summaryrefslogtreecommitdiff
path: root/src/05/Player/LinkStateMove.cpp
diff options
context:
space:
mode:
authorAetias <aetias@outlook.com>2025-05-22 21:39:25 +0200
committerAetias <aetias@outlook.com>2025-05-22 21:39:25 +0200
commite66cbc23e1c80e904451558317d2eba3524fcb41 (patch)
treea5592649aaf89dd9e53764132f01a40b2e8ebee6 /src/05/Player/LinkStateMove.cpp
parent84a91b2a47b3a07f58b4d6883a8195156ccf62db (diff)
Match `LinkStateMove` in overlay 5
Diffstat (limited to 'src/05/Player/LinkStateMove.cpp')
-rw-r--r--src/05/Player/LinkStateMove.cpp247
1 files changed, 244 insertions, 3 deletions
diff --git a/src/05/Player/LinkStateMove.cpp b/src/05/Player/LinkStateMove.cpp
index 367fd3f9..815d9060 100644
--- a/src/05/Player/LinkStateMove.cpp
+++ b/src/05/Player/LinkStateMove.cpp
@@ -1,5 +1,246 @@
#include "Player/LinkStateMove.hpp"
+#include "DTCM/UnkStruct_027e0d38.hpp"
+#include "Player/LinkStateDamage.hpp"
+#include "Player/LinkStateFollow.hpp"
+#include "Player/LinkStateInteract.hpp"
+#include "Player/LinkStateItem.hpp"
+#include "Player/LinkStateRoll.hpp"
+#include "Player/PlayerControl.hpp"
+#include "Save/AdventureFlags.hpp"
+#include "Unknown/UnkStruct_02037750.hpp"
-void LinkStateMove::func_ov005_021113d0() {}
-void LinkStateMove::vfunc_1c() {}
-bool LinkStateMove::vfunc_3c() {}
+class UnkFilterActor : public FilterActorBase {
+public:
+ /* 00 (base) */
+ /* 04 */ Actor *mActor;
+ /* 08 */ q20 mUnk_08;
+ /* 0c */ Vec3p mPos;
+ /* 18 */ s16 mAngle;
+ /* 1a */
+
+ /* 0 */ virtual bool Filter(Actor *actor) override;
+ /* 4 */
+};
+
+struct UnkStruct_ov005_021123ac {
+ /* 00 */ unk32 mUnk_00;
+ /* 04 */ unk32 mUnk_04;
+ /* 08 */ unk32 mUnk_08;
+ /* 0c */ unk32 mUnk_0c;
+ /* 10 */
+};
+
+ARM void LinkStateMove::func_ov005_021113d0() {
+ mUnk_12 = 10;
+}
+
+static q4 data_ov005_02112be4 = FLOAT_TO_Q20(16 / 15.0);
+static q20 data_ov005_02112be8 = FLOAT_TO_Q20(1 / 64.0);
+static q20 data_ov005_02112bec = FLOAT_TO_Q20(1 / 3.0);
+static const Vec3p data_ov005_021123ac = {
+ FLOAT_TO_Q20(0.0122),
+ FLOAT_TO_Q20(1.0),
+ FLOAT_TO_Q20(0.0),
+};
+static Vec3p data_ov005_02112bf0 = {
+ FLOAT_TO_Q20(0.3),
+ FLOAT_TO_Q20(0.25),
+ FLOAT_TO_Q20(0.01),
+};
+static const volatile q20 data_ov005_021123b8 = FLOAT_TO_Q20(15.0);
+
+extern LinkStateFollow *GetLinkStateFollow();
+extern unk32 data_027e0618;
+extern "C" bool Lerp(s32 *pValue, s32 dest, s32 factor, unk32 param4, u32 step);
+extern unk32 data_027e0ffc;
+extern "C" void func_ov000_020ceacc(unk32 *param1, unk32 param2, Vec3p *param3, unk32 param4);
+ARM void LinkStateMove::vfunc_1c() {
+ Actor *grabActor = this->GetGrabActor();
+ Vec3p sp4C;
+ s32 temp_r7 = GetLinkStateFollow()->func_ov00_020a9180(&sp4C);
+ s32 temp_r0 = UnkStruct_02037750::GetLinkStateInteract()->func_ov00_020ab770(&sp4C);
