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authorenzofc708 <47937189+enzofc708@users.noreply.github.com>2025-08-12 10:24:54 -0300
committerGitHub <noreply@github.com>2025-08-12 15:24:54 +0200
commitbe02098914d37fda7796a39d0c8332c2ab88c235 (patch)
tree23c9731f269b2d4189d8da0660328e8df692a7e5 /src/00_Core/Player/LinkStateDamage.cpp
parent82f54b2f075e7f6612b80edf52b37bb6377e0d49 (diff)
Decomp LinkStateDamage (#133)
* match first functions * add more functions * match more functions * match last function * fix EUR relocs file * match some data * fix PR comments * match vfunc_24 * fixed most of .data * match symbol names --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
Diffstat (limited to 'src/00_Core/Player/LinkStateDamage.cpp')
-rw-r--r--src/00_Core/Player/LinkStateDamage.cpp223
1 files changed, 209 insertions, 14 deletions
diff --git a/src/00_Core/Player/LinkStateDamage.cpp b/src/00_Core/Player/LinkStateDamage.cpp
index c544b154..d07de354 100644
--- a/src/00_Core/Player/LinkStateDamage.cpp
+++ b/src/00_Core/Player/LinkStateDamage.cpp
@@ -1,16 +1,211 @@
#include "Player/LinkStateDamage.hpp"
+#include "Game/Game.hpp"
+#include "Unknown/UnkStruct_020e9360.hpp"
+#include "Unknown/UnkStruct_ov000_020e9c88.hpp"
-void LinkStateDamage::vfunc_00() {}
-void LinkStateDamage::CreateDebugHierarchy() {}
-void LinkStateDamage::OnStateEnter() {}
-void LinkStateDamage::OnStateLeave(s32 param1) {}
-void LinkStateDamage::func_ov00_020ac9e4(unk32 param1) {}
-void LinkStateDamage::func_ov00_020aca50() {}
-void LinkStateDamage::func_ov00_020aca94() {}
-void LinkStateDamage::vfunc_30(unk32 param1) {}
-void LinkStateDamage::func_ov00_020acb6c(Vec3p *param1, unk32 param2) {}
-void LinkStateDamage::func_ov00_020ace90(Vec3p *param1, unk32 param2) {}
-bool LinkStateDamage::vfunc_24(s32 param1) {}
-bool LinkStateDamage::vfunc_20(s32 param1) {}
-void LinkStateDamage::func_ov00_020acfe8(bool param1) {}
-LinkStateId LinkStateDamage::GetId() {}
+extern "C" unk32 func_0201e388(void *param1, const char *param2);
+extern "C" void func_02019534(void *model, unk32 param1, unk32 param2);
+
+static char *gShipParts[8] = {"brg", "anc", "pdl", "hul", "can", "dco", "bow", "fnl"};
+
+THUMB void LinkStateDamage::vfunc_00() {}
+
+LinkStateBase_UnkStruct1 LinkStateDamage::data_ov000_020e5acc = {74, {0x1000, 0, 0x3E000}};
+LinkStateBase_UnkStruct1 LinkStateDamage::data_ov000_020e5adc = {43, {0x1000, 0, 0x5000}};
+unk32 LinkStateDamage::data_ov000_020e5aec = 6;
+LinkStateBase_UnkStruct1 LinkStateDamage::data_ov000_020e5af0 = {12, {0x1800, 0, 0xa000}};
+LinkStateBase_UnkStruct1 LinkStateDamage::data_ov000_020e5b00 = {13, {0x1800, 0, 0xa000}};
+LinkStateBase_UnkStruct1 LinkStateDamage::data_ov000_020e5b10 = {12, {0x1000, 0, 0xa000}};
+LinkStateBase_UnkStruct1 LinkStateDamage::data_ov000_020e5b20 = {13, {0x1000, 0, 0xa000}};
+LinkStateBase_UnkStruct1 LinkStateDamage::data_ov000_020e5b30 = {39, {0x1000, 0, 0x2000}};
+LinkStateBase_UnkStruct1 LinkStateDamage::data_ov000_020e5b40 = {10, {0x800, 0, 0x4000}};
+LinkStateBase_UnkStruct1 LinkStateDamage::data_ov000_020e5b50 = {84, {0x1000, 0, 0x19000}};
+
+THUMB void LinkStateDamage::CreateDebugHierarchy() {
+ unk32 id = 'LDMG';
+
