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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-11-16 17:14:48 +0100
committerGitHub <noreply@github.com>2025-11-16 17:14:48 +0100
commitfc691f4c8f76d11d6b47149fefadaca4470ab2a1 (patch)
treefe987a191d96ca71ce32776be09a57408f491050 /src/00_Core/Player/LinkStateMove.cpp
parent5b15874c4d2d7c185c98f2791cf8fa6a9d86a440 (diff)
LinkStateInteract (#135)
* Map symbol in Game * LinkStateInteract 19% * DebugHierarchy -> Bhio * LinkStateInteract 89% * LinkStateInteract 93% * Japanese strings * Fix build * Fix regression * Fix regressions * Rename BhioBase.cpp
Diffstat (limited to 'src/00_Core/Player/LinkStateMove.cpp')
-rw-r--r--src/00_Core/Player/LinkStateMove.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/00_Core/Player/LinkStateMove.cpp b/src/00_Core/Player/LinkStateMove.cpp
index a7e64be0..0303af85 100644
--- a/src/00_Core/Player/LinkStateMove.cpp
+++ b/src/00_Core/Player/LinkStateMove.cpp
@@ -9,15 +9,9 @@ ARM LinkStateId LinkStateMove::GetId() {
return LinkStateId_Move;
}
-THUMB void LinkStateMove::CreateDebugHierarchy() {
- unk32 id = 'LMOV';
- // Breath volume decay rate "息吹きボリューム低下率"
- const char *description = "\x91\xa7\x90\x81\x82\xab\x83{\x83\x8a\x83\x85\x81[\x83\x80\x92\xe1\x89\xba\x97\xa6";
-
- DebugHierarchy *debugHierarchy = this->GetDebugHierarchy0();
- debugHierarchy->vfunc_3c(id, &data_ov000_020e56f0);
-
- debugHierarchy->GetChildNode(1, description, id, &data_ov000_020e56f0, 8, 0, 0x1000, 0);
+THUMB void LinkStateMove::LoadBhio() {
+ // Breath volume decay rate
+ this->GetBhio0()->GetField2(true, 'LMOV', "息吹きボリューム低下率", &data_ov000_020e56f0, 8, 0, 0x1000);
}
ARM void LinkStateMove::OnStateEnter() {