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authorAetias <aetias@outlook.com>2024-10-12 16:16:32 +0200
committerAetias <aetias@outlook.com>2024-10-12 16:16:32 +0200
commit0b6c727e36a764c1eee496ab80b14a5da00f21c5 (patch)
tree43b7762a25d65f69bb3b640a6c9c8a6869273f2b /src
parent74a29deff311fb7bc51028ae9bf4272d7835cb8c (diff)
Add `.clang-format`
Diffstat (limited to 'src')
-rw-r--r--src/00_Core/Actor/Actor.cpp139
-rw-r--r--src/00_Core/Actor/ActorManager.cpp7
-rw-r--r--src/00_Core/Item/ItemManager.cpp145
-rw-r--r--src/00_Core/Map/Course.cpp8
-rw-r--r--src/00_Core/Map/MapBase.cpp6
-rw-r--r--src/00_Core/Map/MapManager.cpp10
-rw-r--r--src/00_Core/Player/LinkStateBase.cpp26
-rw-r--r--src/00_Core/Player/LinkStateFollow.cpp2
-rw-r--r--src/00_Core/Player/LinkStateInteract.cpp2
-rw-r--r--src/00_Core/Player/LinkStateItem.cpp4
-rw-r--r--src/00_Core/Player/PlayerBase.cpp4
-rw-r--r--src/00_Core/Player/PlayerControl.cpp2
-rw-r--r--src/00_Core/Save/AdventureFlags.cpp8
-rw-r--r--src/14_Land/Actor/ActorRupee.cpp2
-rw-r--r--src/Main/Actor/ActorType.cpp8
15 files changed, 167 insertions, 206 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp
index 04994a03..57f405b8 100644
--- a/src/00_Core/Actor/Actor.cpp
+++ b/src/00_Core/Actor/Actor.cpp
@@ -1,5 +1,5 @@
extern "C" {
- #include <stdlib.h>
+#include <stdlib.h>
}
#include "Actor/Actor.hpp"
@@ -13,7 +13,7 @@ extern "C" {
#include "Player/TouchControl.hpp"
#include "Save/AdventureFlags.hpp"
-static char *sShipTypes[] = { "brg", "anc", "bow", "hul", "can", "dco", "pdl", "fnl" };
+static char *sShipTypes[] = {"brg", "anc", "bow", "hul", "can", "dco", "pdl", "fnl"};
struct UnkStruct3 {
/* 0 */ s16 mUnk_0;
@@ -21,44 +21,16 @@ struct UnkStruct3 {
/* 3 */
};
const UnkStruct3 sUnkTable[] = {
- { 0xff, 2 },
- { 0xff, 2 },
- { 0xff, 2 },
- { 0xff, 2 },
- { 0xff, 2 },
- { 6, 2 },
- { 4, 2 },
- { 4, 2 },
- { 4, 2 },
- { 1, 2 },
- { 12, 2 },
- { 4, 2 },
- { 4, 2 },
- { 8, 2 },
- { 12, 2 },
- { 2, 2 },
- { 2, 2 },
- { 20, 2 },
- { 20, 2 },
- { 1, 2 },
- { 4, 2 },
- { 4, 2 },
- { 4, 2 },
- { 8, 2 },
- { 4, 2 },
- { 0xff, 2 },
- { 20, 2 },
- { 6, 2 },
- { 6, 2 },
- { 2, 2 },
+ {0xff, 2}, {0xff, 2}, {0xff, 2}, {0xff, 2}, {0xff, 2}, {6, 2}, {4, 2}, {4, 2}, {4, 2}, {1, 2},
+ {12, 2}, {4, 2}, {4, 2}, {8, 2}, {12, 2}, {2, 2}, {2, 2}, {20, 2}, {20, 2}, {1, 2},
+ {4, 2}, {4, 2}, {4, 2}, {8, 2}, {4, 2}, {0xff, 2}, {20, 2}, {6, 2}, {6, 2}, {2, 2},
};
-Actor_UnkStruct_020::Actor_UnkStruct_020():
+Actor_UnkStruct_020::Actor_UnkStruct_020() :
mUnk_0c(-1),
mUnk_0d(0),
mUnk_0e(1),
- mUnk_10(-1)
-{
+ mUnk_10(-1) {
for (s32 i = 0; i < 4; ++i) {
mUnk_00[i] = 0;
}
@@ -122,20 +94,19 @@ ARM Actor::Actor() :
mActiveFrames(0),
mUnk_13c(0),
mUnk_140(0),
- mUnk_144(0)
-{
+ mUnk_144(0) {
mUnk_014.x = 0;
mUnk_014.y = 0;
mUnk_014.z = 0;
- mPos.x = 0;
- mPos.y = 0;
- mPos.z = 0;
+ mPos.x = 0;
+ mPos.y = 0;
+ mPos.z = 0;
mPrevPos.x = 0;
mPrevPos.y = 0;
mPrevPos.z = 0;
- mVel.x = 0;
- mVel.y = 0;
- mVel.z = 0;
+ mVel.x = 0;
+ mVel.y = 0;
+ mVel.z = 0;
}
ARM Actor::~Actor() {}
@@ -196,7 +167,8 @@ struct UnkStruct1 {
};
extern void *data_027e0d3c;
extern unk32 data_02063e4c;
-extern "C" bool func_ov00_02079470(void *param1, Vec3p *param2, unk32 param3, unk32 param4, unk32 *param5, unk32 *param6, unk32 param7, unk32 param8);
+extern "C" bool func_ov00_02079470(void *param1, Vec3p *param2, unk32 param3, unk32 param4, unk32 *param5, unk32 *param6,
+ unk32 param7, unk32 param8);
extern "C" void func_01ffbe34(UnkStruct1 *param1);
extern "C" void func_020313c8(unk32 *param1, unk32 param2, unk32 param3, u32 param4, UnkStruct1 *param5);
ARM void Actor::vfunc_1c(u16 *param1) {
@@ -229,7 +201,7 @@ ARM bool Actor::SetUnk_11b() {
ARM bool Actor::SetVelocity(Vec3p *vel) {
if (!mUnk_11b) return false;
- mVel = *vel;
+ mVel = *vel;
mUnk_11b = false;
return true;
}
@@ -295,13 +267,9 @@ extern s32 data_027e103c;
ARM bool Actor::func_ov00_020c198c() {
u32 unk1 = data_027e077c.mUnk_0;
u32 unk2 = data_027e077c.mUnk_4;
- if (
- data_027e077c.mUnk_0 != data_027e077c.mUnk_4
- || (data_02056be4[unk1] & 1) != 0
- || (data_02056be4[unk2] & 4) != 0
- || func_ov05_02103f4c(data_027e103c)
- || gPlayer->mHealth <= 0
- ) {
+ if (data_027e077c.mUnk_0 != data_027e077c.mUnk_4 || (data_02056be4[unk1] & 1) != 0 || (data_02056be4[unk2] & 4) != 0 ||
+ func_ov05_02103f4c(data_027e103c) || gPlayer->mHealth <= 0)
+ {
return false;
}
if (gPlayerLink && !gPlayerLink->func_ov00_020bd304()) return false;
@@ -319,8 +287,7 @@ ARM bool KillPickupsFilter::Filter(Actor *actor) {
case ActorTypeId_FLAL:
case ActorTypeId_FLBM:
case ActorTypeId_FLBT:
- case ActorTypeId_FLTM:
- {
+ case ActorTypeId_FLTM: {
actor->Kill();
return true;
}
@@ -336,16 +303,16 @@ ARM void Actor::KillPickupItemActors() {
ARM bool Actor::TrySetTransform(Transform *transform) {
mPrevPos = mPos;
- mPos = transform->pos;
- mAngle = transform->angle;
+ mPos = transform->pos;
+ mAngle = transform->angle;
