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path: root/src/04_Load/Actor/ActorManager_04.cpp
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Diffstat (limited to 'src/04_Load/Actor/ActorManager_04.cpp')
-rw-r--r--src/04_Load/Actor/ActorManager_04.cpp297
1 files changed, 297 insertions, 0 deletions
diff --git a/src/04_Load/Actor/ActorManager_04.cpp b/src/04_Load/Actor/ActorManager_04.cpp
new file mode 100644
index 00000000..84a1f970
--- /dev/null
+++ b/src/04_Load/Actor/ActorManager_04.cpp
@@ -0,0 +1,297 @@
+#include "Actor/ActorManager.hpp"
+#include "Actor/ActorSpawner.hpp"
+#include "DTCM/UnkStruct_027e0d38.hpp"
+#include "Game/Game.hpp"
+#include "Item/ItemManager.hpp"
+#include "Save/AdventureFlags.hpp"
+#include "Unknown/UnkStruct_027e0dbc.hpp"
+
+extern u32 *data_027e0ce0[];
+THUMB void ActorManager::Create() {
+ if (!gActorManager) {
+ gActorManager = new(data_027e0ce0[1], 4) ActorManager();
+ }
+}
+
+THUMB void ActorManager::Destroy() {
+ if (gActorManager) {
+ delete gActorManager;
+ gActorManager = NULL;
+ }
+}
+
+extern "C" void func_ov004_0210682c();
+extern "C" void func_ov004_021056c8();
+THUMB ActorManager::ActorManager() {
+ this->mMaxActors = 0;
+ this->mNumActors = 0;
+ this->mMaxActorIndex = 0;
+ this->mCacheEmptyActorIndex = -1;
+ this->mNextActorId = 0xb;
+ this->mActorTable = NULL;
+ this->mUnk_14 = NULL;
+ this->mUnk_18 = true;
+ ActorSpawner::Create();
+ func_ov004_0210682c();
+ func_ov004_021056c8();
+ this->mUnk_1c = 0;
+ this->mUnk_20 = 0;
+ this->mUnk_24 = 0;
+ this->mUnk_28 = 0xff;
+ this->mUnk_29 = false;
+ this->mUnk_2c = 0;
+ this->mUnk_30 = 0;
+ this->mUnk_34 = 0;
+ this->mUnk_38 = 0xff;
+ this->mUnk_3c = 0x7fffffff;
+ this->mUnk_40 = 0;
+ this->mUnk_44 = 0;
+ this->mUnk_48 = 0x7fffffff;
+ this->mUnk_4c = 0;
+ this->mUnk_50 = 0;
+ this->mUnk_54 = 0xff;
+ this->mUnk_56 = 0xff;
+ this->mUnk_55 = this->mUnk_56;
+ this->mUnk_58 = 0x7fffffff;
+ this->mUnk_5c = 0;
+ this->mUnk_60 = 0;
+ this->mUnk_64 = 0xff;
+ this->mUnk_65 = 0;
+ for (s32 i = 0; i < 5; ++i) {
+ this->mUnk_68[i].unk_0 = 0x7fffffff;
+ this->mUnk_68[i].unk_4 = 0;
+ this->mUnk_68[i].unk_8 = 0;
+ }
+ this->mUnk_c3 = 0xff;
+ if (gGame.mModeId == 2) {
+ if (data_027e0dbc.func_ov003_020f3d5c(4) == 0) {
+ gAdventureFlags->Set(0xe8, false);
+ }
+ gAdventureFlags->Set(0x56, false);
+ gAdventureFlags->Set(0x9e, false);
+ }
+}
+
+extern "C" void func_ov004_021056f0();
+extern "C" void func_ov004_02106854();
+THUMB ActorManager::~ActorManager() {
+ func_ov004_021056f0();
+ func_ov004_02106854();
+ ActorSpawner::Destroy();
+}
+
+extern unk32 *data_027e0ff4;
+extern "C" void func_ov017_02168a54();
+extern "C" void func_ov025_0216d6a0();
+extern unk32 data_ov029_0217a4ac;
+extern "C" void func_ov029_0216d6a0(unk32 *);
