders the END SBC command
+void G3d_SBCRender_END(G3d_RenderState *renderState, u32) {
+ if (renderState->callbackFuncs[G3D_SBC_CMD_END]) {
+ (*renderState->callbackFuncs[G3D_SBC_CMD_END])(renderState);
+ }
+ renderState->flag |= G3D_RENDERST_FLAG_END;
+}
+
+// Renders the SBC command 0x7 (unknown)
+void G3d_SBCRender_007(G3d_RenderState *renderState, u32 opCode) {
+
+ u32 totalArgs = 2;
+
+ static u32 funcArgs[] = {0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
+ 1, // MTX_MODE = Position
+ 2, 0x1000, 0, 0, 0, 0x1000, 0, 0, 0, 0x1000, // Identity MTX
+ 0, 0, 0, 0, 0, 0};
+
+ Vec3p *translationVec = (Vec3p *) &funcArgs[12];
+ Vec3p *scaleVec = (Vec3p *) &funcArgs[15];
+ Mat4p currentMtx;
+ u8 callbackSkip;
+ u32 callbackSegment;
+
+ if (renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) {
+ if (opCode == 0x40 || opCode == 0x60) {
+ totalArgs++;
+ }
+ if (opCode == 0x20 || opCode == 0x60) {
+ totalArgs++;
+ }
+ renderState->currentCmd += totalArgs;
+ return;
+ }
+
+ if (opCode == 0x40 || opCode == 0x60) {
+ totalArgs++;
+
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
+ u32 matrixIndex;
+ if (opCode == 0x40) {
+ matrixIndex = *(renderState->currentCmd + 2);
+ } else {
+ matrixIndex = *(renderState->currentCmd + 3);
+ }
+ PushGeometryCommand(0x14, &matrixIndex, 1); // MTX_RESTORE
+ }
+ }
+
+ if (renderState->callbackFuncs[G3D_SBC_CMD_007]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_007];
+ } else {
+ callbackSegment = 0;
+ }
+
+ if (callbackSegment == 1) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_007])(renderState);
+ if (renderState->callbackFuncs[G3D_SBC_CMD_007]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_007];
+ } else {
+ callbackSegment = 0;
+ }
+ callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) {
+ FlushGfxQueue();
+
+ REG_GFX_FIFO = 0x151110; // MTX_MODE | MTX_PUSH | MTX_IDENTITY
+ REG_GFX_FIFO = 0; // MTX_MODE = Projection
+
+ REG_GFX_FIFO = 0;
+
+ while (func_0200598c(&currentMtx))
+ ;
+
+ if (data_027e037c.flags & 1) {
+ const Mat4x3p *mtx1 = func_02018738();
+ Mat4p mtx2;
+
+ Mat4x3p_CopyToMat4p(mtx1, &mtx2);
+ Mat4p_Multiply(&currentMtx, &mtx2, &currentMtx);
+ } else if (data_027e037c.flags & 2) {
+ const Mat4x3p *mtx1 = &data_027e037c.mUnk_04c;
+ Mat4p mtx2;
+
+ Mat4x3p_CopyToMat4p(mtx1, &mtx2);
+ Mat4p_Multiply(&currentMtx, &mtx2, &currentMtx);
+ }
+
+ translationVec->x = currentMtx.wColumn.x;
+ translationVec->y = currentMtx.wColumn.y;
+ translationVec->z = currentMtx.wColumn.z;
+
+ scaleVec->x = Vec3p_Length((Vec3p *) &currentMtx.xColumn);
+ scaleVec->y = Vec3p_Length((Vec3p *) &currentMtx.yColumn);
+ scaleVec->z = Vec3p_Length((Vec3p *) &currentMtx.zColumn);
+
+ if (data_027e037c.flags & 1) {
+ REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
+ Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
+ Stream32(func_02018770(), &REG_GFX_FIFO, 0x30);
+
+ REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
+ Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
+ } else if (data_027e037c.flags & 2) {
+ REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
+ Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
+ Stream32(func_02018450(), &REG_GFX_FIFO, 0x30);
+
+ REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
+ Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
+ } else {
+ Stream32(&funcArgs, &REG_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
