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authorAetias <aetias@outlook.com>2025-05-10 20:42:30 +0200
committerAetias <aetias@outlook.com>2025-05-10 20:42:30 +0200
commit2eb989a4cf55fcf4de543f1ca89bfd391c664da5 (patch)
tree74639030f35efc4ccbd8e8e6d0b30b4fdc3548f3 /src/00_Core/Player/LinkStateMove.cpp
parentb4cd6ce4d7e247af857d262f983c4f69fff03bef (diff)
Match `LinkStateMove`
Diffstat (limited to 'src/00_Core/Player/LinkStateMove.cpp')
-rw-r--r--src/00_Core/Player/LinkStateMove.cpp77
1 files changed, 69 insertions, 8 deletions
diff --git a/src/00_Core/Player/LinkStateMove.cpp b/src/00_Core/Player/LinkStateMove.cpp
index 918a92fe..889b3743 100644
--- a/src/00_Core/Player/LinkStateMove.cpp
+++ b/src/00_Core/Player/LinkStateMove.cpp
@@ -1,10 +1,71 @@
#include "Player/LinkStateMove.hpp"
-void LinkStateMove::vfunc_00() {}
-LinkStateId LinkStateMove::GetId() {}
-void LinkStateMove::CreateDebugHierarchy() {}
-void LinkStateMove::OnStateEnter() {}
-void LinkStateMove::OnStateLeave(s32 param1) {}
-bool LinkStateMove::vfunc_24(s32 param1) {}
-bool LinkStateMove::func_ov00_020a8f2c() {}
-bool LinkStateMove::func_ov00_020a8f4c() {}
+unk32 data_ov000_020e56f0 = 0x800;
+
+THUMB void LinkStateMove::vfunc_00() {}
+
+ARM LinkStateId LinkStateMove::GetId() {
+ return LinkStateId_Move;
+}
+
+THUMB void LinkStateMove::CreateDebugHierarchy() {
+ unk32 id = 'LMOV';
+ // Breath volume decay rate "息吹きボリューム低下率"
+ const char *description = "\x91\xa7\x90\x81\x82\xab\x83{\x83\x8a\x83\x85\x81[\x83\x80\x92\xe1\x89\xba\x97\xa6";
+
+ DebugHierarchy *debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e56f0);
+
+ debugHierarchy->GetChildNode(1, description, id, &data_ov000_020e56f0, 8, 0, 0x1000, 0);
+}
+
+extern u32 data_ov000_020eec9c;
+extern "C" void func_ov000_020d77e4(void *param1, s32 param2);
+
+ARM void LinkStateMove::OnStateEnter() {
+ this->mUnk_0c = 0;
+ this->mUnk_10 = 0;
+ this->mUnk_12 = 0;
+ if (this->mUnk_14 == 0) {
+ return;
+ }
+
+ EquipItem *sword = this->GetEquipItem(ItemFlag_OshusSword);
+ sword->UpdateInUse(1);
+ EquipItem *shield = this->GetEquipItem(ItemFlag_WoodenShield);
+ shield->UpdateInUse(1);
+
+ PlayerBase::GetEquipSword()->func_ov000_020c06b0(-1);
+ func_ov000_020d77e4(&data_ov000_020eec9c, 0xD);
+}
+
+ARM void LinkStateMove::OnStateLeave(s32 param1) {
+ LinkStateBase::OnStateLeave(param1);
+ this->mUnk_14 = 0;
+ this->mUnk_15 = 0;
+ this->mUnk_16 = 0;
+}
+
+ARM bool LinkStateMove::vfunc_24(s32 param1) {
+ if (this->GetHealth() > 0) {
+ return LinkStateBase::vfunc_24(param1);
+ }
+ switch (param1) {
+ case 2: return true;
+ default: return false;
+ }
+}
+
+ARM bool LinkStateMove::func_ov00_020a8f2c() {
+ static unk32 data_ov000_020e56f4 = 0x100;
+ return this->mUnk_0c > data_ov000_020e56f4;
+}
+
+ARM bool LinkStateMove::func_ov00_020a8f4c() {
+ if (this->mUnk_15) {
+ return false;
+ }
+ this->mUnk_15 = true;
+ this->mUnk_16 = false;
+ return true;
+}