diff options
| author | enzofc708 <47937189+enzofc708@users.noreply.github.com> | 2026-04-16 15:38:59 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-04-16 20:38:59 +0200 |
| commit | ef2caebcefe1a0d370a56340944931f71bcd39a8 (patch) | |
| tree | 7cdd9e0447e418d937effd0c0424c6909913c077 /libs/nds/src/sbc.c | |
| parent | 98cc0af690719f10bd7b67c1c11d207bfcdbbfe7 (diff) | |
Decomp sbc.c (100%) (#144)
* start sbc.cpp
* add G3d_SBCRender_007
* match G3d_SBCRender_007
* match G3d_SBCRender_008
* match G3d_SBCRender_SKN
* fix EUR relocs file
* match G3d_SBCRender_00C
* match G3d_SBCRender_00D
* complete sbc.cpp
* fix EUR delinks
Diffstat (limited to 'libs/nds/src/sbc.c')
| -rw-r--r-- | libs/nds/src/sbc.c | 855 |
1 files changed, 855 insertions, 0 deletions
diff --git a/libs/nds/src/sbc.c b/libs/nds/src/sbc.c new file mode 100644 index 00000000..62071d4e --- /dev/null +++ b/libs/nds/src/sbc.c @@ -0,0 +1,855 @@ +#include "nds/g3d/sbc.h" +#include "DTCM/UnkStruct_027e037c.h" +#include "nds/gfx.h" + +#define G3D_SBC_CMD_MASK 0x1f +#define G3D_SBC_FLG_MASK 0xe0 +#define GX_ST(s, t) ((u32) ((u16) (s16) (s >> 8) | ((u16) (s16) (t >> 8) << 16))) +#define GX_PACK_TEXCOORD_PARAM(s, t) (GX_ST((s), (t))) + +extern void Fill256(unk32, unk16 *, unk32); +extern void Fill32(unk32, u32 *, unk32); +extern void FlushGfxQueue(); +extern s32 func_0200598c(Mat4p *matrix); +extern Mat4x3p *func_02018450(); +extern Mat4x3p *func_02018738(); +extern Mat4x3p *func_02018770(); +extern s32 func_020059bc(Mat3p *matrix); +extern void func_0200567c(unk32 param1); +extern void func_02005644(Mat4x3p *matrix); +extern void func_01ffa94c(const void *param1, u32 param2); +extern Mat3p gGeomMatrix; +extern Vec3p gGeomTranslation; +extern void G3d_GetCurrentMtx(Mat4x3p *mtx1, Mat3p *mtx2); + +UnkStruct_0205ae08 data_0205ae08; + +// Renders all SBC commands until the end of the list +void G3d_RenderSBCCommands(G3d_RenderState *renderState) { + do { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*G3d_FuncSbcTable[(*renderState->currentCmd) & G3D_SBC_CMD_MASK])(renderState, (*renderState->currentCmd) & + (u32) G3D_SBC_FLG_MASK); + } while (!(renderState->flag & G3D_RENDERST_FLAG_END)); +} + +// Initializes the render state and starts rendering the SBC command list +void G3d_InitRenderState(G3d_RenderState *renderState, G3d_RenderObject *renderObj) { + Fill256(0, (short *) renderState, sizeof(*renderState)); + renderState->mUnk_c4[0] = 1; + renderState->flag = G3D_RENDERST_FLAG_BONE_VISIBLE; + + if (renderObj->unkCommandsList) { + renderState->currentCmd = renderObj->unkCommandsList; + } else { + renderState->currentCmd = (u8 *) renderObj->model + renderObj->model->offSbc; + } + + renderState->renderObj = renderObj; + renderState->boneList = G3d_GetBoneList(renderObj->model); + renderState->materialList = G3d_GetMat(renderObj->model); + renderState->meshList = G3d_GetMesh(renderObj->model); + renderState->jntScalingHandler = G3d_gScaleHandlers[renderObj->model->scalingHandler]; + renderState->jntSRTHandler = G3d_gSRTTransformHandlers[renderObj->model->scalingHandler]; + renderState->textureHandler = G3d_gTextureHandlers[renderObj->model->textureHandler]; + renderState->upScale = renderObj->model->upScale; + renderState->downScale = renderObj->model->downScale; + if (renderObj->callbackFunction && renderObj->callbackIdx < 32) { + renderState->callbackFuncs[renderObj->callbackIdx] = renderObj->callbackFunction; + renderState->callbackSegment[renderObj->callbackIdx] = renderObj->mUnk_25; + } + + if (renderObj->flag & G3D_RENDEROBJ_FLAG_STORE) { + renderState->flag |= G3D_RENDERST_FLAG_STORE; + } + + if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_CMD) { + renderState->flag |= G3D_RENDERST_FLAG_SKIP_CMD; + } + + if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_SBC_DRAW) { + renderState->flag |= G3D_RENDERST_FLAG_SKIP_SBC_RENDER; + } + + if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_SBC_MTXCALC) { + renderState->flag |= G3D_RENDERST_FLAG_SKIP_SBC_MTXCALC; + } + + if (renderObj->callbackInitFunc) { + (*renderObj->callbackInitFunc)(renderState); + } + + G3d_RenderSBCCommands(renderState); + + renderObj->flag &= ~G3D_RENDEROBJ_FLAG_STORE; +} + +// Sets the bits in the anim array according to the map data of the animation +void G3d_SetRenderObjAnimationMap(u32 *arr, const G3d_Animation *anim) { + while (anim) { + int i; + for (i = 0; i < anim->numElmnts; i++) { + if (anim->elementBinds[i] & G3D_ANIMBIND_EXISTS) { + arr[i >> 5] |= 1 << (i & 31); + } + } + anim = anim->next; + } +} + +// Renders a model by processing the SBC command list +void G3d_Render(G3d_RenderObject *renderObj) { + if ((renderObj->flag & G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED) == G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED) { + Fill32(0, &renderObj->matAnimBindMap[0], 8); + Fill32(0, &renderObj->jntAnimBindMap[0], 8); + Fill32(0, &renderObj->unkAnimBindMap[0], 8); + + if (renderObj->matAnim) { + G3d_SetRenderObjAnimationMap(&renderObj->matAnimBindMap[0], renderObj->matAnim); + } + if (renderObj->jntAnim) { + G3d_SetRenderObjAnimationMap(&renderObj->jntAnimBindMap[0], renderObj->jntAnim); + } + if (renderObj->mUnk_18) { + G3d_SetRenderObjAnimationMap(&renderObj->unkAnimBindMap[0], renderObj->mUnk_18); + } + renderObj->flag &= ~G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED; + } + + if (G3d_gRenderState) { + G3d_InitRenderState(G3d_gRenderState, renderObj); + } else { + G3d_RenderState rs; + G3d_gRenderState = &rs; + G3d_InitRenderState(&rs, renderObj); + G3d_gRenderState = NULL; + } +} + +// Renders the NOP SBC command +void G3d_SBCRender_NOP(G3d_RenderState *renderState, u32) { + if (renderState->callbackFuncs[G3D_SBC_CMD_NOP]) { + (*renderState->callbackFuncs[G3D_SBC_CMD_NOP])(renderState); + } + renderState->currentCmd++; +} + +// Renders the END SBC command +void G3d_SBCRender_END(G3d_RenderState *renderState, u32) { + if (renderState->callbackFuncs[G3D_SBC_CMD_END]) { + (*renderState->callbackFuncs[G3D_SBC_CMD_END])(renderState); + } + renderState->flag |= G3D_RENDERST_FLAG_END; +} + +// Renders the SBC command 0x7 (unknown) +void G3d_SBCRender_007(G3d_RenderState *renderState, u32 opCode) { + + u32 totalArgs = 2; + + static u32 funcArgs[] = {0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE + 1, // MTX_MODE = Position + 2, 0x1000, 0, 0, 0, 0x1000, 0, 0, 0, 0x1000, // Identity MTX + 0, 0, 0, 0, 0, 0}; + + Vec3p *translationVec = (Vec3p *) &funcArgs[12]; + Vec3p *scaleVec = (Vec3p *) &funcArgs[15]; + Mat4p currentMtx; + u8 callbackSkip; + u32 callbackSegment; + + if (renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) { + if (opCode == 0x40 || opCode == 0x60) { + totalArgs++; + } + if (opCode == 0x20 || opCode == 0x60) { + totalArgs++; + } + renderState->currentCmd += totalArgs; + return; + } + + if (opCode == 0x40 || opCode == 0x60) { + totalArgs++; + + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) { + u32 matrixIndex; + if (opCode == 0x40) { + matrixIndex = *(renderState->currentCmd + 2); + } else { + matrixIndex = *(renderState->currentCmd + 3); + } + PushGeometryCommand(0x14, &matrixIndex, 1); // MTX_RESTORE + } + } + + if (renderState->callbackFuncs[G3D_SBC_CMD_007]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_007]; + } else { + callbackSegment = 0; + } + + if (callbackSegment == 1) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_007])(renderState); + if (renderState->callbackFuncs[G3D_SBC_CMD_007]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_007]; + } else { + callbackSegment = 0; + } + callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK); + } else { + callbackSkip = 0; + } + + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) { + FlushGfxQueue(); + + REG_GFX_FIFO = 0x151110; // MTX_MODE | MTX_PUSH | MTX_IDENTITY + REG_GFX_FIFO = 0; // MTX_MODE = Projection + + REG_GFX_FIFO = 0; + + while (func_0200598c(¤tMtx)) + ; + + if (data_027e037c.flags & 1) { + const Mat4x3p *mtx1 = func_02018738(); + Mat4p mtx2; + + Mat4x3p_CopyToMat4p(mtx1, &mtx2); + Mat4p_Multiply(¤tMtx, &mtx2, ¤tMtx); + } else if (data_027e037c.flags & 2) { + const Mat4x3p *mtx1 = &data_027e037c.mUnk_04c; + Mat4p mtx2; + + Mat4x3p_CopyToMat4p(mtx1, &mtx2); + Mat4p_Multiply(¤tMtx, &mtx2, ¤tMtx); + } + + translationVec->x = currentMtx.wColumn.x; + translationVec->y = currentMtx.wColumn.y; + translationVec->z = currentMtx.wColumn.z; + + scaleVec->x = Vec3p_Length((Vec3p *) ¤tMtx.xColumn); + scaleVec->y = Vec3p_Length((Vec3p *) ¤tMtx.yColumn); + scaleVec->z = Vec3p_Length((Vec3p *) ¤tMtx.zColumn); + + if (data_027e037c.flags & 1) { + REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3 + Stream32(&funcArgs[1], ®_GFX_FIFO, 8); // MTX_MODE = Position + Stream32(func_02018770(), ®_GFX_FIFO, 0x30); + + REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE + Stream32(&funcArgs[3], ®_GFX_FIFO, 0x3c); // Identity MTX + } else if (data_027e037c.flags & 2) { + REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3 + Stream32(&funcArgs[1], ®_GFX_FIFO, 8); // MTX_MODE = Position + Stream32(func_02018450(), ®_GFX_FIFO, 0x30); + + REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE + Stream32(&funcArgs[3], ®_GFX_FIFO, 0x3c); // Identity MTX + } else { + Stream32(&funcArgs, ®_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE + } + } + + if (callbackSegment == 3) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_007])(renderState); + callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK; + } else { + callbackSkip = 0; + } + + if (opCode == 0x20 || opCode == 0x60) { + totalArgs++; + + if (!callbackSkip) { + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) { + u32 matrixIndex = *(renderState->currentCmd + 2); + PushGeometryCommand(0x13, &matrixIndex, 1); // MTX_STORE + } + } + } + renderState->currentCmd += totalArgs; +} + +// Renders the SBC command 0x8 (unknown) +void G3d_SBCRender_008(G3d_RenderState *renderState, u32 opCode) { + u32 totalArgs = 2; + Mat4p currentMtx; + + static u32 