+ }
+ }
+
+ if (callbackSegment == 3) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_007])(renderState);
+ callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (opCode == 0x20 || opCode == 0x60) {
+ totalArgs++;
+
+ if (!callbackSkip) {
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
+ u32 matrixIndex = *(renderState->currentCmd + 2);
+ PushGeometryCommand(0x13, &matrixIndex, 1); // MTX_STORE
+ }
+ }
+ }
+ renderState->currentCmd += totalArgs;
+}
+
+// Renders the SBC command 0x8 (unknown)
+void G3d_SBCRender_008(G3d_RenderState *renderState, u32 opCode) {
+ u32 totalArgs = 2;
+ Mat4p currentMtx;
+
+ static u32 funcArgs[] = {0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
+ 1, // MTX_MODE = Position
+ 2, 0x1000, 0, 0, 0, 0x1000, 0, 0, 0, 0x1000, // Identity MTX
+ 0, 0, 0, 0, 0, 0};
+
+ Vec3p *translationVec = (Vec3p *) &funcArgs[12];
+ Vec3p *scaleVec = (Vec3p *) &funcArgs[15];
+ Mat4x3p *mtx = (Mat4x3p *) &funcArgs[3];
+ u8 callbackSkip;
+ u32 callbackSegment;
+
+ if (renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) {
+ if (opCode == 0x40 || opCode == 0x60) {
+ totalArgs++;
+ }
+ if (opCode == 0x20 || opCode == 0x60) {
+ totalArgs++;
+ }
+ renderState->currentCmd += totalArgs;
+ return;
+ }
+
+ if (opCode == 0x40 || opCode == 0x60) {
+ totalArgs++;
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
+ u32 matrixIndex;
+ if (opCode == 0x40) {
+ matrixIndex = *(renderState->currentCmd + 2);
+ } else {
+ matrixIndex = *(renderState->currentCmd + 3);
+ }
+ PushGeometryCommand(0x14, &matrixIndex, 1);
+ }
+ }
+
+ if (renderState->callbackFuncs[G3D_SBC_CMD_008]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_008];
+ } else {
+ callbackSegment = 0;
+ }
+
+ if (callbackSegment == 1) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_008])(renderState);
+ if (renderState->callbackFuncs[G3D_SBC_CMD_008]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_008];
+ } else {
+ callbackSegment = 0;
+ }
+ callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) {
+ FlushGfxQueue();
+
+ REG_GFX_FIFO = 0x151110; // MTX_MODE | MTX_PUSH | MTX_IDENTITY
+ REG_GFX_FIFO = 0; // MTX_MODE = Projection
+
+ REG_GFX_FIFO = 0;
+
+ while (func_0200598c(&currentMtx))
+ ;
+
+ if (data_027e037c.flags & 1) {
+ const Mat4x3p *mtx1 = func_02018738();
+ Mat4p mtx2;
+
+ Mat4x3p_CopyToMat4p(mtx1, &mtx2);
+ Mat4p_Multiply(&currentMtx, &mtx2, &currentMtx);
+ } else if (data_027e037c.flags & 2) {
+ const Mat4x3p *mtx1 = &data_027e037c.mUnk_04c;
+ Mat4p mtx2;
+
+ Mat4x3p_CopyToMat4p(mtx1, &mtx2);
+ Mat4p_Multiply(&currentMtx, &mtx2, &currentMtx);
+ }
+
+ translationVec->x = currentMtx.wColumn.x;
+ translationVec->y = currentMtx.wColumn.y;
+ translationVec->z = currentMtx.wColumn.z;
+
+ scaleVec->x = Vec3p_Length((Vec3p *) &currentMtx.xColumn);
+ scaleVec->y = Vec3p_Length((Vec3p *) &currentMtx.yColumn);
+ scaleVec->z = Vec3p_Length((Vec3p *) &currentMtx.zColumn);
+
+ if (currentMtx.yColumn.y != 0 || currentMtx.yColumn.z != 0) {
+ Vec3p_Normalize((Vec3p *) &currentMtx.yColumn, (Vec3p *) &mtx->yColumn);
+
+ mtx->zColumn.y = -mtx->yColumn.z;
+ mtx->zColumn.z = mtx->yColumn.y;
+ } else {
+ Vec3p_Normalize((Vec3p *) &currentMtx.zColumn, (Vec3p *) &mtx->zColumn);
+
+ mtx->yColumn.z = -mtx->zColumn.y;
+ mtx->yColumn.y = mtx->zColumn.z;
+ }
+
+ if (data_027e037c.flags & 1) {
+ REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
+ Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
+ Stream32(func_02018770(), &REG_GFX_FIFO, 0x30);
+
+ REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
+ Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
+ } else if (data_027e037c.flags & 2) {
+ REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
+ Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
+ Stream32(func_02018450(), &REG_GFX_FIFO, 0x30);
+
+ REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
+ Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
+ } else {
+ Stream32(&funcArgs, &REG_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
+ }
+ }
+
+ if (callbackSegment == 3) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_008])(renderState);
+ callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (opCode == 0x20 || opCode == 0x60) {
+ totalArgs++;
+
+ if (!callbackSkip) {
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
+ u32 matrixIndex = *(renderState->currentCmd + 2);
+ PushGeometryCommand(0x13, &matrixIndex, 1); // MTX_STORE
+ }
+ }
+ }
+
+ renderState->currentCmd += totalArgs;
+}
+
+// Renders the Skinning Equation SBC command
+void G3d_SBCRender_SKN(G3d_RenderState *renderState, u32) {
+ G3d_InvBindMtx *invBMtx =
+ (G3d_InvBindMtx *) ((u8 *) renderState->renderObj->model + renderState->renderObj->model->offInvBMtx);
+ u32 numTerms = *(renderState->currentCmd + 2);
+ s64 weight = 0;
+ u8 *termPtr = renderState->currentCmd + 3;
+ u32 i;
+ struct {
+ Mat4x3p mtx1;
+ Mat3p mtx2;
+ } mtxStruct;
+ Mat4p *mat4x;
+ Mat3p *mat3x;
+
+ Fill256(0, (unk16 *) &mtxStruct, sizeof(mtxStruct));
+ FlushGfxQueue();
+
+ GFX_FIFO_MTX_MODE = 0; // Projection
+ GFX_FIFO_MTX_STORE = 1;
+ GFX_FIFO_MTX_IDENTITY = 0;
+ GFX_FIFO_MTX_MODE = 2; // Position + Vector
+
+ for (i = 0; i < numTerms; i++) {
+ u32 jntIndex = *(termPtr + 1);
+ u32 unk = G3d_FindInBitArray(&renderState->mUnk_cc[0], jntIndex);
+
+ mat4x = &data_0205ae08.mUnk_1400[jntIndex].mtx1;
+ if (!unk) {
+ G3d_SetBitArray(&renderState->mUnk_cc[0], jntIndex);
+
+ GFX_FIFO_MTX_RESTORE = (*termPtr);
+ GFX_FIFO_MTX_MODE = 1; // Position
+ func_0200567c(&invBMtx[jntIndex].mtx);
+ }
+
+ if (i != 0) {
+ mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc;
+ mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc;
+ mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc;
+
+ mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc;
+ mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc;
+ mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc;
+
+ mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc;
+ mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc;
+ mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc;
+ }
+
+ if (!unk) {
+ while (func_0200598c(mat4x))
+ ;
+ GFX_FIFO_MTX_MODE = 2; // Position + Vector
+ func_02005698(&invBMtx[jntIndex].unkMtx);
+ }
+
+ weight = *(termPtr + 2) << 4;
+
+ mtxStruct.mtx1.xColumn.x += (weight * mat4x->xColumn.x) >> 0xc;
+ mtxStruct.mtx1.xColumn.y += (weight * mat4x->xColumn.y) >> 0xc;
+ mtxStruct.mtx1.xColumn.z += (weight * mat4x->xColumn.z) >> 0xc;
+
+ mtxStruct.mtx1.yColumn.x += (weight * mat4x->yColumn.x) >> 0xc;
+ mtxStruct.mtx1.yColumn.y += (weight * mat4x->yColumn.y) >> 0xc;
+ mtxStruct.mtx1.yColumn.z += (weight * mat4x->yColumn.z) >> 0xc;
+
+ mtxStruct.mtx1.zColumn.x += (weight * mat4x->zColumn.x) >> 0xc;