mVisible = transform->visible;
return true;
}
ARM void Actor::SetTransform(Transform *transform) {
mPrevPos = mPos;
- mPos = transform->pos;
- mAngle = transform->angle;
+ mPos = transform->pos;
+ mAngle = transform->angle;
mVisible = transform->visible;
}
@@ -376,7 +343,8 @@ ARM bool Actor::vfunc_4c(unk32 *param1) {
ARM bool Actor::IsNearLink() {
Vec3p playerPos = gPlayerPos;
- q20 z = playerPos.z;
+
+ q20 z = playerPos.z;
q20 dx = abs(playerPos.x - mPos.x);
if (dx > FLOAT_TO_Q20(10.0)) return false;
q20 dz = abs(playerPos.z - mPos.z);
@@ -457,38 +425,42 @@ ARM bool Actor::func_ov00_020c1fc8(PlayerCollide flags) {
if (this->CollidesWithPlayer(flags & PlayerCollide_Sword)) {
Knockback knockback;
knockback.mUnk_00 = gPlayer->EquipItem_vfunc_2c();
- knockback.vec = vecFromPlayer;
+ knockback.vec = vecFromPlayer;
knockback.mUnk_10 = 0;
- knockback.actor = NULL;
+ knockback.actor = NULL;
+
result = this->vfunc_48(&knockback);
} else if (this->CollidesWithPlayer(flags & PlayerCollide_Shield)) {
Knockback knockback;
knockback.mUnk_00 = 0;
- knockback.vec = vecFromPlayer;
+ knockback.vec = vecFromPlayer;
if ((s32) gItemManager->GetActiveFairyLevel(FairyId_Wisdom) >= 1) {
knockback.mUnk_10 = 3;
} else {
knockback.mUnk_10 = 2;
}
knockback.actor = NULL;
+
result = this->vfunc_48(&knockback);
} else if (this->CollidesWithPlayer(flags & PlayerCollide_Hammer)) {
Knockback knockback;
knockback.mUnk_00 = gPlayer->EquipItem_vfunc_2c();
- knockback.vec = vecFromPlayer;
+ knockback.vec = vecFromPlayer;
knockback.mUnk_10 = 4;
- knockback.actor = NULL;
+ knockback.actor = NULL;
+
result = this->vfunc_48(&knockback);
} else if (this->CollidesWithPlayer(flags & PlayerCollide_Gongoron)) {
Knockback knockback;
knockback.mUnk_00 = gPlayerLink->vfunc_78();
- knockback.vec = vecFromPlayer;
+ knockback.vec = vecFromPlayer;
if (knockback.mUnk_00 != 0) {
knockback.mUnk_10 = 9;
} else {
knockback.mUnk_10 = 2;
}
knockback.actor = NULL;
+
result = this->vfunc_48(&knockback);
}
}
@@ -499,8 +471,8 @@ ARM bool Actor::CollidesWithShield(Cylinder *param1) {
Vec3p vecFromPlayer;
Vec3p_Sub(&mPos, &gPlayerPos, &vecFromPlayer);
s32 currAngle = gPlayerAngle;
- s32 angle = Atan2(vecFromPlayer.x, vecFromPlayer.z);
- s32 angleDiff = (s16)angle - currAngle;
+ s32 angle = Atan2(vecFromPlayer.x, vecFromPlayer.z);
+ s32 angleDiff = (s16) angle - currAngle;
if (angleDiff < 0) angleDiff = -angleDiff;
if (angleDiff <= DEG_TO_ANG(90) && gPlayer->EquipCollidesWith(param1, ItemFlag_WoodenShield)) {
return true;
@@ -556,6 +528,7 @@ ARM bool Actor::func_ov00_020c243c(ActorTypeId *actorTypes, Actor **out) {
if (actor->mType == ActorTypeId_Arrow || actor->mType == ActorTypeId_SBEM) {
q20 cos = COS(actor->mAngle);
q20 sin = SIN(actor->mAngle);
+
knockback.vec.x = sin;
knockback.vec.y = 0;
knockback.vec.z = cos;
@@ -563,7 +536,7 @@ ARM bool Actor::func_ov00_020c243c(ActorTypeId *actorTypes, Actor **out) {
Vec3p_Sub(&mPos, &actor->mPrevPos, &knockback.vec);
}
knockback.mUnk_00 = actor->mUnk_125;
- knockback.actor = actor;
+ knockback.actor = actor;
switch (actor->mType) {
case ActorTypeId_SBEM: {
@@ -597,8 +570,7 @@ ARM bool Actor::func_ov00_020c243c(ActorTypeId *actorTypes, Actor **out) {
case ActorTypeId_BKEY:
case ActorTypeId_FORC:
case ActorTypeId_FLTB:
- case ActorTypeId_TSUB:
- {
+ case ActorTypeId_TSUB: {
knockback.mUnk_10 = 10;
} break;
@@ -676,12 +648,14 @@ ARM q20 Actor::XzDistanceToLink() {
Vec3p src;
Vec3p_CopyXZ(&mPos, &src);
Vec3p dest = gPlayerPos;
+
dest.y = 0;
return Vec3p_Distance(&src, &dest);
}
ARM s16 Actor::GetAngleTo(Vec3p *vec) {
s16 angle = mAngle;
+
q20 dz = vec->z - mPos.z;
q20 dx = vec->x - mPos.x;
if (dx != 0 || dz != 0) {
@@ -698,10 +672,11 @@ extern "C" void func_0202d95c(Vec3p *param1, q20 param2);
ARM void Actor::func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3) {
q20 z1 = param1->z;
q20 z0 = mPos.z;
+
param3->x = param1->x - mPos.x;
param3->y = 0;
param3->z = z1 - z0;
- q20 dist = this->XzDistanceTo(param1);
+ q20 dist = this->XzDistanceTo(param1);
if (dist < param2) param2 = dist;
func_0202d95c(param3, param2);
}
@@ -717,8 +692,8 @@ ARM bool Actor::func_ov00_020c29ec(q20 param1) {
}
ARM void Actor::GetHitbox(Cylinder *hitbox) {
- hitbox->size = mHitbox.size;
- u32 angle = 2 * (mAngle >> 4);
+ hitbox->size = mHitbox.size;
+ u32 angle = 2 * (mAngle >> 4);
hitbox->pos.x = mPos.x;
hitbox->pos.y = mPos.y;
hitbox->pos.z = mPos.z;
@@ -730,8 +705,8 @@ ARM void Actor::GetHitbox(Cylinder *hitbox) {
}
ARM void Actor::GetUnk_08c(Cylinder *param1) {
- param1->size = mUnk_08c.size;
- u32 angle = 2 * (mAngle >> 4);
+ param1->size = mUnk_08c.size;
+ u32 angle = 2 * (mAngle >> 4);
param1->pos.x = mPos.x;
param1->pos.y = mPos.y;
param1->pos.z = mPos.z;
@@ -778,8 +753,8 @@ ARM bool Actor::func_ov00_020c2c70() {
return boomerang != NULL;
}
-ARM EquipBoomerang* Actor::GetEquipBoomerang() {
- return (EquipBoomerang*) ItemManager::GetEquipItemUnchecked(ItemFlag_Boomerang);
