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authorYanis <35189056+Yanis002@users.noreply.github.com>2025-07-16 15:33:58 +0200
committerGitHub <noreply@github.com>2025-07-16 15:33:58 +0200
commit7a01af4783ca2904590ed0ba6e61261d98706f47 (patch)
tree5491fa87030e5c32a11e536607a14dca459bf8dc /src/00_Core/Player
parentce9f96d932c0028262821ff3fc39a4b05c977285 (diff)
update .clang-format rules (#120)
Diffstat (limited to 'src/00_Core/Player')
-rw-r--r--src/00_Core/Player/LinkStateItem.cpp44
-rw-r--r--src/00_Core/Player/LinkStateMove.cpp6
-rw-r--r--src/00_Core/Player/PlayerControl.cpp38
3 files changed, 56 insertions, 32 deletions
diff --git a/src/00_Core/Player/LinkStateItem.cpp b/src/00_Core/Player/LinkStateItem.cpp
index 9e42961f..ab629db6 100644
--- a/src/00_Core/Player/LinkStateItem.cpp
+++ b/src/00_Core/Player/LinkStateItem.cpp
@@ -19,8 +19,10 @@ ARM LinkStateId LinkStateItem::GetId() {
ARM s32 LinkStateItem::IsHammerEquipped() {
switch (this->mEquipId) {
- case ItemFlag_Hammer: return 0;
- default: return -1;
+ case ItemFlag_Hammer:
+ return 0;
+ default:
+ return -1;
}
}
@@ -40,20 +42,32 @@ ARM void LinkStateItem::OnStateLeave(s32 param1) {
}
data_027e1098->func_ov014_0211fd04();
break;
- case ItemFlag_OshusSword: break;
- case ItemFlag_WoodenShield: break;
- case ItemFlag_Boomerang: break;
- case ItemFlag_BombBag: this->StopUsingBomb(param1); break;
- case ItemFlag_Bow: break;
- case ItemFlag_GrapplingHook: this->StopUsingRope(); break;
- case ItemFlag_Hammer: this->StopUsingHammer(); break;
+ case ItemFlag_OshusSword:
+ break;
+ case ItemFlag_WoodenShield:
+ break;
+ case ItemFlag_Boomerang:
+ break;
+ case ItemFlag_BombBag:
+ this->StopUsingBomb(param1);
+ break;
+ case ItemFlag_Bow:
+ break;
+ case ItemFlag_GrapplingHook:
+ this->StopUsingRope();
+ break;
+ case ItemFlag_Hammer:
+ this->StopUsingHammer();
+ break;
case ItemFlag_PotionA:
case ItemFlag_PotionB:
UnkStruct_027e103c *pData_027e103c = data_027e103c;
pData_027e103c->mUnk_2a = 0;
pData_027e103c->func_ov000_020cf9dc(0, 0);
break;
- case ItemFlag_Shovel: this->StopUsingScoop(); break;
+ case ItemFlag_Shovel:
+ this->StopUsingScoop();
+ break;
}
if (this->mEquipId != ItemFlag_None) {
@@ -63,10 +77,14 @@ ARM void LinkStateItem::OnStateLeave(s32 param1) {
switch (this->mEquipId) {
case ItemFlag_None:
- case ItemFlag_OshusSword: break;
- case ItemFlag_WoodenShield: break;
+ case ItemFlag_OshusSword:
+ break;
+ case ItemFlag_WoodenShield:
+ break;
case ItemFlag_PotionA:
- case ItemFlag_PotionB: this->EquipItem_vfunc_28(); break;
+ case ItemFlag_PotionB:
+ this->EquipItem_vfunc_28();
+ break;
default:
this->EquipItem_vfunc_28();
if (param1 != 4 && param1 != 2) {
diff --git a/src/00_Core/Player/LinkStateMove.cpp b/src/00_Core/Player/LinkStateMove.cpp
index 5509be66..a0980773 100644
--- a/src/00_Core/Player/LinkStateMove.cpp
+++ b/src/00_Core/Player/LinkStateMove.cpp
@@ -51,8 +51,10 @@ ARM bool LinkStateMove::vfunc_24(s32 param1) {
return LinkStateBase::vfunc_24(param1);
