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authorYanis <35189056+Yanis002@users.noreply.github.com>2025-07-16 15:33:58 +0200
committerGitHub <noreply@github.com>2025-07-16 15:33:58 +0200
commit7a01af4783ca2904590ed0ba6e61261d98706f47 (patch)
tree5491fa87030e5c32a11e536607a14dca459bf8dc /src/00_Core/Actor
parentce9f96d932c0028262821ff3fc39a4b05c977285 (diff)
update .clang-format rules (#120)
Diffstat (limited to 'src/00_Core/Actor')
-rw-r--r--src/00_Core/Actor/Actor.cpp189
-rw-r--r--src/00_Core/Actor/ActorManager.cpp52
-rw-r--r--src/00_Core/Actor/Dungeon/ActorActionObject.cpp8
-rw-r--r--src/00_Core/Actor/Dungeon/ActorEventIcon.cpp27
-rw-r--r--src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp15
5 files changed, 206 insertions, 85 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp
index 9ab972fe..3c981075 100644
--- a/src/00_Core/Actor/Actor.cpp
+++ b/src/00_Core/Actor/Actor.cpp
@@ -174,9 +174,13 @@ extern "C" void func_01ffbe34(UnkStruct1 *param1);
extern "C" void func_020313c8(unk32 *param1, unk32 param2, unk32 param3, u32 param4, UnkStruct1 *param5);
ARM void Actor::vfunc_1c(u16 *param1) {
u16 unk1 = mUnk_07a;
- if (mUnk_129) unk1 = mUnk_126;
+ if (mUnk_129) {
+ unk1 = mUnk_126;
+ }
if (unk1 != 0xffff) {
- if ((*param1 & 4) == 0 && (*param1 & 8) == 0) return;
+ if ((*param1 & 4) == 0 && (*param1 & 8) == 0) {
+ return;
+ }
unk32 unk2;
unk32 unk3;
if (func_ov00_02079470(data_027e0d3c, &mPos, 0, 0, &unk2, &unk3, 0, 0)) {
@@ -191,17 +195,23 @@ ARM void Actor::vfunc_1c(u16 *param1) {
ARM void Actor::vfunc_20(bool param1) {}
ARM void Actor::SetUnk_129(bool value) {
- if (mUnk_128) mUnk_129 = value;
+ if (mUnk_128) {
+ mUnk_129 = value;
+ }
}
ARM bool Actor::SetUnk_11b() {
- if (mUnk_11b) return false;
+ if (mUnk_11b) {
+ return false;
+ }
mUnk_11b = true;
return true;
}
ARM bool Actor::SetVelocity(Vec3p *vel) {
- if (!mUnk_11b) return false;
+ if (!mUnk_11b) {
+ return false;
+ }
mVel = *vel;
mUnk_11b = false;
return true;
@@ -251,18 +261,21 @@ ARM bool Actor::vfunc_98() {}
ARM bool Actor::vfunc_9c() {}
ARM bool Actor::func_ov00_020c195c() {
- if (!mUnk_11b) return false;
+ if (!mUnk_11b) {
+ return false;
+ }
gPlayerLink->func_ov000_020bc854(&mPos);
return true;
}
ARM bool Actor::func_ov00_020c198c() {
if (data_027e077c.GetUnk0() != data_027e077c.GetUnk4() || (data_02056be4[data_027e077c.GetUnk0()] & 1) != 0 ||
- (data_02056be4[data_027e077c.GetUnk4()] & 4) != 0 || data_027e103c->func_ov005_02103f4c() || gPlayer->mHealth <= 0)
- {
+ (data_02056be4[data_027e077c.GetUnk4()] & 4) != 0 || data_027e103c->func_ov005_02103f4c() || gPlayer->mHealth <= 0) {
+ return false;
+ }
+ if (gPlayerLink && !gPlayerLink->func_ov000_020bd304()) {
return false;
}
- if (gPlayerLink && !gPlayerLink->func_ov000_020bd304()) return false;
return true;
}
@@ -277,12 +290,12 @@ ARM bool KillPickupsFilter::Filter(Actor *actor) {
case ActorTypeId_FLAL:
case ActorTypeId_FLBM:
case ActorTypeId_FLBT:
- case ActorTypeId_FLTM: {
