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path: root/src/00_Core/Player/LinkStateMove.cpp
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Diffstat (limited to 'src/00_Core/Player/LinkStateMove.cpp')
-rw-r--r--src/00_Core/Player/LinkStateMove.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/00_Core/Player/LinkStateMove.cpp b/src/00_Core/Player/LinkStateMove.cpp
index a0980773..a7e64be0 100644
--- a/src/00_Core/Player/LinkStateMove.cpp
+++ b/src/00_Core/Player/LinkStateMove.cpp
@@ -1,4 +1,5 @@
#include "Player/LinkStateMove.hpp"
+#include "Unknown/UnkStruct_020eec9c.hpp"
unk32 LinkStateMove::data_ov000_020e56f0 = 0x800;
@@ -19,9 +20,6 @@ THUMB void LinkStateMove::CreateDebugHierarchy() {
debugHierarchy->GetChildNode(1, description, id, &data_ov000_020e56f0, 8, 0, 0x1000, 0);
}
-extern u32 data_ov000_020eec9c;
-extern "C" void func_ov000_020d77e4(void *param1, s32 param2);
-
ARM void LinkStateMove::OnStateEnter() {
this->mUnk_0c = 0;
this->mUnk_10 = 0;
@@ -36,7 +34,7 @@ ARM void LinkStateMove::OnStateEnter() {
shield->UpdateInUse(1);
PlayerBase::GetEquipSword()->func_ov000_020c06b0(-1);
- func_ov000_020d77e4(&data_ov000_020eec9c, 0xD);
+ data_ov000_020eec9c.func_ov000_020d77e4(0xD);
}
ARM void LinkStateMove::OnStateLeave(s32 param1) {