+ bool var_r9;
+ if ((temp_r0 == 0) && (temp_r7 == 0)) {
+ var_r9 = false;
+ } else {
+ var_r9 = true;
+ }
+ LinkStateDamage *damage = (LinkStateDamage *) GetLinkState(LinkStateId_Damage);
+ if (damage->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Damage);
+ return;
+ }
+ if ((gAdventureFlags->func_ov00_02097738() == 0) && (data_027e0d38->mUnk_14 != 1)) {
+ LinkStateInteract *interact = (LinkStateInteract *) GetLinkState(LinkStateId_Interact);
+ if (interact->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Interact);
+ return;
+ }
+ LinkStateFollow *follow = (LinkStateFollow *) GetLinkState(LinkStateId_Follow);
+ if (follow->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Follow);
+ return;
+ }
+ LinkStateRoll *roll = (LinkStateRoll *) GetLinkState(LinkStateId_Roll);
+ if (roll->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Roll);
+ return;
+ }
+ LinkStateItem *item = (LinkStateItem *) GetLinkState(LinkStateId_Item);
+ if (item->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Item);
+ return;
+ }
+ }
+ if ((temp_r0 == 2) || (temp_r7 == 8)) {
+ this->UpdateSwordShieldInUse();
+ } else {
+ if ((temp_r0 == 3) || (temp_r0 == 4) || (temp_r0 == 5) || (temp_r7 == 3) || (temp_r7 == 4) || (temp_r7 == 5) ||
+ (temp_r7 == 9) || ((temp_r7 - 0xD) <= 1U))
+ {
+ this->EquipItem_vfunc_28();
+ }
+ }
+ if (data_027e0618 != 6) {
+ s32 temp_r7_2 = gPlayerControl->func_ov00_020b0418();
+ if ((this->func_ov00_020a8f2c() == 0) && (temp_r7_2 > 0)) {
+ mUnk_0c = temp_r7_2;
+ }
+ if (mUnk_0c > 0) {
+
+ q4 temp_r8 = data_ov005_02112be4;
+ s16 temp_r1 = *this->GetPlayerAngle() + this->Get_PlayerControlData_Unk32();
+ this->TurnTo(temp_r1, temp_r1, temp_r8);
+ s32 temp_r1_2 = mUnk_0c;
+ if (temp_r7_2 > temp_r1_2) {
+ temp_r1_2 = temp_r7_2 - temp_r1_2;
+ Lerp(&mUnk_0c, temp_r7_2 + temp_r1_2, data_ov005_02112bec, MUL_Q20(data_ov005_02112be8, data_ov005_02112bec),
+ 0x7FFFFFFF);
+ if (mUnk_0c > FLOAT_TO_Q20(1.0)) {
+ mUnk_0c = FLOAT_TO_Q20(1.0);
+ }
+ } else {
+ Lerp(&mUnk_0c, temp_r7_2, data_ov000_020e56f0, MUL_Q20(data_ov005_02112be8, data_ov000_020e56f0), 0x7FFFFFFF);
+ }
+ }
+ }
+ s32 var_r4;
+ if (mUnk_16 != 1) {
+ if (var_r9 != 0) {
+ Vec3p sp40 = {0, 0, 0};
+ sp40.x = sp4C.x - this->GetPlayerPos()->x;
+ sp40.z = sp4C.z - this->GetPlayerPos()->z;
+ if (Vec3p_Length(&sp40) > FLOAT_TO_Q20(0.2)) {
+ var_r4 = this->func_ov005_0210f808(FLOAT_TO_Q20(1.0), &sp4C, grabActor != NULL);
+ } else {
+ gPlayerControl->StopFollowing();
+ }
+ } else {
+ s32 temp_r1_3 = gPlayerControl->func_ov00_020b034c();
+ var_r4 = this->func_ov005_0210f808(temp_r1_3, NULL, grabActor != NULL);
+ if (gAdventureFlags->func_ov00_02097750() == 0) {
+ UnkFilterActor filter;
+ filter.mActor = NULL;
+ filter.mUnk_08 = FLOAT_TO_Q20(4.0);
