diff options
Diffstat (limited to 'include/Player/LinkStateBase.hpp')
| -rw-r--r-- | include/Player/LinkStateBase.hpp | 49 |
1 files changed, 24 insertions, 25 deletions
diff --git a/include/Player/LinkStateBase.hpp b/include/Player/LinkStateBase.hpp index 58d6fb57..f4591991 100644 --- a/include/Player/LinkStateBase.hpp +++ b/include/Player/LinkStateBase.hpp @@ -1,26 +1,25 @@ #pragma once #include "global.h" -#include "types.h" - #include "lib/math.h" +#include "types.h" -#include "System/SysNew.hpp" -#include "Player/PlayerLinkBase.hpp" -#include "Player/PlayerControlData.hpp" #include "Actor/Actor.hpp" #include "Actor/ActorManager.hpp" -#include "Player/EquipItem.hpp" #include "Debug/DebugHierarchy.hpp" +#include "Player/EquipItem.hpp" +#include "Player/PlayerControlData.hpp" +#include "Player/PlayerLinkBase.hpp" +#include "System/SysNew.hpp" typedef unk32 LinkStateId; enum LinkStateId_ { - LinkStateId_Move = 0, - LinkStateId_Item = 1, - LinkStateId_Grab = 2, - LinkStateId_Unk3 = 3, - LinkStateId_Unk4 = 4, - LinkStateId_Damage = 5, + LinkStateId_Move = 0, + LinkStateId_Item = 1, + LinkStateId_Grab = 2, + LinkStateId_Unk3 = 3, + LinkStateId_Unk4 = 4, + LinkStateId_Damage = 5, LinkStateId_ItemGet = 6, LinkStateId_COUNT }; @@ -59,7 +58,7 @@ public: void EquipItem_vfunc_28(); void UpdateSwordShieldInUse(); void func_ov00_020a81b8(unk32 param1, unk32 param2); - LinkStateItem* GetLinkItemState(); + LinkStateItem *GetLinkItemState(); void LookAt(Vec3p *target); void func_ov00_020a81fc(); void AddHealth(s16 amount); @@ -102,30 +101,30 @@ public: unk8 Get_PlayerLinkBase_Unk5e(); unk32 Get_PlayerControlData_Unk004(); PlayerCharacter GetCurrentCharacter(); - PlayerControlData* GetPlayerControlData(); + PlayerControlData *GetPlayerControlData(); LinkStateId GetStateId(); s32 GetHealth(); s32 GetCurrentCharacterHealth(); bool func_ov00_020a8c34(); - Vec3p* GetPlayerPos(); - Vec3p* GetPlayerVel(); - unk8* func_ov00_020a8c64(); - s16* GetPlayerAngle(); - void* GetPlayer_Unk18(); + Vec3p *GetPlayerPos(); + Vec3p *GetPlayerVel(); + unk8 *func_ov00_020a8c64(); + s16 *GetPlayerAngle(); + void *GetPlayer_Unk18(); s32 Get_PlayerControlData_Unk32(); - Actor* GetGrabActor(); - ActorRef* GetGrabActorRef(); + Actor *GetGrabActor(); + ActorRef *GetGrabActorRef(); unk32 Grab(); s32 Get_PlayerLinkBase_Unk44(); bool IsEquipBeingUsed(ItemFlag id); - EquipItem* GetEquipItem(ItemFlag id); - void* func_ov00_020a8d40(); + EquipItem *GetEquipItem(ItemFlag id); + void *func_ov00_020a8d40(); unk32 func_ov00_020a8d50(); unk32 func_ov00_020a8d6c(); s32 PlayerControlData_vfunc_14(s32 param1); unk32 Get_PlayerControlData_Unk100(); unk32 Get_PlayerControlData_Unk120(); s32 Get_PlayerLinkBase_Unk38(); - DebugHierarchy* GetDebugHierarchy0(); - DebugHierarchy* GetDebugHierarchy1(); + DebugHierarchy *GetDebugHierarchy0(); + DebugHierarchy *GetDebugHierarchy1(); }; |
