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authorYanis002 <35189056+Yanis002@users.noreply.github.com>2025-06-29 21:29:34 +0200
committerYanis002 <35189056+Yanis002@users.noreply.github.com>2025-06-29 21:29:34 +0200
commit0f53991581f38ff989aec005414d46a4ace702d1 (patch)
tree305793c706925ee7328b4a1a9a3fe4dab08d01c7 /src/00_Core/Player
parent1c9bf116969f08fbca76f1b8630f17f683519c7f (diff)
parent3fe49695b4936ea29526eb8b7d07250a69a06c38 (diff)
Merge remote-tracking branch 'upstream/main' into displaytext
Diffstat (limited to 'src/00_Core/Player')
-rw-r--r--src/00_Core/Player/LinkStateBase.cpp6
-rw-r--r--src/00_Core/Player/LinkStateItem.cpp8
-rw-r--r--src/00_Core/Player/LinkStateMove.cpp77
-rw-r--r--src/00_Core/Player/PlayerControl.cpp1114
-rw-r--r--src/00_Core/Player/PlayerControlData.cpp4
-rw-r--r--src/00_Core/Player/PlayerLinkBase.cpp2
-rw-r--r--src/00_Core/Player/TouchControl.cpp34
7 files changed, 1172 insertions, 73 deletions
diff --git a/src/00_Core/Player/LinkStateBase.cpp b/src/00_Core/Player/LinkStateBase.cpp
index 7479667e..37215e6f 100644
--- a/src/00_Core/Player/LinkStateBase.cpp
+++ b/src/00_Core/Player/LinkStateBase.cpp
@@ -16,7 +16,7 @@ void LinkStateBase::UpdateSwordShieldInUse() {}
void LinkStateBase::func_ov00_020a81b8(unk32 param1, unk32 param2) {}
LinkStateItem *LinkStateBase::GetLinkItemState() {}
void LinkStateBase::LookAt(Vec3p *target) {}
-void LinkStateBase::func_ov00_020a81fc() {}
+void LinkStateBase::func_ov00_020a81fc(Vec3p *param1, unk32 param2) {}
void LinkStateBase::AddHealth(s16 amount) {}
void LinkStateBase::func_ov00_020a8224(unk32 param1) {}
void LinkStateBase::TurnTo(s16 angle, unk32 param2, unk32 speed) {}
@@ -38,7 +38,7 @@ bool LinkStateBase::func_ov00_020a8638(unk32 param1) {}
void LinkStateBase::Clear_PlayerLinkBase_Unk48(u16 flags) {}
void LinkStateBase::func_ov00_020a8680(unk32 param1, unk16 param2, bool param3) {}
void LinkStateBase::PlayerLinkBase_func_ov00_020bccc8() {}
-bool LinkStateBase::PlayerLinkBase_vfunc_58() {}
+bool LinkStateBase::PlayerLinkBase_vfunc_58(unk32 param1, ActorRef *param2) {}
bool LinkStateBase::func_ov00_020a8704(s16 *pAngle) {}
bool LinkStateBase::func_ov00_020a8774(Vec3p *param1, s32 angle) {}
void LinkStateBase::func_ov00_020a8844(Vec3p *param1, bool param2, bool param3) {}
@@ -46,7 +46,7 @@ void LinkStateBase::func_ov00_020a8954(bool param1, unk32 *param2) {}
void LinkStateBase::func_ov00_020a8994() {}
void LinkStateBase::func_ov00_020a89bc(unk32 param1, unk32 param2) {}
void LinkStateBase::func_ov00_020a8a08(unk32 param1) {}
-void LinkStateBase::func_ov00_020a8a4c(unk32 param1, unk32 param2) {}
+void LinkStateBase::func_ov00_020a8a4c(const void *param1, unk32 param2) {}
void LinkStateBase::func_ov00_020a8a90(unk32 param1) {}
void LinkStateBase::func_ov00_020a8ab0(unk32 param1) {}
void LinkStateBase::func_ov00_020a8ad0(unk32 param1) {}
diff --git a/src/00_Core/Player/LinkStateItem.cpp b/src/00_Core/Player/LinkStateItem.cpp
index 240b94c8..9e42961f 100644
--- a/src/00_Core/Player/LinkStateItem.cpp
+++ b/src/00_Core/Player/LinkStateItem.cpp
@@ -1,5 +1,6 @@
#include "Player/LinkStateItem.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
+#include "DTCM/UnkStruct_027e1098.hpp"
#include "Item/ItemManager.hpp"
#include "Player/EquipBomb.hpp"
#include "Player/EquipHammer.hpp"
@@ -8,13 +9,8 @@
#include "Player/PlayerControl.hpp"
#include "Save/AdventureFlags.hpp"
-extern void func_ov000_020cf9dc(s32 param1, s32 param2, s32 param3);
-extern void func_ov014_0213ec64(s32 param1);
-extern void func_ov014_0211fd04(s32 *param1);
extern void func_ov000_020b7e6c(s32 *param1);
-extern s32 *data_027e1098;
-
THUMB void LinkStateItem::vfunc_00() {}
ARM LinkStateId LinkStateItem::GetId() {
@@ -42,7 +38,7 @@ ARM void LinkStateItem::OnStateLeave(s32 param1) {
if (*(u8 *) (iVar3 + 0xe0) == '\0') {
GetEquipBombchu()->func_ov014_0213ec64();
}
- func_ov014_0211fd04(data_027e1098);
+ data_027e1098->func_ov014_0211fd04();
break;
case ItemFlag_OshusSword: break;
case ItemFlag_WoodenShield: break;
diff --git a/src/00_Core/Player/LinkStateMove.cpp b/src/00_Core/Player/LinkStateMove.cpp
index 918a92fe..5509be66 100644
--- a/src/00_Core/Player/LinkStateMove.cpp
+++ b/src/00_Core/Player/LinkStateMove.cpp
@@ -1,10 +1,71 @@
#include "Player/LinkStateMove.hpp"
-void LinkStateMove::vfunc_00() {}
-LinkStateId LinkStateMove::GetId() {}
-void LinkStateMove::CreateDebugHierarchy() {}
-void LinkStateMove::OnStateEnter() {}
-void LinkStateMove::OnStateLeave(s32 param1) {}
-bool LinkStateMove::vfunc_24(s32 param1) {}
-bool LinkStateMove::func_ov00_020a8f2c() {}
-bool LinkStateMove::func_ov00_020a8f4c() {}
+unk32 LinkStateMove::data_ov000_020e56f0 = 0x800;
+
+THUMB void LinkStateMove::vfunc_00() {}
+
+ARM LinkStateId LinkStateMove::GetId() {
+ return LinkStateId_Move;
+}
+
+THUMB void LinkStateMove::CreateDebugHierarchy() {
+ unk32 id = 'LMOV';
+ // Breath volume decay rate "息吹きボリューム低下率"
+ const char *description = "\x91\xa7\x90\x81\x82\xab\x83{\x83\x8a\x83\x85\x81[\x83\x80\x92\xe1\x89\xba\x97\xa6";