+ mtxStruct.mtx1.zColumn.y += (weight * mat4x->zColumn.y) >> 0xc;
+ mtxStruct.mtx1.zColumn.z += (weight * mat4x->zColumn.z) >> 0xc;
+
+ mtxStruct.mtx1.wColumn.x += (weight * mat4x->wColumn.x) >> 0xc;
+ mtxStruct.mtx1.wColumn.y += (weight * mat4x->wColumn.y) >> 0xc;
+ mtxStruct.mtx1.wColumn.z += (weight * mat4x->wColumn.z) >> 0xc;
+
+ termPtr += 3;
+ mat3x = &data_0205ae08.mUnk_1400[jntIndex].mtx2;
+
+ if (!unk) {
+ while (func_020059bc(mat3x))
+ ;
+ }
+ }
+ mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc;
+ mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc;
+ mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc;
+
+ mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc;
+ mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc;
+ mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc;
+
+ mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc;
+ mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc;
+ mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc;
+
+ func_02005644((const Mat4x3p *) &mtxStruct.mtx2);
+ GFX_FIFO_MTX_MODE = 1; // Position
+ func_02005644(&mtxStruct.mtx1);
+ GFX_FIFO_MTX_MODE = 0; // Projection
+ GFX_FIFO_MTX_RESTORE = 1;
+ GFX_FIFO_MTX_MODE = 2; // Position + Vector
+ GFX_FIFO_MTX_STORE = (*(renderState->currentCmd + 1));
+ renderState->currentCmd += 3 + *(renderState->currentCmd + 2) * 3;
+}
+
+// Renders the SBC command 0xA (unknown)
+void G3d_SBCRender_00A(G3d_RenderState *renderState, u32) {
+ u32 callbackSkip;
+ u32 callbackSegment;
+
+ if (renderState->callbackFuncs[G3D_SBC_CMD_00A]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00A];
+ } else {
+ callbackSegment = 0;
+ }
+
+ if (callbackSegment == 1) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_00A])(renderState);
+ if (renderState->callbackFuncs[G3D_SBC_CMD_00A]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00A];
+ } else {
+ callbackSegment = 0;
+ }
+ callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) {
+ u32 int1;
+ u32 int2;
+ int1 = (u32) ((*(renderState->currentCmd + 1)) | (*(renderState->currentCmd + 2) << 8) |
+ (*(renderState->currentCmd + 3) << 16) | (*(renderState->currentCmd + 4) << 24));
+
+ int2 = (u32) ((*(renderState->currentCmd + 5) << 0) | (*(renderState->currentCmd + 6) << 8) |
+ (*(renderState->currentCmd + 7) << 16) | (*(renderState->currentCmd + 8) << 24));
+
+ func_01ffa94c(renderState->currentCmd + int1, int2);
+ }
+
+ if (callbackSegment == 3) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_00A])(renderState);
+ callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ } else {
+ callbackSkip = 0;
+ }
+
+ renderState->currentCmd += 1 + sizeof(u32) + sizeof(u32);
+}
+
+// Renders the Scale SBC command
+void G3d_SBCRender_SCL(G3d_RenderState *renderState, u32 opCode) {
+ Vec3p scaleVector;
+
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER)) {
+ if (opCode == 0) {
+ scaleVector.x = scaleVector.y = scaleVector.z = renderState->upScale;
+ } else {
+ scaleVector.x = scaleVector.y = scaleVector.z = renderState->downScale;
+ }
+ PushGeometryCommand(0x1b, &scaleVector.x, 3); // MTX_SCALE
+ }
+ renderState->currentCmd += 1;
+}
+
+// Renders the SBC command 0xC (unknown)
+void G3d_SBCRender_00C(G3d_RenderState *renderState, u32) {
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) && (renderState->flag & G3D_RENDERST_FLAG_BONE_VISIBLE)) {
