diff options
| author | Aetias <aetias@outlook.com> | 2025-07-06 14:47:44 +0200 |
|---|---|---|
| committer | Aetias <aetias@outlook.com> | 2025-07-06 14:47:44 +0200 |
| commit | 36b9d9dea418bfde388216dd2e0707c4be7f19d2 (patch) | |
| tree | 72953271cb823e914a94725cab32cc5cee17bf32 /src/Main/Game/Game.cpp | |
| parent | 70e6bb21469372c6ed0a80264bffec7c160ca310 (diff) | |
Game 26%
Diffstat (limited to 'src/Main/Game/Game.cpp')
| -rw-r--r-- | src/Main/Game/Game.cpp | 260 |
1 files changed, 251 insertions, 9 deletions
diff --git a/src/Main/Game/Game.cpp b/src/Main/Game/Game.cpp index ceabb272..9e741291 100644 --- a/src/Main/Game/Game.cpp +++ b/src/Main/Game/Game.cpp @@ -1,11 +1,253 @@ #include "Game/Game.hpp" +#include "DTCM/UnkStruct_027e05f8.hpp" +#include "DTCM/UnkStruct_027e077c.hpp" +#include "DTCM/UnkStruct_027e0e2c.hpp" +#include "DTCM/UnkStruct_027e0ffc.hpp" +#include "Game/GameModeAdventure.hpp" +#include "Game/GameModeBattle.hpp" +#include "Message/MessageManager.hpp" +#include "Message/MsgProc.hpp" +#include "Player/TouchControl.hpp" +#include "Render/FadeController.hpp" +#include "System/OverlayManager.hpp" +#include "Unknown/UnkStruct_0203dae0.hpp" +#include "Unknown/UnkStruct_02075dac.hpp" +#include "Unknown/UnkStruct_020ee734.hpp" -void Game::EndGameMode() {} -void Game::StartGameMode() {} -void Game::func_0202c974() {} -void Game::func_0202c97c() {} -void Game::Run() {} -void Game::func_0202cec8(s32 param1, unk32 param2) {} -void Game::func_0202cf34() {} -void Game::func_0202cf44() {} -Game::~Game() {} +#define FRAME_COUNTER (*(u32 *) 0x027ffc3c) +#define REG_POWER_CNT (*(u16 *) 0x04000304) +#define REG_DISPCNT_SUB (*(volatile u32 *) 0x04001000) + +#define GAME_MODE_DATA(id) ((GameModeData *) (((u8 *) &gGameModes) + ((id) * sizeof(GameModeData)))) + +extern unk32 data_027e0dbc; +extern unk32 data_02068ed0; +extern unk32 data_02068e64; +extern unk32 data_02062d4c; +extern unk32 data_020683f4; +extern unk32 data_ov000_020ec7dc; +extern unk32 data_027e0d54; +extern bool data_027e0f8c; +extern unk32 data_ov009_0211e0c0; +extern unk32 data_ov010_0211e960; +extern unk32 data_ov007_02102920; +extern unk32 data_ov012_02134ea0; +extern unk32 data_ov013_021160b4; + +extern "C" GameMode *func_ov008_02112c20(GameModeId modeId); +extern "C" GameMode *func_ov010_02112c20(GameModeId modeId); +extern "C" GameMode *func_ov011_0212b934(GameModeId modeId); +extern "C" GameMode *func_ov007_02100ae0(GameModeId modeId); +extern "C" GameMode *func_ov013_02114f78(GameModeId modeId); +const GameModeData gGameModes[] = { + { + .mUnk_00 = 1, + .mUnk_01 = 0, + .mUnk_02 = 0, + .mUnk_03 = 0, + .slot1Overlay = OverlayId_None, + .slot2Overlay = OverlayId_None, + .slot3Overlay = OverlayId_None, + .slot12Overlay = OverlayId_None, + .mModeCreateFunc = (GameModeCreateFunc) NULL, + .mUnk_18 = NULL, + }, + { + .mUnk_00 = 1, + .mUnk_01 = 0, + .mUnk_02 = 0, + .mUnk_03 = 1, + .slot1Overlay = OverlayId_01, + .slot2Overlay = OverlayId_None, + .slot3Overlay = OverlayId_GameStart, + .slot12Overlay = OverlayId_None, + .mModeCreateFunc = (GameModeCreateFunc) func_ov008_02112c20, + .mUnk_18 = NULL, + }, + { + .mUnk_00 = 2, + .mUnk_01 = 0, + .mUnk_02 = 1, + .mUnk_03 = 1, + .slot1Overlay = OverlayId_03, + .slot2Overlay = OverlayId_Load, + .slot3Overlay = OverlayId_Adventure, + .slot12Overlay = OverlayId_None, + .mModeCreateFunc = (GameModeCreateFunc) GameModeAdventure::Create, + .mUnk_18 = &data_ov009_0211e0c0, + }, + { + .mUnk_00 = 1, + .mUnk_01 = 0, + .mUnk_02 = 0, + .mUnk_03 = 1, + .slot1Overlay = OverlayId_01, + .slot2Overlay = OverlayId_06, + .slot3Overlay = OverlayId_FileSelect, + .slot12Overlay = OverlayId_None, + .mModeCreateFunc = (GameModeCreateFunc) func_ov010_02112c20, + .mUnk_18 = &data_ov010_0211e960, + }, + { + .mUnk_00 = 1, + .mUnk_01 = 0, + .mUnk_02 = 0, + .mUnk_03 = 1, + .slot1Overlay = OverlayId_01, + .slot2Overlay = OverlayId_None, + .slot3Overlay = OverlayId_DwcSetup, + .slot12Overlay = OverlayId_61, + .mModeCreateFunc = (GameModeCreateFunc) func_ov011_0212b934, + .mUnk_18 = NULL, + }, + { + .mUnk_00 = 1, + .mUnk_01 = 0, + .mUnk_02 = 0, + .mUnk_03 = 1, + .slot1Overlay = OverlayId_01, + .slot2Overlay = OverlayId_DownloadPlay, + .slot3Overlay = OverlayId_None, + .slot12Overlay = OverlayId_None, + .mModeCreateFunc = (GameModeCreateFunc) func_ov007_02100ae0, + .mUnk_18 = &data_ov007_02102920, + }, + { + .mUnk_00 = 1, + .mUnk_01 = 0, + .mUnk_02 = 0, + .mUnk_03 = 1, + .slot1Overlay = OverlayId_01, + .slot2Overlay = OverlayId_Load, + .slot3Overlay = OverlayId_Battle, + .slot12Overlay = OverlayId_60, + .mModeCreateFunc = (GameModeCreateFunc) GameModeBattle::Create, + .mUnk_18 = &data_ov012_02134ea0, + }, + { + .mUnk_00 = 1, + .mUnk_01 = 0, + .mUnk_02 = 0, + .mUnk_03 = 1, + .slot1Overlay = OverlayId_01, + .slot2Overlay = OverlayId_None, + .slot3Overlay = OverlayId_Contact, + .slot12Overlay = OverlayId_None, + .mModeCreateFunc = (GameModeCreateFunc) func_ov013_02114f78, + .mUnk_18 = &data_ov013_021160b4, + }, +}; + +extern "C" void func_ov000_0207b9c8(unk32 *param0); +extern "C" void func_ov000_020d6488(unk32 *param0); +extern "C" void func_0203d14c(unk32 *param0); +extern "C" void func_020355e4(unk32 *param0, unk32 param1); +extern "C" void func_02036050(u8 *param0); +THUMB void Game::EndGameMode() { + delete mMode; + mMode = NULL; + if (gOverlayManager.mLoadedOverlays[0] != -1) { + func_ov000_0207b9c8(&data_027e0dbc); + data_ov000_020ee734.func_ov000_020d6488(); + } + gMessageManager.func_0203665c(); + data_027e0cbc.func_0203d5c0(); + func_0203d14c(&data_02068ed0); + func_020355e4(&data_02068e64, 2); + func_02036050(&data_027e0c54); + gOverlayManager.UnloadGameMode(); + return; +} + +extern "C" void func_0202c0cc(); +extern "C" void func_0202c128(unk32 param1, u16 