+
+ DebugHierarchy *debugHierarchy = this->GetDebugHierarchy0();
+ debugHierarchy->vfunc_3c(id, &data_ov000_020e56f0);
+
+ debugHierarchy->GetChildNode(1, description, id, &data_ov000_020e56f0, 8, 0, 0x1000, 0);
+}
+
+extern u32 data_ov000_020eec9c;
+extern "C" void func_ov000_020d77e4(void *param1, s32 param2);
+
+ARM void LinkStateMove::OnStateEnter() {
+ this->mUnk_0c = 0;
+ this->mUnk_10 = 0;
+ this->mUnk_12 = 0;
+ if (this->mUnk_14 == 0) {
+ return;
+ }
+
+ EquipItem *sword = this->GetEquipItem(ItemFlag_OshusSword);
+ sword->UpdateInUse(1);
+ EquipItem *shield = this->GetEquipItem(ItemFlag_WoodenShield);
+ shield->UpdateInUse(1);
+
+ PlayerBase::GetEquipSword()->func_ov000_020c06b0(-1);
+ func_ov000_020d77e4(&data_ov000_020eec9c, 0xD);
+}
+
+ARM void LinkStateMove::OnStateLeave(s32 param1) {
+ LinkStateBase::OnStateLeave(param1);
+ this->mUnk_14 = 0;
+ this->mUnk_15 = 0;
+ this->mUnk_16 = 0;
+}
+
+ARM bool LinkStateMove::vfunc_24(s32 param1) {
+ if (this->GetHealth() > 0) {
+ return LinkStateBase::vfunc_24(param1);
+ }
+ switch (param1) {
+ case 2: return true;
+ default: return false;
+ }
+}
+
+ARM bool LinkStateMove::func_ov00_020a8f2c() {
+ static unk32 data_ov000_020e56f4 = 0x100;
+ return this->mUnk_0c > data_ov000_020e56f4;
+}
+
+ARM bool LinkStateMove::func_ov00_020a8f4c() {
+ if (this->mUnk_15) {
+ return false;
+ }
+ this->mUnk_15 = true;
+ this->mUnk_16 = false;
+ return true;
+}
diff --git a/src/00_Core/Player/PlayerControl.cpp b/src/00_Core/Player/PlayerControl.cpp
index 6cf39bda..406fe1da 100644
--- a/src/00_Core/Player/PlayerControl.cpp
+++ b/src/00_Core/Player/PlayerControl.cpp
@@ -1,52 +1,1066 @@
#include "Player/PlayerControl.hpp"
+#include "Actor/ActorManager.hpp"
+#include "Actor/Navi/ActorNaviBase.hpp"
+#include "DTCM/UnkStruct_027e05f8.hpp"
+#include "DTCM/UnkStruct_027e077c.hpp"
+#include "DTCM/UnkStruct_027e0c68.hpp"
+#include "DTCM/UnkStruct_027e0d38.hpp"
+#include "DTCM/UnkStruct_027e0e2c.hpp"
+#include "DTCM/UnkStruct_027e0f64.hpp"
+#include "DTCM/UnkStruct_027e0ffc.hpp"
+#include "DTCM/UnkStruct_027e103c.hpp"
+#include "Item/ItemManager.hpp"
+#include "Map/MapManager.hpp"
+#include "Player/PlayerBase.hpp"
+#include "Player/PlayerLinkBase.hpp"
+#include "Save/AdventureFlags.hpp"
-bool PlayerControl::func_ov00_020aeeac() {}
-void PlayerControl::func_ov00_020aeef8() {}
-void PlayerControl::func_ov00_020aef30() {}
-void PlayerControl::UpdateAim() {}
-Actor *PlayerControl::GetFollowActor() {}
-bool PlayerControl::func_ov00_020af01c(unk8 *param1) {}
-void PlayerControl::SetUnk_80() {}
-void PlayerControl::StopFollowing() {}
-void PlayerControl::func_ov00_020af06c() {}
-void PlayerControl::UpdateUsingEquipItem() {}
-bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {}
-bool PlayerControl::CheckTouchedNow(u32 param1) {}
-bool PlayerControl::CheckUntouchedNow(u32 param1) {}
-bool PlayerControl::CheckTouching(u32 param1) {}
-bool PlayerControl::CheckTouchFast(u32 param1) {}
-bool PlayerControl::func_ov00_020af4a4() {}
-void PlayerControl::func_ov00_020af538() {}
-void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {}
-bool PlayerControl::func_ov00_020af778() {}
-bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {}
-void PlayerControl::func_ov00_020afb6c() {}
-bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {}
-bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {}
-void PlayerControl::func_ov00_020aff90(unk32 param1, unk32 param2) {}
-void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {}
-void PlayerControl::func_ov00_020b014c() {}
-void PlayerControl::SetAim() {}
-bool PlayerControl::UpdateAimWorld(Vec3p *param1) {}
-s16 PlayerControl::GetTouchAngle() {}
-u32 PlayerControl::func_ov00_020b034c() {}
-s32 PlayerControl::func_ov00_020b0418() {}
-bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {}
-bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {}
-bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 param3) {}
-bool PlayerControl::CheckNotTouching() {}
-bool PlayerControl::func_ov00_020b0ad0(Actor *actor) {}
-bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) {}
-bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) {}
-bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) {}
-bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 param2, Vec3p *param3) {}
-bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) {}
-bool PlayerControl::IsUntouchedNow() {}
-bool PlayerControl::IsNotUntouchedNow() {}
-bool PlayerControl::func_ov00_020b1248(unk32 *param1) {}
-bool PlayerControl::func_ov00_020b129c() {}
-bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) {}
-bool PlayerControl::IsNotTouching() {}
-bool PlayerControl::IsTouchingFast() {}
-bool PlayerControl::IsTappedNow() {}
-bool PlayerControl::func_ov00_020b13c4() {}
+static char *sShipTypes[] = {"brg", "anc", "pdl", "hul", "can", "dco", "bow", "fnl"};
+
+ARM bool PlayerControl::func_ov00_020aeeac() {
+ if (((data_02056be4[data_027e077c.GetUnk0()] & 1) != 0) || ((data_02056be4[data_027e077c.GetUnk0()] & 4) != 0)) {