funcArgs[] = {0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE + 1, // MTX_MODE = Position + 2, 0x1000, 0, 0, 0, 0x1000, 0, 0, 0, 0x1000, // Identity MTX + 0, 0, 0, 0, 0, 0}; + + Vec3p *translationVec = (Vec3p *) &funcArgs[12]; + Vec3p *scaleVec = (Vec3p *) &funcArgs[15]; + Mat4x3p *mtx = (Mat4x3p *) &funcArgs[3]; + u8 callbackSkip; + u32 callbackSegment; + + if (renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) { + if (opCode == 0x40 || opCode == 0x60) { + totalArgs++; + } + if (opCode == 0x20 || opCode == 0x60) { + totalArgs++; + } + renderState->currentCmd += totalArgs; + return; + } + + if (opCode == 0x40 || opCode == 0x60) { + totalArgs++; + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) { + u32 matrixIndex; + if (opCode == 0x40) { + matrixIndex = *(renderState->currentCmd + 2); + } else { + matrixIndex = *(renderState->currentCmd + 3); + } + PushGeometryCommand(0x14, &matrixIndex, 1); + } + } + + if (renderState->callbackFuncs[G3D_SBC_CMD_008]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_008]; + } else { + callbackSegment = 0; + } + + if (callbackSegment == 1) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_008])(renderState); + if (renderState->callbackFuncs[G3D_SBC_CMD_008]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_008]; + } else { + callbackSegment = 0; + } + callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK); + } else { + callbackSkip = 0; + } + + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) { + FlushGfxQueue(); + + REG_GFX_FIFO = 0x151110; // MTX_MODE | MTX_PUSH | MTX_IDENTITY + REG_GFX_FIFO = 0; // MTX_MODE = Projection + + REG_GFX_FIFO = 0; + + while (func_0200598c(¤tMtx)) + ; + + if (data_027e037c.flags & 1) { + const Mat4x3p *mtx1 = func_02018738(); + Mat4p mtx2; + + Mat4x3p_CopyToMat4p(mtx1, &mtx2); + Mat4p_Multiply(¤tMtx, &mtx2, ¤tMtx); + } else if (data_027e037c.flags & 2) { + const Mat4x3p *mtx1 = &data_027e037c.mUnk_04c; + Mat4p mtx2; + + Mat4x3p_CopyToMat4p(mtx1, &mtx2); + Mat4p_Multiply(¤tMtx, &mtx2, ¤tMtx); + } + + translationVec->x = currentMtx.wColumn.x; + translationVec->y = currentMtx.wColumn.y; + translationVec->z = currentMtx.wColumn.z; + + scaleVec->x = Vec3p_Length((Vec3p *) ¤tMtx.xColumn); + scaleVec->y = Vec3p_Length((Vec3p *) ¤tMtx.yColumn); + scaleVec->z = Vec3p_Length((Vec3p *) ¤tMtx.zColumn); + + if (currentMtx.yColumn.y != 0 || currentMtx.yColumn.z != 0) { + Vec3p_Normalize((Vec3p *) ¤tMtx.yColumn, (Vec3p *) &mtx->yColumn); + + mtx->zColumn.y = -mtx->yColumn.z; + mtx->zColumn.z = mtx->yColumn.y; + } else { + Vec3p_Normalize((Vec3p *) ¤tMtx.zColumn, (Vec3p *) &mtx->zColumn); + + mtx->yColumn.z = -mtx->zColumn.y; + mtx->yColumn.y = mtx->zColumn.z; + } + + if (data_027e037c.flags & 1) { + REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3 + Stream32(&funcArgs[1], ®_GFX_FIFO, 8); // MTX_MODE = Position + Stream32(func_02018770(), ®_GFX_FIFO, 0x30); + + REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE + Stream32(&funcArgs[3], ®_GFX_FIFO, 0x3c); // Identity MTX + } else if (data_027e037c.flags & 2) { + REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3 + Stream32(&funcArgs[1], ®_GFX_FIFO, 8); // MTX_MODE = Position + Stream32(func_02018450(), ®_GFX_FIFO, 0x30); + + REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE + Stream32(&funcArgs[3], ®_GFX_FIFO, 0x3c); // Identity