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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-07-17 12:21:10 +0200
committerGitHub <noreply@github.com>2025-07-17 12:21:10 +0200
commit573b696ff8d3e83765d4483e5a31e0ec5676044d (patch)
tree1cf20516095cb8a3185de07efbad6974d2260709 /src/59_Hammer/Actor/Navi/ActorNaviBase_59.cpp
parent7a01af4783ca2904590ed0ba6e61261d98706f47 (diff)
Bump dsd to v0.10.1; UnkStruct_027e05f8_2 OK (#121)
* Unique delink file names * Fix build * Revert back to single link * UnkStruct_027e05f8_2 OK * `dsd fix ctor-symbols` * Fix symbols spanning over two delink files * `dsd fix ctor-symbols` again * Add missing function `func_02050a20` * Name `.p__sinit` symbols in USA after their EUR counterparts * Apply dsd signatures * Bump dsd to 0.10.0; Fix dsd not updating automatically * Rename overlay functions * Fix auto-download wibo * Fix generating objdiff report
Diffstat (limited to 'src/59_Hammer/Actor/Navi/ActorNaviBase_59.cpp')
-rw-r--r--src/59_Hammer/Actor/Navi/ActorNaviBase_59.cpp328
1 files changed, 328 insertions, 0 deletions
diff --git a/src/59_Hammer/Actor/Navi/ActorNaviBase_59.cpp b/src/59_Hammer/Actor/Navi/ActorNaviBase_59.cpp
new file mode 100644
index 00000000..7fac2ba5
--- /dev/null
+++ b/src/59_Hammer/Actor/Navi/ActorNaviBase_59.cpp
@@ -0,0 +1,328 @@
+#include "Actor/Navi/ActorNavi.hpp"
+#include "Actor/Navi/ActorNaviBase.hpp"
+#include "DTCM/UnkStruct_027e0fd4.hpp"
+#include "Item/ItemManager.hpp"
+#include "Map/MapManager.hpp"
+#include "Player/LinkStateItem.hpp"
+#include "Player/PlayerBase.hpp"
+#include "Player/PlayerControl.hpp"
+
+extern unk32 data_ov000_020dc7d0;
+extern unk32 data_ov000_020dc7e4;
+extern u32 data_ov000_020e9370[];
+extern "C" void Vec3p_RotateY(u32, Vec3p *);
+extern "C" void func_ov005_02102c2c(u32 *param_1, int param_2, Vec3p *param_3, int param_4, int param_5, u32 param_6,
+ int param_7, char param_8, char param_9, char param_10);
+
+ARM bool ActorNavi::func_ov059_0219933c(u32 param1) {}
+ARM void ActorNavi::func_ov059_0219a0ac() {}
+
+// non-matching
+ARM void ActorNavi::func_ov059_0219aa08() {
+ int iVar1;
+ s64 lVar2;
+ u16 uVar3;
+ u32 uVar4;
+ Vec3p VStack_60;
+ Vec3p uStack_54;
+ Mat3p MStack_48;
+ Vec3p VStack_24;
+
+ if (this->mUnk_3c0[0] != 0) {
+ VStack_24.x = this->mPos.x;
+ VStack_24.y = this->mPos.y + 0x333; // FLOAT_TO_Q20(0.2)?
+ VStack_24.z = this->mPos.z;
+
+ uVar3 = this->mUnk_340 - 0x4000; // FLOAT_TO_Q20(12.0)?
+ Mat3p_InitYRotation(&MStack_48, SIN(uVar3), COS(uVar3));
+
+ uStack_54.x = uStack_54.y = uStack_54.z = this->mUnk_344;
+ this->mUnk_294.vfunc_38();
+ this->mUnk_294.SetTransform(&uStack_54, &MStack_48, &VStack_24);
+ lVar2 = 0x666 * this->mUnk_344;
+ uVar4 = lVar2;
+
+ this->mUnk_334.x =
+ ROUND_Q20(uVar4) | ((this->mUnk_344 >> 0x1F) * 0x666 + (lVar2 >> 0x20) + (~0x800 < uVar4)) * 0x100000;
+
+ Mat3p_MultiplyVec(&this->mUnk_334, &this->mUnk_384, &this->mUnk_334);
+ Vec3p_RotateY(uVar3, &this->mUnk_334);
+ Vec3p_Add(&this->mUnk_334, &VStack_24, &this->mUnk_334);
+ VStack_60.z = this->mUnk_334.z;
+ VStack_60.x = this->mUnk_334.x;