+ return false;
+ }
+ return data_027e077c.GetUnk0() == data_027e077c.GetUnk4();
+}
+
+ARM bool PlayerControl::func_ov00_020aeef8() {
+ if (data_027e077c.GetUnk0() == 0x37 || data_027e077c.GetUnk0() == 0x3b) {
+ return false;
+ }
+ if (data_027e077c.GetUnk0() == 0x3d) {
+ return true;
+ }
+ return func_ov00_020aeeac();
+}
+
+THUMB void PlayerControl::func_ov00_020aef30() {
+ this->ResetTouchWorld();
+ if (mDebug) {
+ // 操作 = Operation
+ mDebug->vfunc_20(0, "\x91\x80\x8d\xec", 'PCTL', 'PLYR', 0, 0);
+ }
+}
+
+// NONMATCH: Instruction ordering
+THUMB void PlayerControl::UpdateAim() {
+ ResetTouchWorld();
+ mAimWorld.x = 0;
+ mAimWorld.y = 0;
+ mAimWorld.z = 0;
+ mUnk_80 = false;
+ mUnk_82 = 0;
+ mFollowRef.Reset();
+ mNextFollowRef.Reset();
+ mFollowing = false;
+ mAim = gVec3p_ZERO;
+ s32 iVar2 = data_027e0d38->func_ov000_02078b40();
+ if (iVar2 == 2) {
+ data_027e103c->func_ov000_020cf2b8();
+ }
+ mUnk_c8 = -1;
+ mUnk_cc = -1;
+}
+
+ARM Actor *PlayerControl::GetFollowActor() {
+ return gActorManager->GetActor(&mFollowRef);
+}
+
+ARM bool PlayerControl::func_ov00_020af01c(Vec2b *param1) {
+ if (mFollowing) {
+ *param1 = mUnk_9c;
+ return true;
+ }
+ return false;
+}
+
+ARM void PlayerControl::SetUnk_80() {
+ mUnk_80 = true;
+}
+
+ARM void PlayerControl::StopFollowing() {
+ mFollowRef.Reset();
+ mFollowing = false;
+ mFollowObject = NULL;
+}
+
+ARM void PlayerControl::func_ov00_020af06c() {
+ if (!mUnk_78) {
+ mUsingEquipItem = false;
+ return;
+ }
+ ItemFlag equippedItem;
+ bool usingEquipItem = mUsingEquipItem;
+ if (mUnk_7a) {
+ mUnk_7b = usingEquipItem;
+ }
+ if (gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04 != 0) {
+ if (data_027e0d38->func_ov000_02078b40() != 2) {
+ mUsingEquipItem = false;
+ }
+ return;
+ }
+ ItemManager *itemManager = gItemManager;
+ equippedItem = itemManager->mEquippedItem;
+ if (equippedItem == ItemFlag_PotionA) {
+ if (itemManager->HasPotion(0)) {
+ mUsingEquipItem = true;
+ return;
+ }
+ } else if (equippedItem == ItemFlag_PotionB) {
+ if (itemManager->HasPotion(1)) {
+ mUsingEquipItem = true;
+ return;
+ }
+ }
+ if (data_027e0d38->func_ov000_02078b40() == 2) {
+ mUnk_7b = true;
+ mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
+ } else {
+ if (((data_027e05f8.mUnk_0 & 0x300) != 0) && mUnk_7e != 0 && func_ov00_020aeef8()) {
+ mUnk_7b = true;
+ } else {
+ if (((data_027e05f8.mUnk_0 & 0x300) == 0) && mUnk_83) {
+ mUnk_7b = false;
+ } else {
+ if (data_027e103c->mUnk_20 == 2 && !mTouch && func_ov00_020aeef8()) {
+ mUnk_7b = !mUnk_7b;
+ mUnk_7c = 0;
+ }
+ }
+ }
+ mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
+
+ if (equippedItem == ItemFlag_Hammer && !usingEquipItem && mUnk_7b == true) {
+ ActorNaviBase *courageFairy = gItemManager->GetFairy(FairyId_Courage);
+ if (courageFairy != NULL) {
+ q20 x = courageFairy->mPos.x;
+ q20 y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
+ q20 z = courageFairy->mPos.z;
+ mAimWorld.x = x;
+ mAimWorld.y = y;
+ mAimWorld.z = z;
+ }
+ }
+ }
+ if (mUnk_7a) {
+ mUsingEquipItem = mUnk_7b;
+ }
+}
+
+void PlayerControl::UpdateUsingEquipItem() {
+ if ((data_027e05f8.mUnk_0 & 0x300) != 0 && this->func_ov00_020aeef8()) {
+ mUsingEquipItem = true;
+ return;
+ }
+ mUsingEquipItem = false;
+}
+
+struct UnkStruct_ov015_0213ce4c {
+ /* 00 */ unk8 mUnk_00[0x3d];
+ /* 3d */ bool mUnk_3d;
+ /* 3e */ unk8 mUnk_3e[0x1];
+ /* 3f */ bool mUnk_3f;
+ /* 40 */ bool mUnk_40;
+ /* 41 */
+
+ static UnkStruct_ov015_0213ce4c *GetInstance();
+
+ bool GetUnk3f();
+ bool GetUnk40();
+};
+
+bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {
+ if (data_027e0d38->func_ov000_02078b40() == 2 && param2) {
+ if (UnkStruct_ov015_0213ce4c::GetInstance()->mUnk_3d) {
+ return false;
+ }
+ if (UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk3f() || UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk40()) {
+ return false;
+ }
+ }
+
+ if (mUnk_7c) {
+ bool unk1 = true;
+ bool unk2 = false;
+ if ((param1 & 0x2) != 0 && (data_02056be4[data_027e077c.GetUnk0()] & 0x1) != 0) {
+ unk2 = true;
+ }
+ if (!unk2 && ((param1 & 0x1) == 0 || !this->func_ov00_020aeef8() || !data_027e103c->mUnk_24)) {
+ unk1 = false;
+ }
+ return unk1;
+ } else {
+ return (param1 & 0x4) != 0;
+ }
+}
+
+ARM bool PlayerControl::CheckTouchedNow(u32 param1) {
+ bool result = false;
+ if (this->func_ov00_020af2d4(param1, true)) {
+ result = (mFlags & TouchFlag_TouchedNow) != 0;
+ }
+ return result;
+}
+
+ARM bool PlayerControl::CheckUntouchedNow(u32 param1) {
+ bool result = false;
+ if (this->func_ov00_020af2d4(param1, true)) {
+ result = (mFlags & TouchFlag_UntouchedNow) != 0;
+ }
+ return result;
+}
+
+ARM bool PlayerControl::CheckTouching(u32 param1) {
+ return this->func_ov00_020af2d4(param1, true) && mTouch;
+}
+
+ARM bool PlayerControl::CheckTouchFast(u32 param1) {
+ if (this->func_ov00_020af2d4(param1, true)) {
+ if (mTouchSpeed > FLOAT_TO_Q20(0.5) && mTouchFastTime > 0) {
+ if (mTouchFastTime <= mTouchDuration) {
+ if (mTouchDuration < mTouchFastTime + 15) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020af4a4() {
