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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-07-17 12:21:10 +0200
committerGitHub <noreply@github.com>2025-07-17 12:21:10 +0200
commit573b696ff8d3e83765d4483e5a31e0ec5676044d (patch)
tree1cf20516095cb8a3185de07efbad6974d2260709 /src/05/Player/LinkStateMove.cpp
parent7a01af4783ca2904590ed0ba6e61261d98706f47 (diff)
Bump dsd to v0.10.1; UnkStruct_027e05f8_2 OK (#121)
* Unique delink file names * Fix build * Revert back to single link * UnkStruct_027e05f8_2 OK * `dsd fix ctor-symbols` * Fix symbols spanning over two delink files * `dsd fix ctor-symbols` again * Add missing function `func_02050a20` * Name `.p__sinit` symbols in USA after their EUR counterparts * Apply dsd signatures * Bump dsd to 0.10.0; Fix dsd not updating automatically * Rename overlay functions * Fix auto-download wibo * Fix generating objdiff report
Diffstat (limited to 'src/05/Player/LinkStateMove.cpp')
-rw-r--r--src/05/Player/LinkStateMove.cpp245
1 files changed, 0 insertions, 245 deletions
diff --git a/src/05/Player/LinkStateMove.cpp b/src/05/Player/LinkStateMove.cpp
deleted file mode 100644
index e51e33f9..00000000
--- a/src/05/Player/LinkStateMove.cpp
+++ /dev/null
@@ -1,245 +0,0 @@
-#include "Player/LinkStateMove.hpp"
-#include "DTCM/UnkStruct_027e0d38.hpp"
-#include "Game/Game.hpp"
-#include "Player/LinkStateDamage.hpp"
-#include "Player/LinkStateFollow.hpp"
-#include "Player/LinkStateInteract.hpp"
-#include "Player/LinkStateItem.hpp"
-#include "Player/LinkStateRoll.hpp"
-#include "Player/PlayerControl.hpp"
-#include "Save/AdventureFlags.hpp"
-#include "Unknown/UnkStruct_02037750.hpp"
-
-class UnkFilterActor : public FilterActorBase {
-public:
- /* 00 (base) */
- /* 04 */ Actor *mActor;
- /* 08 */ q20 mUnk_08;
- /* 0c */ Vec3p mPos;
- /* 18 */ s16 mAngle;
- /* 1a */
-
- /* 0 */ virtual bool Filter(Actor *actor) override;
- /* 4 */
-};
-
-struct UnkStruct_ov005_021123ac {
- /* 00 */ unk32 mUnk_00;
- /* 04 */ unk32 mUnk_04;
- /* 08 */ unk32 mUnk_08;
- /* 0c */ unk32 mUnk_0c;
- /* 10 */
-};
-
-ARM void LinkStateMove::func_ov005_021113d0() {
- mUnk_12 = 10;
-}
-
-static q4 data_ov005_02112be4 = FLOAT_TO_Q20(16 / 15.0);
-static q20 data_ov005_02112be8 = FLOAT_TO_Q20(1 / 64.0);
-static q20 data_ov005_02112bec = FLOAT_TO_Q20(1 / 3.0);
-static const Vec3p data_ov005_021123ac = {
- FLOAT_TO_Q20(0.0122),
- FLOAT_TO_Q20(1.0),
- FLOAT_TO_Q20(0.0),
-};
-static Vec3p data_ov005_02112bf0 = {
- FLOAT_TO_Q20(0.3),
- FLOAT_TO_Q20(0.25),
- FLOAT_TO_Q20(0.01),
-};
-static const volatile q20 data_ov005_021123b8 = FLOAT_TO_Q20(15.0);
-
-extern LinkStateFollow *GetLinkStateFollow();
-extern "C" bool Lerp(s32 *pValue, s32 dest, s32 factor, unk32 param4, u32 step);
-extern unk32 data_027e0ffc;
-extern "C" void func_ov000_020ceacc(unk32 *param1, unk32 param2, Vec3p *param3, unk32 param4);
-ARM void LinkStateMove::vfunc_1c() {
