diff options
Diffstat (limited to 'src/00_Core/Player/PlayerControl.cpp')
| -rw-r--r-- | src/00_Core/Player/PlayerControl.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/00_Core/Player/PlayerControl.cpp b/src/00_Core/Player/PlayerControl.cpp new file mode 100644 index 00000000..48c52e7a --- /dev/null +++ b/src/00_Core/Player/PlayerControl.cpp @@ -0,0 +1,56 @@ +#include "Player/PlayerControl.hpp" + +#ifdef STUBS + +bool PlayerControl::func_ov00_020aeeac() {} +void PlayerControl::func_ov00_020aeef8() {} +void PlayerControl::func_ov00_020aef30() {} +void PlayerControl::UpdateAim() {} +Actor* PlayerControl::GetFollowActor() {} +bool PlayerControl::func_ov00_020af01c(unk8 *param1) {} +void PlayerControl::SetUnk_80() {} +void PlayerControl::StopFollowing() {} +void PlayerControl::func_ov00_020af06c() {} +void PlayerControl::UpdateUsingEquipItem() {} +bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {} +bool PlayerControl::CheckTouchedNow(u32 param1) {} +bool PlayerControl::CheckUntouchedNow(u32 param1) {} +bool PlayerControl::CheckTouching(u32 param1) {} +bool PlayerControl::CheckTouchFast(u32 param1) {} +bool PlayerControl::func_ov00_020af4a4() {} +void PlayerControl::func_ov00_020af538() {} +void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {} +bool PlayerControl::func_ov00_020af778() {} +bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {} +void PlayerControl::func_ov00_020afb6c() {} +bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {} +bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {} +void PlayerControl::func_ov00_020aff90(unk32 param1, unk32 param2) {} +void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {} +void PlayerControl::func_ov00_020b014c() {} +void PlayerControl::SetAim() {} +bool PlayerControl::UpdateAimWorld(Vec3p *param1) {} +s16 PlayerControl::GetTouchAngle() {} +u32 PlayerControl::func_ov00_020b034c() {} +s32 PlayerControl::func_ov00_020b0418() {} +bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {} +bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {} +bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 param3) {} +bool PlayerControl::CheckNotTouching() {} +bool PlayerControl::func_ov00_020b0ad0(Actor *actor) {} +bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) {} +bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) {} +bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) {} +bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 param2, Vec3p *param3) {} +bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) {} +bool PlayerControl::IsUntouchedNow() {} +bool PlayerControl::IsNotUntouchedNow() {} +bool PlayerControl::func_ov00_020b1248(unk32 *param1) {} +bool PlayerControl::func_ov00_020b129c() {} +bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) {} +bool PlayerControl::IsNotTouching() {} +bool PlayerControl::IsTouchingFast() {} +bool PlayerControl::IsTappedNow() {} +bool PlayerControl::func_ov00_020b13c4() {} + +#endif |