+ARM EquipBoomerang *Actor::GetEquipBoomerang() {
+ return (EquipBoomerang *) ItemManager::GetEquipItemUnchecked(ItemFlag_Boomerang);
}
ARM bool Actor::func_ov00_020c2d54() {
@@ -804,6 +779,7 @@ ARM bool Actor::func_ov00_020c2de4() {
Vec3p vel;
EquipRope *rope = EquipSword::GetEquipRope();
+
Actor *actor = rope->func_ov14_0213d420();
if (actor) {
Vec3p_Sub(&actor->mPos, &mPos, &vel);
@@ -820,6 +796,7 @@ ARM bool Actor::func_ov00_020c2de4() {
ARM bool Actor::func_ov00_020c2e7c() {
bool result = false;
+
EquipRope *rope = EquipSword::GetEquipRope();
if (!mUnk_11d) {
s32 unk1 = rope->func_ov14_0213ddd4(this);
@@ -839,6 +816,7 @@ ARM bool Actor::func_ov00_020c2ebc() {
ARM bool Actor::func_ov00_020c2ed4() {
EquipRope *rope = EquipSword::GetEquipRope();
+
s32 index = rope->func_ov14_0213d440(mRef.id);
if (index >= 0) {
bool unk1 = rope->func_ov14_0213d420();
@@ -868,6 +846,7 @@ ARM bool Actor::func_ov00_020c2ed4() {
ARM bool Actor::IsHitboxTouched(bool param1) {
q20 size = mHitbox.size;
+
bool result = false;
if (size >= 0) {
Vec3p pos = mPos;
@@ -899,7 +878,7 @@ ARM bool Actor::func_ov00_020c3094() {
return result;
}
-ARM Vec3p* Actor::GetPos() {
+ARM Vec3p *Actor::GetPos() {
return &mPos;
}
@@ -946,6 +925,7 @@ ARM void Actor::vfunc_ac() {}
ARM void Actor::func_ov00_020c3200(s32 param1) {
const UnkStruct3 *entry = &sUnkTable[param1];
+
mUnk_122 = sUnkTable[param1].mUnk_0;
mUnk_120 = sUnkTable[param1].mUnk_0;
mUnk_124 = entry->mUnk_2;
@@ -963,7 +943,7 @@ ARM void Actor::GetLinkPos(Vec3p *result) {
ARM void Actor::GetLinkDummyPos(Vec3p *result) {
ActorRef dummyRef;
ActorManager::FindActorByType(&dummyRef, gActorManager, ActorTypeId_PlayerDummy);
- ActorPlayerDummy *dummy = (ActorPlayerDummy*) gActorManager->GetActor(&dummyRef);
+ ActorPlayerDummy *dummy = (ActorPlayerDummy *) gActorManager->GetActor(&dummyRef);
if (dummy != NULL && dummy->mUnk_16e == 0) {
*result = dummy->mPos;
return;
@@ -977,4 +957,3 @@ Actor_UnkStruct_09c::Actor_UnkStruct_09c() {
mUnk_3 = 0;
mUnk_4 = 0;
}
-
diff --git a/src/00_Core/Actor/ActorManager.cpp b/src/00_Core/Actor/ActorManager.cpp
index 472eede2..467196d7 100644
--- a/src/00_Core/Actor/ActorManager.cpp
+++ b/src/00_Core/Actor/ActorManager.cpp
@@ -3,18 +3,17 @@
void ActorManager::DeleteActor(u32 index, bool param2) {}
void ActorManager::func_ov00_020c3484(ActorRef *ref, Actor *actor, unk32 param3) {}
void ActorManager::Actor_vfunc_10(u32 param1) {}
-Actor* ActorManager::FindActorById(u32 id) {}
-Actor* ActorManager::GetActor(ActorRef *ref) {}
+Actor *ActorManager::FindActorById(u32 id) {}
+Actor *ActorManager::GetActor(ActorRef *ref) {}
bool FilterActor::Filter(Actor *actor) {}
s32 ActorManager::FilterActors(FilterActorBase *filter, ActorList *filteredActors) {}
void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, ActorTypeId type) {}
void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, ActorTypeId type, Vec3p *pos) {}
bool ActorManager::func_ov00_020c398c(u32 index) {}
void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {}
-Actor* ActorManager::func_ov00_020c39ac(u32 index, const ActorTypeId *actorTypes, bool param3) {}
+Actor *ActorManager::func_ov00_020c39ac(u32 index, const ActorTypeId *actorTypes, bool param3) {}
s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {}
s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {}
void ActorManager::func_ov00_020c3ce8(unk32 param1, unk32 param2) {}
void ActorManager::Actor_vfunc_28() {}
bool ActorManager::ActorTypeIsOneOf(u32 type, ActorTypeId *types) {}
-
diff --git a/src/00_Core/Item/ItemManager.cpp b/src/00_Core/Item/ItemManager.cpp
index 0f28dd2f..46a0add0 100644
--- a/src/00_Core/Item/ItemManager.cpp
+++ b/src/00_Core/Item/ItemManager.cpp
@@ -1,10 +1,10 @@
#include "Item/ItemManager.hpp"
#include "Player/PlayerLinkBase.hpp"
-static const char *sShipPartTypes[] = { "anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg" };
+static const char *sShipPartTypes[] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
extern u32 *data_027e0ce0[];
-THUMB ItemManager* ItemManager::Create() {
+THUMB ItemManager *ItemManager::Create() {
gItemManager = new(data_027e0ce0[1], 4) ItemManager();
return gItemManager;
}
@@ -24,12 +24,12 @@ THUMB void ItemManager::Save(SaveItemManager *save) {
for (s32 i = 0; i < NUM_POTIONS; ++i) {
save->potions[i] = mPotions[i];
}
- save->numBombs = (u8) (*mAmmo)[ItemFlag_BombBag];
- save->numBombchus = (u8) (*mAmmo)[ItemFlag_BombchuBag];
- save->numArrows = (u8) (*mAmmo)[ItemFlag_Bow];
- save->equippedItem = (u8) mEquippedItem;
+ save->numBombs = (u8) (*mAmmo)[ItemFlag_BombBag];
+ save->numBombchus = (u8) (*mAmmo)[ItemFlag_BombchuBag];
+ save->numArrows = (u8) (*mAmmo)[ItemFlag_Bow];
+ save->equippedItem = (u8) mEquippedItem;
save->salvagedTreasureFlags = mSalvagedTreasureFlags;
- save->hourglassSeconds = FastDivide(mHourglassSandFrames, 60);
+ save->hourglassSeconds = FastDivide(mHourglassSandFrames, 60);