+ case ActorTypeId_FLTM:
actor->Kill();
return true;
- }
- default: return false;
+ default:
+ return false;
}
}
@@ -336,7 +349,9 @@ ARM bool Actor::IsNearLink() {
q20 z = playerPos.z;
q20 dx = abs(playerPos.x - mPos.x);
- if (dx > FLOAT_TO_Q20(10.0)) return false;
+ if (dx > FLOAT_TO_Q20(10.0)) {
+ return false;
+ }
q20 dz = abs(playerPos.z - mPos.z);
return dz <= FLOAT_TO_Q20(10.0);
}
@@ -354,12 +369,16 @@ ARM void Actor::func_ov00_020c1cf8() {
}
ARM bool Actor::func_ov00_020c1d58() {
- if (gAdventureFlags->func_ov00_02097738()) return false;
+ if (gAdventureFlags->func_ov00_02097738()) {
+ return false;
+ }
return gPlayer->vfunc_04() != false;
}
ARM bool Actor::func_ov00_020c1da0(s32 param1, Vec3p *param2) {
- if (!this->func_ov00_020c1d58()) return false;
+ if (!this->func_ov00_020c1d58()) {
+ return false;
+ }
Vec3p vec;
if (param2) {
@@ -372,8 +391,12 @@ ARM bool Actor::func_ov00_020c1da0(s32 param1, Vec3p *param2) {
}
ARM bool Actor::func_ov00_020c1e2c(s32 param1, Vec3p *param2) {
- if (!this->func_ov00_020c1d58()) return false;
- if (mHitbox.size < 0) return false;
+ if (!this->func_ov00_020c1d58()) {
+ return false;
+ }
+ if (mHitbox.size < 0) {
+ return false;
+ }
Vec3p vec;
if (param2) {
@@ -391,7 +414,9 @@ ARM bool Actor::func_ov00_020c1e2c(s32 param1, Vec3p *param2) {
}
ARM bool Actor::func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3, s32 param4) {
- if (!this->func_ov00_020c1d58()) return false;
+ if (!this->func_ov00_020c1d58()) {
+ return false;
+ }
if (gPlayer->CollidesWith(param1)) {
return gPlayer->vfunc_30(param3, param2, param4);
}
@@ -399,7 +424,9 @@ ARM bool Actor::func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3,
}
ARM bool Actor::func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, u8 param5, s32 param6) {
- if (!this->func_ov00_020c1d58()) return false;
+ if (!this->func_ov00_020c1d58()) {
+ return false;
+ }
if (gPlayer->func_ov00_020a7c60(param1, param2, param3)) {
return gPlayer->vfunc_30(param5, param4, param6);
}
@@ -407,7 +434,9 @@ ARM bool Actor::func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec
}
ARM bool Actor::func_ov00_020c1fc8(PlayerCollide flags) {
- if (gAdventureFlags->func_ov00_02097738()) return false;
+ if (gAdventureFlags->func_ov00_02097738()) {
+ return false;
+ }
bool result = false;
if (mHitbox.size >= 0) {
Vec3p vecFromPlayer;
@@ -463,7 +492,9 @@ ARM bool Actor::CollidesWithShield(Cylinder *param1) {
s32 currAngle = gPlayerAngle;
s32 angle = Atan2(vecFromPlayer.x, vecFromPlayer.z);
s32 angleDiff = (s16) angle - currAngle;
- if (angleDiff < 0) angleDiff = -angleDiff;
+ if (angleDiff < 0) {
+ angleDiff = -angleDiff;
+ }
if (angleDiff <= DEG_TO_ANG(90) && gPlayer->EquipCollidesWith(param1, ItemFlag_WoodenShield)) {
return true;
}
@@ -475,19 +506,29 @@ ARM bool Actor::CollidesWithPlayer(PlayerCollide flags) {
Cylinder hitbox;
this->GetHitbox(&hitbox);
if (flags & PlayerCollide_Player) {
- if (gPlayer->CollidesWith(&hitbox)) return true;