+ s32 unk1 = this->PlayerControlData_vfunc_14(data_ov000_020e5af0.mUnk_00);
+
+ // Front minor damage regeneration speed "前小ダメ再生速度"
+ const char *description1 = "\x91O\x8f\xac\x83_\x83\x81\x8d\xc4\x90\xb6\x91\xac\x93x\x00\x00\x00";
+
+ // Front minor damage start frame "前小ダメ開始フレーム"
+ const char *description2 = "\x91O\x8f\xac\x83_\x83\x81\x8aJ\x8en\x83t\x83\x8c\x81[\x83\x80\x00\x00\x00";
+
+ // Front minor damage end frame "前小ダメ終了フレーム"
+ const char *description3 = "\x91O\x8F\xAC\x83_\x83\x81\x8FI\x97\xB9\x83t\x83\x8c\x81[\x83\x80\x00\x00\x00";
+
+ DebugHierarchy *debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e5af0.mUnk_04.x);
+ debugHierarchy->GetChildNode(1, description1, id, &data_ov000_020e5af0.mUnk_04.x, 8, 0, 0x2000, 0);
+ debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e5af0.mUnk_04.y);
+ debugHierarchy->GetChildNode(1, description2, id, &data_ov000_020e5af0.mUnk_04.y, 8, 0, unk1 / 2, 0);
+ debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e5af0.mUnk_04.z);
+ debugHierarchy->GetChildNode(1, description3, id, &data_ov000_020e5af0.mUnk_04.z, 8, unk1 / 2, unk1, 0);
+ unk1 = this->PlayerControlData_vfunc_14(data_ov000_020e5b00.mUnk_00);
+
+ // Back minor damage regeneration speed "後小ダメ再生速度"
+ const char *description4 = "\x8c\xE3\x8F\xAC\x83_\x83\x81\x8D\xC4\x90\xB6\x91\xAC\x93x\x00\x00\x00";
+
+ // Back minor damage start frame "後小ダメ開始フレーム"
+ const char *description5 = "\x8C\xE3\x8F\xAC\x83_\x83\x81\x8AJ\x8En\x83t\x83\x8c\x81[\x83\x80\x00\x00\x00";
+
+ // Back minor damage end frame "後小ダメ終了フレーム"
+ const char *description6 = "\x8C\xE3\x8F\xAC\x83_\x83\x81\x8FI\x97\xB9\x83t\x83\x8c\x81[\x83\x80\x00\x00\x00";
+
+ debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e5b00.mUnk_04.x);
+ debugHierarchy->GetChildNode(1, description4, id, &data_ov000_020e5b00.mUnk_04.x, 8, 0, 0x2000, 0);
+ debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e5b00.mUnk_04.y);
+ debugHierarchy->GetChildNode(1, description5, id, &data_ov000_020e5b00.mUnk_04.y, 8, 0, unk1 / 2, 0);
+ debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e5b00.mUnk_04.z);
+ debugHierarchy->GetChildNode(1, description6, id, &data_ov000_020e5b00.mUnk_04.z, 8, unk1 / 2, unk1, 0);
+
+ // Number of tears [verb] "ビリビリ回数"
+ const char *description7 = "\x83r\x83\x8A\x83r\x83\x8A\x89\xF1\x90\x94\x00\x00\x00";
+
+ debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->GetChildNode(0, description7, id, &data_ov000_020e5aec, 6, 0, 0x14, 0);
+
+ // Tear [verb] playback speed "ビリビリ再生速度"
+ const char *description8 = "\x83r\x83\x8A\x83r\x83\x8A\x8D\xC4\x90\xB6\x91\xAC\x93x\x00\x00\x00";
+
+ debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e5adc.mUnk_04.x);
+ debugHierarchy->GetChildNode(1, description8, id, &data_ov000_020e5adc.mUnk_04.x, 8, 0, 0x2000, 0);
+ this->GetDebugHierarchy0();
+ this->GetDebugHierarchy0();
+ this->GetDebugHierarchy0();
+ this->GetDebugHierarchy0();
+ this->GetDebugHierarchy0();
+ this->GetDebugHierarchy1();
+}
+
+ARM void LinkStateDamage::OnStateEnter() {
+ this->func_ov00_020a8a4c(&data_ov000_020e5b10, 1);
+ this->func_ov00_020a8a4c(&data_ov000_020e5b20, 1);
+ this->func_ov00_020a8a4c(&data_ov000_020e5b30, 1);
+ this->func_ov00_020a8a4c(&data_ov000_020e5b40, 1);