for (s32 i = 0; i < Gem_COUNT; ++i) {
save->numGems[i] = mNumGems[i];
}
@@ -48,8 +48,8 @@ THUMB void ItemManager::Save(SaveItemManager *save) {
save->unk_9f[i] = mUnk_098[i];
save->unk_82[i] = mUnk_09e[i];
}
- save->quiverSize = mQuiverSize;
- save->bombBagSize = mBombBagSize;
+ save->quiverSize = mQuiverSize;
+ save->bombBagSize = mBombBagSize;
save->bombchuBagSize = mBombchuBagSize;
if (mEquippedFairy == FairyId_None) {
save->equippedFairy = 3;
@@ -61,21 +61,20 @@ THUMB void ItemManager::Save(SaveItemManager *save) {
THUMB void ItemManager::Load(const SaveItemManager *save) {
mItemFlags = save->itemFlags;
mNumRupees = save->numRupees;
- mHourglassSandFrames = save->hourglassSeconds <= MAX_HOURGLASS_SECONDS
- ? save->hourglassSeconds * 60
- : MAX_HOURGLASS_SECONDS * 60;
+ mHourglassSandFrames =
+ save->hourglassSeconds <= MAX_HOURGLASS_SECONDS ? save->hourglassSeconds * 60 : MAX_HOURGLASS_SECONDS * 60;
for (s32 i = ItemFlag_EQUIP_START; i < ItemFlag_EQUIP_END; ++i) {
if (GET_FLAG(mItemFlags.flags, (u32) i)) {
(*mAmmo)[i] = 1;
}
}
- (*mAmmo)[ItemFlag_BombBag] = save->numBombs;
+ (*mAmmo)[ItemFlag_BombBag] = save->numBombs;
(*mAmmo)[ItemFlag_BombchuBag] = save->numBombchus;
- (*mAmmo)[ItemFlag_Bow] = save->numArrows;
+ (*mAmmo)[ItemFlag_Bow] = save->numArrows;
for (s32 i = 0; i < NUM_POTIONS; ++i) {
mPotions[i] = save->potions[i];
}
- mEquippedItem = save->equippedItem;
+ mEquippedItem = save->equippedItem;
mSalvagedTreasureFlags = save->salvagedTreasureFlags;
for (s32 i = 0; i < Gem_COUNT; ++i) {
mNumGems[i] = save->numGems[i];
@@ -95,10 +94,10 @@ THUMB void ItemManager::Load(const SaveItemManager *save) {
mUnk_098[i] = save->unk_9f[i];
mUnk_09e[i] = save->unk_82[i];
}
- mQuiverSize = save->quiverSize;
- mBombBagSize = save->bombBagSize;
+ mQuiverSize = save->quiverSize;
+ mBombBagSize = save->bombBagSize;
mBombchuBagSize = save->bombchuBagSize;
- mEquippedFairy = save->equippedFairy;
+ mEquippedFairy = save->equippedFairy;
if (mEquippedFairy >= FairyId_COUNT) {
mEquippedFairy = FairyId_None;
}
@@ -121,7 +120,7 @@ ARM FairyId ItemManager::GetEquippedFairy() const {
return fairy;
}
-ARM ActorNavi* ItemManager::GetFairy(FairyId id) const {
+ARM ActorNavi *ItemManager::GetFairy(FairyId id) const {
return mFairies[id];
}
@@ -150,29 +149,29 @@ ARM void ItemManager::TickEquipItem(void) {
ARM void ItemManager::func_ov00_020ad528() {}
-ARM ItemModel* ItemManager::GetItemModel(ItemModelId id) {
+ARM ItemModel *ItemManager::GetItemModel(ItemModelId id) {
return mItemModels[id];
}
extern unk32 data_027e0fc4;
-extern "C" void* func_ov00_020bb3a8(unk32 param1, u32 index);
+extern "C" void *func_ov00_020bb3a8(unk32 param1, u32 index);
extern "C" void func_ov00_020c0bdc(void *param1, unk32 param2);
ARM void ItemManager::func_ov00_020ad538(unk32 param1) const {
- void* unk1 = func_ov00_020bb3a8(data_027e0fc4, 6);
+ void *unk1 = func_ov00_020bb3a8(data_027e0fc4, 6);
func_ov00_020c0bdc(unk1, param1);
}
ARM void ItemManager::func_ov00_020ad560(unk32 param1) const {
- void* unk1 = func_ov00_020bb3a8(data_027e0fc4, 7);
+ void *unk1 = func_ov00_020bb3a8(data_027e0fc4, 7);
func_ov00_020c0bdc(unk1, param1);
}
-ARM ItemModel* ItemManager::GetDungeonItemModel(u32 index) {
+ARM ItemModel *ItemManager::GetDungeonItemModel(u32 index) {
return mDungeonItemModels[index];
}
ARM void ItemManager::func_ov00_020ad594(unk32 param1) const {
- void* unk1 = func_ov00_020bb3a8(data_027e0fc4, 11);
+ void *unk1 = func_ov00_020bb3a8(data_027e0fc4, 11);
func_ov00_020c0bdc(unk1, param1);
}
@@ -191,7 +190,7 @@ ARM void ItemManager::EquipItem_vfunc_38(unk32 param1) {
this->Shield_vfunc_38(param1);
}
if (data_027e0d38->mUnk_14 == 1) return;
-
+
ItemFlag equip = this->GetEquippedItem();
if (equip == ItemFlag_None) return;
if (mEquipLoadTimer > 0) return;
@@ -215,7 +214,7 @@ ARM s32 ItemManager::EquipItem_vfunc_2c(ItemFlag equipId) {
return (*mEquipItems)[equipId]->vfunc_2c();
}
-ARM EquipItem* ItemManager::GetEquipItem(ItemFlag equipId) {
+ARM EquipItem *ItemManager::GetEquipItem(ItemFlag equipId) {
if (equipId == ItemFlag_None) {
return NULL;
} else {
@@ -248,18 +247,15 @@ ARM bool ItemManager::func_ov00_020ad790(unk32 param1) {
if (gOverlayManager.mLoadedOverlays[OverlayIndex_6] == OverlayId_29 && data_ov29_0217a4ac[0x54] != 0) {
return false;
}
-
+
ItemFlag equipId = mForcedItem;
- bool unk2 = !gMapManager->func_ov00_020849f8(equipId);
- if (
- mEquippedItem != ItemFlag_None &&
- (unk2 || (u32) mEquippedItem - 9 <= 1) &&
- (gPlayerLink == 0 || gPlayerLink->func_ov00_020bbd80(param1)) &&
- this->HasItem(mEquippedItem)
- ) {
+ bool unk2 = !gMapManager->func_ov00_020849f8(equipId);
+ if (mEquippedItem != ItemFlag_None && (unk2 || (u32) mEquippedItem - 9 <= 1) &&
+ (gPlayerLink == 0 || gPlayerLink->func_ov00_020bbd80(param1)) && this->HasItem(mEquippedItem))
+ {
equipId = mEquippedItem;
}
-
+
if (equipId != ItemFlag_None) {