+ lVar2 = 0x333 * this->mUnk_344;
+ uVar4 = lVar2;
+ VStack_60.y = this->mUnk_334.y + 0x800;
+ uVar4 = ROUND_Q20(uVar4) | ((this->mUnk_344 >> 0x1F) * 0x333 + (lVar2 >> 0x20) + (~0x800 < uVar4)) * 0x100000;
+ func_ov005_02102c2c(&data_ov000_020e9370[0], 0, &VStack_60, uVar4, uVar4, 0, 0x10, 0, 0, 0);
+ }
+}
+
+struct UnkStruct {
+ /* 00 */ u16 mUnk_00;
+ /* 02 */ unk16 mUnk_02;
+ /* 04 */ unk16 mUnk_04;
+ /* 06 */ unk16 mUnk_06;
+ /* 08 */ unk16 mUnk_08;
+ /* 09 */ unk8 mUnk_09;
+ /* 0a */ unk8 mUnk_0a;
+ /* 0b */ unk8 mUnk_0b;
+ /* 0c */ unk8 mUnk_0c;
+ /* 0d */ unk8 mUnk_0d;
+ /* 0e */ unk8 mUnk_0e;
+ /* 0f */ unk8 mUnk_0f;
+ /* 10 */ unk8 mUnk_10;
+ /* 11 */ unk8 mUnk_11;
+ /* 12 */ unk8 mUnk_12;
+ /* 13 */ unk8 mUnk_13;
+ /* 14 */ Vec3p mUnk_14;
+ /* 14 */ unk8 mUnk_20[4];
+ /* 24 */
+};
+
+// non-matching
+ARM void ActorNavi::func_ov059_0219aba8(u32 param1) {
+ bool bVar1;
+ LinkStateItem *uVar1;
+ ItemManager *pIVar3;
+ int uVar4;
+ int iVar5;
+ int uVar6;
+ bool bVar7;
+ Vec3p local_134;
+ Vec3p local_128;
+ Vec3p local_11c;
+ Vec3p local_110;
+ Vec3p local_104;
+ Vec3p local_e4;
+
+ UnkStruct auStack_e0;
+ u16 local_bc;
+ unk16 local_ba;
+ unk16 local_b8;
+ unk16 local_b6;
+ unk16 local_b4;
+ unk32 local_92;
+ unk32 local_91;
+ unk32 local_90;
+ unk32 local_8f;
+ unk32 local_88;
+ unk32 local_87;
+ unk32 local_86;
+ unk32 local_85;
+ unk32 local_84;
+ unk32 local_83;
+ UnkStruct auStack_80;
+ u16 local_5c;
+ unk16 local_5a;
+ unk16 local_58;
+ unk16 local_56;
+ unk16 local_54;
+ unk32 local_32;
+ unk32 local_31;
+ unk32 local_30;
+ unk32 local_2f;
+ unk32 local_28;
+ unk32 local_27;
+ unk32 local_26;
+ unk32 local_25;
+ unk32 local_24;
+ unk32 local_23;
+ ItemManager *puVar1;
+
+ switch (param1) {
+ case 3:
+ uVar1 = EquipHammer::GetLinkStateItem();
+
+ if (uVar1->mUnk_25[2] != 0 && uVar1->mUnk_25[3] != 0) {
+ break;
+ }
+
+ local_11c.x = data_027e0fd4->mUnk_020.pos.x;
+ local_11c.z = data_027e0fd4->mUnk_020.pos.z;
+
+ iVar5 = gPlayerPos.y + FLOAT_TO_Q20(0.5);
+ uVar4 = this->mPos.x;
+ uVar6 = this->mPos.z;
+
+ auStack_80.mUnk_00 = -1;
+ auStack_80.mUnk_02 = 0;
+ auStack_80.mUnk_04 = 0;
+ auStack_80.mUnk_06 = 0;
+ auStack_80.mUnk_08 = 0;
+ auStack_80.mUnk_09 = 0;
+ auStack_80.mUnk_0a = 0;
+ auStack_80.mUnk_0b = 0;
+ auStack_80.mUnk_0c = 0;
+ auStack_80.mUnk_0d = 0;
+ auStack_80.mUnk_0e = 0;
+ auStack_80.mUnk_0f = 0;
+ auStack_80.mUnk_10 = 0;
+ auStack_80.mUnk_11 = 0;
+ auStack_80.mUnk_12 = 0;
+ local_11c.y = iVar5;
+
+ local_110.x = uVar4;
+ local_110.y = iVar5;
+ // local_110.z = uVar6;
+
+ local_e4.x = local_11c.x;
+ local_e4.y = iVar5;
+ local_e4.z = local_11c.z;
+
+ local_5a = local_5c;
+ local_58 = local_5c;
+ local_56 = local_5c;
+
+ if (gMapManager->func_01ffbf5c(&auStack_80, &local_110, &local_11c, this->mUnk_08c.size) ? false : true) {
+ this->mPos = local_e4;
+ this->mPrevPos = local_e4;
+ this->mOffsetPos = local_e4;
+ } else {
+ this->mOffsetPos.x = uVar4;
+ this->mOffsetPos.y = iVar5;
+ this->mOffsetPos.z = uVar6;
+ }
+ break;
+ case 4:
+ uVar1 = EquipHammer::GetLinkStateItem();
+
