summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorSammygoodTunes <56520787+SammygoodTunes@users.noreply.github.com>2025-04-01 21:25:38 +0200
committerGitHub <noreply@github.com>2025-04-01 21:25:38 +0200
commit3376d55c856262c43c731272a499bf41ba50feea (patch)
treea113b273f81cac78a5a11bceaa87b4921d36f6cb /src
parent7608f9c8086f3978dde9bf285f4fff592f67f085 (diff)
parentabc53b54ecb15e06a54634ea67be9369b858e9ec (diff)
Merge branch 'main' into decomp/MapManager
Diffstat (limited to 'src')
-rw-r--r--src/00_Core/Actor/Actor.cpp4
-rw-r--r--src/00_Core/Actor/Dungeon/ActorActionObject.cpp85
-rw-r--r--src/00_Core/Actor/Dungeon/ActorEventIcon.cpp2
-rw-r--r--src/00_Core/Actor/Navi/ActorForceNavi.cpp14
-rw-r--r--src/00_Core/Actor/Navi/ActorNavi.cpp32
-rw-r--r--src/00_Core/Actor/Navi/ActorWisdomNavi.cpp14
-rw-r--r--src/00_Core/Item/ItemManager.cpp2
-rw-r--r--src/00_Core/Player/PlayerLinkBase.cpp2
-rw-r--r--src/04_Load/Actor/Navi/ActorNavi.cpp3
-rw-r--r--src/18_Overworld/Map/MapOverworld.cpp38
-rw-r--r--src/Main/System/OverlayManager.cpp91
11 files changed, 277 insertions, 10 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp
index d35b77c8..b865c39e 100644
--- a/src/00_Core/Actor/Actor.cpp
+++ b/src/00_Core/Actor/Actor.cpp
@@ -318,8 +318,8 @@ ARM void Actor::SetTransform(Transform *transform) {
ARM void Actor::vfunc_a8() {}
-ARM void Actor::func_Ov00_020c1bfc(s32 param1) {
- gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]);
+ARM bool Actor::func_ov00_020c1bfc(s32 param1) {
+ return gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]);
}
ARM void Actor::func_ov00_020c1c20(s32 param1, unk32 param2) {
diff --git a/src/00_Core/Actor/Dungeon/ActorActionObject.cpp b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp
new file mode 100644
index 00000000..0a2c3970
--- /dev/null
+++ b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp
@@ -0,0 +1,85 @@
+#include "Actor/Dungeon/ActorActionObject.hpp"
+#include "Map/MapManager.hpp"
+#include "Player/LinkStateBase.hpp"
+#include "Player/PlayerLinkBase.hpp"
+#include "Save/AdventureFlags.hpp"
+
+#pragma section sbss begin
+ActorType ActorActionObject::gType = ActorType(ActorTypeId_ActionObject, (ActorCreateFunc) ActorActionObject::Create, NULL);
+#pragma section sbss end
+
+extern u32 **data_027e0fe0[];
+ARM ActorActionObject *ActorActionObject::Create() {
+ return new(*data_027e0fe0[0], 4) ActorActionObject();
+}
+
+ARM ActorActionObject::ActorActionObject() {}
+
+ARM ActorActionObject::~ActorActionObject() {}
+
+// non-matching
+ARM bool ActorActionObject::vfunc_08() {
+ mGravity = 0;
+ mHitbox.pos = gVec3p_ZERO;
+ mHitbox.size = -1;
+ mUnk_08c.pos = mHitbox.pos;
+ mUnk_08c.size = mHitbox.size;
+ mUnk_0a4.mUnk_04 = gVec3p_ZERO;
+ mUnk_0a4.mUnk_10 = -1;
+ mVisible = false;
+ mUnk_130 = 0;
+ return true;
+}
+
+ARM void ActorActionObject::vfunc_14(u32 param1) {
+ if (!this->func_ov00_020c313c(param1)) {
+ return;
+ }
+
+ u32 flag = mUnk_020.mUnk_00[2];
+ bool bVar3;
+ switch (mUnk_020.mUnk_00[0]) {
+ case 0: bVar3 = true; break;
+ case 1:
+ if (gPlayerLink->mGrabActor.id != -1 && gPlayerLink->GetStateId() == LinkStateId_Move) {
+ bVar3 = true;
+ } else {
+ bVar3 = false;
+ }
+ break;
+ case 2:
+ if (gPlayerLink->mGrabActor.id == -1 && gPlayerLink->GetStateId() == LinkStateId_Move) {