if (mEquipLoadTimer != 0) return param1 == 0;
return this->GetEquipItem(equipId)->IsUsable(param1);
@@ -303,7 +299,7 @@ THUMB u16 ItemManager::GetUnk_09e(u32 index) const {
THUMB s32 ItemManager::GetUnk_09e_Divided(u32 index) const {
q20 quotient = Divide(INT_TO_Q20(mUnk_09e[index]), FLOAT_TO_Q20(2.54));
- s32 result = ROUND_Q20(quotient);
+ s32 result = ROUND_Q20(quotient);
if (result < 1) result = 1;
return result;
}
@@ -318,7 +314,7 @@ THUMB void ItemManager::SetUnk_09e(u32 index, u16 value) {
}
}
-const u16 sQuiverSizes[] = {20, 20, 30, 50};
+const u16 sQuiverSizes[] = {20, 20, 30, 50};
const u16 sBombBagSizes[] = {10, 20, 30};
THUMB u16 ItemManager::GetMaxAmmo(ItemFlag equipId) const {
@@ -378,9 +374,10 @@ THUMB void ItemManager::RemoveItem(ItemFlag item) {
extern ItemModel **data_027e1058;
extern ItemModel **data_027e105c;
-extern "C" ItemModel* func_ov00_02079ffc(void*, const char *modelName, const char *textureName, unk32 param4, unk8 param5, unk8 param6, bool param7);
-extern "C" ItemModel* LoadTreasureItemFanfare(ItemModel**, s32 treasureType, bool, bool);
-static char *sDefaultItemModel = "key";
+extern "C" ItemModel *func_ov00_02079ffc(void *, const char *modelName, const char *textureName, unk32 param4, unk8 param5,
+ unk8 param6, bool param7);
+extern "C" ItemModel *LoadTreasureItemFanfare(ItemModel **, s32 treasureType, bool, bool);
+static char *sDefaultItemModel = "key";
static char *sItemModelNames[70] = {
[ItemId_None] = "key",
[ItemId_SmallKey] = "key",
@@ -475,37 +472,24 @@ static char *sItemModelNames3[9] = {
[ItemId_Unk_135 - ItemId_CycloneSlate] = NULL,
};
char *sSpecialItemModelNames[7] = {
- "mapTakara\0\0",
- "arrowpodL\0\0",
- "bmbagL\0",
- "bcbagL\0",
- "Player/get/gd_\0",
- ".nsbmd\0",
- ".nsbtx\0",
+ "mapTakara\0\0", "arrowpodL\0\0", "bmbagL\0", "bcbagL\0", "Player/get/gd_\0", ".nsbmd\0", ".nsbtx\0",
};
THUMB void ItemManager::LoadFanfareItem(ItemId id) {
mFanfareItem = id;
-
+
ItemModel *model;
- if (
- id == ItemId_Unk_43 ||
- id == ItemId_Cannon ||
- (id >= ItemId_GOLDEN_SHIP_START && id <= ItemId_GOLDEN_SHIP_END) ||
- id == ItemId_Unk_126 ||
- id == ItemId_Unk_133
- ) {
+ if (id == ItemId_Unk_43 || id == ItemId_Cannon || (id >= ItemId_GOLDEN_SHIP_START && id <= ItemId_GOLDEN_SHIP_END) ||
+ id == ItemId_Unk_126 || id == ItemId_Unk_133)
+ {
model = *data_027e1058;
- } else if (
- id >= ItemId_TREASURE_START &&
- id <= ItemId_TREASURE_END
- ) {
+ } else if (id >= ItemId_TREASURE_START && id <= ItemId_TREASURE_END) {
model = LoadTreasureItemFanfare(data_027e105c, id - ItemId_TREASURE_START, true, false);
} else if (id == ItemId_Unk_125) {
model = *data_027e105c;
} else {
- char modelName[0x80] = {};
+ char modelName[0x80] = {};
char textureName[0x80] = {};
- const char *itemName = NULL;
+ const char *itemName = NULL;
if (id == ItemId_Quiver && (s32) mQuiverSize >= 1) {
itemName = sSpecialItemModelNames[1];
} else if (id == ItemId_BigBombBag && (s32) mBombBagSize >= 1) {
@@ -769,11 +753,11 @@ THUMB void ItemManager::GiveItem(ItemId id) {
break;
}
} break;
-
+
case ItemId_SandOfHours: {
mHourglassSandFrames += 3600;
} break;
-
+
case ItemId_GoldenChimney: {
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenChimney, true);
GiveShipPart(ShipPart_Chimney, ShipType_Golden);
@@ -809,7 +793,7 @@ THUMB void ItemManager::GiveItem(ItemId id) {
case ItemId_Rupoor50: {
this->GiveRupees(-50, true);
} break;
-
+
case ItemId_None: break;
case ItemId_Unk_5: break;
case ItemId_Unk_16: break;
@@ -822,11 +806,9 @@ THUMB void ItemManager::GiveItem(ItemId id) {
}
} break;
}
- if (
- gAdventureFlags->Get(AdventureFlag_Azurine) &&
- gAdventureFlags->Get(AdventureFlag_Crimsonine) &&
- gAdventureFlags->Get(AdventureFlag_Aquanine)
- ) {
+ if (gAdventureFlags->Get(AdventureFlag_Azurine) && gAdventureFlags->Get(AdventureFlag_Crimsonine) &&
+ gAdventureFlags->Get(AdventureFlag_Aquanine))
+ {
gAdventureFlags->Set(AdventureFlag_Unk_128, true);
}
}
@@ -836,7 +818,7 @@ THUMB void ItemManager::GiveEquipItem(ItemFlag item, u16 ammo) {
SET_FLAG(mItemFlags.flags, flag);
this->GetEquipItem(item)->GiveAmmo(ammo);
if (mEquippedItem == ItemFlag_None) {
- this->mEquippedItem = item;
+ this->mEquippedItem = item;
this->mEquipLoadTimer = 1;
}
}
@@ -893,8 +875,8 @@ ARM ItemFlag ItemManager::GetEquippedItem() const {
ARM bool ItemManager::SetEquippedItem(ItemFlag equipId) {
mPrevEquippedItem = mEquippedItem;
- mEquippedItem = equipId;
- mEquipLoadTimer = 2;
+ mEquippedItem = equipId;
+ mEquipLoadTimer = 2;
return true;
}
@@ -907,7 +889,7 @@ THUMB void ItemManager::ForceEquipItem(ItemFlag equipId) {
if (i == equipId) continue;
(*mEquipItems)[i - ItemFlag_EQUIP_START]->UpdateInUse(0);
}
- mForcedItem = equipId;
+ mForcedItem = equipId;
mEquipLoadTimer = 1;
}
@@ -961,12 +943,10 @@ ARM bool ItemManager::HasPotion(u32 index) const {
switch (mPotions[index]) {
case Potion_Red:
case Potion_Purple:
- case Potion_Yellow:
- return true;
-
+ case Potion_Yellow: return true;