+ if (gPlayer->CollidesWith(&hitbox)) {
+ return true;
+ }
}
if (flags & PlayerCollide_Sword) {
- if (gPlayer->EquipCollidesWith(&hitbox, ItemFlag_OshusSword)) return true;
+ if (gPlayer->EquipCollidesWith(&hitbox, ItemFlag_OshusSword)) {
+ return true;
+ }
}
if (flags & PlayerCollide_Shield) {
- if (this->CollidesWithShield(&hitbox)) return true;
+ if (this->CollidesWithShield(&hitbox)) {
+ return true;
+ }
}
if (flags & PlayerCollide_Gongoron) {
- if (gPlayerLink && gPlayerLink->GongoronCollidesWith(&hitbox)) return true;
+ if (gPlayerLink && gPlayerLink->GongoronCollidesWith(&hitbox)) {
+ return true;
+ }
}
if (flags & PlayerCollide_Hammer) {
- if (gPlayer->EquipCollidesWith(&hitbox, ItemFlag_Hammer)) return true;
+ if (gPlayer->EquipCollidesWith(&hitbox, ItemFlag_Hammer)) {
+ return true;
+ }
}
}
return false;
@@ -507,8 +548,12 @@ ARM void Actor::func_ov00_020c23d4(ActorRef *ref, Actor *actor, Cylinder *cylind
}
ARM bool Actor::func_ov00_020c243c(ActorTypeId *actorTypes, Actor **out) {
- if (out) *out = NULL;
- if (gAdventureFlags->func_ov00_02097738()) return false;
+ if (out) {
+ *out = NULL;
+ }
+ if (gAdventureFlags->func_ov00_02097738()) {
+ return false;
+ }
bool result = false;
if (mHitbox.size >= 0) {
@@ -529,28 +574,28 @@ ARM bool Actor::func_ov00_020c243c(ActorTypeId *actorTypes, Actor **out) {
knockback.actor = actor;
switch (actor->mType) {
- case ActorTypeId_SBEM: {
+ case ActorTypeId_SBEM:
knockback.mUnk_10 = 1;
- } break;
+ break;
- case ActorTypeId_Arrow: {
+ case ActorTypeId_Arrow:
knockback.mUnk_10 = 7;
- } break;
+ break;
- case ActorTypeId_BMRN: {
+ case ActorTypeId_BMRN:
knockback.mUnk_10 = 5;
- } break;
+ break;
- case ActorTypeId_GrapplingHook: {
+ case ActorTypeId_GrapplingHook:
knockback.mUnk_10 = 8;
- } break;
+ break;
case ActorTypeId_Bomb:
case ActorTypeId_Blast:
case ActorTypeId_BMTY:
- case ActorTypeId_CBLS: {
+ case ActorTypeId_CBLS:
knockback.mUnk_10 = 6;
- } break;
+ break;
case ActorTypeId_TSBH:
case ActorTypeId_BIGR:
@@ -560,23 +605,25 @@ ARM bool Actor::func_ov00_020c243c(ActorTypeId *actorTypes, Actor **out) {
case ActorTypeId_BKEY:
case ActorTypeId_FORC:
case ActorTypeId_FLTB:
- case ActorTypeId_TSUB: {
+ case ActorTypeId_TSUB:
knockback.mUnk_10 = 10;
- } break;
+ break;
- case ActorTypeId_VLR0: {
+ case ActorTypeId_VLR0:
knockback.mUnk_10 = 4;
- } break;
+ break;
- default: {
+ default:
knockback.mUnk_10 = 11;
- } break;
+ break;
}
result = this->vfunc_48(&knockback);
if (result) {
actor->mUnk_040 = this->mRef;
- if (out) *out = actor;
+ if (out) {
+ *out = actor;
+ }
}
}
}
@@ -590,15 +637,21 @@ ARM bool Actor::CollidesWith(Actor *other) {
Cylinder a, b;
this->GetHitbox(&a);
other->GetHitbox(&b);
- if (a.Overlaps(&b)) collides = true;
+ if (a.Overlaps(&b)) {
+ collides = true;
+ }
}
}
return collides;
}
ARM bool Actor::func_ov00_020c27a8(unk32 param1) {
- if (mUnk_11b) return false;
- if (param1 == 0) return mUnk_12c != 0;
+ if (mUnk_11b) {
+ return false;
+ }