param2); +extern "C" void func_02017cb0(unk32 *param0, unk32 param1); +extern "C" void func_02031024(unk32 *param0); +extern "C" void Fill16(unk16 value, void *dest, s32 count); +extern "C" void func_02033d40(unk32 (*param0)[]); +extern "C" void func_ov000_0207c0f0(unk32 *param0, unk32 param1); +extern "C" void func_ov000_0207a2e8(unk32 *param0, unk32 param1); +extern "C" void func_02036014(u8 *param0, unk32 param1); +extern "C" void func_02035604(unk32 *param0, unk32 param1); +extern "C" void func_0203d0c0(unk32 *param0, unk32 param1); +extern "C" void func_ov000_0207b988(unk32 *param0, GameModeId modeId); +extern "C" void FlushGfxQueue(); +extern "C" void func_0200eec8(); +extern "C" void func_02005778(); +extern "C" void func_02003a54(); +THUMB bool Game::StartGameMode() { + func_0202c0cc(); + + bool bVar1 = (mModeId == 2) || (mModeId == 6); + unk16 uVar3 = bVar1 ? 0x7f72 : 0; + + mUnk_0fe = uVar3; + mUnk_0fc = mUnk_0fe; + func_0202c128(1, mUnk_0fc); + func_02017cb0(&data_02062d4c, 0xc); + mUnk_0f0 = 0; + mUnk_0f4 = 0; + mUnk_101 = 0; + mUnk_103 = GAME_MODE_DATA(mModeId)->mUnk_03; + mUnk_0f2 = GAME_MODE_DATA(mModeId)->mUnk_00; + + func_02031024(&data_020683f4); + data_027e077c.Init(0); + Fill16(0, &data_027e0d04, 6); + func_02033d40(&data_027e0c38); + data_027e05f8.Init(); + if (gOverlayManager.mLoadedOverlays[0] != OverlayId_None) { + func_ov000_0207c0f0(&data_ov000_020ec7dc, mModeId); + gTouchControl.Init(); + data_027e0e2c.func_ov000_0207bcb4(); + data_027e0db0.func_ov000_0207b288(mModeId); + func_ov000_0207a2e8(&data_027e0d54, mModeId); + data_027e0ffc.func_ov000_020ce704(); + data_027e0f8c = false; + } + + gOverlayManager.LoadGameMode(mModeId); + func_02036014(&data_027e0c54, mModeId); + func_02035604(&data_02068e64, mModeId); + func_0203d0c0(&data_02068ed0, mModeId); + data_02075dac.func_0203f904(); + data_027e0cbc.func_0203d57c(); + gMessageManager.func_02036490(); + if (gOverlayManager.mLoadedOverlays[0] != OverlayId_None) { + data_ov000_020ee734.func_ov000_020d6438(mModeId); + func_ov000_0207b988(&data_027e0dbc, mModeId); + } + + mMode = GAME_MODE_DATA(mModeId)->mModeCreateFunc(mModeId); + mUnk_102 = 0; + + data_027e0cbc.func_0203d6d0(); + FlushGfxQueue(); + func_0200eec8(); + + mUnk_0f8 = FRAME_COUNTER; + func_02005778(); + bVar1 = (mModeId == 2) || (mModeId == 6); + if (!bVar1) { + REG_POWER_CNT |= 0x8000; + } + + func_02003a54(); + u8 unk1 = GAME_MODE_DATA(mModeId)->mUnk_03; + if (unk1 != 0) { + REG_DISPCNT_SUB |= 0x10000; + } else { + REG_DISPCNT_SUB &= ~0x10000; + } + + gFadeController.func_0202d77c(&mFadeControl); + return mFadeControl.func_0202abdc(0x20, 0); +} + +THUMB void Game::func_0202c974() {} +THUMB void Game::func_0202c97c() {} +ARM void Game::Run() {} +THUMB void Game::func_0202cec8(s32 param1, unk32 param2) {} +THUMB void Game::func_0202cf34() {} +ARM void Game::func_0202cf44() {} +ARM Game::~Game() {} |
