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Index | Name | Description
-------|---------------------|-------------
0 | `LinkStateMove` | Handles Link's movement.
-1 | `LinkStateItem` | Handles item usage.
+1 | `LinkStateItem` | Handles item usage, including sword and shield.
2 | `LinkStateInteract` | Handles talking to NPCs and grabbing/pushing/pulling objects.
3 | `LinkStateFollow` | Handles moving toward objects.
-4 | `LinkStateRoll` | Unknown
-5 | `LinkStateDamage` | Handles receiving damage.
-6 | `LinkStateItemGet` | Handles getting items.
+4 | `LinkStateRoll` | Handles rolling and dizziness.
+5 | `LinkStateDamage` | Handles receiving damage and knockback.
+6 | `LinkStateCutscene` | Handles being in a cutscene, transitions into new scenes and getting items.
## State hierarchy
Link's states are organized in a hierarchical structure. Similar to actor IDs, states are labelled by 4-character IDs. In