+ if (!data_027e0d38->mUnk_28->mUnk_34 && data_027e0e2c.mUnk_04 == -1 && !data_027e103c->func_ov005_02103f4c()) {
+ if (this->func_ov00_020aeeac()) {
+ return true;
+ }
+ switch (data_027e077c.GetUnk0()) {
+ case 0x1a:
+ case 0x1b:
+ case 0x1c: return true;
+ default: return false;
+ }
+ }
+ return false;
+}
+
+ARM void PlayerControl::func_ov00_020af538(bool param1, u8 param2) {
+ mUnk_7c = param1;
+ mUnk_7e = param2;
+ mUnk_7d = param1;
+
+ bool unk = !mUnk_78 || gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04;
+ if (unk || !this->func_ov00_020af4a4()) {
+ mUnk_7c = false;
+ }
+ if (unk || !this->func_ov00_020aeef8()) {
+ mUnk_7d = false;
+ }
+
+ this->func_ov000_020b7924(mUnk_7c);
+ if (mUnk_7c) {
+ if (mTouchDuration == 0) {
+ if (this->GetFollowActor() != NULL || mFollowing) {
+ data_027e0ffc.func_ov000_020cebcc(0x10a, gPlayerAngle, 0);
+ this->StopFollowing();
+ }
+
+ Vec3p vec;
+ s32 unk = gMapManager->func_ov00_02085108(&vec);
+ mUnk_82 = unk == 0x3 || unk == 0x7;
+ }
+ }
+
+ bool usingEquipBefore = mUsingEquipItem;
+ this->func_ov00_020af06c();
+ if (usingEquipBefore && !mUsingEquipItem) {
+ data_027e103c->func_ov000_020cf20c();
+ }
+
+ for (s32 i = 0; i < 2; ++i) {
+ if (mTouchGesture[i] != NULL) {
+ mTouchGesture[i]->Update(this);
+ }
+ }
+
+ mUnk_7f = false;
+ mUnk_83 = data_027e05f8.mUnk_0 & 0x300;
+}
+
+ARM void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {
+ if (param4 == 4) {
+ return;
+ }
+ if (param3 > 0) {
+ q20 distance = Vec3p_Distance(&gPlayerPos, param1);
+ if (distance >= param3) {
+ return;
+ }
+ mFollowRef.Reset();
+ }
+
+ Vec2b unk;
+ MapManager::func_ov00_02083a1c(&unk, gMapManager, param1);
+ mUnk_9c = unk;
+ mFollowing = true;
+ mUnk_80 = false;
+ mFollowStuckTimer = 15;
+}
+
+ARM bool PlayerControl::func_ov00_020af778() {
+ if (!mUnk_78 || gAdventureFlags->func_ov00_02097738() || gAdventureFlags->func_ov00_02097750()) {
+ mCutsceneEndTimer = 15;
+ return false;
+ }
+ if (mCutsceneEndTimer > 0) {
+ mCutsceneEndTimer -= 1;
+ return false;
+ }
+ if (!this->func_ov00_020aeef8()) {
+ mNextFollowRef.Reset();
+ return false;
+ }
+
+ bool bVar1 = false;
+ EquipItem *equipItem = NULL;
+ if ((mFlags & TouchFlag_UntouchedNow) != 0 && mTouchDuration < 21) {
+ s32 dx = mTouchLastX - mTouchFastX;
+ s32 dy = mTouchLastY - mTouchFastY;
+ if (dx * dx + dy * dy < 100) {
+ if (this->func_ov00_020af2d4(7, true)) {
+ bVar1 = true;
+ if (mUsingEquipItem) {
+ ItemFlag equipId = gPlayer->GetEquipId();
+ if (equipId != ItemFlag_None) {
+ equipItem = gItemManager->GetEquipItem(equipId);
+ }
+ }
+ }
+ }
+ }
+
+ bool isGrabbing = gPlayerLink != NULL && gActorManager->GetActor(&gPlayerLink->mGrabActor) != NULL;
+ q20 followDistance = 0;
+ if (bVar1) {
+ Actor *nextFollowActor = gActorManager->GetActor(&mNextFollowRef);
+ unk32 uVar4 = 0;
+ if (nextFollowActor != NULL) {
+ uVar4 = nextFollowActor->mUnk_12c;
+ if (this->func_ov00_020afe88(uVar4, isGrabbing) && (equipItem == NULL || equipItem->vfunc_44(uVar4))) {
+ mFollowRef = mNextFollowRef;
+ mNextFollowRef.Reset();
+ mUnk_80 = false;
+ mFollowStuckTimer = 15;
+ followDistance = nextFollowActor->XzDistanceToLink();
+ }
+ }
+
+ Vec3p vec;
+ s32 iVar4 = gMapManager->func_ov00_02085108(&vec);
+ vec.y = gPlayerPos.y;
+ if (equipItem == NULL) {
+ if (iVar4 != 0 && this->func_ov00_020afeec(iVar4, isGrabbing)) {
+ this->func_ov00_020af6e4(&vec, followDistance, uVar4);
+ return true;
+ }
+ } else {
+ if (equipItem->vfunc_48(iVar4)) {
+ this->func_ov00_020af6e4(&vec, followDistance, uVar4);
+ return true;
+ }
+ if (followDistance == 0 && equipItem->vfunc_40()) {
+ this->ApplyTouchWorld(&vec, 0);
+ this->func_ov00_020af6e4(&vec, followDistance, uVar4);
+ return true;
+ }
+ }
+ } else {
+ ActorRef ref;
+ ActorManager::func_ov00_020c3484(&ref, gActorManager, 0);
+ mNextFollowRef = ref;
+ if (mTouchDuration == 0) {
+ mLastFollowRef = mNextFollowRef;
+ }
+ }
+ return followDistance > 0;
+}
+
+ARM bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {
+ if (param1->y >= gPlayerPos.y) {
+ return false;
+ }
+ if (mUsingEquipItem) {
+ if (gPlayer->GetEquipId() == ItemFlag_Shovel) {
+ Vec3p vec;
+ return gMapManager->func_ov00_02085594(&vec);
+ }
+ return false;
+ }
+ return false;
+}
+
+ARM void PlayerControl::func_ov00_020afb6c() {
+ bool iVar1 = this->func_ov00_020af778();
+ Actor *followActor = gActorManager->GetActor(&mFollowRef);
+ ItemManager *itemMgr = gItemManager;
+ FairyId fairyId = itemMgr->GetEquippedFairy();
+ ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
+
+ if (followActor == NULL && !mFollowing && fairy != NULL) {
+ fairy->func_ov000_020bad18();
+ }
+
+ q20 followDist = mFollowDist;
+ if (followActor != NULL) {
+ followDist = Vec3p_Distance(&gPlayerPos, &followActor->mPos);
+ Cylinder followHitbox;
+ followActor->GetHitbox(&followHitbox);
+ followHitbox.pos.y += FLOAT_TO_Q20(0.4);
+
+ s32 iVar8 = 0;
+ u32 uVar9 = 3;
+ switch (followActor->mUnk_12c) {
+ case 0: mFollowRef.Reset(); break;
+ case 1: iVar8 = 1; break;
+ case 5:
+ iVar8 = 2;
+ uVar9 = 1;
+ followHitbox.pos.y += followActor->mYOffset;
+ break;
+ case 2:
+ iVar8 = 3;
+ followHitbox.pos.y += followHitbox.size;
+ uVar9 = 0;
+ break;
+ default:
+ iVar8 = 2;
+ followHitbox.pos.y += followHitbox.size;
+ uVar9 = 2;
+ break;
+ }
+ if (iVar8 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) {
+ this->func_ov00_020aff90(&followHitbox.pos, iVar8);
+ if (iVar1) {
+ data_027e0ffc.func_ov000_020ced64(&followHitbox, followActor->mRef.id, uVar9);
+ }
+ }
+ } else {
+ mFollowRef.Reset();
+ }
+
+ if (mFollowing) {
+ mFollowObject = (void *) gMapManager->MapData_vfunc_78(&mUnk_9c);
+ Vec3p local_3c;
+ s32 iVar2;
+ s32 iVar7;
+ if (mFollowObject != NULL) {
+ local_3c = *(Vec3p *) ((u32) mFollowObject + 0x18);
+ void *piVar4 = (*(void *(**) (void *) )((*(u32 *) mFollowObject) + 0x54))(mFollowObject);
+ if (piVar4 == NULL) {
+ iVar7 = 0;
+ } else {
+ iVar7 = (*(s32(**)(void *))((*(u32 *) piVar4) + 0x44))(piVar4);
+ }
+ local_3c.y += iVar7;
+ if (*(s8 *) ((u32) mFollowObject + 0x12) == 1) {
+ iVar2 = 1;
+ iVar7 = 3;
+ } else {
+ iVar2 = 2;
+ iVar7 = 2;
+ }
+ } else {
+ local_3c.y = gPlayerPos.y;
+ Vec2b local_44 = mUnk_9c;
+ gMapManager->func_ov00_02083c7c(&local_3c, local_44);
+ iVar2 = 2;
+ iVar7 = 3;
+ }
+
+ if (iVar2 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) {
+ this->func_ov00_020aff90(&local_3c, iVar2);
+ if (iVar1) {
+ data_027e0ffc.func_ov000_020ced7c(&local_3c, mUnk_9c.x, mUnk_9c.y, iVar7);
+ }
+ }
+ followDist = Vec3p_Distance(&gPlayerPos, &local_3c);
+ } else {
+ mFollowObject = NULL;
+ }
+
+ if (mFollowStuckTimer > 0 && mFollowDist - followDist <= FLOAT_TO_Q20(0.01)) {
+ mFollowStuckTimer -= 1;
+ if (mFollowStuckTimer <= 0) {
+ this->StopFollowing();
+ }
+ }
+
+ mFollowDist = followDist;
+}
+
+ARM bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {
+ if (!mUnk_7d || !gPlayerControlData->vfunc_74(param1)) {
+ return false;
+ }
+ if (!param2) {
+ return true;
+ }
+ return param1 == 2 || param1 == 6;
+}
+
+ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {
+ if (!mUnk_7d) {
+ return false;
+ }
+ if (!gPlayerControlData->vfunc_78(param1)) {
+ return false;
+ }
+ switch (param1) {
+ case 1:
+ case 2:
+ case 7:
+ case 13: return true;
+
+ case 10:
+ case 11: return param2;
+
+ default: return !param2;
+ }
+}
+
+ARM void PlayerControl::func_ov00_020aff90(Vec3p *param1, unk32 param2) {
+ if (data_027e0d38->func_ov000_02078b40() == 2) {
+ return;
+ }
+ ItemManager *itemMgr = gItemManager;
+ FairyId fairyId = itemMgr->GetEquippedFairy();
+ ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
+ if (fairy == NULL) {
+ return;
+ }
+ fairy->func_ov000_020baca8(param1, param2);
+}
+
+ARM void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {
+ if (mUnk_44.x != 0 || mUnk_44.z != 0) {
+ Vec3p local_24;
+ Vec3p_Axpy(y, &mUnk_44, &mTouchWorld, &local_24);
+
+ Vec3p local_30 = {param4->x - local_24.x, 0, param4->z - local_24.z};
+ q20 iVar2 = Vec3p_Length(&local_30);
+ if (iVar2 <= param3) {
+ *param1 = local_24;
+ return;
+ }
+
+ Vec3p local_3c = {mUnk_44.x, 0, mUnk_44.z};
+ q20 lengthInv = CoReciprocal(Vec3p_Length(&local_3c));
+ local_3c.x = MUL_Q20(local_3c.x, lengthInv);
+ local_3c.z = MUL_Q20(local_3c.z, lengthInv);
+ iVar2 = Vec3p_Dot(&local_30, &local_3c);
+
+ Vec3p local_48 = local_3c;
+ local_48.y = lengthInv;
+ Vec3p_Axpy(iVar2 - param3, &local_48, &local_24, param1);
+ return;
+ }
+
+ param1->x = mTouchWorld.x;
+ param1->y = y;
+ param1->z = mTouchWorld.z;
+}
+
+#pragma section sbss begin
+static u32 data_ov000_020ee198;
+static u32 data_ov000_020ee19c;
+#pragma section sbss end
+
+ARM void PlayerControl::func_ov00_020b014c(Vec3p *param1) {
+ if ((data_ov000_020ee198 & 1) == 0) {
+ data_ov000_020ee198 |= 1;
+ }
+ if (*(s32 *) ((s32) data_027e0f64->mUnk_4 + 0x15c) == 0x16) {
+ return;
+ }
+ if (!this->func_ov00_020aeef8()) {
+ return;
+ }
+ if (mTouchDuration > 0) {
+ ItemManager *itemMgr = gItemManager;
+ FairyId fairyId = itemMgr->GetEquippedFairy();
+ ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
+ if (fairy != NULL) {
+ Vec3p auStack_1c;
+ this->func_ov00_020affec(&auStack_1c, FLOAT_TO_Q20(0.5), FLOAT_TO_Q20(8.0), param1);
+ fairy->func_ov000_020ba204(&auStack_1c, &mUnk_44, mTouchWorld.y + FLOAT_TO_Q20(4.2));
+ }
+ }
+}
+
+ARM void PlayerControl::ResetAim() {
+ mAim = gVec3p_ZERO;
+}
+
+extern "C" s32 func_ov000_020a5e9c(unk32 *param1);
+
+ARM bool PlayerControl::UpdateAimWorld(Vec3p *param1) {
+ Vec3p pos = gPlayerPos;
+
+ s32 iVar2 = func_ov000_020a5e9c(&data_027e0d38->mUnk_0c);
+ if (iVar2 == 0x2f && *(s32 *) (*(s32 *) ((s32) data_027e0f64 + 0x4) + 0x15c) == 0x31) {
+ return this->func_ov024_02178348(param1);
+ }
+
+ if (this->CheckTouching(1)) {
+ this->func_ov00_020affec(param1, 0, FLOAT_TO_Q20(8.0), &pos);
+ mAimWorld = *param1;
+ return true;
+ }
+ *param1 = mAimWorld;
+ return false;
+}
+
+ARM s16 PlayerControl::GetTouchAngle() {
+ if (mTouchDuration >= 0) {
+ return mTouchAngle;
+ }
+ if (!mUnk_7f) {
+ return 0;
+ }
+ return mUnk_ac;
+}
+