+ Vec3p pos = *this->GetPlayerPos();
+ filter.mPos = pos;
+ filter.mAngle = *this->GetPlayerAngle();
+ if (gActorManager->FilterActors(&filter, NULL) > 0) {
+ q20 temp_r1_4 = FLOAT_TO_Q20(4.0) - filter.mUnk_08;
+ Vec3p spC = filter.mActor->mPos;
+ spC.y += filter.mActor->mYOffset;
+ q20 var_r2 = MUL_Q20(temp_r1_4, FLOAT_TO_Q20(0.25)) + FLOAT_TO_Q20(0.1);
+ if (var_r2 >= FLOAT_TO_Q20(1.0)) {
+ var_r2 = FLOAT_TO_Q20(1.0);
+ }
+ this->func_ov00_020a81fc(&spC, var_r2);
+ this->func_ov005_021113d0();
+ }
+ }
+ if (mUnk_12 > 0) {
+ this->func_ov005_021107fc();
+ mUnk_12 -= 1;
+ } else if ((this->Get_PlayerLinkBase_Unk5e() != 0) && (var_r4 == 0)) {
+ this->func_ov00_020a8294(0, FLOAT_TO_Q20(0.2));
+ this->func_ov00_020a827c(0, FLOAT_TO_Q20(0.2));
+ }
+ if ((grabActor != NULL) && (grabActor->mType == ActorTypeId_Cucco)) {
+ if (this->func_ov00_020a8b80() != 0) {
+ mUnk_10 = 0x19;
+ } else if (mUnk_10 > 0) {
+ *(unk16 *) ((u32) this->func_ov00_020a8d40() + 0xa8) = 0x4CD;
+ if (mUnk_10 == 0x19) {
+ func_ov000_020ceacc(&data_027e0ffc, 0x23D, this->GetPlayerPos(), 0);
+ }
+ mUnk_10 -= 1;
+ } else {
+ LinkStateInteract *interact = UnkStruct_02037750::GetLinkStateInteract();
+ interact->SetGrabActorVelocity(this->GetPlayerVel());
+ }
+ }
+ }
+ }
+ if (this->GetGrabActor() == NULL) {
+ if (var_r4 <= data_ov005_02112bf0.x) {
+ this->func_ov005_021112ec();
+ }
+ if (mUnk_15) {
+ if (!mUnk_16) {
+ this->func_ov00_020a8a4c(&data_ov005_021123ac, 0);
+ this->func_ov00_020a8ad0(0);
+ mUnk_16 = true;
+ } else if (mUnk_0c > 0) {
+ q20 temp_r4 = data_ov005_021123b8;
+ if (this->func_ov00_020a8d6c() >= temp_r4) {
+ this->func_ov00_020a8ad0(this->func_ov00_020a8d6c() - (temp_r4 - FLOAT_TO_Q20(7.0)));
+ }
+ } else {
+ mUnk_15 = false;
+ mUnk_16 = false;
+ }
+ }
+ ActorRef sp4;
+ this->PlayerLinkBase_vfunc_58(0, &sp4);
+ return;
+ }
+ this->PlayerLinkBase_vfunc_58(1, this->GetGrabActorRef());
+}
+
+ARM bool LinkStateMove::vfunc_3c() {
+ if ((gPlayerControl->GetFollowActor() == NULL) && (gPlayerControl->mFollowActor == NULL) &&
+ (this->Get_PlayerControlData_Unk120() != 2) && (this->Get_PlayerControlData_Unk120() != 3))
+ {
+ return true;
+ }
+ return false;
+}
+
+ARM bool UnkFilterActor::Filter(Actor *actor) {
+ if (!actor->mVisible) {
+ return false;
+ }
+
+ s32 temp_r0 = actor->mUnk_12c;
+ if ((temp_r0 != 2) && (temp_r0 != 5)) {
+ return false;
+ }
+
+ Vec3p sp0;
+ Vec3p_Sub(&actor->mPos, &mPos, &sp0);
+ s16 angle2 = mAngle;
+ s16 angle1 = (s16) Atan2(sp0.x, sp0.z);
+ s32 var_r6 = (s16) (angle1 - angle2) >> 3;
+ if (var_r6 < 0) {
+ var_r6 = -var_r6;
+ }
+
+ q20 length = Vec3p_Length(&sp0);
+ s32 temp_r2 = length + MUL_Q20(var_r6, FLOAT_TO_Q20(4.0));
+ if (temp_r2 < mUnk_08) {
+ mActor = actor;
+ mUnk_08 = temp_r2;
+ return true;
+ }
+
+ return false;
+}