+ if (param1 == 0) {
+ return mUnk_12c != 0;
+ }
return mUnk_12c == param1;
}
@@ -614,7 +667,9 @@ ARM bool Actor::IsFollowedByLink() {
}
ARM void Actor::StopLinkFollow() {
- if (!this->IsFollowedByLink()) return;
+ if (!this->IsFollowedByLink()) {
+ return;
+ }
gPlayerControl->StopFollowing();
}
@@ -667,7 +722,9 @@ ARM void Actor::func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3) {
param3->y = 0;
param3->z = z1 - z0;
q20 dist = this->XzDistanceTo(param1);
- if (dist < param2) param2 = dist;
+ if (dist < param2) {
+ param2 = dist;
+ }
func_0202d95c(param3, param2);
}
@@ -709,7 +766,9 @@ ARM void Actor::GetUnk_08c(Cylinder *param1) {
ARM void Actor::IncreaseActiveFrames() {
mActiveFrames += 1;
- if (mActiveFrames < 0) mActiveFrames = 0;
+ if (mActiveFrames < 0) {
+ mActiveFrames = 0;
+ }
}
ARM bool Actor::func_ov00_020c2c0c() {
@@ -793,7 +852,9 @@ ARM bool Actor::func_ov00_020c2e7c() {
s32 unk2 = unk1;
if (unk1 >= 0) {
unk1 = rope->mUnk_70;
- if (unk1 >= unk2) result = true;
+ if (unk1 >= unk2) {
+ result = true;
+ }
}
}
return result;
@@ -828,9 +889,13 @@ ARM bool Actor::func_ov00_020c2ed4() {
}
} else {
index = rope->func_ov14_0213d480(mRef.id);
- if (index >= 0) return true;
+ if (index >= 0) {
+ return true;
+ }
+ }
+ if (rope->mUnk_6a) {
+ mVel = gVec3p_ZERO;
}
- if (rope->mUnk_6a) mVel = gVec3p_ZERO;
return false;
}
@@ -852,7 +917,9 @@ ARM bool Actor::IsHitboxTouched(bool param1) {
ARM void Actor::ApplyGravity() {
mVel.y -= mGravity;
- if (mVel.y < -mMaxFall) mVel.y = -mMaxFall;
+ if (mVel.y < -mMaxFall) {
+ mVel.y = -mMaxFall;
+ }
}
ARM bool Actor::func_ov00_020c3094() {
@@ -885,18 +952,24 @@ ARM bool Actor::func_ov00_020c313c(u32 param1) {
}
ARM void Actor::func_ov00_020c3158() {
- if (mUnk_03c < 0) return;
+ if (mUnk_03c < 0) {
+ return;
+ }
gMapManager->SetMapDataFlag1(mUnk_03c, 1);
}
ARM void Actor::Kill() {
mAlive = false;
- if (mUnk_119 == 0) return;
+ if (mUnk_119 == 0) {
+ return;
+ }
this->func_ov00_020c3158();
}
ARM void Actor::KillInBounds() {
- if (mPos.y >= -FLOAT_TO_Q20(10.0)) return;
+ if (mPos.y >= -FLOAT_TO_Q20(10.0)) {
+ return;
+ }
this->Kill();
}
diff --git a/src/00_Core/Actor/ActorManager.cpp b/src/00_Core/Actor/ActorManager.cpp
index d9dbe8b1..32983645 100644
--- a/src/00_Core/Actor/ActorManager.cpp
+++ b/src/00_Core/Actor/ActorManager.cpp
@@ -47,7 +47,9 @@ ARM void ActorManager::DeleteActor(u32 index, bool param2) {
ARM void ActorManager::func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr, unk32 param3) {
ref->Reset();
- if (data_027e103c->mUnk_24 == 0) return;
+ if (data_027e103c->mUnk_24 == 0) {
+ return;
+ }
q20 minDistance = 0x7fffffff;
Actor **actorIter = actorMgr->mActorTable;
@@ -153,13 +155,19 @@ ARM Actor *ActorManager::GetActor(ActorRef *ref) {
}
ARM bool FilterActor::Filter(Actor *actor) {
- if (mType != actor->mType) return false;
- if (mUnk_08 != -1 && mUnk_08 != actor->mUnk_034.id) return false;
+ if (mType != actor->mType) {
+ return false;
+ }
