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Diffstat (limited to 'include/Player/LinkStateBase.hpp')
-rw-r--r--include/Player/LinkStateBase.hpp49
1 files changed, 24 insertions, 25 deletions
diff --git a/include/Player/LinkStateBase.hpp b/include/Player/LinkStateBase.hpp
index 58d6fb57..f4591991 100644
--- a/include/Player/LinkStateBase.hpp
+++ b/include/Player/LinkStateBase.hpp
@@ -1,26 +1,25 @@
#pragma once
#include "global.h"
-#include "types.h"
-
#include "lib/math.h"
+#include "types.h"
-#include "System/SysNew.hpp"
-#include "Player/PlayerLinkBase.hpp"
-#include "Player/PlayerControlData.hpp"
#include "Actor/Actor.hpp"
#include "Actor/ActorManager.hpp"
-#include "Player/EquipItem.hpp"
#include "Debug/DebugHierarchy.hpp"
+#include "Player/EquipItem.hpp"
+#include "Player/PlayerControlData.hpp"
+#include "Player/PlayerLinkBase.hpp"
+#include "System/SysNew.hpp"
typedef unk32 LinkStateId;
enum LinkStateId_ {
- LinkStateId_Move = 0,
- LinkStateId_Item = 1,
- LinkStateId_Grab = 2,
- LinkStateId_Unk3 = 3,
- LinkStateId_Unk4 = 4,
- LinkStateId_Damage = 5,
+ LinkStateId_Move = 0,
+ LinkStateId_Item = 1,
+ LinkStateId_Grab = 2,
+ LinkStateId_Unk3 = 3,
+ LinkStateId_Unk4 = 4,
+ LinkStateId_Damage = 5,
LinkStateId_ItemGet = 6,
LinkStateId_COUNT
};
@@ -59,7 +58,7 @@ public:
void EquipItem_vfunc_28();
void UpdateSwordShieldInUse();
void func_ov00_020a81b8(unk32 param1, unk32 param2);
- LinkStateItem* GetLinkItemState();
+ LinkStateItem *GetLinkItemState();
void LookAt(Vec3p *target);
void func_ov00_020a81fc();
void AddHealth(s16 amount);
@@ -102,30 +101,30 @@ public:
unk8 Get_PlayerLinkBase_Unk5e();
unk32 Get_PlayerControlData_Unk004();
PlayerCharacter GetCurrentCharacter();
- PlayerControlData* GetPlayerControlData();
+ PlayerControlData *GetPlayerControlData();
LinkStateId GetStateId();
s32 GetHealth();
s32 GetCurrentCharacterHealth();
bool func_ov00_020a8c34();
- Vec3p* GetPlayerPos();
- Vec3p* GetPlayerVel();
- unk8* func_ov00_020a8c64();
- s16* GetPlayerAngle();
- void* GetPlayer_Unk18();
+ Vec3p *GetPlayerPos();
+ Vec3p *GetPlayerVel();
+ unk8 *func_ov00_020a8c64();
+ s16 *GetPlayerAngle();
+ void *GetPlayer_Unk18();
s32 Get_PlayerControlData_Unk32();
- Actor* GetGrabActor();
- ActorRef* GetGrabActorRef();
+ Actor *GetGrabActor();
+ ActorRef *GetGrabActorRef();
unk32 Grab();
s32 Get_PlayerLinkBase_Unk44();
bool IsEquipBeingUsed(ItemFlag id);
- EquipItem* GetEquipItem(ItemFlag id);
- void* func_ov00_020a8d40();
+ EquipItem *GetEquipItem(ItemFlag id);
+ void *func_ov00_020a8d40();
unk32 func_ov00_020a8d50();
unk32 func_ov00_020a8d6c();
s32 PlayerControlData_vfunc_14(s32 param1);
unk32 Get_PlayerControlData_Unk100();
unk32 Get_PlayerControlData_Unk120();
s32 Get_PlayerLinkBase_Unk38();
- DebugHierarchy* GetDebugHierarchy0();
- DebugHierarchy* GetDebugHierarchy1();
+ DebugHierarchy *GetDebugHierarchy0();
+ DebugHierarchy *GetDebugHierarchy1();
};