}
switch (param1) {
- case 2: return true;
- default: return false;
+ case 2:
+ return true;
+ default:
+ return false;
}
}
diff --git a/src/00_Core/Player/PlayerControl.cpp b/src/00_Core/Player/PlayerControl.cpp
index 10b41064..5476834e 100644
--- a/src/00_Core/Player/PlayerControl.cpp
+++ b/src/00_Core/Player/PlayerControl.cpp
@@ -236,8 +236,10 @@ ARM bool PlayerControl::func_ov00_020af4a4() {
switch (data_027e077c.GetUnk0()) {
case 0x1a:
case 0x1b:
- case 0x1c: return true;
- default: return false;
+ case 0x1c:
+ return true;
+ default:
+ return false;
}
}
return false;
@@ -419,8 +421,12 @@ ARM void PlayerControl::func_ov00_020afb6c() {
s32 iVar8 = 0;
u32 uVar9 = 3;
switch (followActor->mUnk_12c) {
- case 0: mFollowRef.Reset(); break;
- case 1: iVar8 = 1; break;
+ case 0:
+ mFollowRef.Reset();
+ break;
+ case 1:
+ iVar8 = 1;
+ break;
case 5:
iVar8 = 2;
uVar9 = 1;
@@ -518,12 +524,15 @@ ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {
case 1:
case 2:
case 7:
- case 13: return true;
+ case 13:
+ return true;
case 10:
- case 11: return param2;
+ case 11:
+ return param2;
- default: return !param2;
+ default:
+ return !param2;
}
}
@@ -749,14 +758,12 @@ ARM bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 angle, unk32 *para
temp_r5 = mTouchY - sp4;
if (this->CheckTouchedNow(1) != 0) {
if (((var_r6 - 0x18) <= temp_r4) && (temp_r4 <= (var_r6 + 0x18)) && ((var_r7 - 0x18) <= temp_r5) &&
- (temp_r5 <= (var_r7 + 0x18)))
- {
+ (temp_r5 <= (var_r7 + 0x18))) {
*param3 = FLOAT_TO_Q20(1.0);
return true;
}
if (((-0x18 - var_r6) <= temp_r4) && (temp_r4 <= (0x18 - var_r6)) && ((-0x18 - var_r7) <= temp_r5) &&
- (temp_r5 <= (0x18 - var_r7)))
- {
+ (temp_r5 <= (0x18 - var_r7))) {
*param3 = -FLOAT_TO_Q20(1.0);
return true;
}
@@ -783,14 +790,12 @@ ARM bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 angle, unk32 *para
}
if (this->CheckTouching(1) != 0) {
if (((var_r6 < 0) && (temp_r4 < (var_r6 + 0x18))) || ((var_r6 > 0) && (temp_r4 > (var_r6 - 0x18))) ||
- ((var_r7 < 0) && (temp_r5 < (var_r7 + 0x18))) || ((var_r7 > 0) && (temp_r5 > (var_r7 - 0x18))))
- {
+ ((var_r7 < 0) && (temp_r5 < (var_r7 + 0x18))) || ((var_r7 > 0) && (temp_r5 > (var_r7 - 0x18)))) {
*param3 = FLOAT_TO_Q20(1.0);
return true;
}
if (((var_r6 > 0) && (temp_r4 < (0x18 - var_r6))) || ((var_r6 < 0) && (temp_r4 > (-0x18 - var_r6))) ||
- ((var_r7 > 0) && (temp_r5 < (0x18 - var_r7))) || ((var_r7 < 0) && (temp_r5 > (-0x18 - var_r7))))
- {
+ ((var_r7 > 0) && (temp_r5 < (0x18 - var_r7))) || ((var_r7 < 0) && (temp_r5 > (-0x18 - var_r7)))) {
*param3 = -FLOAT_TO_Q20(1.0);
return true;
}
@@ -852,8 +857,7 @@ ARM bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk3
}
if ((this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) ||
- (this->CheckTouchFast(1) && mTouchSlowDuration > 21))
- {
+ (this->CheckTouchFast(1) && mTouchSlowDuration > 21)) {
s32 dy = INT_TO_Q20(mTouchLastY - mTouchFastY);
s32 dx = INT_TO_Q20(mTouchLastX - mTouchFastX);
Vec3p local_20;