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Diffstat (limited to 'src/00_Core/Player/PlayerBase.cpp')
-rw-r--r--src/00_Core/Player/PlayerBase.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/00_Core/Player/PlayerBase.cpp b/src/00_Core/Player/PlayerBase.cpp
index 24619493..a33dc210 100644
--- a/src/00_Core/Player/PlayerBase.cpp
+++ b/src/00_Core/Player/PlayerBase.cpp
@@ -1,24 +1,20 @@
-#include "Player/PlayerLinkBase.hpp"
-
-#ifdef STUBS
+#include "Player/PlayerBase.hpp"
bool PlayerBase::vfunc_04() {}
ItemFlag PlayerBase::GetEquipId() {}
bool PlayerBase::CanMove() {}
void PlayerBase::SetUpdatePos(bool updatePos) {}
void PlayerBase::SetVisible(bool visible) {}
-EquipSword* PlayerBase::GetEquipSword() {}
-EquipShield* PlayerBase::GetEquipShield() {}
+EquipSword *PlayerBase::GetEquipSword() {}
+EquipShield *PlayerBase::GetEquipShield() {}
void PlayerBase::LookAt(Vec3p *target) {}
bool PlayerBase::func_ov00_020a7c00(s32 param1) {}
-bool PlayerBase::func_ov00_020a7c1c(Cylinder *cylinder) {}
+bool PlayerBase::CollidesWith(Cylinder *cylinder) {}
bool PlayerBase::func_ov00_020a7c60(Vec3p *param1, Vec3p *param2, s32 param3) {}
-void PlayerBase::EquipItem_vfunc_3c(Cylinder *cylinder, ItemFlag equipId) {}
-void PlayerBase::EquipItem_vfunc_2c() {}
+bool PlayerBase::EquipCollidesWith(Cylinder *cylinder, ItemFlag equipId) {}
+s32 PlayerBase::EquipItem_vfunc_2c() {}
void PlayerBase::SetHealth(s16 health) {}
void PlayerBase::AddHealth(s16 amount) {}
bool PlayerBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {}
bool PlayerBase::TeleportToEntrance(unk32 entranceId, bool param2) {}
bool PlayerBase::TeleportToLastEntrance(bool param1) {}
-
-#endif