+
case Potion_None:
- default:
- return false;
+ default: return false;
}
}
@@ -1027,7 +1007,7 @@ THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
case ItemId_GoldRupee: {
sfx = SfxId_Fanfare_GoldRupee;
} break;
-
+
case ItemId_SmallKey:
case ItemId_GreenRupee:
case ItemId_BlueRupee:
@@ -1035,7 +1015,7 @@ THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
sfx = SfxId_Fanfare_Rupee;
} break;
- case ItemId_Rupoor10:
+ case ItemId_Rupoor10:
case ItemId_Rupoor50: {
sfx = SfxId_Fanfare_Rupoor;
} break;
@@ -1048,13 +1028,14 @@ THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
case ItemId_HeartContainer: {
sfx = SfxId_Fanfare_HeartContainer;
} break;
-
+
default: {
sfx = SfxId_Fanfare_Treasure;
} break;
}
if (gItemManager->mFanfareSfx != SfxId_None) {
sfx = gItemManager->mFanfareSfx;
+
gItemManager->mFanfareSfx = SfxId_None;
}
PlaySoundEffect(&data_ov00_020eec68, sfx);
diff --git a/src/00_Core/Map/Course.cpp b/src/00_Core/Map/Course.cpp
index 316b05ee..4771048d 100644
--- a/src/00_Core/Map/Course.cpp
+++ b/src/00_Core/Map/Course.cpp
@@ -2,12 +2,12 @@
void Course::GetDungeonProgress(CourseProgress *param_2) {}
void Course::func_ov00_0207ca28(s32 param_2, unk32 param_3, unk32 param_4) {}
-char* Course::SetCourseName(char *src) {}
+char *Course::SetCourseName(char *src) {}
void Course::func_ov00_0207ca78(unk32 param_2, unk8 param_3, unk32 param_4) {}
bool Course::func_ov00_0207caa8(s32 param_2, unk32 *param_3, unk8 *param_4) {}
unk32 Course::func_ov00_0207cb30(s32 param_2) {}
void Course::FindMapGridPos(Vec2b *pos, Course *param_2, u32 map) {}
-Vec3p* Course::FindMapCenter(unk32 map) {}
+Vec3p *Course::FindMapCenter(unk32 map) {}
void Course::func_ov00_0207cbe8(s32 param_2) {}
unk8 Course::func_ov00_0207cc24(s32 param_2) {}
unk32 Course::FindMapData_Unk_08(unk32 map) {}
@@ -47,5 +47,5 @@ void Course::SetMapDataFlag3(unk32 param_2, bool param_3) {}
bool Course::GetMapDataFlag3(unk32 param_2) {}
void Course::SetMapDataFlag4(unk32 param_2, unk32 param_3) {}
bool Course::GetMapDataFlag4(unk32 param_2) {}
-MapData* Course::FindMapData(u32 map) {}
-MapData* Course::FindCurrentMapData() {}
+MapData *Course::FindMapData(u32 map) {}
+MapData *Course::FindCurrentMapData() {}
diff --git a/src/00_Core/Map/MapBase.cpp b/src/00_Core/Map/MapBase.cpp
index 1afc8c29..8d6d3c96 100644
--- a/src/00_Core/Map/MapBase.cpp
+++ b/src/00_Core/Map/MapBase.cpp
@@ -29,7 +29,7 @@ unk8 MapBase::func_ov00_0207e968() {}
unk8 MapBase::func_ov00_0207e96c() {}
unk8 MapBase::vfunc_6c(unk32 param_2, unk32 param_3, unk32 param_4) {}
unk32 MapBase::vfunc_70(Vec3p *param_2) {}
-s32* MapBase::vfunc_74(Vec3p *param_2) {}
+s32 *MapBase::vfunc_74(Vec3p *param_2) {}
unk8 MapBase::func_ov00_0207f100() {}
bool MapBase::func_ov00_0207f104(unk32 param_2, unk32 param_3) {}
unk32 MapBase::func_ov00_0207f1f4(Vec3p *param_2, unk32 *param_3) {}
@@ -74,7 +74,7 @@ unk8 MapBase::GetTriggerBoundingBoxes(unk32 param_2, AABB *param_3, unk32 param_
unk32 MapBase::GetOverlappingTrigger(Vec3p *param_2) {}
bool TriggerBase::Overlaps() {}
unk8 MapBase::FindTrigger(unk32 type) {}
-unk8 MapBase::GetOverlappingTriggers(Vec3p *param_2, TriggerBase * *triggers, unk32 capacity) {}
+unk8 MapBase::GetOverlappingTriggers(Vec3p *param_2, TriggerBase **triggers, unk32 capacity) {}
bool MapBase::IsTriggerTypeOverlapped(unk32 type, Vec3p *param_3) {}
bool MapBase::AnyTrigger_func_0c(unk32 type) {}
unk32 TriggerBase::vfunc_0c() {}
@@ -99,7 +99,7 @@ bool MapBase::func_ov00_02080824(unk32 param_2, unk32 param_3) {}
bool MapBase::AddUnk_130(unk32 param_2) {}
bool MapBase::func_ov00_020809b8(unk32 param_2) {}
unk8 MapBase::func_ov00_02080a78(Vec3p *param_2) {}
-void MapBase_Unk2::func_ov00_02080ad0(TriggerBase * *param_2, TriggerBase * *param_3) {}
+void MapBase_Unk2::func_ov00_02080ad0(TriggerBase **param_2, TriggerBase **param_3) {}
unk8 MapBase::func_ov00_02080b24(Vec2b *param_2) {}
void MapBase::func_ov00_02080d08(unk32 param_2) {}
void MapBase::vfunc_bc() {}
diff --git a/src/00_Core/Map/MapManager.cpp b/src/00_Core/Map/MapManager.cpp
index 93dc3579..83ebbbf7 100644
--- a/src/00_Core/Map/MapManager.cpp
+++ b/src/00_Core/Map/MapManager.cpp
@@ -17,7 +17,7 @@ unk8 MapManager::func_ov00_02082454(unk32 param_2, unk32 param_3) {}
unk8 MapManager::func_ov00_02082494(unk32 param_2) {}
unk8 MapManager::func_ov00_020824cc(unk32 param_2) {}
unk8 MapManager::func_ov00_02082504() {}
-unk8 * MapManager::func_ov00_02082538() {}
+unk8 *MapManager::func_ov00_02082538() {}
void MapManager::func_ov00_02082594() {}
void MapManager::func_ov00_020825ac() {}
s32 MapManager::GetCourseFilePath(char *courseName, char *buf) {}
@@ -39,7 +39,7 @@ bool MapManager::func_ov00_020828f8(s32 *param_2) {}
unk8 MapManager::GetCourseData_Unk_b0() {}
s32 MapManager::func_ov00_02082914(unk32 param_2) {}
unk8 MapManager::func_ov00_02082acc() {}
-unk32 * MapManager::func_ov00_02082adc() {}
+unk32 *MapManager::func_ov00_02082adc() {}