+ u32 callbackSkip;
+ u32 callbackSegment;
+ u32 mtxModeTex;
+
+ if ((renderState->matAnim->teximage_params & G3D_TEXIMAGE_PARM_TEX_COORD_MODE) != 0x80000000) { // Normal source
+ static u32 funcArgs[] = {0x2a, 0};
+ renderState->matAnim->teximage_params &= ~G3D_TEXIMAGE_PARM_TEX_COORD_MODE;
+ renderState->matAnim->teximage_params |= 0x80000000; // Normal source
+
+ funcArgs[1] = renderState->matAnim->teximage_params;
+ PushGeometryCommand(funcArgs[0], &funcArgs[1], 1);
+ }
+
+ mtxModeTex = 3;
+ PushGeometryCommand(0x10, &mtxModeTex, 1);
+
+ if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C];
+ } else {
+ callbackSegment = 0;
+ }
+
+ if (callbackSegment == 1) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState);
+ if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C];
+ } else {
+ callbackSegment = 0;
+ }
+ callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (!callbackSkip) {
+ s32 width = renderState->matAnim->width;
+ s32 height = renderState->matAnim->height;
+ Vec3p vec;
+ u32 tmp;
+
+ G3d_Scale_inline(width << 15, -height << 15, INT_TO_Q20(1) << 4);
+
+ tmp = GX_PACK_TEXCOORD_PARAM(width << 11, height << 11);
+ PushGeometryCommand(0x22, (u32 *) &tmp, 1); // TEXCOORD
+ }
+
+ if (callbackSegment == 2) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState);
+ if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C];
+ } else {
+ callbackSegment = 0;
+ }
+ callbackSkip = (u32) (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (!callbackSkip) {
+ u32 matIndex = *(renderState->currentCmd + 1);
+ G3d_NameList_Header *h = (G3d_NameList_Header *) ((u8 *) &renderState->materialList->materials +
+ renderState->materialList->materials.ofsHeader);
+ u32 *materialOffset = (u32 *) (&h->data[0] + h->element_size * matIndex);
+ const G3d_Material *mat = (G3d_Material *) ((u8 *) renderState->materialList + *materialOffset);
+
+ if (mat->flag & 0x2000) {
+ const u8 *p = (const u8 *) mat + sizeof(G3d_Material);
+
+ if (!(mat->flag & 2)) {
+ p += 8;
+ }
+
+ if (!(mat->flag & 4)) {
+ p += 4;
+ }
+
+ if (!(mat->flag & 8)) {
+ p += 8;
+ }
+
+ G3d_MtxMult44_inline((const Mat4p *) p); // MTX_MULT_4x4
+ }
+ }
+
+ if (callbackSegment == 3) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState);
+ callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (!callbackSkip) {
+ Mat3p m;
+ G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector
+ G3d_GetCurrentMtx(0, &m);
+ G3d_SetMtxMode_inline(3); // MTX_MODE = Texture
+
+ if (data_027e037c.flags & 1) {
+ G3d_MtxMult33_inline((const Mat3p *) &data_027e037c.mUnk_04c); // MTX_MULT_3x3
+ G3d_MtxMult33_inline(&gGeomMatrix); // MTX_MULT_3x3
+ G3d_MtxMult33_inline(&m); // MTX_MULT_3x3
+ } else if (data_027e037c.flags & 2) {
+ G3d_MtxMult33_inline((const Mat3p *) &data_027e037c.mUnk_04c); // MTX_MULT_3x3
+ G3d_MtxMult33_inline(&m); // MTX_MULT_3x3
+ } else {
+ G3d_MtxMult33_inline(&m); // MTX_MULT_3x3
+ }
+ }
+
+ G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector
+ }
+ renderState->currentCmd += 3;
+}
+
+// Renders the SBC command 0xD (unknown)
+void G3d_SBCRender_00D(G3d_RenderState *renderState, u32) {
+ if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) && (renderState->flag & G3D_RENDERST_FLAG_BONE_VISIBLE)) {
+ u32 callbackSkip;
+ u32 callbackSegment;
+ u32 num;
+ Mat4x3p m;
+
+ G3d_GetCurrentMtx(&m, 0);
+ num = 30;
