diff options
| author | Aetias <144526980+AetiasHax@users.noreply.github.com> | 2024-10-19 13:20:17 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-19 13:20:17 +0200 |
| commit | ffdfd609fb9bc8f968ddc6f187da1d50731cbf69 (patch) | |
| tree | d13b6142759bc78d50a491d87de56e7e9213c9a4 /src/00_Core/Player | |
| parent | 32c4725191813003e34a263a6d1530f806d1ac7c (diff) | |
| parent | 10c2e3413b3244c5f2adffac1140f37920f13988 (diff) | |
Merge pull request #51 from AetiasHax/dsd
`dsd` integration
Diffstat (limited to 'src/00_Core/Player')
| -rw-r--r-- | src/00_Core/Player/LinkStateBase.cpp | 26 | ||||
| -rw-r--r-- | src/00_Core/Player/LinkStateFollow.cpp | 2 | ||||
| -rw-r--r-- | src/00_Core/Player/LinkStateInteract.cpp | 2 | ||||
| -rw-r--r-- | src/00_Core/Player/LinkStateItem.cpp | 4 | ||||
| -rw-r--r-- | src/00_Core/Player/PlayerBase.cpp | 4 | ||||
| -rw-r--r-- | src/00_Core/Player/PlayerControl.cpp | 2 |
6 files changed, 20 insertions, 20 deletions
diff --git a/src/00_Core/Player/LinkStateBase.cpp b/src/00_Core/Player/LinkStateBase.cpp index abe7bd34..7479667e 100644 --- a/src/00_Core/Player/LinkStateBase.cpp +++ b/src/00_Core/Player/LinkStateBase.cpp @@ -14,7 +14,7 @@ void LinkStateBase::ChangeLinkSubState(LinkStateId id, s32 subState) {} void LinkStateBase::EquipItem_vfunc_28() {} void LinkStateBase::UpdateSwordShieldInUse() {} void LinkStateBase::func_ov00_020a81b8(unk32 param1, unk32 param2) {} -LinkStateItem* LinkStateBase::GetLinkItemState() {} +LinkStateItem *LinkStateBase::GetLinkItemState() {} void LinkStateBase::LookAt(Vec3p *target) {} void LinkStateBase::func_ov00_020a81fc() {} void LinkStateBase::AddHealth(s16 amount) {} @@ -57,29 +57,29 @@ bool LinkStateBase::HasFlags_PlayerLinkBase_Unk48(u16 flags) {} unk8 LinkStateBase::Get_PlayerLinkBase_Unk5e() {} unk32 LinkStateBase::Get_PlayerControlData_Unk004() {} PlayerCharacter LinkStateBase::GetCurrentCharacter() {} -PlayerControlData* LinkStateBase::GetPlayerControlData() {} +PlayerControlData *LinkStateBase::GetPlayerControlData() {} LinkStateId LinkStateBase::GetStateId() {} s32 LinkStateBase::GetHealth() {} s32 LinkStateBase::GetCurrentCharacterHealth() {} bool LinkStateBase::func_ov00_020a8c34() {} -Vec3p* LinkStateBase::GetPlayerPos() {} -Vec3p* LinkStateBase::GetPlayerVel() {} -unk8* LinkStateBase::func_ov00_020a8c64() {} -s16* LinkStateBase::GetPlayerAngle() {} -void* LinkStateBase::GetPlayer_Unk18() {} +Vec3p *LinkStateBase::GetPlayerPos() {} +Vec3p *LinkStateBase::GetPlayerVel() {} +unk8 *LinkStateBase::func_ov00_020a8c64() {} +s16 *LinkStateBase::GetPlayerAngle() {} +void *LinkStateBase::GetPlayer_Unk18() {} s32 LinkStateBase::Get_PlayerControlData_Unk32() {} -Actor* LinkStateBase::GetGrabActor() {} -ActorRef* LinkStateBase::GetGrabActorRef() {} +Actor *LinkStateBase::GetGrabActor() {} +ActorRef *LinkStateBase::GetGrabActorRef() {} unk32 LinkStateBase::Grab() {} s32 LinkStateBase::Get_PlayerLinkBase_Unk44() {} bool LinkStateBase::IsEquipBeingUsed(ItemFlag id) {} -EquipItem* LinkStateBase::GetEquipItem(ItemFlag id) {} -void* LinkStateBase::func_ov00_020a8d40() {} +EquipItem *LinkStateBase::GetEquipItem(ItemFlag id) {} +void *LinkStateBase::func_ov00_020a8d40() {} unk32 LinkStateBase::func_ov00_020a8d50() {} unk32 LinkStateBase::func_ov00_020a8d6c() {} s32 LinkStateBase::PlayerControlData_vfunc_14(s32 param1) {} unk32 LinkStateBase::Get_PlayerControlData_Unk100() {} unk32 LinkStateBase::Get_PlayerControlData_Unk120() {} s32 LinkStateBase::Get_PlayerLinkBase_Unk38() {} -DebugHierarchy* LinkStateBase::GetDebugHierarchy0() {} -DebugHierarchy* LinkStateBase::GetDebugHierarchy1() {} +DebugHierarchy *LinkStateBase::GetDebugHierarchy0() {} +DebugHierarchy *LinkStateBase::GetDebugHierarchy1() {} diff --git a/src/00_Core/Player/LinkStateFollow.cpp b/src/00_Core/Player/LinkStateFollow.cpp index 69d173dd..4ffbb0a4 100644 --- a/src/00_Core/Player/LinkStateFollow.cpp +++ b/src/00_Core/Player/LinkStateFollow.cpp @@ -6,7 +6,7 @@ void LinkStateFollow::MoveTowardTarget() {} void LinkStateFollow::OnStateLeave(s32 param1) {} bool LinkStateFollow::vfunc_24(s32 param1) {} bool LinkStateFollow::vfunc_28() {} -LinkStateCutscene* LinkStateFollow::GetLinkStateCutscene() {} +LinkStateCutscene *LinkStateFollow::GetLinkStateCutscene() {} bool LinkStateFollow::vfunc_34(Vec3p *param1) {} bool LinkStateFollow::func_ov00_020a9180(Vec3p *param1) {} bool LinkStateFollow::func_ov00_020a9210(Vec3p *param1, Actor *param2) {} diff --git a/src/00_Core/Player/LinkStateInteract.cpp b/src/00_Core/Player/LinkStateInteract.cpp index 6cbda713..cf71654d 100644 --- a/src/00_Core/Player/LinkStateInteract.cpp +++ b/src/00_Core/Player/LinkStateInteract.cpp @@ -9,7 +9,7 @@ void LinkStateInteract::OnStateLeave(s32 param1) {} bool LinkStateInteract::func_ov00_020aa818() {} void LinkStateInteract::func_ov00_020aa844(Actor *param1) {} bool LinkStateInteract::vfunc_20(s32 param1) {} -LinkStateRoll* LinkStateInteract::GetLinkStateRoll() {} +LinkStateRoll *LinkStateInteract::GetLinkStateRoll() {} bool LinkStateInteract::vfunc_24(s32 param1) {} bool LinkStateInteract::vfunc_34(Vec3p *param1) {} void LinkStateInteract::SetGrabActorVelocity(Vec3p *velocity) {} diff --git a/src/00_Core/Player/LinkStateItem.cpp b/src/00_Core/Player/LinkStateItem.cpp index eaf3c8b6..ecedca78 100644 --- a/src/00_Core/Player/LinkStateItem.cpp +++ b/src/00_Core/Player/LinkStateItem.cpp @@ -4,7 +4,7 @@ void LinkStateItem::vfunc_00() {} LinkStateId LinkStateItem::GetId() {} s32 LinkStateItem::IsHammerEquipped() {} void LinkStateItem::OnStateLeave(s32 param1) {} -EquipBombchu* LinkStateItem::GetEquipBombchu() {} -LinkStateMove* LinkStateItem::GetLinkStateMove() {} +EquipBombchu *LinkStateItem::GetEquipBombchu() {} +LinkStateMove *LinkStateItem::GetLinkStateMove() {} bool LinkStateItem::func_ov00_020abf70() {} bool LinkStateItem::vfunc_28() {} diff --git a/src/00_Core/Player/PlayerBase.cpp b/src/00_Core/Player/PlayerBase.cpp index 4736b928..a33dc210 100644 --- a/src/00_Core/Player/PlayerBase.cpp +++ b/src/00_Core/Player/PlayerBase.cpp @@ -5,8 +5,8 @@ ItemFlag PlayerBase::GetEquipId() {} bool PlayerBase::CanMove() {} void PlayerBase::SetUpdatePos(bool updatePos) {} void PlayerBase::SetVisible(bool visible) {} -EquipSword* PlayerBase::GetEquipSword() {} -EquipShield* PlayerBase::GetEquipShield() {} +EquipSword *PlayerBase::GetEquipSword() {} +EquipShield *PlayerBase::GetEquipShield() {} void PlayerBase::LookAt(Vec3p *target) {} bool PlayerBase::func_ov00_020a7c00(s32 param1) {} bool PlayerBase::CollidesWith(Cylinder *cylinder) {} diff --git a/src/00_Core/Player/PlayerControl.cpp b/src/00_Core/Player/PlayerControl.cpp index f51d0a89..6cf39bda 100644 --- a/src/00_Core/Player/PlayerControl.cpp +++ b/src/00_Core/Player/PlayerControl.cpp @@ -4,7 +4,7 @@ bool PlayerControl::func_ov00_020aeeac() {} void PlayerControl::func_ov00_020aeef8() {} void PlayerControl::func_ov00_020aef30() {} void PlayerControl::UpdateAim() {} -Actor* PlayerControl::GetFollowActor() {} +Actor *PlayerControl::GetFollowActor() {} bool PlayerControl::func_ov00_020af01c(unk8 *param1) {} void PlayerControl::SetUnk_80() {} void PlayerControl::StopFollowing() {} |