+THUMB void ActorManager::func_ov004_0210532c() {
+ bool bVar1;
+ int iVar2;
+
+ gActorSpawner->func_ov000_020c4014();
+ *data_027e0ff4 = 0;
+ if (data_027e0d38->mUnk_14 != 1) {
+ iVar2 = data_027e0d38->mUnk_0c.func_ov000_020a5e9c();
+ if ((iVar2 == 0x29) || (iVar2 == 0x25)) {
+ bVar1 = true;
+ } else {
+ bVar1 = false;
+ }
+ if (bVar1) {
+ func_ov017_02168a54();
+ }
+ if (iVar2 == 0x29) {
+ func_ov025_0216d6a0();
+ }
+ if ((iVar2 == 0x31) || (iVar2 == 0x33)) {
+ func_ov029_0216d6a0(&data_ov029_0217a4ac);
+ }
+ }
+ if (data_027e0d38->mUnk_0c.func_ov000_020a5e9c() == 0) {
+ switch (data_027e0d38->mUnk_28->mUnk_1c.func_ov000_020a5e9c()) {
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ break;
+ default:
+ this->mUnk_64 = 0xff;
+ this->mUnk_c3 = 0xff;
+ break;
+ }
+ }
+ return;
+}
+
+extern "C" void func_020174a4(u32 *, void *);
+extern "C" void func_ov017_02168a90();
+extern "C" void func_ov025_0216d6dc();
+extern "C" void func_ov029_0216d6f0(unk32 *);
+extern "C" void func_ov000_020c33b0();
+extern unk32 data_027e0fec;
+extern "C" void func_ov004_02105950(unk32);
+THUMB void ActorManager::func_ov004_021053dc() {
+ bool bVar1;
+ int iVar2;
+ Actor **ppAVar3;
+ s32 i;
+
+ for (i = 0, ppAVar3 = this->mActorTable; i < this->mMaxActors; ++i, ++ppAVar3) {
+ if (*ppAVar3) {
+ this->DeleteActor(i, true);
+ }
+ }
+ func_020174a4(data_027e0ce0[1], this->mActorTable);
+ this->mActorTable = NULL;
+ delete this->mUnk_14;
+ this->mUnk_14 = NULL;
+ if (data_027e0d38->mUnk_14 != 1) {
+ iVar2 = data_027e0d38->mUnk_0c.func_ov000_020a5e9c();
+ if ((iVar2 == 0x29) || (iVar2 == 0x25)) {
+ bVar1 = true;
+ } else {
+ bVar1 = false;
+ }
+ if (bVar1) {
+ func_ov017_02168a90();
+ }
+ if (iVar2 == 0x29) {
+ func_ov025_0216d6dc();
+ }
+ if ((iVar2 == 0x31) || (iVar2 == 0x33)) {
+ func_ov029_0216d6f0(&data_ov029_0217a4ac);
+ }
+ }
+ gActorSpawner->func_ov000_020c4018();
+ func_ov000_020c33b0();
+ func_ov004_02105950(data_027e0fec);
+ this->mMaxActors = 0;
+ this->mNumActors = 0;
+ this->mMaxActorIndex = 0;
+ this->mCacheEmptyActorIndex = -1;
+ this->mNextActorId = 0xb;
+}
+
+extern "C" void func_ov000_020c3388(unk32);
+extern "C" void *NewEXPH(u32 *id, s32 length, s32 param_3);
+THUMB void ActorManager::func_ov004_021054a4(FileEntryFlag *param1, s32 param2, unk32 param3) {
+ u16 sVar1;
+ u16 sVar2;
+ unk32 iVar3;
+ FileEntry_Unk8 *fileEntry_unk;
+ Actor **ppAVar4;
+ void *pvVar5;
+
+ fileEntry_unk = param1->vfunc_08(0x10);
+ sVar1 = fileEntry_unk->mUnk_08;
+ if (*(int *) (param2 + 8) == 1) {
+ this->mMaxActors = fileEntry_unk->mUnk_0a + 0x20;
+ sVar2 = gAdventureFlags->Get_FlagsUnk_42(*(int *) (param2 + 0xc));
+ sVar2 = sVar1 + 0x80 + sVar2;
+ } else {
+ this->mMaxActors = fileEntry_unk->mUnk_0a + 0x40;