- Actor *grabActor = this->GetGrabActor();
- Vec3p sp4C;
- s32 temp_r7 = GetLinkStateFollow()->func_ov00_020a9180(&sp4C);
- s32 temp_r0 = UnkStruct_02037750::GetLinkStateInteract()->func_ov00_020ab770(&sp4C);
- bool var_r9;
- if ((temp_r0 == 0) && (temp_r7 == 0)) {
- var_r9 = false;
- } else {
- var_r9 = true;
- }
- LinkStateDamage *damage = (LinkStateDamage *) GetLinkState(LinkStateId_Damage);
- if (damage->vfunc_20(var_r9) != 0) {
- this->ChangeLinkState(LinkStateId_Damage);
- return;
- }
- if ((gAdventureFlags->func_ov00_02097738() == 0) && (data_027e0d38->mUnk_14 != 1)) {
- LinkStateInteract *interact = (LinkStateInteract *) GetLinkState(LinkStateId_Interact);
- if (interact->vfunc_20(var_r9) != 0) {
- this->ChangeLinkState(LinkStateId_Interact);
- return;
- }
- LinkStateFollow *follow = (LinkStateFollow *) GetLinkState(LinkStateId_Follow);
- if (follow->vfunc_20(var_r9) != 0) {
- this->ChangeLinkState(LinkStateId_Follow);
- return;
- }
- LinkStateRoll *roll = (LinkStateRoll *) GetLinkState(LinkStateId_Roll);
- if (roll->vfunc_20(var_r9) != 0) {
- this->ChangeLinkState(LinkStateId_Roll);
- return;
- }
- LinkStateItem *item = (LinkStateItem *) GetLinkState(LinkStateId_Item);
- if (item->vfunc_20(var_r9) != 0) {
- this->ChangeLinkState(LinkStateId_Item);
- return;
- }
- }
- if ((temp_r0 == 2) || (temp_r7 == 8)) {
- this->UpdateSwordShieldInUse();
- } else {
- if ((temp_r0 == 3) || (temp_r0 == 4) || (temp_r0 == 5) || (temp_r7 == 3) || (temp_r7 == 4) || (temp_r7 == 5) ||
- (temp_r7 == 9) || ((temp_r7 - 0xD) <= 1U)) {
- this->EquipItem_vfunc_28();
- }
- }
- if (gGame.mModeId != GameModeId_Battle) {
- s32 temp_r7_2 = gPlayerControl->func_ov00_020b0418();
- if ((this->func_ov00_020a8f2c() == 0) && (temp_r7_2 > 0)) {
- mUnk_0c = temp_r7_2;
- }
- if (mUnk_0c > 0) {
-
- q4 temp_r8 = data_ov005_02112be4;
- s16 temp_r1 = *this->GetPlayerAngle() + this->Get_PlayerControlData_Unk32();
- this->TurnTo(temp_r1, temp_r1, temp_r8);
- s32 temp_r1_2 = mUnk_0c;
- if (temp_r7_2 > temp_r1_2) {
- temp_r1_2 = temp_r7_2 - temp_r1_2;
- Lerp(&mUnk_0c, temp_r7_2 + temp_r1_2, data_ov005_02112bec, MUL_Q20(data_ov005_02112be8, data_ov005_02112bec),
- 0x7FFFFFFF);
- if (mUnk_0c > FLOAT_TO_Q20(1.0)) {
- mUnk_0c = FLOAT_TO_Q20(1.0);
- }
- } else {
- Lerp(&mUnk_0c, temp_r7_2, data_ov000_020e56f0, MUL_Q20(data_ov005_02112be8, data_ov000_020e56f0), 0x7FFFFFFF);
- }
- }
- }
- s32 var_r4;
- if (mUnk_16 != 1) {
- if (var_r9 != 0) {
- Vec3p sp40 = {0, 0, 0};
- sp40.x = sp4C.x - this->GetPlayerPos()->x;
- sp40.z = sp4C.z - this->GetPlayerPos()->z;
- if (Vec3p_Length(&sp40) > FLOAT_TO_Q20(0.2)) {
- var_r4 = this->func_ov005_0210f808(FLOAT_TO_Q20(1.0), &sp4C, grabActor != NULL);
- } else {
- gPlayerControl->StopFollowing();
- }
- } else {
- s32 temp_r1_3 = gPlayerControl->func_ov00_020b034c();
- var_r4 = this->func_ov005_0210f808(temp_r1_3, NULL, grabActor != NULL);
- if (gAdventureFlags->func_ov00_02097750() == 0) {