unk8 MapManager::func_ov00_02082af4() {}
bool MapManager::func_ov00_02082b3c(s32 param_2) {}
unk8 MapManager::func_ov00_02082d08() {}
@@ -196,5 +196,7 @@ unk8 MapManager::func_ov00_020858b0() {}
s32 MapManager::func_ov00_02085a34(unk32 param_2, unk32 param_3) {}
unk8 MapManager::func_ov00_02085c60(unk32 param_2, unk32 param_3, unk32 param_4, unk32 param_5) {}
unk8 MapManager::func_ov00_02086044(unk32 param_2, unk32 param_3, unk32 param_4) {}
-bool MapManager::func_ov00_02086284(s32 *param_2, Vec3p *param_3, Vec3p *param_4, s32 param_5, u16 param_6, Vec3p *param_7, Vec3p *param_8) {}
-bool MapManager::func_ov00_02086a84(s32 *param_2, Vec3p *param_3, Vec3p *param_4, s32 param_5, s32 param_6, unk32 param_7, Vec3p *param_8, Vec3p *param_9) {}
+bool MapManager::func_ov00_02086284(s32 *param_2, Vec3p *param_3, Vec3p *param_4, s32 param_5, u16 param_6, Vec3p *param_7,
+ Vec3p *param_8) {}
+bool MapManager::func_ov00_02086a84(s32 *param_2, Vec3p *param_3, Vec3p *param_4, s32 param_5, s32 param_6, unk32 param_7,
+ Vec3p *param_8, Vec3p *param_9) {}
diff --git a/src/00_Core/Player/LinkStateBase.cpp b/src/00_Core/Player/LinkStateBase.cpp
index abe7bd34..7479667e 100644
--- a/src/00_Core/Player/LinkStateBase.cpp
+++ b/src/00_Core/Player/LinkStateBase.cpp
@@ -14,7 +14,7 @@ void LinkStateBase::ChangeLinkSubState(LinkStateId id, s32 subState) {}
void LinkStateBase::EquipItem_vfunc_28() {}
void LinkStateBase::UpdateSwordShieldInUse() {}
void LinkStateBase::func_ov00_020a81b8(unk32 param1, unk32 param2) {}
-LinkStateItem* LinkStateBase::GetLinkItemState() {}
+LinkStateItem *LinkStateBase::GetLinkItemState() {}
void LinkStateBase::LookAt(Vec3p *target) {}
void LinkStateBase::func_ov00_020a81fc() {}
void LinkStateBase::AddHealth(s16 amount) {}
@@ -57,29 +57,29 @@ bool LinkStateBase::HasFlags_PlayerLinkBase_Unk48(u16 flags) {}
unk8 LinkStateBase::Get_PlayerLinkBase_Unk5e() {}
unk32 LinkStateBase::Get_PlayerControlData_Unk004() {}
PlayerCharacter LinkStateBase::GetCurrentCharacter() {}
-PlayerControlData* LinkStateBase::GetPlayerControlData() {}
+PlayerControlData *LinkStateBase::GetPlayerControlData() {}
LinkStateId LinkStateBase::GetStateId() {}
s32 LinkStateBase::GetHealth() {}
s32 LinkStateBase::GetCurrentCharacterHealth() {}
bool LinkStateBase::func_ov00_020a8c34() {}
-Vec3p* LinkStateBase::GetPlayerPos() {}
-Vec3p* LinkStateBase::GetPlayerVel() {}
-unk8* LinkStateBase::func_ov00_020a8c64() {}
-s16* LinkStateBase::GetPlayerAngle() {}
-void* LinkStateBase::GetPlayer_Unk18() {}
+Vec3p *LinkStateBase::GetPlayerPos() {}
+Vec3p *LinkStateBase::GetPlayerVel() {}
+unk8 *LinkStateBase::func_ov00_020a8c64() {}
+s16 *LinkStateBase::GetPlayerAngle() {}
+void *LinkStateBase::GetPlayer_Unk18() {}
s32 LinkStateBase::Get_PlayerControlData_Unk32() {}
-Actor* LinkStateBase::GetGrabActor() {}
-ActorRef* LinkStateBase::GetGrabActorRef() {}
+Actor *LinkStateBase::GetGrabActor() {}
+ActorRef *LinkStateBase::GetGrabActorRef() {}
unk32 LinkStateBase::Grab() {}
s32 LinkStateBase::Get_PlayerLinkBase_Unk44() {}
bool LinkStateBase::IsEquipBeingUsed(ItemFlag id) {}
-EquipItem* LinkStateBase::GetEquipItem(ItemFlag id) {}
-void* LinkStateBase::func_ov00_020a8d40() {}
+EquipItem *LinkStateBase::GetEquipItem(ItemFlag id) {}
+void *LinkStateBase::func_ov00_020a8d40() {}
unk32 LinkStateBase::func_ov00_020a8d50() {}
unk32 LinkStateBase::func_ov00_020a8d6c() {}
s32 LinkStateBase::PlayerControlData_vfunc_14(s32 param1) {}
unk32 LinkStateBase::Get_PlayerControlData_Unk100() {}
unk32 LinkStateBase::Get_PlayerControlData_Unk120() {}
s32 LinkStateBase::Get_PlayerLinkBase_Unk38() {}
-DebugHierarchy* LinkStateBase::GetDebugHierarchy0() {}
-DebugHierarchy* LinkStateBase::GetDebugHierarchy1() {}
+DebugHierarchy *LinkStateBase::GetDebugHierarchy0() {}
+DebugHierarchy *LinkStateBase::GetDebugHierarchy1() {}
diff --git a/src/00_Core/Player/LinkStateFollow.cpp b/src/00_Core/Player/LinkStateFollow.cpp
index 69d173dd..4ffbb0a4 100644
--- a/src/00_Core/Player/LinkStateFollow.cpp
+++ b/src/00_Core/Player/LinkStateFollow.cpp
@@ -6,7 +6,7 @@ void LinkStateFollow::MoveTowardTarget() {}
void LinkStateFollow::OnStateLeave(s32 param1) {}
bool LinkStateFollow::vfunc_24(s32 param1) {}
bool LinkStateFollow::vfunc_28() {}
-LinkStateCutscene* LinkStateFollow::GetLinkStateCutscene() {}
+LinkStateCutscene *LinkStateFollow::GetLinkStateCutscene() {}
bool LinkStateFollow::vfunc_34(Vec3p *param1) {}
bool LinkStateFollow::func_ov00_020a9180(Vec3p *param1) {}
bool LinkStateFollow::func_ov00_020a9210(Vec3p *param1, Actor *param2) {}
diff --git a/src/00_Core/Player/LinkStateInteract.cpp b/src/00_Core/Player/LinkStateInteract.cpp
index 6cbda713..cf71654d 100644
--- a/src/00_Core/Player/LinkStateInteract.cpp
+++ b/src/00_Core/Player/LinkStateInteract.cpp
@@ -9,7 +9,7 @@ void LinkStateInteract::OnStateLeave(s32 param1) {}
bool LinkStateInteract::func_ov00_020aa818() {}
