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-rw-r--r--include/Player/LinkStateMove.hpp5
-rw-r--r--include/Player/PlayerBase.hpp4
2 files changed, 5 insertions, 4 deletions
diff --git a/include/Player/LinkStateMove.hpp b/include/Player/LinkStateMove.hpp
index 9b369e9c..0b197a27 100644
--- a/include/Player/LinkStateMove.hpp
+++ b/include/Player/LinkStateMove.hpp
@@ -12,8 +12,9 @@ public:
/* 10 */ unk16 mUnk_10;
/* 12 */ unk16 mUnk_12;
/* 14 */ bool mUnk_14;
- /* 14 */ bool mUnk_15;
- /* 16 */ unk8 mUnk_16[2];
+ /* 15 */ bool mUnk_15;
+ /* 16 */ bool mUnk_16;
+ /* 17 */ bool mUnk_17;
/* 18 */
/* 00 */ virtual void vfunc_00() override;
diff --git a/include/Player/PlayerBase.hpp b/include/Player/PlayerBase.hpp
index ba4b3deb..d2ffea38 100644
--- a/include/Player/PlayerBase.hpp
+++ b/include/Player/PlayerBase.hpp
@@ -48,8 +48,8 @@ public:
void SetUpdatePos(bool updatePos);
void SetVisible(bool visible);
- EquipSword *GetEquipSword();
- EquipShield *GetEquipShield();
+ static EquipSword *GetEquipSword();
+ static EquipShield *GetEquipShield();
void LookAt(Vec3p *target);
bool func_ov00_020a7c00(s32 param1);
bool CollidesWith(Cylinder *cylinder);