+ if (uVar1->mUnk_25[2] != 0 && uVar1->mUnk_25[3] != 0) {
+ break;
+ }
+
+ auStack_e0.mUnk_14.x = data_027e0fd4->mUnk_020.pos.x;
+ auStack_e0.mUnk_14.y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
+ auStack_e0.mUnk_14.z = data_027e0fd4->mUnk_020.pos.z;
+
+ bVar1 = gPlayerControl->UpdateAimWorld(&local_104);
+ bVar7 = false;
+ local_104.y = auStack_e0.mUnk_14.y;
+ auStack_80.mUnk_00 = -1;
+ auStack_80.mUnk_02 = 0;
+ auStack_80.mUnk_04 = 0;
+ auStack_80.mUnk_06 = 0;
+ auStack_80.mUnk_08 = 0;
+ auStack_80.mUnk_09 = 0;
+ auStack_80.mUnk_0a = 0;
+ auStack_80.mUnk_0b = 0;
+ auStack_80.mUnk_0c = 0;
+ auStack_80.mUnk_0d = 0;
+ auStack_80.mUnk_0e = 0;
+ auStack_80.mUnk_0f = 0;
+ auStack_80.mUnk_10 = 0;
+ auStack_80.mUnk_11 = 0;
+ auStack_80.mUnk_12 = 0;
+ local_ba = local_bc;
+ local_b8 = local_bc;
+ local_b6 = local_bc;
+
+ if (bVar1) {
+ local_128 = auStack_e0.mUnk_14;
+
+ // local_134.x = local_104.x;
+ // local_134.y = auStack_e0.mUnk_14.y;
+ // local_134.z = local_104.z;
+
+ if (!gMapManager->func_01ffbf5c(&auStack_e0, &local_134, &local_128, this->mUnk_08c.size)) {
+ bVar7 = true;
+ }
+ }
+
+ if (!bVar7) {
+ this->mPos = auStack_e0.mUnk_14;
+ this->mPrevPos = auStack_e0.mUnk_14;
+ this->mOffsetPos = auStack_e0.mUnk_14;
+ }
+ break;
+ default:
+ this->func_ov000_020b853c();
+ break;
+ }
+
+ pIVar3 = gItemManager;
+ switch (param1) {
+ case 3:
+ pIVar3->func_ov00_020ad538(data_ov000_020dc7d0);
+ pIVar3->func_ov000_020c0c44(&this->mUnk_2f0);
+ pIVar3->func_ov000_020c0e5c(&this->mUnk_2f0, 0);
+ break;
+ case 4:
+ this->mUnk_348 = 0;
+ pIVar3->func_ov00_020ad538(data_ov000_020dc7e4);
+ pIVar3->func_ov000_020c0c44(&this->mUnk_2f0);
+ pIVar3->func_ov000_020c0e5c(&this->mUnk_2f0, 1);
+ break;
+ default:
+ break;
+ }
+}
+
+ARM bool ActorNavi::func_ov059_0219af14() {
+ int iVar1;
+
+ if (this->mUnk_3c0[2] != 0) {
+ return false;
+ }
+
+ iVar1 = this->mUnk_130;
+
+ switch (this->mUnk_130) {
+ case 3:
+ if (this->mUnk_348 > 0) {
+ this->mVel.x = 0;
+ this->mVel.y = 0;
+ this->mVel.z = 0;
+ this->mUnk_348--;
+ return true;
+ }
+ break;
+ case 4:
+ if (this->mHammer->IsReleased()) {
+ this->mVel.y = this->mOffsetPos.y - this->mPos.y;
+ return true;
+ } else {
+ this->func_ov000_020b8c50(0x3000);
+ this->mVel.y = this->mOffsetPos.y - this->mPos.y;
+ return true;
+ }
+ default:
+ break;
+ }
+
+ return false;
+}
+
+ARM bool ActorNavi::func_ov059_0219afc4() {
+ this->mUnk_3c0[2] = 0;
+ this->func_ov059_0219933c(0);
+
+ switch (this->mUnk_130) {
+ case 3:
+ this->mOffsetPos.y = gPlayerPos.y + 0x1666;
+ return true;
+ case 4:
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+ARM void ActorNavi::func_ov059_0219b020() {
+ if (gItemManager->GetEquippedFairy() != FairyId_Courage) {
+ ItemManager *itemMgr = gItemManager;
+
+ this->mPrevPos = this->mOffsetPos = this->mPos = itemMgr->GetFairy(itemMgr->GetEquippedFairy())->mPos;
+ } else {
+ this->mOffsetPos = this->mPos;
+ }
+
+ gPlayerControl->mAimWorld = this->mOffsetPos;
+
+ this->mHammer = GetEquipHammer();
+ this->mUnk_3c0[0] = 0x0;
+ this->mUnk_3c0[2] = 0x0;
+ this->SetActive(3);
+}