+ bVar3 = true;
+ } else {
+ bVar3 = false;
+ }
+ break;
+ default: bVar3 = false; break;
+ }
+
+ if (!bVar3) {
+ return;
+ }
+ if (!gMapManager->func_ov00_020836dc((u32) mUnk_020.mUnk_00[1], 0)) {
+ return;
+ }
+ if (mUnk_020.mUnk_0a[0] != 0 && !this->func_ov00_020c1bfc(0)) {
+ return;
+ }
+ if (flag != 0 && !gAdventureFlags->Get(flag)) {
+ return;
+ }
+
+ PlayerLinkBase *link = gPlayerLink;
+ if (link != NULL && link->vfunc_18(7)) {
+ if (mUnk_020.mUnk_00[3] == 1) {
+ link->func_ov000_020bcf50(&mPos, 0x800);
+ }
+ this->func_ov00_020c1c20(1, 1);
+ this->Kill();
+ }
+}
+
+ARM void ActorActionObject::vfunc_18(u32 param1) {
+ this->func_ov00_020c313c(param1);
+}
diff --git a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp
index 8e943095..94e7381d 100644
--- a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp
+++ b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp
@@ -8,6 +8,6 @@ bool ActorEventIcon::vfunc_08() {}
void ActorEventIcon::vfunc_14(u32 param1) {}
void ActorEventIcon::vfunc_18(u32 param1) {}
u32 ActorEventIcon::func_ov000_02090648(u32 param1) {}
-bool func_ov000_02090774(u32 param1) {}
+bool ActorEventIcon::func_ov000_02090774(u32 param1) {}
void ActorEventIcon::vfunc_1c(u16 *param1) {}
ActorEventIcon::~ActorEventIcon() {}
diff --git a/src/00_Core/Actor/Navi/ActorForceNavi.cpp b/src/00_Core/Actor/Navi/ActorForceNavi.cpp
new file mode 100644
index 00000000..04b83c13
--- /dev/null
+++ b/src/00_Core/Actor/Navi/ActorForceNavi.cpp
@@ -0,0 +1,14 @@
+#include "Actor/Navi/ActorForceNavi.hpp"
+
+#pragma section sbss begin
+ActorType ActorForceNavi::gType = ActorType(ActorTypeId_ForceNavi, (ActorCreateFunc) ActorForceNavi::Create, NULL);
+#pragma section sbss end
+
+extern u32 **data_027e0fe0[];
+ActorForceNavi *ActorForceNavi::Create() {
+ return new(*data_027e0fe0[0], 4) ActorForceNavi();
+}
+
+ARM FairyId ActorForceNavi::GetFairyId() {
+ return FairyId_Power;
+}
diff --git a/src/00_Core/Actor/Navi/ActorNavi.cpp b/src/00_Core/Actor/Navi/ActorNavi.cpp
new file mode 100644
index 00000000..7c195178
--- /dev/null
+++ b/src/00_Core/Actor/Navi/ActorNavi.cpp
@@ -0,0 +1,32 @@
+#include "Actor/Navi/ActorNavi.hpp"
+#include "Player/EquipHammer.hpp"
+
+ActorType ActorNavi::gType = ActorType(ActorTypeId_Navi, (ActorCreateFunc) ActorNavi::Create, NULL);
+UnkStruct_ov000_020b8110 data_ov000_020ee1cc;
+
+ActorNavi *ActorNavi::Create() {}
+UnkStruct_ov000_020b8110::UnkStruct_ov000_020b8110() :
+ UnkStruct_ov000_020beba8(7) {}
+UnkStruct_ov000_020b8110::~UnkStruct_ov000_020b8110() {}
+void UnkStruct_ov000_020b8110::vfunc_08(unk16 *param1) {}
+void UnkStruct_ov000_020b8110::vfunc_18(s32 *param1) {}
+void UnkStruct_ov000_020b8110::vfunc_14(u16 *param1) {}
+void ActorNavi::func_ov000_020b8200() {}
+void ActorNavi::vfunc_c4() {}
+void ActorNavi::vfunc_c8() {}
+FairyId ActorNavi::GetFairyId() {}
+s32 ActorNavi::vfunc_b8() {}
+void ActorNavi::vfunc_d4() {}
+void ActorNavi::vfunc_d0() {}
+void ActorNavi::SetActive(bool active) {}
+void ActorNavi::vfunc_e0() {}
+void ActorNavi::vfunc_d8() {}
+void ActorNavi::vfunc_20(bool param1) {}
+bool ActorNavi::vfunc_cc(unk32 *param1) {}
+bool ActorNavi::vfunc_c0(Vec3p *param1) {}
+void ActorNavi::vfunc_e8() {}
+bool ActorNavi::vfunc_8c() {}
+void ActorNavi::vfunc_ec() {}