+static q20 data_ov000_020e6144 = FLOAT_TO_Q20(80.0);
+
+ARM u32 PlayerControl::func_ov00_020b034c() {
+ if ((mTouchDuration >= 0) && (this->func_ov00_020af2d4(1, 1) != 0)) {
+ u64 temp_r0_r1 = func_01ff992c(data_ov000_020e6144); // 0x03333333
+ s32 temp_r3 = (temp_r0_r1 * mTouchDist + 0x80000000) >> 32;
+ s32 temp_r1_r0 = MUL_Q20(temp_r3, temp_r3);
+ if (mTouchDuration < 4) {
+ s32 temp_r2_2 = (4 - mTouchDuration) << 0xc;
+ temp_r1_r0 -= (s32) (temp_r2_2 + ((u32) (temp_r2_2 >> 1) >> 0x1e)) >> 2;
+ }
+ if (temp_r1_r0 < 0) {
+ return 0;
+ }
+ if (temp_r1_r0 > FLOAT_TO_Q20(1.0)) {
+ temp_r1_r0 = FLOAT_TO_Q20(1.0);
+ }
+ return temp_r1_r0;
+ }
+ if ((mUnk_7f != 0) && (data_027e05f8.mUnk_0 & 0xf0)) {
+ return FLOAT_TO_Q20(1.0);
+ }
+ return 0;
+}
+
+extern unk32 data_ov000_020eec60;
+extern "C" unk32 func_ov000_020d6be4(unk32 *param1);
+
+ARM s32 PlayerControl::func_ov00_020b0418() {
+ unk32 unk = func_ov000_020d6be4(&data_ov000_020eec60);
+ if (unk < 10) {
+ return 0;
+ }
+ if (unk < 25) {
+ return (unk * FLOAT_TO_Q20(0.6666)) / 25;
+ }
+ if (unk < 150) {
+ return (unk - 25) * FLOAT_TO_Q20(0.3334) / 125 + FLOAT_TO_Q20(0.6666);
+ }
+ return FLOAT_TO_Q20(1.0);
+}
+
+extern "C" void func_0202d95c(Vec3p *param1, q20 param2);
+// NONMATCH: Register allocation, instruction ordering
+ARM bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {
+ if (this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) {
+ this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.25));
+ Vec3p_Sub(param1, &gPlayerPos, param1);
+ q20 length = Vec3p_Length(param1);
+ if (length >= FLOAT_TO_Q20(1.25)) {
+ return true;
+ }
+ if (param2) {
+ if (length < FLOAT_TO_Q20(0.25)) {
+ *param1 = gVec3p_ZERO;
+ param1->x += MUL_Q20(SIN(gPlayerAngle), FLOAT_TO_Q20(1.25));
+ param1->z += MUL_Q20(COS(gPlayerAngle), FLOAT_TO_Q20(1.25));
+ } else {
+ func_0202d95c(param1, FLOAT_TO_Q20(1.25));
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {
+ if (this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) {
+ Vec3p *playerPos = &gPlayerPos;
+
+ Vec3p VStack_1c;
+ this->ApplyTouchWorld(&VStack_1c, FLOAT_TO_Q20(0.2));
+ VStack_1c.y = gPlayerPos.y;
+
+ q20 distance = Vec3p_Distance(&VStack_1c, playerPos);
+ if (distance > FLOAT_TO_Q20(1.25)) {
+ return false;
+ }
+
+ if (distance < FLOAT_TO_Q20(0.25)) {
+ VStack_1c = *playerPos;
+ VStack_1c.x += MUL_Q20(SIN(gPlayerAngle), FLOAT_TO_Q20(0.25));
+ VStack_1c.z += MUL_Q20(COS(gPlayerAngle), FLOAT_TO_Q20(0.25));
+ }
+
+ Vec2b VStack_20;
+ MapManager::func_ov00_02083a1c(&VStack_20, gMapManager, &VStack_1c);
+ VStack_1c.x += (gMapManager->func_ov00_02083c24(VStack_20.x) - VStack_1c.x) / 2;
+ VStack_1c.z += (gMapManager->func_ov00_02083c50(VStack_20.y) - VStack_1c.z) / 2;
+ Vec3p_Sub(&VStack_1c, playerPos, param1);
+ return true;
+ }
+ return false;
+}
+
+extern "C" bool func_01ffe468(unk32 param1, Vec3p *param2, s32 *param3, s32 *param4, bool param5);
+
+ARM bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 angle, unk32 *param3) {
+ Vec3p spC;
+ *param3 = 0;
+ spC = *param1;
+
+ s32 sp8;
+ s32 sp4;
+ bool var_r0 = !func_01ffe468(data_027e0f64->func_ov000_0208b180(), &spC, &sp8, &sp4, 0);
+ if (var_r0) {
+ return 0;
+ }
+
+ // NONMATCH: Register allocation
+ q20 temp_r2 = SIN((u16) angle) * 0x30;
+ q20 temp_r3 = COS((u16) angle) * 0x30;
+ s32 temp_r4;
+ s32 temp_r5;
+ q20 var_r6;
+ q20 var_r7;
+ var_r6 = (s32) (temp_r2 + ((u32) (temp_r2 >> 11) >> 20)) >> 0xC;
+ var_r7 = (s32) (temp_r3 + ((u32) (temp_r3 >> 11) >> 20)) >> 0xC;
+ temp_r4 = mTouchX - sp8;
+ temp_r5 = mTouchY - sp4;
+ if (this->CheckTouchedNow(1) != 0) {
+ if (((var_r6 - 0x18) <= temp_r4) && (temp_r4 <= (var_r6 + 0x18)) && ((var_r7 - 0x18) <= temp_r5) &&
+ (temp_r5 <= (var_r7 + 0x18)))
+ {
+ *param3 = FLOAT_TO_Q20(1.0);
+ return true;
+ }
+ if (((-0x18 - var_r6) <= temp_r4) && (temp_r4 <= (0x18 - var_r6)) && ((-0x18 - var_r7) <= temp_r5) &&
+ (temp_r5 <= (0x18 - var_r7)))
+ {
+ *param3 = -FLOAT_TO_Q20(1.0);
+ return true;
+ }
+ s32 temp_r1_2 = 0 - var_r6;
+ s32 var_r0_2 = var_r6 < temp_r1_2 ? var_r6 : temp_r1_2;
+ if (temp_r4 >= (var_r0_2 - 0x18)) {
+ if (var_r6 <= temp_r1_2) {
+ var_r6 = temp_r1_2;
+ }
+ if ((var_r6 + 0x18) >= temp_r4) {
+ s32 temp_r1_3 = 0 - var_r7;
+ s32 var_r0_3 = var_r7 < temp_r1_3 ? var_r7 : temp_r1_3;
+ if (temp_r5 >= (var_r0_3 - 0x18)) {
+ if (var_r7 <= temp_r1_3) {
+ var_r7 = temp_r1_3;
+ }
+ if ((var_r7 + 0x18) >= temp_r5) {
+ goto ret_true;
+ }
+ }
+ }
+ }
+ return false;
+ }
+ if (this->CheckTouching(1) != 0) {
+ if (((var_r6 < 0) && (temp_r4 < (var_r6 + 0x18))) || ((var_r6 > 0) && (temp_r4 > (var_r6 - 0x18))) ||
+ ((var_r7 < 0) && (temp_r5 < (var_r7 + 0x18))) || ((var_r7 > 0) && (temp_r5 > (var_r7 - 0x18))))
+ {
+ *param3 = FLOAT_TO_Q20(1.0);
+ return true;
+ }
+ if (((var_r6 > 0) && (temp_r4 < (0x18 - var_r6))) || ((var_r6 < 0) && (temp_r4 > (-0x18 - var_r6))) ||
+ ((var_r7 > 0) && (temp_r5 < (0x18 - var_r7))) || ((var_r7 < 0) && (temp_r5 > (-0x18 - var_r7))))
+ {
+ *param3 = -FLOAT_TO_Q20(1.0);
+ return true;
+ }
+ } else if (this->CheckUntouchedNow(1) != 0) {