+ this->func_ov00_020a8a4c(&data_ov000_020e5b50, 1);
+}
+
+ARM void LinkStateDamage::OnStateLeave(s32 param1) {}
+
+ARM void LinkStateDamage::func_ov00_020ac9e4(unk32 param1) {
+ if (!this->func_ov005_02110f50(this->mUnk_30, param1, this->mUnk_22, (u32 *) this->mUnk_b0)) {
+ this->ChangeLinkState(LinkStateId_Move);
+ } else {
+ s32 unkInt = mUnk_2c;
+ UnkStruct_027e0fd4 *unkPtr = this->func_ov00_020a8d40();
+ unkPtr->mUnk_09c = unkInt;
+ if (data_027e0d38->mUnk_0c.func_ov000_020a5e9c() == 47) {
+ this->func_ov005_0210f7b8();
+ }
+ }
+}
+
+ARM void RespawnLink(LinkStateDamage *linkState) {
+ Vec3p new_pos;
+
+ PlayerControlData *ctrlData = linkState->GetPlayerControlData();
+ Vec3p *pos = linkState->GetPlayerPos();
+ Vec3p_Add(pos, &ctrlData->mLastJumpLocation, &new_pos);
+ linkState->mUnk_3c.SetTranslation(&new_pos);
+}
+
+#pragma readonly_strings on
+ARM void LinkStateDamage::SetLinkFrozenMaterial() {
+ void *model = mUnk_3c.GetLcdcAddress();
+ u32 materialsOffset = *(u32 *) ((u32) model + 8);
+ void *materialList = (void *) ((u32) model + materialsOffset + 4);
+ unk32 unkVar1 = func_0201e388(materialList, "link_ice1");
+ unk32 unkVar2 = data_ov000_020e9360.func_ov000_02079e68(1);
+ void *model2 = mUnk_3c.GetLcdcAddress();
+ func_02019534(model2, unkVar1, unkVar2);
+}
+#pragma readonly_strings reset
+
+ARM void LinkStateDamage::vfunc_30(unk32 param1) {
+ if (mUnk_18 == 6) {
+ Vec3p *playerPos = this->GetPlayerPos();
+ Vec3p unkPos;
+ unkPos.x = playerPos->x;
+ unkPos.y = playerPos->y;
+ unkPos.z = playerPos->z;
+ unkPos.y += 0x999;
+ data_ov000_020e9c88.func_ov000_0207b89c(param1, &unkPos, (void (*)(void *)) &RespawnLink, this);
+ }
+}
+
+ARM void LinkStateDamage::func_ov00_020acb6c(Vec3p *param1, unk32 param2) {}
+
+ARM void LinkStateDamage::Knockback(Vec3p *knockbackVec, unk32 param2) {
+ this->mUnk_18 = 2;
+ Vec3p *playerVel = this->GetPlayerVel();
+ playerVel->x = knockbackVec->x;
+ playerVel->y = knockbackVec->y;
+ playerVel->z = knockbackVec->z;
+ s16 groundAngle = FX_Atan2Idx(knockbackVec->x, knockbackVec->z);
+ s16 *playerAngle = this->GetPlayerAngle();
+ *playerAngle = groundAngle - 0x8000;
+ this->mUnk_24[12] = 0;
+ this->mUnk_22 = param2;
+}
+
+ARM bool LinkStateDamage::vfunc_24(s32 param1) {
+ switch (param1) {
+ case 3:
+ return false;
+ case 2:
+ return mUnk_18 != 0xd;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+ARM bool LinkStateDamage::vfunc_20(s32 param1) {
+ if (this->func_ov00_020a8b80()) {
+ if (this->GetCurrentCharacterHealth() <= 0) {
+ if (gGame.mModeId == 2) {
+ if (this->GetPlayerVel()->y <= 0) {
+ if (gItemManager->HasPurplePotion()) {
+ mUnk_18 = 0xe;
+ } else {
+ mUnk_18 = 0xf;
+ }
+ this->func_ov00_020a82ac();
+ } else {
+ return false;
+ }
+ } else {
+ this->func_ov00_020a82ac();
+ mUnk_18 = 0xe;
+ }
+ return true;
+ }
+ if (mUnk_32 > 0) {
+ this->func_ov00_020a82ac();
+ mUnk_18 = 0xe;
+ return true;
+ }
+ }
+ return false;
+}
+
+ARM void LinkStateDamage::func_ov00_020acfe8(bool param1) {
+ if (param1) {
+ this->func_ov00_020a8a4c(&data_ov000_020e5b00, 1);
+ } else {
+ this->func_ov00_020a8a4c(&data_ov000_020e5af0, 1);
+ }
+}
+
+ARM LinkStateId LinkStateDamage::GetId() {
+ return LinkStateId_Damage;
+}