+EquipHammer *GetEquipHammer() {}
+void ActorNavi::func_ov000_020b853c() {}
+ActorNavi::~ActorNavi() {}
diff --git a/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp
new file mode 100644
index 00000000..84c02e33
--- /dev/null
+++ b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp
@@ -0,0 +1,14 @@
+#include "Actor/Navi/ActorWisdomNavi.hpp"
+
+#pragma section sbss begin
+ActorType ActorWisdomNavi::gType = ActorType(ActorTypeId_WisdomNavi, (ActorCreateFunc) ActorWisdomNavi::Create, NULL);
+#pragma section sbss end
+
+extern u32 **data_027e0fe0[];
+ARM ActorWisdomNavi *ActorWisdomNavi::Create() {
+ return new(*data_027e0fe0[0], 4) ActorWisdomNavi();
+}
+
+ARM FairyId ActorWisdomNavi::GetFairyId() {
+ return FairyId_Wisdom;
+}
diff --git a/src/00_Core/Item/ItemManager.cpp b/src/00_Core/Item/ItemManager.cpp
index 06122703..05e88182 100644
--- a/src/00_Core/Item/ItemManager.cpp
+++ b/src/00_Core/Item/ItemManager.cpp
@@ -126,7 +126,7 @@ ARM FairyId ItemManager::GetEquippedFairy() const {
return fairy;
}
-ARM ActorNavi *ItemManager::GetFairy(FairyId id) const {
+ARM ActorNaviBase *ItemManager::GetFairy(FairyId id) const {
return mFairies[id];
}
diff --git a/src/00_Core/Player/PlayerLinkBase.cpp b/src/00_Core/Player/PlayerLinkBase.cpp
index 897932c8..bc248044 100644
--- a/src/00_Core/Player/PlayerLinkBase.cpp
+++ b/src/00_Core/Player/PlayerLinkBase.cpp
@@ -20,7 +20,7 @@ bool PlayerLinkBase::func_ov000_020bba00() {}
bool PlayerLinkBase::func_ov000_020bba14() {}
bool PlayerLinkBase::func_ov000_020bba28() {}
void PlayerLinkBase::func_ov000_020bba48() {}
-void PlayerLinkBase::vfunc_18(s32 param1) {}
+bool PlayerLinkBase::vfunc_18(s32 param1) {}
bool PlayerLinkBase::CanMove() {}
bool PlayerLinkBase::vfunc_58() {}
bool PlayerLinkBase::vfunc_5c() {}
diff --git a/src/04_Load/Actor/Navi/ActorNavi.cpp b/src/04_Load/Actor/Navi/ActorNavi.cpp
new file mode 100644
index 00000000..12939c04
--- /dev/null
+++ b/src/04_Load/Actor/Navi/ActorNavi.cpp
@@ -0,0 +1,3 @@
+#include "Actor/Navi/ActorNavi.hpp"
+
+ActorNavi::ActorNavi() {}
diff --git a/src/18_Overworld/Map/MapOverworld.cpp b/src/18_Overworld/Map/MapOverworld.cpp
new file mode 100644
index 00000000..5737ea54
--- /dev/null
+++ b/src/18_Overworld/Map/MapOverworld.cpp
@@ -0,0 +1,38 @@
+#include "Map/MapOverworld.hpp"
+
+MapOverworld::MapOverworld(u32 width, u32 height) :
+ MapBase(width, height) {}
+MapOverworld::~MapOverworld() {}
+void MapOverworld::vfunc_08(u32 param_2, u32 param_3, Course *param_4) {}
+void MapOverworld::vfunc_14() {}
+void MapOverworld::vfunc_1c(bool param_2) {}
+void MapOverworld::func_ov018_0215bfc8() {}
+void MapOverworld::vfunc_20(s32 param_2) {}
+void MapOverworld::vfunc_2c() {}
+void MapOverworld::vfunc_94() {}
+unk32 MapOverworld::vfunc_a4() {}
+unk32 MapOverworld::vfunc_54() {}
+unk32 MapOverworld::vfunc_58() {}
+unk32 MapOverworld::vfunc_5c() {}
+unk32 MapOverworld::vfunc_60() {}
+unk32 MapOverworld::vfunc_64() {}
+u32 MapOverworld::func_ov018_0215c34c() {}
+u32 MapOverworld::func_ov018_0215c368() {}
+s32 MapOverworld::func_ov018_0215c380(u8 *param1) {}
+void MapOverworld::vfunc_bc() {}
+void MapOverworld::vfunc_98() {}
+void MapOverworld::vfunc_c0() {}
+unk32 MapOverworld::vfunc_78() {}
+unk32 MapOverworld::vfunc_7c() {}
+unk32 MapOverworld::vfunc_80() {}