+ if (var_r6 < 0) {
+ var_r6 = -var_r6;
+ }
+ if (var_r7 < 0) {
+ var_r7 = -var_r7;
+ }
+ s32 var_r2 = mTouchPrevX - sp8;
+ s32 var_r1 = mTouchPrevY - sp4;
+ // NONMATCH: Instruction ordering
+ if (var_r6 > 0x18) {
+ if (var_r2 < 0) {
+ var_r2 = -var_r2;
+ }
+ if (var_r2 > (var_r6 - 0x18)) {
+ goto ret_false;
+ }
+ }
+ if (var_r7 > 0x18) {
+ if (var_r1 < 0) {
+ var_r1 = -var_r1;
+ }
+ if (var_r1 > (var_r7 - 0x18)) {
+ ret_false:
+ return false;
+ }
+ }
+ }
+ret_true:
+ return true;
+}
+
+ARM bool PlayerControl::CheckNotTouching() {
+ return !this->CheckTouching(1);
+}
+
+ARM bool PlayerControl::func_ov00_020b0ad0(Actor *actor) {
+ if (actor != NULL && actor->mRef.id == mLastFollowRef.id) {
+ return mTouchDuration >= 15 && mTouchDuration < 30;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) {
+ if (mUsingEquipItem && gItemManager->func_ov00_020ad790(1)) {
+ ItemFlag equipId = gItemManager->GetEquippedItem();
+ *pEquipId = equipId;
+ data_027e103c->func_ov000_020cf330();
+ return *pEquipId != ItemFlag_None;
+ }
+
+ *pEquipId = ItemFlag_OshusSword;
+ if (this->func_ov00_020b1248(pCardinal)) {
+ *pEquipId = ItemFlag_OshusSword;
+ return true;
+ }
+
+ if ((this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) ||
+ (this->CheckTouchFast(1) && mTouchSlowDuration > 21))
+ {
+ s32 dy = INT_TO_Q20(mTouchLastY - mTouchFastY);
+ s32 dx = INT_TO_Q20(mTouchLastX - mTouchFastX);
+ Vec3p local_20;
+ local_20.x = dx;
+ local_20.y = 0;
+ local_20.z = dy;
+ q20 length = Vec3p_Length(&local_20);
+ if (length < FLOAT_TO_Q20(10.0)) {
+ return false;
+ }
+ if (mUnk_82 && length < FLOAT_TO_Q20(20.0)) {
+ return false;
+ }
+
+ *pEquipId = ItemFlag_OshusSword;
+ *pAngle = mTouchAngle + ((s16) (mTouchFastAngle - mTouchAngle)) / 2;
+
+ if (mTouchSpeed > FLOAT_TO_Q20(0.5)) {
+ q4 touchMoveAngle = Atan2(mTouchSpeedX, mTouchSpeedY) - *pAngle;
+ if (pFast != NULL) {
+ *pFast = true;
+ }
+ *pCardinal = touchMoveAngle >= 0 ? 1 : 2;
+ return true;
+ }
+
+ s32 unkAngle = Atan2(local_20.x, local_20.z);
+
+ s32 unkAngle2 = (s16) ((s16) unkAngle - *pAngle);
+ Vec3p VStack_2c = {INT_TO_Q20(mTouchFastX), INT_TO_Q20(mTouchFastY), 0};
+ Vec3p VStack_38 = {INT_TO_Q20(mTouchLastX), INT_TO_Q20(mTouchLastY), 0};
+
+ Vec3p_Sub(&VStack_38, &VStack_2c, &VStack_38);
+ if (mTouchDist <= FLOAT_TO_Q20(10.0)) {
+ *pCardinal = 0;
+ *pAngle = mTouchFastAngle;
+ return true;
+ }
+ if (unkAngle2 >= 0x6000 || unkAngle2 <= -0x6000) {
+ *pCardinal = 0;
+ } else if (unkAngle2 >= 0x2000) {
+ *pCardinal = 1;
+ } else if (unkAngle2 < -0x2000) {
+ *pCardinal = 2;
+ } else {
+ *pCardinal = 3;
+ }
+ return true;
+ }
+ return false;
+}
+
+// NONMATCH: Instruction ordering
+ARM bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) {
+ if (!this->CheckTouching(1)) {
+ return false;
+ }
+ s32 z = (mTouchLastY - 96) * FLOAT_TO_Q20(10.625) / 192;
+ s32 x = (mTouchLastX - 128) * (FLOAT_TO_Q20(10.625) / 256);
+ param1->x = x;
+ param1->y = 0;
+ param1->z = z;
+ return true;
+}
+
+ARM bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) {
+ Vec3p local_20;
+ if (mTouchDuration >= 16 && this->func_ov00_020b0de8(&local_20)) {
+ this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.5));
+ q20 length = Vec3p_Length(&local_20);
+ if (length > FLOAT_TO_Q20(4.0)) {
+ local_20.x = DIV_Q20(local_20.x * 4, length);
+ local_20.z = DIV_Q20(local_20.z * 4, length);
+ }
+ mAim = local_20;
+ *param2 = local_20;
+ return true;
+ }
+
+ if (mTouchDuration >= 0 && this->func_ov00_020af2d4(1, true)) {
+ if (mTouchDist > FLOAT_TO_Q20(24.0)) {
+ this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.5));
+ } else {
+ *param1 = gPlayerPos;
+ }
+ return true;
+ }
+
+ return false;
+}
+
+extern "C" bool func_0202b2e8(Vec3p *param1, Vec3p *param2, q20 param3);
+ARM bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 scale, Vec3p *param3) {
+ Vec3p local_20;
+ if (this->func_ov00_020b0de8(&local_20)) {
+ this->ApplyTouchWorld(param1, scale);
+ q20 length = Vec3p_Length(&local_20);
+ if (length > FLOAT_TO_Q20(4.0)) {
+ local_20.x = DIV_Q20(local_20.x * 4, length);
+ local_20.z = DIV_Q20(local_20.z * 4, length);
+ }
+ q20 touchSpeed = CoSqrt((mTouchDiffX * mTouchDiffX + mTouchDiffY * mTouchDiffY + 4) * 0x10);
+ func_0202b2e8(param3, &local_20, touchSpeed);
+ mAim = local_20;
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) {
+ Vec3p local_24;
+ if (this->func_ov00_020b0de8(&local_24)) {
+ this->ApplyTouchWorld(param1, param2);
+ if (param4 != NULL) {
+ Vec3p local_30;
+ Vec3p_Sub(param4, &gPlayerPos, &local_30);
+ local_30.x = MUL_Q20(local_30.x, FLOAT_TO_Q20(0.5));
+ local_30.y = MUL_Q20(local_30.y, FLOAT_TO_Q20(0.5));
+ local_30.z = MUL_Q20(local_30.z, FLOAT_TO_Q20(0.5));
+ func_0202b2e8(&local_30, &local_24, FLOAT_TO_Q20(2.5));
+ local_24 = local_30;
+ }
+ q20 length = Vec3p_Length(&local_24);
+ if (length > FLOAT_TO_Q20(4.0)) {
+ local_24.x = DIV_Q20(local_24.x * 4, length);
+ local_24.z = DIV_Q20(local_24.z * 4, length);
+ }
+ q20 touchSpeed = CoSqrt((mTouchDiffX * mTouchDiffX + mTouchDiffY * mTouchDiffY + 4) * 0x10);