+ iVar3 = data_027e0d38->func_ov000_02078b40();
+ if (iVar3 == 2) {
+ sVar2 = sVar1 + 0x280;
+ } else {
+ sVar2 = sVar1 + 0xc0;
+ }
+ }
+ param1->vfunc_0c();
+ func_ov000_020c3388(sVar2);
+ this->mActorTable = (Actor **) NewEXPH(data_027e0ce0[1], this->mMaxActors * 4, 4);
+ Fill256(0, this->mActorTable, this->mMaxActors * 4);
+ this->mUnk_14 = new(data_027e0ce0[1], 4) ActorManager_Unk14(this->mMaxActors);
+}
+
+THUMB void ActorManager::func_ov004_0210554c() {
+ s32 i;
+ Actor **iter;
+
+ for (i = 0, iter = this->mActorTable; i < this->mMaxActors; ++i, ++iter) {
+ Actor *actor = *iter;
+ if (actor && actor->mUnk_03c >= 0) {
+ actor->vfunc_0c();
+ }
+ }
+}
+
+extern "C" void func_ov004_021058cc(unk32);
+extern unk32 data_027e10b4;
+extern "C" void func_ov030_02184554(unk32, unk32);
+extern "C" void func_ov030_021843c4(unk32, unk32);
+extern "C" void func_ov030_02184640(unk32);
+extern unk32 data_027e10b8;
+extern "C" void func_ov025_0216daa4(unk32, unk32);
+extern "C" void func_ov025_0216d804(unk32, unk32);
+THUMB bool ActorManager::func_ov004_02105578(unk32 param1) {
+ bool bVar1;
+ int iVar2;
+
+ this->mUnk_18 = true;
+ func_ov004_021058cc(data_027e0fec);
+ if (data_027e0d38->mUnk_14 != 1) {
+ iVar2 = data_027e0d38->mUnk_0c.func_ov000_020a5e9c();
+ if ((iVar2 == 0x29) || (iVar2 == 0x25)) {
+ bVar1 = true;
+ } else {
+ bVar1 = false;
+ }
+ if ((bVar1) && (OverlayId_30 == gOverlayManager.mLoadedOverlays[7])) {
+ func_ov030_02184554(data_027e10b4, param1);
+ func_ov030_021843c4(data_027e10b4, param1);
+ func_ov030_02184640(data_027e10b4);
+ }
+ if (iVar2 == 0x29) {
+ func_ov025_0216daa4(data_027e10b8, param1);
+ func_ov025_0216d804(data_027e10b8, param1);
+ }
+ }
+ return true;
+}
+
+extern "C" void func_ov030_021843ec(unk32, unk32);
+extern "C" void func_ov017_02168bc0(unk32);
+extern "C" void func_ov025_0216d844(unk32, unk32);
+THUMB bool ActorManager::func_ov004_02105608(unk32 param1, unk32 param2, unk32 param3) {
+ bool bVar1;
+ int iVar2;
+
+ if (data_027e0d38->mUnk_14 != 1) {
+ iVar2 = data_027e0d38->mUnk_0c.func_ov000_020a5e9c();
+ if ((iVar2 == 0x29) || (iVar2 == 0x25)) {
+ bVar1 = true;
+ } else {
+ bVar1 = false;
+ }
+ if ((bVar1) && (OverlayId_30 == gOverlayManager.mLoadedOverlays[7])) {
+ func_ov030_021843ec(data_027e10b4, param3);
+ func_ov017_02168bc0(data_027e10b4);
+ }
+ if (iVar2 == 0x29) {
+ func_ov025_0216d844(data_027e10b8, param3);
+ }
+ }
+
+ s32 i;
+ Actor **iter;
+ for (i = 0, iter = this->mActorTable; i < this->mMaxActors; ++i, ++iter) {
+ if (*iter != NULL && !(*iter)->vfunc_30()) {
+ (*iter)->vfunc_24();
+ if (!(*iter)->mGrabbed) {
+ this->DeleteActor(i, false);
+ }
+ }
+ }
+ return true;
+}
+
+THUMB void ActorManager::func_ov004_021056b8() {
+ gItemManager->SpawnFairies();
+}