+ PushGeometryCommand(0x13, &num, 1); // MTX_STORE
+
+ if ((renderState->matAnim->teximage_params & 0xc0000000) != (3 << 30)) {
+ static u32 cmd[] = {0x2a, 0};
+ renderState->matAnim->teximage_params &= ~0xc0000000;
+ renderState->matAnim->teximage_params |= 3 << 30;
+
+ cmd[1] = renderState->matAnim->teximage_params;
+ PushGeometryCommand(cmd[0], &cmd[1], 1);
+ }
+
+ if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D];
+ } else {
+ callbackSegment = 0;
+ }
+
+ if (callbackSegment == 1) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState);
+ if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D];
+ } else {
+ callbackSegment = 0;
+ }
+ callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (!callbackSkip) {
+ s32 w, h;
+ w = (s32) renderState->matAnim->width;
+ h = (s32) renderState->matAnim->height;
+
+ {
+ static Mat4p mtx = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x10000, 0, 0, 0, 0, 0x10000};
+
+ mtx.xColumn.x = w << 15;
+ mtx.yColumn.y = -h << 15;
+ mtx.wColumn.x = w << 15;
+ mtx.wColumn.y = h << 15;
+
+ PushGeometryCommand(0x16, &mtx, 0x10);
+ }
+ }
+
+ if (callbackSegment == 2) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState);
+ if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) {
+ callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D];
+ } else {
+ callbackSegment = 0;
+ }
+ callbackSkip = (u32) (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (!callbackSkip) {
+ u32 idxMat = *(renderState->currentCmd + 1);
+ u32 matIndex = *(renderState->currentCmd + 1);
+ G3d_NameList_Header *h = (G3d_NameList_Header *) ((u8 *) &renderState->materialList->materials +
+ renderState->materialList->materials.ofsHeader);
+ u32 *materialOffset = (u32 *) (&h->data[0] + h->element_size * matIndex);
+ const G3d_Material *mat = (G3d_Material *) ((u8 *) renderState->materialList + *materialOffset);
+
+ if (mat->flag & 0x2000) {
+ const Mat4p *effect_mtx;
+ const u8 *p = (const u8 *) mat + sizeof(G3d_Material);
+
+ if (!(mat->flag & 2)) {
+ p += 8;
+ }
+
+ if (!(mat->flag & 4)) {
+ p += 4;
+ }
+
+ if (!(mat->flag & 8)) {
+ p += 8;
+ }
+
+ G3d_MtxMult44_inline((const Mat4p *) p); // MTX_MULT_4x4
+ }
+ }
+
+ if (callbackSegment == 3) {
+ renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ (*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState);
+ callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
+ } else {
+ callbackSkip = 0;
+ }
+
+ if (!callbackSkip) {
+ Mat4p mtx;
+ u32 tmp;
+
+ if (data_027e037c.flags & 1) {
+ PushGeometryCommand(0x1c, &gGeomTranslation, 3); // MTX_TRANS
+ G3d_MtxMult33_inline(&gGeomMatrix); // MTX_MULT_3x3
+ G3d_MtxMult43_inline(&m); // MTX_MULT_4x3
+
+ } else if (data_027e037c.flags & 2) {
+ G3d_MtxMult43_inline(&m);
+ } else {
+ G3d_MtxMult43_inline(func_02018450());
+ G3d_MtxMult43_inline(&m);
+ }
+
+ {
+ FlushGfxQueue();
+
+ GFX_FIFO_MTX_MODE = 0; // Projection
+ GFX_FIFO_MTX_PUSH = 0;
+ GFX_FIFO_MTX_IDENTITY = 0;
+
+ while (func_0200598c(&mtx))
+ ;
+
+ GFX_FIFO_MTX_POP = 1;
+ GFX_FIFO_MTX_MODE = 3; // Texture
+ }
+
+ PushGeometryCommand(0x16, &mtx, 0x10);
+ tmp = GX_PACK_TEXCOORD_PARAM((q20) (mtx.wColumn.x >> 4), (q20) (mtx.wColumn.y >> 4));
+ PushGeometryCommand(0x22, (u32 *) &tmp, 1); // TEXCOORD
+ }
+
+ G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector
+ G3d_RestoreMtx_inline(30);
+ }
+ renderState->currentCmd += 3;
+} \ No newline at end of file