MTX + } else { + Stream32(&funcArgs, ®_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE + } + } + + if (callbackSegment == 3) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_008])(renderState); + callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK; + } else { + callbackSkip = 0; + } + + if (opCode == 0x20 || opCode == 0x60) { + totalArgs++; + + if (!callbackSkip) { + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) { + u32 matrixIndex = *(renderState->currentCmd + 2); + PushGeometryCommand(0x13, &matrixIndex, 1); // MTX_STORE + } + } + } + + renderState->currentCmd += totalArgs; +} + +// Renders the Skinning Equation SBC command +void G3d_SBCRender_SKN(G3d_RenderState *renderState, u32) { + G3d_InvBindMtx *invBMtx = + (G3d_InvBindMtx *) ((u8 *) renderState->renderObj->model + renderState->renderObj->model->offInvBMtx); + u32 numTerms = *(renderState->currentCmd + 2); + s64 weight = 0; + u8 *termPtr = renderState->currentCmd + 3; + u32 i; + struct { + Mat4x3p mtx1; + Mat3p mtx2; + } mtxStruct; + Mat4p *mat4x; + Mat3p *mat3x; + + Fill256(0, (unk16 *) &mtxStruct, sizeof(mtxStruct)); + FlushGfxQueue(); + + GFX_FIFO_MTX_MODE = 0; // Projection + GFX_FIFO_MTX_STORE = 1; + GFX_FIFO_MTX_IDENTITY = 0; + GFX_FIFO_MTX_MODE = 2; // Position + Vector + + for (i = 0; i < numTerms; i++) { + u32 jntIndex = *(termPtr + 1); + u32 unk = G3d_FindInBitArray(&renderState->mUnk_cc[0], jntIndex); + + mat4x = &data_0205ae08.mUnk_1400[jntIndex].mtx1; + if (!unk) { + G3d_SetBitArray(&renderState->mUnk_cc[0], jntIndex); + + GFX_FIFO_MTX_RESTORE = (*termPtr); + GFX_FIFO_MTX_MODE = 1; // Position + func_0200567c(&invBMtx[jntIndex].mtx); + } + + if (i != 0) { + mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc; + mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc; + mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc; + + mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc; + mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc; + mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc; + + mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc; + mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc; + mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc; + } + + if (!unk) { + while (func_0200598c(mat4x)) + ; + GFX_FIFO_MTX_MODE = 2; // Position + Vector + func_02005698(&invBMtx[jntIndex].unkMtx); + } + + weight = *(termPtr + 2) << 4; + + mtxStruct.mtx1.xColumn.x += (weight * mat4x->xColumn.x) >> 0xc; + mtxStruct.mtx1.xColumn.y += (weight * mat4x->xColumn.y) >> 0xc; + mtxStruct.mtx1.xColumn.z += (weight * mat4x->xColumn.z) >> 0xc; + + mtxStruct.mtx1.yColumn.x += (weight * mat4x->yColumn.x) >> 0xc; + mtxStruct.mtx1.yColumn.y += (weight * mat4x->yColumn.y) >> 0xc; + mtxStruct.mtx1.yColumn.z += (weight * mat4x->yColumn.z) >> 0xc; + + mtxStruct.mtx1.zColumn.x += (weight * mat4x->zColumn.x) >> 0xc; + mtxStruct.mtx1.zColumn.y += (weight * mat4x->zColumn.y) >> 0xc; + mtxStruct.mtx1.zColumn.z += (weight * mat4x->zColumn.z) >> 0xc; + + mtxStruct.mtx1.wColumn.x += (weight * mat4x->wColumn.x) >> 0xc; + mtxStruct.mtx1.wColumn.y += (weight * mat4x->wColumn.y) >> 0xc; + mtxStruct.mtx1.wColumn.z += (weight * mat4x->wColumn.z) >> 0xc; + + termPtr += 3; + mat3x = &data_0205ae08.mUnk_1400[jntIndex].mtx2; + + if (!unk) { + while (func_020059bc(mat3x)) + ; + } + } + mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc; + mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc; + mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc; + + mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc; + mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc; + mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc; + + mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc; + mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc; + mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc; + + func_02005644((const Mat4x3p *) &mtxStruct.mtx2); + GFX_FIFO_MTX_MODE = 1; // Position + func_02005644(&mtxStruct.mtx1); + GFX_FIFO_MTX_MODE = 0; // Projection + GFX_FIFO_MTX_RESTORE = 1; + GFX_FIFO_MTX_MODE = 2; // Position + Vector + GFX_FIFO_MTX_STORE = (*(renderState->currentCmd + 1)); + renderState->currentCmd += 3 + *(renderState->currentCmd + 2) * 3; +} + +// Renders the SBC command 0xA (unknown) +void G3d_SBCRender_00A(G3d_RenderState *renderState, u32) { + u32 callbackSkip; + u32 callbackSegment; + + if (renderState->callbackFuncs[G3D_SBC_CMD_00A]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00A]; + } else { + callbackSegment = 0; + } + + if (callbackSegment == 1) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_00A])(renderState); + if (renderState->callbackFuncs[G3D_SBC_CMD_00A]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00A]; + } else { + callbackSegment = 0; + } + callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK); + } else { + callbackSkip = 0; + } + + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) { + u32 int1; + u32 int2; + int1 = (u32) ((*(renderState->currentCmd + 1)) | (*(renderState->currentCmd + 2) << 8) | + (*(renderState->currentCmd + 3) << 16) | (*(renderState->currentCmd + 4) << 24)); + + int2 = (u32) ((*(renderState->currentCmd + 5) << 0) | (*(renderState->currentCmd + 6) << 8) | + (*(renderState->currentCmd + 7) << 16) | (*(renderState->currentCmd + 8) << 24)); + + func_01ffa94c(renderState->currentCmd + int1, int2); + } + + if (callbackSegment == 3) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_00A])(renderState); + callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK; + } else { + callbackSkip = 0; + } + + renderState->currentCmd += 1 + sizeof(u32) + sizeof(u32); +} + +// Renders the Scale SBC command +void G3d_SBCRender_SCL(G3d_RenderState *renderState, u32 opCode) { + Vec3p scaleVector; + + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER)) { + if (opCode == 0) { + scaleVector.x = scaleVector.y = scaleVector.z = renderState->upScale; + } else { + scaleVector.x = scaleVector.y = scaleVector.z = renderState->downScale; + } + PushGeometryCommand(0x1b, &scaleVector.x, 3); // MTX_SCALE + } + renderState->currentCmd += 1; +} + +// Renders the SBC command 0xC (unknown) +void G3d_SBCRender_00C(G3d_RenderState *renderState, u32) { + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) && (renderState->flag & G3D_RENDERST_FLAG_BONE_VISIBLE)) { + u32 callbackSkip; + u32 callbackSegment; + u32 mtxModeTex; + + if ((renderState->matAnim->teximage_params & G3D_TEXIMAGE_PARM_TEX_COORD_MODE) != 0x80000000) { // Normal source + static u32 funcArgs[] = {0x2a, 0}; + renderState->matAnim->teximage_params &= ~G3D_TEXIMAGE_PARM_TEX_COORD_MODE; + renderState->matAnim->teximage_params |= 