diff options
| author | Aetias <aetias@outlook.com> | 2025-07-04 20:57:03 +0200 |
|---|---|---|
| committer | Aetias <aetias@outlook.com> | 2025-07-04 20:57:03 +0200 |
| commit | fe0f15031d96b065ba176b3207c5b1e418da243b (patch) | |
| tree | b95bf631bc39e5bcaf0df9662c9db000c378a698 /src/Main/System | |
| parent | b7c6ae6e7c5dc5b9994d48d7c9dabf7bf3b9fa9c (diff) | |
Rename "overlay setup" to "game mode"
Diffstat (limited to 'src/Main/System')
| -rw-r--r-- | src/Main/System/OverlayManager.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Main/System/OverlayManager.cpp b/src/Main/System/OverlayManager.cpp index 5295fa2d..4f7da68c 100644 --- a/src/Main/System/OverlayManager.cpp +++ b/src/Main/System/OverlayManager.cpp @@ -9,7 +9,7 @@ struct UnkStruct_020ee698 { }; extern UnkStruct_020ee698 data_ov000_020ee698; -struct OverlaySetup { +struct GameMode { /* 00 */ unk8 mUnk_00; /* 01 */ unk8 mUnk_01; /* 02 */ unk8 mUnk_02; @@ -22,7 +22,7 @@ struct OverlaySetup { /* 18 */ void *mUnk_18; /* 1c */ }; -extern OverlaySetup gOverlaySetups[]; +extern GameMode gGameModes[]; extern u32 *data_027e0ce0[]; extern "C" void func_ov007_02102850(u32 **); @@ -54,21 +54,21 @@ THUMB void OverlayManager::Unload(OverlayIndex index) { //! TODO: solve the .word issue with the overlay IDs //! both functions should match otherwise -THUMB void OverlayManager::LoadOverlaySetup(s32 index) { +THUMB void OverlayManager::LoadGameMode(s32 mode) { OverlayId overlayId; - OverlaySetup *pSetup; + GameMode *pSetup; - pSetup = &gOverlaySetups[index]; + pSetup = &gGameModes[mode]; this->LoadIfNotLoaded(OverlayIndex_1, pSetup->slot1Overlay); this->LoadIfNotLoaded(OverlayIndex_2, pSetup->slot2Overlay); - if (index == 5) { + if (mode == 5) { func_ov007_02102850(data_027e0ce0); } else { overlayId = pSetup->slot12Overlay; - if (index == 6 && data_ov000_020ee698.mUnk_2c == 2) { + if (mode == 6 && data_ov000_020ee698.mUnk_2c == 2) { overlayId = OverlayId_61; } @@ -77,7 +77,7 @@ THUMB void OverlayManager::LoadOverlaySetup(s32 index) { } } -THUMB void OverlayManager::UnloadOverlaySetup() { +THUMB void OverlayManager::UnloadGameMode() { this->Unload(OverlayIndex_12); this->Unload(OverlayIndex_3); |