+ if (mUnk_08 != -1 && mUnk_08 != actor->mUnk_034.id) {
+ return false;
+ }
if (mExcludeRefs != NULL) {
for (s32 i = 0; mExcludeRefs[i].id != -1; ++i) {
ActorRef *ref = &mExcludeRefs[i];
volatile Actor *actor2 = actor;
- if (ref->id == actor2->mRef.id) return false;
+ if (ref->id == actor2->mRef.id) {
+ return false;
+ }
}
}
if (mExcludeNotInAABB) {
@@ -168,7 +176,9 @@ ARM bool FilterActor::Filter(Actor *actor) {
pos.y = actor->mPos.y;
pos.z = actor->mPos.z;
bool result = !mAABB.ContainsInXZ(&pos);
- if (result) return false;
+ if (result) {
+ return false;
+ }
}
if (mExcludeNotInSphere) {
Vec3p pos;
@@ -176,14 +186,18 @@ ARM bool FilterActor::Filter(Actor *actor) {
pos.y = actor->mPos.y;
pos.z = actor->mPos.z;
bool result = !mSphere.ContainsInXZ(&pos);
- if (result) return false;
+ if (result) {
+ return false;
+ }
}
return true;
}
ARM s32 ActorManager::FilterActors(FilterActorBase *filter, ActorList *filteredActors) {
s32 numApplied = 0;
- if (filteredActors != NULL) filteredActors->length = 0;
+ if (filteredActors != NULL) {
+ filteredActors->length = 0;
+ }
Actor **actorIter = mActorTable;
Actor **actorTableEnd = actorIter + mMaxActorIndex;
@@ -247,7 +261,9 @@ ARM void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {
}
ARM Actor *ActorManager::func_ov00_020c39ac(s32 index, const ActorTypeId *actorTypes, bool param3) {
- if (actorTypes == NULL && param3) return NULL;
+ if (actorTypes == NULL && param3) {
+ return NULL;
+ }
Actor *actor = mActorTable[index];
Actor *result = NULL;
@@ -277,7 +293,9 @@ ARM Actor *ActorManager::func_ov00_020c39ac(s32 index, const ActorTypeId *actorT
otherActor3->mHitbox.pos.z = oldHitbox.pos.z;
otherActor3->mHitbox.size = oldHitbox.size;
- if (result != NULL) break;
+ if (result != NULL) {
+ break;
+ }
}
}
}
@@ -288,7 +306,9 @@ ARM Actor *ActorManager::func_ov00_020c39ac(s32 index, const ActorTypeId *actorT
}
ARM s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {
- if (param1 != NULL) *param1 = 0;
+ if (param1 != NULL) {
+ *param1 = 0;
+ }
s32 i;
s32 numAlive = 0;
@@ -309,11 +329,15 @@ ARM s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {
}
ARM s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {
- if (param2 != NULL) *param2 = 0;
+ if (param2 != NULL) {
+ *param2 = 0;
+ }
AABB boxes[8];
s32 numBoxes = gMapManager->GetTriggerBoundingBoxes(param1, boxes, ARRAY_LEN_U(boxes));
- if (numBoxes <= 0) return 0;
+ if (numBoxes <= 0) {
+ return 0;
+ }
s32 i;
s32 numInBox = 0;
@@ -350,7 +374,9 @@ ARM s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {
ARM void ActorManager::func_ov00_020c3ce8(unk32 param1, bool param2) {
AABB boxes[8];
s32 numBoxes = gMapManager->GetTriggerBoundingBoxes(param1, boxes, ARRAY_LEN_U(boxes));
- if (numBoxes <= 0) return;
+ if (numBoxes <= 0) {
+ return;
+ }
s32 i;
Actor **actorIter = mActorTable;
diff --git a/src/00_Core/Actor/Dungeon/ActorActionObject.cpp b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp
index ea2dfec2..1039b574 100644