+unk8 MapOverworld::vfunc_b0(unk32 param_2, unk32 param_3) {}
+void MapOverworld::func_ov018_0215c650() {}
+void MapOverworld::func_ov018_0215c6ac() {}
+void MapOverworld::func_ov018_0215c6d0() {}
+MapOverworld_Unk1::MapOverworld_Unk1(u32 param1, u8 *param2, unk32 param3) :
+ UnkStruct_ov000_020c0c08(0, param2) {}
+void MapOverworld::func_ov018_0215c9ac() {}
+void func_ov018_0215ca24(s32 param1) {}
+void func_ov018_0215ca3c(s32 param1, s32 param2, unk32 param3, unk32 param4) {}
+void func_ov018_0215ca8c(s32 param1) {}
+void MapOverworld::vfunc_4c() {}
diff --git a/src/Main/System/OverlayManager.cpp b/src/Main/System/OverlayManager.cpp
index 9c50ebb6..8fff1fc6 100644
--- a/src/Main/System/OverlayManager.cpp
+++ b/src/Main/System/OverlayManager.cpp
@@ -1,7 +1,88 @@
#include "System/OverlayManager.hpp"
+#include "global.h"
+#include "nds/Overlay.h"
-void OverlayManager::Load(OverlayIndex index, OverlayId id) {}
-void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {}
-void OverlayManager::Unload(OverlayIndex index) {}
-void OverlayManager::LoadOverlaySetup(s32 index) {}
-void OverlayManager::UnloadOverlaySetup() {}
+struct UnkStruct_020ee698 {
+ /* 00 */ unk8 mUnk_00[0x2C];
+ /* 2c */ unk32 mUnk_2c;
+ /* 30 */
+};
+extern UnkStruct_020ee698 data_ov000_020ee698;
+
+struct OverlaySetup {
+ /* 00 */ unk8 mUnk_00;
+ /* 01 */ unk8 mUnk_01;
+ /* 02 */ unk8 mUnk_02;
+ /* 03 */ unk8 mUnk_03;
+ /* 04 */ OverlayId slot1Overlay;
+ /* 08 */ OverlayId slot2Overlay;
+ /* 0c */ OverlayId slot3Overlay;
+ /* 10 */ OverlayId slot12Overlay;
+ /* 14 */ void *mUnk_14;
+ /* 18 */ void *mUnk_18;
+ /* 1c */
+};
+extern OverlaySetup gOverlaySetups[];
+
+extern u32 *data_027e0ce0[];
+extern "C" void func_ov007_02102850(u32 **);
+extern "C" void func_ov007_021028a0(u32 **);
+
+THUMB void OverlayManager::Load(OverlayIndex index, OverlayId id) {
+ if (id != OverlayId_None) {
+ Overlay_Load(NULL, id);
+ }
+
+ this->mLoadedOverlays[index] = id;
+}
+
+THUMB void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {
+ OverlayId loadedId = this->mLoadedOverlays[index];
+
+ if (loadedId != id) {
+ this->Unload(index);
+ this->Load(index, id);
+ }
+}
+
+THUMB void OverlayManager::Unload(OverlayIndex index) {
+ if (this->mLoadedOverlays[index] != OverlayId_None) {
+ Overlay_Unload(NULL, this->mLoadedOverlays[index]);
+ this->mLoadedOverlays[index] = OverlayId_None;
+ }
+}
+
+//! TODO: solve the .word issue with the overlay IDs
+//! both functions should match otherwise
+THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
+ OverlayId overlayId;
+ OverlaySetup *pSetup;
+
+ pSetup = &gOverlaySetups[index];
+
+ this->LoadIfNotLoaded(OverlayIndex_1, pSetup->slot1Overlay);
+ this->LoadIfNotLoaded(OverlayIndex_2, pSetup->slot2Overlay);
+
+ if (index == 5) {
+ func_ov007_02102850(data_027e0ce0);
+ } else {
+ overlayId = pSetup->slot12Overlay;
+
+ if (index == 6 && data_ov000_020ee698.mUnk_2c == 2) {
+ overlayId = OverlayId_61;
+ }
+
+ this->Load(OverlayIndex_3, pSetup->slot3Overlay);
+ this->Load(OverlayIndex_12, overlayId);
+ }
+}
+
+THUMB void OverlayManager::UnloadOverlaySetup() {
+ this->Unload(OverlayIndex_12);
+ this->Unload(OverlayIndex_3);
+
+ if (this->mLoadedOverlays[2] == OverlayId_07) {
+ func_ov007_021028a0(data_027e0ce0);
+ this->Unload(OverlayIndex_2);
+ }
+}