0x80000000; // Normal source + + funcArgs[1] = renderState->matAnim->teximage_params; + PushGeometryCommand(funcArgs[0], &funcArgs[1], 1); + } + + mtxModeTex = 3; + PushGeometryCommand(0x10, &mtxModeTex, 1); + + if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C]; + } else { + callbackSegment = 0; + } + + if (callbackSegment == 1) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState); + if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C]; + } else { + callbackSegment = 0; + } + callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK); + } else { + callbackSkip = 0; + } + + if (!callbackSkip) { + s32 width = renderState->matAnim->width; + s32 height = renderState->matAnim->height; + Vec3p vec; + u32 tmp; + + G3d_Scale_inline(width << 15, -height << 15, INT_TO_Q20(1) << 4); + + tmp = GX_PACK_TEXCOORD_PARAM(width << 11, height << 11); + PushGeometryCommand(0x22, (u32 *) &tmp, 1); // TEXCOORD + } + + if (callbackSegment == 2) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState); + if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C]; + } else { + callbackSegment = 0; + } + callbackSkip = (u32) (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK); + } else { + callbackSkip = 0; + } + + if (!callbackSkip) { + u32 matIndex = *(renderState->currentCmd + 1); + G3d_NameList_Header *h = (G3d_NameList_Header *) ((u8 *) &renderState->materialList->materials + + renderState->materialList->materials.ofsHeader); + u32 *materialOffset = (u32 *) (&h->data[0] + h->element_size * matIndex); + const G3d_Material *mat = (G3d_Material *) ((u8 *) renderState->materialList + *materialOffset); + + if (mat->flag & 0x2000) { + const u8 *p = (const u8 *) mat + sizeof(G3d_Material); + + if (!(mat->flag & 2)) { + p += 8; + } + + if (!(mat->flag & 4)) { + p += 4; + } + + if (!(mat->flag & 8)) { + p += 8; + } + + G3d_MtxMult44_inline((const Mat4p *) p); // MTX_MULT_4x4 + } + } + + if (callbackSegment == 3) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState); + callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK; + } else { + callbackSkip = 0; + } + + if (!callbackSkip) { + Mat3p m; + G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector + G3d_GetCurrentMtx(0, &m); + G3d_SetMtxMode_inline(3); // MTX_MODE = Texture + + if (data_027e037c.flags & 1) { + G3d_MtxMult33_inline((const Mat3p *) &data_027e037c.mUnk_04c); // MTX_MULT_3x3 + G3d_MtxMult33_inline(&gGeomMatrix); // MTX_MULT_3x3 + G3d_MtxMult33_inline(&m); // MTX_MULT_3x3 + } else if (data_027e037c.flags & 2) { + G3d_MtxMult33_inline((const Mat3p *) &data_027e037c.mUnk_04c); // MTX_MULT_3x3 + G3d_MtxMult33_inline(&m); // MTX_MULT_3x3 + } else { + G3d_MtxMult33_inline(&m); // MTX_MULT_3x3 + } + } + + G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector + } + renderState->currentCmd += 3; +} + +// Renders the SBC command 0xD (unknown) +void G3d_SBCRender_00D(G3d_RenderState *renderState, u32) { + if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) && (renderState->flag & G3D_RENDERST_FLAG_BONE_VISIBLE)) { + u32 callbackSkip; + u32 callbackSegment; + u32 num; + Mat4x3p m; + + G3d_GetCurrentMtx(&m, 0); + num = 30; + PushGeometryCommand(0x13, &num, 1); // MTX_STORE + + if ((renderState->matAnim->teximage_params & 0xc0000000) != (3 << 30)) { + static u32 cmd[] = {0x2a, 0}; + renderState->matAnim->teximage_params &= ~0xc0000000; + renderState->matAnim->teximage_params |= 3 << 30; + + cmd[1] = renderState->matAnim->teximage_params; + PushGeometryCommand(cmd[0], &cmd[1], 1); + } + + if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D]; + } else { + callbackSegment = 0; + } + + if (callbackSegment == 1) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState); + if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D]; + } else { + callbackSegment = 0; + } + callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK); + } else { + callbackSkip = 0; + } + + if (!callbackSkip) { + s32 w, h; + w = (s32) renderState->matAnim->width; + h = (s32) renderState->matAnim->height; + + { + static Mat4p mtx = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x10000, 0, 0, 0, 0, 0x10000}; + + mtx.xColumn.x = w << 15; + mtx.yColumn.y = -h << 15; + mtx.wColumn.x = w << 15; + mtx.wColumn.y = h << 15; + + PushGeometryCommand(0x16, &mtx, 0x10); + } + } + + if (callbackSegment == 2) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState); + if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) { + callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D]; + } else { + callbackSegment = 0; + } + callbackSkip = (u32) (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK); + } else { + callbackSkip = 0; + } + + if (!callbackSkip) { + u32 idxMat = *(renderState->currentCmd + 1); + u32 matIndex = *(renderState->currentCmd + 1); + G3d_NameList_Header *h = (G3d_NameList_Header *) ((u8 *) &renderState->materialList->materials + + renderState->materialList->materials.ofsHeader); + u32 *materialOffset = (u32 *) (&h->data[0] + h->element_size * matIndex); + const G3d_Material *mat = (G3d_Material *) ((u8 *) renderState->materialList + *materialOffset); + + if (mat->flag & 0x2000) { + const Mat4p *effect_mtx; + const u8 *p = (const u8 *) mat + sizeof(G3d_Material); + + if (!(mat->flag & 2)) { + p += 8; + } + + if (!(mat->flag & 4)) { + p += 4; + } + + if (!(mat->flag & 8)) { + p += 8; + } + + G3d_MtxMult44_inline((const Mat4p *) p); // MTX_MULT_4x4 + } + } + + if (callbackSegment == 3) { + renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK; + (*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState); + callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK; + } else { + callbackSkip = 0; + } + + if (!callbackSkip) { + Mat4p mtx; + u32 tmp; + + if (data_027e037c.flags & 1) { + PushGeometryCommand(0x1c, &gGeomTranslation, 3); // MTX_TRANS + G3d_MtxMult33_inline(&gGeomMatrix); // MTX_MULT_3x3 + G3d_MtxMult43_inline(&m); // MTX_MULT_4x3 + + } else if (data_027e037c.flags & 2) { + G3d_MtxMult43_inline(&m); + } else { + G3d_MtxMult43_inline(func_02018450()); + G3d_MtxMult43_inline(&m); + } + + { + FlushGfxQueue(); + + GFX_FIFO_MTX_MODE = 0; // Projection + GFX_FIFO_MTX_PUSH = 0; + GFX_FIFO_MTX_IDENTITY = 0; + + while (func_0200598c(&mtx)) + ; + + GFX_FIFO_MTX_POP = 1; + GFX_FIFO_MTX_MODE = 3; // Texture + } + + PushGeometryCommand(0x16, &mtx, 0x10); + tmp = GX_PACK_TEXCOORD_PARAM((q20) (mtx.wColumn.x >> 4), (q20) (mtx.wColumn.y >> 4)); + PushGeometryCommand(0x22, (u32 *) &tmp, 1); // TEXCOORD + } + + G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector + G3d_RestoreMtx_inline(30); + } + renderState->currentCmd += 3; +}
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