--- a/src/00_Core/Actor/Dungeon/ActorActionObject.cpp
+++ b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp
@@ -39,7 +39,9 @@ ARM void ActorActionObject::vfunc_14(u32 param1) {
u32 flag = mUnk_020.mUnk_00[2];
bool bVar3;
switch (mUnk_020.mUnk_00[0]) {
- case 0: bVar3 = true; break;
+ case 0:
+ bVar3 = true;
+ break;
case 1:
if (gPlayerLink->mGrabActor.id != -1 && gPlayerLink->GetStateId() == LinkStateId_Move) {
bVar3 = true;
@@ -54,7 +56,9 @@ ARM void ActorActionObject::vfunc_14(u32 param1) {
bVar3 = false;
}
break;
- default: bVar3 = false; break;
+ default:
+ bVar3 = false;
+ break;
}
if (!bVar3) {
diff --git a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp
index a99cee25..f41bca54 100644
--- a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp
+++ b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp
@@ -71,14 +71,16 @@ ARM void ActorEventIcon::func_ov000_02090648(u32 param1) {
return;
}
break;
- case 1: break;
+ case 1:
+ break;
case 2:
if (this->mUnk_160.mUnk_5c.mUnk_08 >= 0x5A000 && Vec3p_Distance(&this->mPos, &gPlayerPos) > 0x1000) {
this->func_ov000_02090774(1);
return;
}
break;
- default: break;
+ default:
+ break;
}
if (this->mUnk_160.mUnk_5c.mUnk_00 == 1) {
@@ -95,8 +97,10 @@ ARM void ActorEventIcon::func_ov000_02090648(u32 param1) {
}
}
break;
- case 1: break;
- default: break;
+ case 1:
+ break;
+ default:
+ break;
}
this->mUnk_160.func_0203516c();
@@ -106,9 +110,14 @@ ARM bool ActorEventIcon::func_ov000_02090774(u32 param1) {
this->mUnk_130 = param1;
switch (this->mUnk_130) {
- case 0: this->mUnk_158 = 0; break;
- case 1: this->mAlive = false; break;
- default: break;
+ case 0:
+ this->mUnk_158 = 0;
+ break;
+ case 1:
+ this->mAlive = false;
+ break;
+ default:
+ break;
}
return true;
@@ -140,7 +149,9 @@ ARM void ActorEventIcon::vfunc_1c(u16 *param1) {
iStack_10 -= 0x11;
}
break;
- default: iStack_10 += this->mUnk_15c; break;
+ default:
+ iStack_10 += this->mUnk_15c;
+ break;
}
this->mUnk_160.func_02034a1c(iStack_c, iStack_10, 0);
diff --git a/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp b/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp
index 78e229db..d69fc611 100644
--- a/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp
+++ b/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp
@@ -37,9 +37,14 @@ void ActorSwitchObject::vfunc_14(u32 param1) {
case 0:
uVar3 = this->func_ov000_0208fcb4();
switch (uVar3) {
- case 1: this->func_ov000_0208fc10(1); return;
- case 2: this->func_ov000_0208fc10(2); return;
- default: return;
+ case 1:
+ this->func_ov000_0208fc10(1);
+ return;
+ case 2:
+ this->func_ov000_0208fc10(2);
+ return;
+ default:
+ return;
}
bVar1 = this->func_ov000_0208fc10(2);
return;
@@ -72,7 +77,9 @@ bool ActorSwitchObject::func_ov000_0208fc10(s32 param1) {
this->mUnk_130 = param1;
switch (param1) {
- case 0: this->func_ov00_020c1c20(0, 0); break;
+ case 0:
+ this->func_ov00_020c1c20(0, 0);
+ break;
case 1:
this->func_ov00_020c1c20(0, 1);
if (this->mUnk_158 == 0) {