void LinkStateInteract::func_ov00_020aa844(Actor *param1) {}
bool LinkStateInteract::vfunc_20(s32 param1) {}
-LinkStateRoll* LinkStateInteract::GetLinkStateRoll() {}
+LinkStateRoll *LinkStateInteract::GetLinkStateRoll() {}
bool LinkStateInteract::vfunc_24(s32 param1) {}
bool LinkStateInteract::vfunc_34(Vec3p *param1) {}
void LinkStateInteract::SetGrabActorVelocity(Vec3p *velocity) {}
diff --git a/src/00_Core/Player/LinkStateItem.cpp b/src/00_Core/Player/LinkStateItem.cpp
index eaf3c8b6..ecedca78 100644
--- a/src/00_Core/Player/LinkStateItem.cpp
+++ b/src/00_Core/Player/LinkStateItem.cpp
@@ -4,7 +4,7 @@ void LinkStateItem::vfunc_00() {}
LinkStateId LinkStateItem::GetId() {}
s32 LinkStateItem::IsHammerEquipped() {}
void LinkStateItem::OnStateLeave(s32 param1) {}
-EquipBombchu* LinkStateItem::GetEquipBombchu() {}
-LinkStateMove* LinkStateItem::GetLinkStateMove() {}
+EquipBombchu *LinkStateItem::GetEquipBombchu() {}
+LinkStateMove *LinkStateItem::GetLinkStateMove() {}
bool LinkStateItem::func_ov00_020abf70() {}
bool LinkStateItem::vfunc_28() {}
diff --git a/src/00_Core/Player/PlayerBase.cpp b/src/00_Core/Player/PlayerBase.cpp
index 4736b928..a33dc210 100644
--- a/src/00_Core/Player/PlayerBase.cpp
+++ b/src/00_Core/Player/PlayerBase.cpp
@@ -5,8 +5,8 @@ ItemFlag PlayerBase::GetEquipId() {}
bool PlayerBase::CanMove() {}
void PlayerBase::SetUpdatePos(bool updatePos) {}
void PlayerBase::SetVisible(bool visible) {}
-EquipSword* PlayerBase::GetEquipSword() {}
-EquipShield* PlayerBase::GetEquipShield() {}
+EquipSword *PlayerBase::GetEquipSword() {}
+EquipShield *PlayerBase::GetEquipShield() {}
void PlayerBase::LookAt(Vec3p *target) {}
bool PlayerBase::func_ov00_020a7c00(s32 param1) {}
bool PlayerBase::CollidesWith(Cylinder *cylinder) {}
diff --git a/src/00_Core/Player/PlayerControl.cpp b/src/00_Core/Player/PlayerControl.cpp
index f51d0a89..6cf39bda 100644
--- a/src/00_Core/Player/PlayerControl.cpp
+++ b/src/00_Core/Player/PlayerControl.cpp
@@ -4,7 +4,7 @@ bool PlayerControl::func_ov00_020aeeac() {}
void PlayerControl::func_ov00_020aeef8() {}
void PlayerControl::func_ov00_020aef30() {}
void PlayerControl::UpdateAim() {}
-Actor* PlayerControl::GetFollowActor() {}
+Actor *PlayerControl::GetFollowActor() {}
bool PlayerControl::func_ov00_020af01c(unk8 *param1) {}
void PlayerControl::SetUnk_80() {}
void PlayerControl::StopFollowing() {}
diff --git a/src/00_Core/Save/AdventureFlags.cpp b/src/00_Core/Save/AdventureFlags.cpp
index 14f377c1..03bb6c76 100644
--- a/src/00_Core/Save/AdventureFlags.cpp
+++ b/src/00_Core/Save/AdventureFlags.cpp
@@ -32,14 +32,14 @@ unk32 AdventureFlags::Get_FlagsUnk_44(int index) {}
unk32 AdventureFlags::Get_FlagsUnk_30(int index) {}
bool AdventureFlags::Get_FlagsUnk_00(int index, FlagsUnk2 *result) {}
bool AdventureFlags::Get_FlagsUnk_18(int index, FlagsUnk2 *result) {}
-FlagsUnk* AdventureFlags::Get_FlagsUnk(int index) {}
+FlagsUnk *AdventureFlags::Get_FlagsUnk(int index) {}
bool AdventureFlags::func_ov00_02097e6c() {}
bool AdventureFlags::func_ov00_02097e7c() {}
bool AdventureFlags::func_ov00_02097ea4() {}
unk32 AdventureFlags::func_ov00_02097ecc() {}
-void* AdventureFlags::func_ov00_02097f8c() {}
-void* AdventureFlags::func_ov00_02097fac() {}
-void* AdventureFlags::func_ov00_02097fd0() {}
+void *AdventureFlags::func_ov00_02097f8c() {}
+void *AdventureFlags::func_ov00_02097fac() {}
+void *AdventureFlags::func_ov00_02097fd0() {}
void AdventureFlags::func_ov00_02097ff4(bool param1, bool param2) {}
unk32 AdventureFlags::func_ov00_02098058() {}
bool AdventureFlags::func_ov00_02098064(unk32 param1) {}
diff --git a/src/14_Land/Actor/ActorRupee.cpp b/src/14_Land/Actor/ActorRupee.cpp
index 5288f3bd..8725dd4f 100644
--- a/src/14_Land/Actor/ActorRupee.cpp
+++ b/src/14_Land/Actor/ActorRupee.cpp
@@ -2,7 +2,7 @@
ActorType ActorRupee::gType;
-ActorRupee* ActorRupee::Create() {}
+ActorRupee *ActorRupee::Create() {}
ActorRupee::ActorRupee() {}
bool ActorRupee::vfunc_08() {}
bool ActorRupee::vfunc_60() {}
diff --git a/src/Main/Actor/ActorType.cpp b/src/Main/Actor/ActorType.cpp
index 69282898..ec5f564f 100644
--- a/src/Main/Actor/ActorType.cpp
+++ b/src/Main/Actor/ActorType.cpp
@@ -3,11 +3,11 @@
ActorTypeList sActorTypeList;
ARM ActorType::ActorType(ActorTypeId id, ActorCreateFunc create, unk32 (*unk_08)()) {
- this->id = id;
+ this->id = id;
this->create = create;
this->unk_08 = unk_08;
this->unk_0c = 0;
- this->next = NULL;
+ this->next = NULL;
this->Register();
sActorTypeList.tail = this;
}
@@ -37,13 +37,13 @@ ARM void ActorType::Register() {
ARM void ActorType::Unregister() {
ActorType *actorType;
- ActorType **current = &sActorTypeList.head;
+ ActorType **current = &sActorTypeList.head;
ActorType **previous = NULL;
for (actorType = sActorTypeList.head; actorType != NULL; actorType = actorType->next) {
if (actorType == this) break;
previous = current;
- current = &actorType->next;
+ current = &actorType->next;
}
if (previous != NULL) {