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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-08-29 20:01:10 +0200
committerGitHub <noreply@github.com>2025-08-29 20:01:10 +0200
commitcb52c8c23f5de5ba8509f9471025b4fa995e3b65 (patch)
tree81523e43f3f948a47110db7bcb55bc96c60cdf05 /src/14_Land/Actor/Player/ActorRefill.cpp
parentbe02098914d37fda7796a39d0c8332c2ab88c235 (diff)
ActorNavi (#132)
* Map symbol in Game * ActorNavi 93% * ActorNavi_04 96% * Document Actor fields * Move MAX_KEYS to ItemManager * Move gTouchControl to its own header * Fix missing includes * Fix regressions * Fix build * Update decompiling guide images * Fix regression
Diffstat (limited to 'src/14_Land/Actor/Player/ActorRefill.cpp')
-rw-r--r--src/14_Land/Actor/Player/ActorRefill.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/14_Land/Actor/Player/ActorRefill.cpp b/src/14_Land/Actor/Player/ActorRefill.cpp
index ea448a42..e556774b 100644
--- a/src/14_Land/Actor/Player/ActorRefill.cpp
+++ b/src/14_Land/Actor/Player/ActorRefill.cpp
@@ -57,18 +57,18 @@ ARM bool ActorRefill::Init() {
return false;
}
}
- mHitbox.pos.x = 0;
- mHitbox.pos.y = FLOAT_TO_Q20(0.3);
- mHitbox.pos.z = 0;
- mHitbox.size = FLOAT_TO_Q20(0.3);
- mUnk_08c.pos.x = mHitbox.pos.x;
- mUnk_08c.pos.y = mHitbox.pos.y;
- mUnk_08c.pos.z = mHitbox.pos.z;
- mUnk_08c.size = mHitbox.size;
- mUnk_0a4.mUnk_04.x = 0;
- mUnk_0a4.mUnk_04.y = FLOAT_TO_Q20(0.3);
- mUnk_0a4.mUnk_04.z = 0;
- mUnk_0a4.mUnk_10 = FLOAT_TO_Q20(1.3);
+ mHitbox.pos.x = 0;
+ mHitbox.pos.y = FLOAT_TO_Q20(0.3);
+ mHitbox.pos.z = 0;
+ mHitbox.size = FLOAT_TO_Q20(0.3);
+ mUnk_08c.pos.x = mHitbox.pos.x;
+ mUnk_08c.pos.y = mHitbox.pos.y;
+ mUnk_08c.pos.z = mHitbox.pos.z;
+ mUnk_08c.size = mHitbox.size;
+ mUnk_0a4.mUnk_04.pos.x = 0;
+ mUnk_0a4.mUnk_04.pos.y = FLOAT_TO_Q20(0.3);
+ mUnk_0a4.mUnk_04.pos.z = 0;
+ mUnk_0a4.mUnk_04.size = FLOAT_TO_Q20(1.3);
mUnk_09c.mUnk_0 &= ~0xa4;
mUnk_09c.mUnk_3 = 1;
mMaxFall = mUnk_08c.size + -1;
@@ -94,11 +94,11 @@ ARM void ActorRefill::vfunc_14(u32 param1) {
temp_r0_2 = &mPos;
Vec3p_Add(temp_r0_2, &mVel, temp_r0_2);
this->func_01fffd04(0);
- if (mUnk_110 || mUnk_112 || mUnk_113) {
+ if (mTouchingWall || mUnk_112 || mUnk_113) {
mVel.x = 0;
mVel.z = 0;
}
- if (mUnk_111) {
+ if (mTouchingFloor) {
this->func_ov014_02135364(1);
} else if (this->func_ov00_020c2c0c()) {
this->func_ov014_02135364(4);