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authorAetias <aetias@outlook.com>2025-01-06 22:09:32 +0100
committerAetias <aetias@outlook.com>2025-01-06 22:09:32 +0100
commit6b9c7701fe475de8456b7fd67969486c604fc834 (patch)
tree81c71cf7ef959850d1bf760571d0c15d5a73e91d /src/00_Core/Actor
parent247d86247501565d6b9e2461eefdbbd6291c0cc1 (diff)
PlayerControl: Decomp 5%
Diffstat (limited to 'src/00_Core/Actor')
-rw-r--r--src/00_Core/Actor/Actor.cpp8
-rw-r--r--src/00_Core/Actor/ActorManager.cpp5
2 files changed, 3 insertions, 10 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp
index 3f1f2850..2508b381 100644
--- a/src/00_Core/Actor/Actor.cpp
+++ b/src/00_Core/Actor/Actor.cpp
@@ -5,6 +5,7 @@ extern "C" {
#include "Actor/Actor.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/ActorPlayerDummy.hpp"
+#include "DTCM/UnkStruct_027e077c.hpp"
#include "Item/ItemManager.hpp"
#include "Map/MapManager.hpp"
#include "Player/EquipSword.hpp"
@@ -255,13 +256,6 @@ ARM bool Actor::func_ov00_020c195c() {
return true;
}
-struct UnkStruct2 {
- /* 0 */ u32 mUnk_0;
- /* 4 */ u32 mUnk_4;
- /* 8 */
-};
-extern UnkStruct2 data_027e077c;
-extern u8 data_02056be4[];
extern "C" bool func_ov05_02103f4c(s32 param1);
extern s32 data_027e103c;
ARM bool Actor::func_ov00_020c198c() {
diff --git a/src/00_Core/Actor/ActorManager.cpp b/src/00_Core/Actor/ActorManager.cpp
index 73ab6bbb..4b5fee76 100644
--- a/src/00_Core/Actor/ActorManager.cpp
+++ b/src/00_Core/Actor/ActorManager.cpp
@@ -1,4 +1,5 @@
#include "Actor/ActorManager.hpp"
+#include "DTCM/UnkStruct_027e077c.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
#include "Map/MapManager.hpp"
@@ -8,8 +9,6 @@ extern "C" Cylinder *func_ov000_020c3ef0(void *, u32 index);
extern "C" bool func_ov000_020c3f08(void *, u32 index);
extern "C" void func_ov000_020c3f3c(void *, u32 index, Cylinder *cylinder);
extern "C" void func_ov000_020c3f54(void *, u32 param2);
-extern s32 data_027e077c;
-extern u8 data_02056be4[];
ARM void ActorManager::DeleteActor(u32 index, bool param2) {
if (!param2) {
@@ -52,7 +51,7 @@ ARM void ActorManager::func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr,
q20 minDistance = 0x7fffffff;
Actor **actorIter = actorMgr->mActorTable;
- u8 unkByte = data_02056be4[data_027e077c];
+ u8 unkByte = data_02056be4[data_027e077c.mUnk_0];
bool unk1 = (unkByte & 1) != 0;
Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;