diff options
Diffstat (limited to 'src/00_Core/Player/PlayerBase.cpp')
| -rw-r--r-- | src/00_Core/Player/PlayerBase.cpp | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/00_Core/Player/PlayerBase.cpp b/src/00_Core/Player/PlayerBase.cpp index 24619493..a33dc210 100644 --- a/src/00_Core/Player/PlayerBase.cpp +++ b/src/00_Core/Player/PlayerBase.cpp @@ -1,24 +1,20 @@ -#include "Player/PlayerLinkBase.hpp" - -#ifdef STUBS +#include "Player/PlayerBase.hpp" bool PlayerBase::vfunc_04() {} ItemFlag PlayerBase::GetEquipId() {} bool PlayerBase::CanMove() {} void PlayerBase::SetUpdatePos(bool updatePos) {} void PlayerBase::SetVisible(bool visible) {} -EquipSword* PlayerBase::GetEquipSword() {} -EquipShield* PlayerBase::GetEquipShield() {} +EquipSword *PlayerBase::GetEquipSword() {} +EquipShield *PlayerBase::GetEquipShield() {} void PlayerBase::LookAt(Vec3p *target) {} bool PlayerBase::func_ov00_020a7c00(s32 param1) {} -bool PlayerBase::func_ov00_020a7c1c(Cylinder *cylinder) {} +bool PlayerBase::CollidesWith(Cylinder *cylinder) {} bool PlayerBase::func_ov00_020a7c60(Vec3p *param1, Vec3p *param2, s32 param3) {} -void PlayerBase::EquipItem_vfunc_3c(Cylinder *cylinder, ItemFlag equipId) {} -void PlayerBase::EquipItem_vfunc_2c() {} +bool PlayerBase::EquipCollidesWith(Cylinder *cylinder, ItemFlag equipId) {} +s32 PlayerBase::EquipItem_vfunc_2c() {} void PlayerBase::SetHealth(s16 health) {} void PlayerBase::AddHealth(s16 amount) {} bool PlayerBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {} bool PlayerBase::TeleportToEntrance(unk32 entranceId, bool param2) {} bool PlayerBase::TeleportToLastEntrance(bool param1) {} - -#endif |