- UnkFilterActor filter;
- filter.mActor = NULL;
- filter.mUnk_08 = FLOAT_TO_Q20(4.0);
- Vec3p pos = *this->GetPlayerPos();
- filter.mPos = pos;
- filter.mAngle = *this->GetPlayerAngle();
- if (gActorManager->FilterActors(&filter, NULL) > 0) {
- q20 temp_r1_4 = FLOAT_TO_Q20(4.0) - filter.mUnk_08;
- Vec3p spC = filter.mActor->mPos;
- spC.y += filter.mActor->mYOffset;
- q20 var_r2 = MUL_Q20(temp_r1_4, FLOAT_TO_Q20(0.25)) + FLOAT_TO_Q20(0.1);
- if (var_r2 >= FLOAT_TO_Q20(1.0)) {
- var_r2 = FLOAT_TO_Q20(1.0);
- }
- this->func_ov00_020a81fc(&spC, var_r2);
- this->func_ov005_021113d0();
- }
- }
- if (mUnk_12 > 0) {
- this->func_ov005_021107fc();
- mUnk_12 -= 1;
- } else if ((this->Get_PlayerLinkBase_Unk5e() != 0) && (var_r4 == 0)) {
- this->func_ov00_020a8294(0, FLOAT_TO_Q20(0.2));
- this->func_ov00_020a827c(0, FLOAT_TO_Q20(0.2));
- }
- if ((grabActor != NULL) && (grabActor->mType == ActorTypeId_Cucco)) {
- if (this->func_ov00_020a8b80() != 0) {
- mUnk_10 = 0x19;
- } else if (mUnk_10 > 0) {
- *(unk16 *) ((u32) this->func_ov00_020a8d40() + 0xa8) = 0x4CD;
- if (mUnk_10 == 0x19) {
- func_ov000_020ceacc(&data_027e0ffc, 0x23D, this->GetPlayerPos(), 0);
- }
- mUnk_10 -= 1;
- } else {
- LinkStateInteract *interact = UnkStruct_02037750::GetLinkStateInteract();
- interact->SetGrabActorVelocity(this->GetPlayerVel());
- }
- }
- }
- }
- if (this->GetGrabActor() == NULL) {
- if (var_r4 <= data_ov005_02112bf0.x) {
- this->func_ov005_021112ec();
- }
- if (mUnk_15) {
- if (!mUnk_16) {
- this->func_ov00_020a8a4c(&data_ov005_021123ac, 0);
- this->func_ov00_020a8ad0(0);
- mUnk_16 = true;
- } else if (mUnk_0c > 0) {
- q20 temp_r4 = data_ov005_021123b8;
- if (this->func_ov00_020a8d6c() >= temp_r4) {
- this->func_ov00_020a8ad0(this->func_ov00_020a8d6c() - (temp_r4 - FLOAT_TO_Q20(7.0)));
- }
- } else {
- mUnk_15 = false;
- mUnk_16 = false;
- }
- }
- ActorRef sp4;
- sp4.Reset();
- this->PlayerLinkBase_vfunc_58(0, &sp4);
- return;
- }
- this->PlayerLinkBase_vfunc_58(1, this->GetGrabActorRef());
-}
-
-ARM bool LinkStateMove::vfunc_3c() {
- if ((gPlayerControl->GetFollowActor() == NULL) && (gPlayerControl->mFollowObject == NULL) &&
- (this->Get_PlayerControlData_Unk120() != 2) && (this->Get_PlayerControlData_Unk120() != 3)) {
- return true;
- }
- return false;
-}
-
-ARM bool UnkFilterActor::Filter(Actor *actor) {
- if (!actor->mVisible) {
- return false;
- }
-
- s32 temp_r0 = actor->mUnk_12c;
- if ((temp_r0 != 2) && (temp_r0 != 5)) {
- return false;
- }
-
- Vec3p sp0;
- Vec3p_Sub(&actor->mPos, &mPos, &sp0);
- s16 angle2 = mAngle;
- s16 angle1 = (s16) Atan2(sp0.x, sp0.z);
- s32 var_r6 = (s16) (angle1 - angle2) >> 3;
- if (var_r6 < 0) {
- var_r6 = -var_r6;
- }
-
- q20 length = Vec3p_Length(&sp0);
- s32 temp_r2 = length + MUL_Q20(var_r6, FLOAT_TO_Q20(4.0));
- if (temp_r2 < mUnk_08) {
- mActor = actor;
- mUnk_08 = temp_r2;
- return true;
- }
-
- return false;
-}