diff options
| author | Aetias <144526980+AetiasHax@users.noreply.github.com> | 2025-07-22 17:54:33 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-22 17:54:33 +0200 |
| commit | d45ea18bf4210b34d747930b5f1c9aa24d1a525a (patch) | |
| tree | fa7218884dd6dd04a387981c277e703f0d82c85d /src/00_Core | |
| parent | cf8f5a80b13c4edd7fd8ebb33ab0de81d64f609b (diff) | |
PlayerBase OK (#126)
* Map symbol in Game
* PlayerBase OK
* Fix ActorRefill
* Fix MapManager
* Mark PlayerBase as complete
* Fix MapManager
Diffstat (limited to 'src/00_Core')
| -rw-r--r-- | src/00_Core/Map/MapManager.cpp | 59 | ||||
| -rw-r--r-- | src/00_Core/Player/PlayerBase.cpp | 183 |
2 files changed, 189 insertions, 53 deletions
diff --git a/src/00_Core/Map/MapManager.cpp b/src/00_Core/Map/MapManager.cpp index 69dcfc96..f991890e 100644 --- a/src/00_Core/Map/MapManager.cpp +++ b/src/00_Core/Map/MapManager.cpp @@ -8,6 +8,7 @@ #include "Actor/ActorSpawner.hpp" #include "DTCM/UnkStruct_027e077c.hpp" #include "DTCM/UnkStruct_027e0d38.hpp" +#include "DTCM/UnkStruct_027e0f64.hpp" #include "DTCM/UnkStruct_027e0fd4.hpp" #include "DTCM/UnkStruct_027e103c.hpp" #include "Player/PlayerBase.hpp" @@ -28,7 +29,6 @@ extern void func_ov000_020798bc(s32 *param_1, s32 param_2); extern void func_ov000_02088000(unk32 param_1, s32 param_2); extern void func_ov000_02088130(u8 *param_1, unk32 param_2); extern void func_ov000_02088144(u8 *param_1, unk32 param_2); -extern void func_ov000_0208b13c(s32 *param_1); extern unk32 func_ov000_0208b180(s32 *param_1); extern s32 func_ov000_0208b73c(s32 param_1, unk32 param_2); extern s32 func_ov000_0208b7d0(s32 param_1, Vec3p *param_2); @@ -110,7 +110,6 @@ extern unk32 *data_027e0c68; extern u32 *data_027e0ce0[]; extern UnkStruct_0202e894 *data_027e0ce4; extern unk32 *data_027e0d3c; -extern unk32 data_027e0f64[]; extern unk32 *data_027e0f68; extern unk32 *data_027e0f6c; extern unk32 *data_027e0f70; @@ -475,19 +474,12 @@ ARM s32 MapManager::func_ov00_02082914(unk32 param_2) { int iVar4; int iVar5; Vec3p pVar1; - Entrance local_44; - Entrance local_30; switch (param_2) { case 0xfa: - pvVar1 = data_027e0d38->mUnk_28; - local_30.mPos.x = *(int *) ((int) pvVar1 + 0x5c); - local_30.mPos.y = *(int *) ((int) pvVar1 + 0x60); - local_30.mPos.z = *(int *) ((int) pvVar1 + 100); - local_30.mAngle = *(unk16 *) ((int) pvVar1 + 0x68); - local_30.mId = *(unk8 *) ((int) pvVar1 + 0x6a); - local_30.mUnk_10 = *(int *) ((int) pvVar1 + 0x6c); - iVar3 = this->mMap->AddEntrance(&local_30); + pvVar1 = data_027e0d38->mUnk_28; + Entrance local_30(*(Entrance *) ((s32) pvVar1 + 0x5c)); + iVar3 = this->mMap->AddEntrance(&local_30); return iVar3; case 0xfb: case 0xfc: @@ -497,13 +489,12 @@ ARM s32 MapManager::func_ov00_02082914(unk32 param_2) { default: return (int) this; } - local_44.mId = -1; - local_44.mUnk_10 = 0; - pvVar1 = data_027e0d38->mUnk_28; - pVar1 = *(Vec3p *) ((int) pvVar1 + 0x38); - iVar3 = 0x2000; - iVar4 = 0x2000; - iVar5 = 0xfd; + Entrance local_44; + pvVar1 = data_027e0d38->mUnk_28; + pVar1 = *(Vec3p *) ((int) pvVar1 + 0x38); + iVar3 = 0x2000; + iVar4 = 0x2000; + iVar5 = 0xfd; if (this->mCourse->mType == CourseType_Sea) { iVar3 = this->mMap->vfunc_88(); iVar3 = iVar3 + 0xa000; @@ -577,7 +568,7 @@ void MapManager::func_ov00_02082b3c(unk32 *param_2, Vec2b *param_3) { this->mMap->vfunc_18(); } else { gAdventureFlags->func_ov00_020976c8(); - func_ov000_0208b13c(data_027e0f64); + data_027e0f64->func_ov000_0208b13c(); uVar5 = this->func_ov00_02082d08(); gActorManager->func_ov004_02105608(param_3->x, param_3->y, uVar5); this->mMap->vfunc_2c(); @@ -961,8 +952,6 @@ ARM bool MapManager::GetEntrancePos(Entrance *param_1, unk32 entranceId) { ARM bool MapManager::func_ov00_02083664(Entrance *param_2, unk32 entranceId) { Entrance entrance; - entrance.mId = (u8) 0xff; - entrance.mUnk_10 = 0; if (this->GetEntrancePos(&entrance, entranceId)) { param_2->mPos.x = entrance.mPos.x; param_2->mPos.y = entrance.mPos.y; @@ -1022,9 +1011,9 @@ ARM bool MapManager::func_ov00_02083790(s32 param_2) { if (param_2 == 0) { return true; } - *(int *) (*(int *) (*(unk32 *) data_027e0f64 + 8) + 0x1b4) = param_2; - *(int *) (*(int *) (*(unk32 *) data_027e0f64 + 4) + 0x1b4) = param_2; - iVar2 = data_027e0d38->func_ov000_02078b40(); + *(int *) (*(int *) ((unk32 *) data_027e0f64 + 2) + 0x1b4) = param_2; + *(int *) (*(int *) ((unk32 *) data_027e0f64 + 1) + 0x1b4) = param_2; + iVar2 = data_027e0d38->func_ov000_02078b40(); if ((iVar2 != 0) && (bVar1 = this->func_ov00_02082e1c(&aiStack_14, &iStack_18), !bVar1)) { func_ov000_02079898(data_027e0d3c, param_2, 0x10); gActorManager->func_ov00_020c3ce8(param_2, true); @@ -1040,9 +1029,9 @@ ARM bool MapManager::func_ov00_02083840(s32 param_2) { if (param_2 == 0) { return true; } - *(unk32 *) (*(unk32 *) (*(unk32 *) data_027e0f64 + 8) + 0x1b4) = -1; - *(unk32 *) (*(unk32 *) (*(unk32 *) data_027e0f64 + 4) + 0x1b4) = -1; - iVar4 = func_ov000_02078fe8(data_027e0d3c); + *(unk32 *) (*(unk32 *) ((unk32 *) data_027e0f64 + 2) + 0x1b4) = -1; + *(unk32 *) (*(unk32 *) ((unk32 *) data_027e0f64 + 1) + 0x1b4) = -1; + iVar4 = func_ov000_02078fe8(data_027e0d3c); if (0 <= iVar4) { func_ov000_020798bc(data_027e0d3c, 0x10); gActorManager->func_ov00_020c3ce8(param_2, false); @@ -1959,7 +1948,7 @@ s32 MapManager::func_ov00_02084d4c(unk32 param_2, unk32 param_3, Vec3p *param_4) int iStack_18; Vec3p VStack_14; - iVar1 = func_ov000_0208df78(data_027e0f64 + 4, param_2, param_3, &VStack_14, &iStack_20); + iVar1 = func_ov000_0208df78((s32 *) data_027e0f64 + 1, param_2, param_3, &VStack_14, &iStack_20); // object = PTR_DWORD_overlay_d_0__020e2510_overlay_d_0__02084ea8; if (iVar1 == -1) { return -1; @@ -2109,10 +2098,10 @@ s32 MapManager::func_ov00_02085108(Vec3p *param_2) { int local_2c; unk32 local_28; - uVar2 = func_ov000_0208b180(data_027e0f64); + uVar2 = data_027e0f64->func_ov000_0208b180(); func_ov000_02088130(&local_38, uVar2); local_44 = (u32) local_38; - uVar2 = func_ov000_0208b180(data_027e0f64); + uVar2 = data_027e0f64->func_ov000_0208b180(); func_ov000_02088144(&local_3a, uVar2); if (local_44 <= local_37) { do { @@ -2165,10 +2154,10 @@ s32 MapManager::func_ov00_0208527c(MapManager *param_1, unk32 param_2, unk32 *pa unk32 local_30; unk32 local_2c; - uVar3 = func_ov000_0208b180(data_027e0f64); + uVar3 = data_027e0f64->func_ov000_0208b180(); func_ov000_02088130(&local_3c, uVar3); uVar7 = (u32) local_3c; - uVar3 = func_ov000_0208b180(data_027e0f64); + uVar3 = data_027e0f64->func_ov000_0208b180(); func_ov000_02088144(&local_3e, uVar3); local_4c = (u32) local_3e; uVar6 = (u32) local_3d; @@ -2229,10 +2218,10 @@ s32 MapManager::func_ov00_020853fc(MapManager *param_1, Vec3p *param_2, s32 *par unk32 local_30; unk32 local_2c; - uVar2 = func_ov000_0208b180(data_027e0f64); + uVar2 = data_027e0f64->func_ov000_0208b180(); func_ov000_02088130(&local_3c, uVar2); local_48 = (u32) local_3c; - uVar2 = func_ov000_0208b180(data_027e0f64); + uVar2 = data_027e0f64->func_ov000_0208b180(); func_ov000_02088144(&local_3e, uVar2); local_50 = local_3e; uVar6 = local_3d; diff --git a/src/00_Core/Player/PlayerBase.cpp b/src/00_Core/Player/PlayerBase.cpp index a33dc210..6f89f0d1 100644 --- a/src/00_Core/Player/PlayerBase.cpp +++ b/src/00_Core/Player/PlayerBase.cpp @@ -1,20 +1,167 @@ #include "Player/PlayerBase.hpp" +#include "Actor/Navi/ActorNaviBase.hpp" +#include "DTCM/UnkStruct_027e0c54.hpp" +#include "DTCM/UnkStruct_027e0e58.hpp" +#include "DTCM/UnkStruct_027e0f64.hpp" +#include "Item/ItemManager.hpp" +#include "Map/MapManager.hpp" +#include "Player/PlayerControl.hpp" -bool PlayerBase::vfunc_04() {} -ItemFlag PlayerBase::GetEquipId() {} -bool PlayerBase::CanMove() {} -void PlayerBase::SetUpdatePos(bool updatePos) {} -void PlayerBase::SetVisible(bool visible) {} -EquipSword *PlayerBase::GetEquipSword() {} -EquipShield *PlayerBase::GetEquipShield() {} -void PlayerBase::LookAt(Vec3p *target) {} -bool PlayerBase::func_ov00_020a7c00(s32 param1) {} -bool PlayerBase::CollidesWith(Cylinder *cylinder) {} -bool PlayerBase::func_ov00_020a7c60(Vec3p *param1, Vec3p *param2, s32 param3) {} -bool PlayerBase::EquipCollidesWith(Cylinder *cylinder, ItemFlag equipId) {} -s32 PlayerBase::EquipItem_vfunc_2c() {} -void PlayerBase::SetHealth(s16 health) {} -void PlayerBase::AddHealth(s16 amount) {} -bool PlayerBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {} -bool PlayerBase::TeleportToEntrance(unk32 entranceId, bool param2) {} -bool PlayerBase::TeleportToLastEntrance(bool param1) {} +static const char *sShipParts[] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"}; + +ARM bool PlayerBase::vfunc_04() { + return true; +} + +ARM ItemFlag PlayerBase::GetEquipId() { + return ItemFlag_None; +} + +ARM bool PlayerBase::CanMove() { + return true; +} + +ARM void PlayerBase::SetUpdatePos(bool updatePos) { + mUpdatePos = updatePos; +} + +ARM void PlayerBase::SetVisible(bool visible) { + mVisible = visible; + + ItemManager *pItemManager = gItemManager; + ActorNaviBase *fairy = pItemManager->GetFairy(pItemManager->GetEquippedFairy()); + if (fairy != NULL) { + fairy->mVisible = mVisible; + } + + s16 var_r0 = visible ? 