+ func_0202b2e8(param3, &local_24, touchSpeed);
+ mAim = *param3;
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::IsUntouchedNow() {
+ return this->CheckUntouchedNow(7) && data_027e103c->mUnk_1c == 0;
+}
+
+ARM bool PlayerControl::IsNotUntouchedNow() {
+ if (!this->CheckUntouchedNow(7)) {
+ return (data_027e05f8.mUnk_2 & 3) != 0;
+ }
+ return true;
+}
+
+ARM bool PlayerControl::func_ov00_020b1248(unk32 *param1) {
+ if (*this->mTouchGesture != NULL && (*this->mTouchGesture)->mUnk_4) {
+ *param1 = (*this->mTouchGesture)->mUnk_08 == 0 ? 5 : 6;
+ (*this->mTouchGesture)->ResetTouchHistory();
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020b129c() {
+ return mTouchDuration < 2 || mTouchDuration > 10 || mTouchDuration != mTimeSinceTouch;
+}
+
+ARM bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) {
+ if (!this->func_ov00_020af2d4(1, true)) {
+ return false;
+ }
+ if (mTouchSlowDuration <= 15 && this->func_ov000_020b7d6c() && mTouchEdge == mTouchLastEdge) {
+ *pAngle = mTouchAngle;
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::IsNotTouching() {
+ return !mTouch;
+}
+
+extern u32 data_ov000_020eec9c[];
+extern "C" void func_ov000_020d77e4(u32 *param1, u32 param2);
+ARM bool PlayerControl::IsTouchingFast() {
+ if (this->CheckTouchFast(1)) {
+ func_ov000_020d77e4(data_ov000_020eec9c, 0x17);
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::IsTappedNow() {
+ return mTouchDuration < 10 && this->func_ov00_020af2d4(1, true) && this->CheckUntouchedNow(1);
+}
+
+ARM bool PlayerControl::func_ov00_020b13c4() {
+ if (!this->CheckTouching(1)) {
+ return false;
+ }
+ func_01ff992c(data_ov000_020e6144);
+ q20 touchDist = mTouchDist;
+ s32 iVar2 = mTouchDuration;
+ if (mTouchFastTime > 0 && mTouchFastTime < iVar2) {
+ iVar2 = (iVar2 - mTouchFastTime) << 16 >> 16;
+ }
+ if (touchDist >= FLOAT_TO_Q20(80.0)) {
+ return iVar2 >= 2;
+ }
+ if (mTouchDist < FLOAT_TO_Q20(16.0)) {
+ return false;
+ }
+ q20 uVar4 = CoReciprocal(FLOAT_TO_Q20(64.0));
+ q20 unk1 = MUL_Q20(mTouchDist - FLOAT_TO_Q20(16.0), uVar4);
+ return iVar2 >= MUL_Q20(FLOAT_TO_Q20(1.0) - unk1, FLOAT_TO_Q20(0.0058)) + 2;
+}
diff --git a/src/00_Core/Player/PlayerControlData.cpp b/src/00_Core/Player/PlayerControlData.cpp
index 50e6c853..1485048a 100644
--- a/src/00_Core/Player/PlayerControlData.cpp
+++ b/src/00_Core/Player/PlayerControlData.cpp
@@ -18,8 +18,8 @@ void PlayerControlData::vfunc_2c() {}
void PlayerControlData::vfunc_30() {}
void PlayerControlData::vfunc_34() {}
unk32 PlayerControlData::vfunc_7c() {}
-unk32 PlayerControlData::vfunc_74() {}
-unk32 PlayerControlData::vfunc_78() {}
+unk32 PlayerControlData::vfunc_74(s32 param1) {}
+unk32 PlayerControlData::vfunc_78(s32 param1) {}
void PlayerControlData::func_ov000_020b484c(s32 param1, s32 param2, s32 param3) {}
void PlayerControlData::vfunc_6c(s32 param1, Vec3p *param2) {}
void PlayerControlData::vfunc_5c() {}
diff --git a/src/00_Core/Player/PlayerLinkBase.cpp b/src/00_Core/Player/PlayerLinkBase.cpp
index 897932c8..bc248044 100644
--- a/src/00_Core/Player/PlayerLinkBase.cpp
+++ b/src/00_Core/Player/PlayerLinkBase.cpp
@@ -20,7 +20,7 @@ bool PlayerLinkBase::func_ov000_020bba00() {}
bool PlayerLinkBase::func_ov000_020bba14() {}
bool PlayerLinkBase::func_ov000_020bba28() {}
void PlayerLinkBase::func_ov000_020bba48() {}
-void PlayerLinkBase::vfunc_18(s32 param1) {}
+bool PlayerLinkBase::vfunc_18(s32 param1) {}
bool PlayerLinkBase::CanMove() {}
bool PlayerLinkBase::vfunc_58() {}
bool PlayerLinkBase::vfunc_5c() {}
diff --git a/src/00_Core/Player/TouchControl.cpp b/src/00_Core/Player/TouchControl.cpp
index 5cae75a5..9630de1a 100644
--- a/src/00_Core/Player/TouchControl.cpp
+++ b/src/00_Core/Player/TouchControl.cpp
@@ -1,11 +1,39 @@
#include "Player/TouchControl.hpp"
TouchControl::TouchControl() {}
-void TouchControl::IncreaseSpeed(s16 increase) {}
+
+void TouchControl::IncreaseSpeed(s16 increase) {
+ this->mFlags = 0;
+ this->mSpeed += increase;
+}
+
void TouchControl::UpdateFlags(u16 speed) {}
void TouchControl::UpdateWithStateFlags(TouchStateFlags *state, u16 speed) {}
void TouchControl::Update(TouchState *state, u16 speed) {}
-bool TouchControl::func_ov00_0207aeac() {}
+bool TouchControl::func_ov00_0207aeac() {
+ return ((*data_0207aecc & 0x8000) >> 15) == 1;
+}
void TouchControl::UpdateConditionally(TouchState *state, u16 speed) {}
-void TouchControl::func_ov00_0207af38(u16 speed, bool param2) {}
+
+void TouchControl::func_ov00_0207af38(u16 speedIncrease, bool shouldIncrease) {
+ TouchStateFlags touchState;
+
+ if (shouldIncrease) {
+ IncreaseSpeed(speedIncrease); /* TODO: IncreaseSpeed expects an s16 variable,
+ while speedIncrease is a u16. As a result, the function
+ performs a conversion that is not present in the binary. */
+ return;
+ }
+
+ u32 result = TouchControl::func_ov00_0207aeac();
+ if (result != 0) {
+ Fill16(0, &touchState.touchX, 8);
+ } else {
+
+ GetTouchStateFlags(&touchState);
+ }
+
+ UpdateWithStateFlags(&touchState, speedIncrease);
+}
+
TouchControl::~TouchControl() {}