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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-08-29 20:01:10 +0200
committerGitHub <noreply@github.com>2025-08-29 20:01:10 +0200
commitcb52c8c23f5de5ba8509f9471025b4fa995e3b65 (patch)
tree81523e43f3f948a47110db7bcb55bc96c60cdf05 /src/Main/System/OverlayManager.cpp
parentbe02098914d37fda7796a39d0c8332c2ab88c235 (diff)
ActorNavi (#132)
* Map symbol in Game * ActorNavi 93% * ActorNavi_04 96% * Document Actor fields * Move MAX_KEYS to ItemManager * Move gTouchControl to its own header * Fix missing includes * Fix regressions * Fix build * Update decompiling guide images * Fix regression
Diffstat (limited to 'src/Main/System/OverlayManager.cpp')
-rw-r--r--src/Main/System/OverlayManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Main/System/OverlayManager.cpp b/src/Main/System/OverlayManager.cpp
index 3f78516e..a1960e42 100644
--- a/src/Main/System/OverlayManager.cpp
+++ b/src/Main/System/OverlayManager.cpp
@@ -2,7 +2,7 @@
#include "Game/Game.hpp"
#include "Unknown/UnkStruct_020ee698.hpp"
#include "global.h"
-#include "nds/overlay.h"
+#include <nds/overlay.h>
extern u32 *data_027e0ce0[];
extern "C" void func_ov007_02102850(u32 **);