0x1f : 0; + this->GetEquipSword()->mUnk_5c = var_r0; + this->GetEquipShield()->mUnk_0e = var_r0; + data_027e0e58->func_ov000_0207c5d4(1, visible); +} + +ARM EquipSword *PlayerBase::GetEquipSword() { + return (EquipSword *) gItemManager->GetEquipItemUnchecked(ItemFlag_OshusSword); +} + +ARM EquipShield *PlayerBase::GetEquipShield() { + return (EquipShield *) gItemManager->GetEquipItemUnchecked(ItemFlag_WoodenShield); +} + +ARM void PlayerBase::LookAt(Vec3p *target) { + Vec3p vec; + Vec3p_Sub(target, &gPlayerPos, &vec); + if (vec.x == 0 && vec.z == 0) { + return; + } + gPlayerAngle = Atan2(*(vs32 *) &vec.x, vec.z); +} + +ARM bool PlayerBase::func_ov00_020a7c00(s32 param1) { + return param1 == data_027e0c54.mUnk_0; +} + +ARM bool PlayerBase::CollidesWith(Cylinder *cylinder) { + Cylinder hitbox; + this->vfunc_10(&hitbox); + if (hitbox.size < 0) { + return false; + } + return cylinder->Overlaps(&hitbox); +} + +ARM bool PlayerBase::func_ov00_020a7c60(Vec3p *param1, Vec3p *param2, s32 param3) { + Cylinder hitbox; + this->vfunc_10(&hitbox); + if (hitbox.size < 0) { + return false; + } + Vec3p vec1 = {param1->x, param1->y, param1->z}; + Vec3p vec2 = {param2->x, param2->y, param2->z}; + return hitbox.func_ov000_0208f030(&vec1, &vec2, param3); +} + +ARM bool PlayerBase::EquipCollidesWith(Cylinder *cylinder, ItemFlag equipId) { + return gItemManager->EquipCollidesWith(cylinder, equipId); +} + +ARM s32 PlayerBase::EquipItem_vfunc_2c() { + ItemFlag equippedItem = this->GetEquipId(); + if (equippedItem == ItemFlag_None) { + return 0; + } + return gItemManager->EquipItem_vfunc_2c(equippedItem); +} + +ARM void PlayerBase::SetHealth(s16 health) { + if (mInvincible) { + return; + } + + mHealth = health; + if (mHealth > this->GetMaxHealth()) { + mHealth = this->GetMaxHealth(); + } else if (mHealth < 0) { + mHealth = 0; + } +} + +ARM void PlayerBase::AddHealth(s16 amount) { + if (mInvincible) { + return; + } + + if (mHealth <= 0) { + return; + } + mHealth += amount; + if (mHealth > this->GetMaxHealth()) { + mHealth = this->GetMaxHealth(); + } else if (mHealth < 0) { + mHealth = 0; + } +} + +ARM bool PlayerBase::TeleportToEntrance(unk32 entranceId, bool param2) { + Entrance entrance; + gMapManager->GetEntrancePos(&entrance, entranceId); + if (this->Teleport(&entrance.mPos, entrance.mAngle, entrance.mUnk_10, param2, false)) { + mEntranceId = entranceId; + return true; + } + return false; +} + +extern unk16 data_027e0fb0; +ARM bool PlayerBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) { + gPlayerPos = *pos; + Vec3p subroutine_arg0 = {pos->x, pos->y, pos->z}; + + q20 maxY = gMapManager->MapData_vfunc_68(&subroutine_arg0, 1); + q20 y = pos->y; + if (y <= maxY) { + y = maxY; + } + gPlayerPos.y = y; + + gPlayerAngle = angle; + gPlayerVel.x = 0; + data_027e0fb0 = 0; + gPlayerVel.y = 0; + gPlayerVel.z = 0; + + gPlayerControl->UpdateAim(); + gActorManager->Actor_vfunc_10(param4); + if (param4) { + gMapManager->func_ov00_02082af4(); + gAdventureFlags->func_ov00_02097700(); + } + if (!param5) { + data_027e0f64->func_ov000_0208ae94(); + } + return true; +} + +ARM bool PlayerBase::TeleportToLastEntrance(bool param1) { + this->TeleportToEntrance(mEntranceId, param1); +} |
