diff options
Diffstat (limited to 'src/05/Player/LinkStateMove.cpp')
| -rw-r--r-- | src/05/Player/LinkStateMove.cpp | 248 |
1 files changed, 245 insertions, 3 deletions
diff --git a/src/05/Player/LinkStateMove.cpp b/src/05/Player/LinkStateMove.cpp index 367fd3f9..0ca48089 100644 --- a/src/05/Player/LinkStateMove.cpp +++ b/src/05/Player/LinkStateMove.cpp @@ -1,5 +1,247 @@ #include "Player/LinkStateMove.hpp" +#include "DTCM/UnkStruct_027e0d38.hpp" +#include "Player/LinkStateDamage.hpp" +#include "Player/LinkStateFollow.hpp" +#include "Player/LinkStateInteract.hpp" +#include "Player/LinkStateItem.hpp" +#include "Player/LinkStateRoll.hpp" +#include "Player/PlayerControl.hpp" +#include "Save/AdventureFlags.hpp" +#include "Unknown/UnkStruct_02037750.hpp" -void LinkStateMove::func_ov005_021113d0() {} -void LinkStateMove::vfunc_1c() {} -bool LinkStateMove::vfunc_3c() {} +class UnkFilterActor : public FilterActorBase { +public: + /* 00 (base) */ + /* 04 */ Actor *mActor; + /* 08 */ q20 mUnk_08; + /* 0c */ Vec3p mPos; + /* 18 */ s16 mAngle; + /* 1a */ + + /* 0 */ virtual bool Filter(Actor *actor) override; + /* 4 */ +}; + +struct UnkStruct_ov005_021123ac { + /* 00 */ unk32 mUnk_00; + /* 04 */ unk32 mUnk_04; + /* 08 */ unk32 mUnk_08; + /* 0c */ unk32 mUnk_0c; + /* 10 */ +}; + +ARM void LinkStateMove::func_ov005_021113d0() { + mUnk_12 = 10; +} + +static q4 data_ov005_02112be4 = FLOAT_TO_Q20(16 / 15.0); +static q20 data_ov005_02112be8 = FLOAT_TO_Q20(1 / 64.0); +static q20 data_ov005_02112bec = FLOAT_TO_Q20(1 / 3.0); +static const Vec3p data_ov005_021123ac = { + FLOAT_TO_Q20(0.0122), + FLOAT_TO_Q20(1.0), + FLOAT_TO_Q20(0.0), +}; +static Vec3p data_ov005_02112bf0 = { + FLOAT_TO_Q20(0.3), + FLOAT_TO_Q20(0.25), + FLOAT_TO_Q20(0.01), +}; +static const volatile q20 data_ov005_021123b8 = FLOAT_TO_Q20(15.0); + +extern LinkStateFollow *GetLinkStateFollow(); +extern unk32 data_027e0618; +extern "C" bool Lerp(s32 *pValue, s32 dest, s32 factor, unk32 param4, u32 step); +extern unk32 data_027e0ffc; +extern "C" void func_ov000_020ceacc(unk32 *param1, unk32 param2, Vec3p *param3, unk32 param4); +ARM void LinkStateMove::vfunc_1c() { + Actor *grabActor = this->GetGrabActor(); + Vec3p sp4C; + s32 temp_r7 = GetLinkStateFollow()->func_ov00_020a9180(&sp4C); + s32 temp_r0 = UnkStruct_02037750::GetLinkStateInteract()->func_ov00_020ab770(&sp4C); + bool var_r9; + if ((temp_r0 == 0) && (temp_r7 == 0)) { + var_r9 = false; + } else { + var_r9 = true; + } + LinkStateDamage *damage = (LinkStateDamage *) GetLinkState(LinkStateId_Damage); + if (damage->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Damage); + return; + } + if ((gAdventureFlags->func_ov00_02097738() == 0) && (data_027e0d38->mUnk_14 != 1)) { + LinkStateInteract *interact = (LinkStateInteract *) GetLinkState(LinkStateId_Interact); + if (interact->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Interact); + return; + } + LinkStateFollow *follow = (LinkStateFollow *) GetLinkState(LinkStateId_Follow); + if (follow->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Follow); + return; + } + LinkStateRoll *roll = (LinkStateRoll *) GetLinkState(LinkStateId_Roll); + if (roll->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Roll); + return; + } + LinkStateItem *item = (LinkStateItem *) GetLinkState(LinkStateId_Item); + if (item->vfunc_20(var_r9) != 0) { + this->ChangeLinkState(LinkStateId_Item); + return; + } + } + if ((temp_r0 == 2) || (temp_r7 == 8)) { + this->UpdateSwordShieldInUse(); + } else { + if ((temp_r0 == 3) || (temp_r0 == 4) || (temp_r0 == 5) || (temp_r7 == 3) || (temp_r7 == 4) || (temp_r7 == 5) || + (temp_r7 == 9) || ((temp_r7 - 0xD) <= 1U)) + { + this->EquipItem_vfunc_28(); + } + } + if (data_027e0618 != 6) { + s32 temp_r7_2 = gPlayerControl->func_ov00_020b0418(); + if ((this->func_ov00_020a8f2c() == 0) && (temp_r7_2 > 0)) { + mUnk_0c = temp_r7_2; + } + if (mUnk_0c > 0) { + + q4 temp_r8 = data_ov005_02112be4; + s16 temp_r1 = *this->GetPlayerAngle() + this->Get_PlayerControlData_Unk32(); + this->TurnTo(temp_r1, temp_r1, temp_r8); + s32 temp_r1_2 = mUnk_0c; + if (temp_r7_2 > temp_r1_2) { + temp_r1_2 = temp_r7_2 - temp_r1_2; + Lerp(&mUnk_0c, temp_r7_2 + temp_r1_2, data_ov005_02112bec, MUL_Q20(data_ov005_02112be8, data_ov005_02112bec), + 0x7FFFFFFF); + if (mUnk_0c > FLOAT_TO_Q20(1.0)) { + mUnk_0c = FLOAT_TO_Q20(1.0); + } + } else { + Lerp(&mUnk_0c, temp_r7_2, data_ov000_020e56f0, MUL_Q20(data_ov005_02112be8, data_ov000_020e56f0), 0x7FFFFFFF); + } + } + } + s32 var_r4; + if (mUnk_16 != 1) { + if (var_r9 != 0) { + Vec3p sp40 = {0, 0, 0}; + sp40.x = sp4C.x - this->GetPlayerPos()->x; + sp40.z = sp4C.z - this->GetPlayerPos()->z; + if (Vec3p_Length(&sp40) > FLOAT_TO_Q20(0.2)) { + var_r4 = this->func_ov005_0210f808(FLOAT_TO_Q20(1.0), &sp4C, grabActor != NULL); + } else { + gPlayerControl->StopFollowing(); + } + } else { + s32 temp_r1_3 = gPlayerControl->func_ov00_020b034c(); + var_r4 = this->func_ov005_0210f808(temp_r1_3, NULL, grabActor != NULL); + if (gAdventureFlags->func_ov00_02097750() == 0) { + UnkFilterActor filter; + filter.mActor = NULL; + filter.mUnk_08 = FLOAT_TO_Q20(4.0); + Vec3p pos = *this->GetPlayerPos(); + filter.mPos = pos; + filter.mAngle = *this->GetPlayerAngle(); + if (gActorManager->FilterActors(&filter, NULL) > 0) { + q20 temp_r1_4 = FLOAT_TO_Q20(4.0) - filter.mUnk_08; + Vec3p spC = filter.mActor->mPos; + spC.y += filter.mActor->mYOffset; + q20 var_r2 = MUL_Q20(temp_r1_4, FLOAT_TO_Q20(0.25)) + FLOAT_TO_Q20(0.1); + if (var_r2 >= FLOAT_TO_Q20(1.0)) { + var_r2 = FLOAT_TO_Q20(1.0); + } + this->func_ov00_020a81fc(&spC, var_r2); + this->func_ov005_021113d0(); + } + } + if (mUnk_12 > 0) { + this->func_ov005_021107fc(); + mUnk_12 -= 1; + } else if ((this->Get_PlayerLinkBase_Unk5e() != 0) && (var_r4 == 0)) { + this->func_ov00_020a8294(0, FLOAT_TO_Q20(0.2)); + this->func_ov00_020a827c(0, FLOAT_TO_Q20(0.2)); + } + if ((grabActor != NULL) && (grabActor->mType == ActorTypeId_Cucco)) { + if (this->func_ov00_020a8b80() != 0) { + mUnk_10 = 0x19; + } else if (mUnk_10 > 0) { + *(unk16 *) ((u32) this->func_ov00_020a8d40() + 0xa8) = 0x4CD; + if (mUnk_10 == 0x19) { + func_ov000_020ceacc(&data_027e0ffc, 0x23D, this->GetPlayerPos(), 0); + } + mUnk_10 -= 1; + } else { + LinkStateInteract *interact = UnkStruct_02037750::GetLinkStateInteract(); + interact->SetGrabActorVelocity(this->GetPlayerVel()); + } + } + } + } + if (this->GetGrabActor() == NULL) { + if (var_r4 <= data_ov005_02112bf0.x) { + this->func_ov005_021112ec(); + } + if (mUnk_15) { + if (!mUnk_16) { + this->func_ov00_020a8a4c(&data_ov005_021123ac, 0); + this->func_ov00_020a8ad0(0); + mUnk_16 = true; + } else if (mUnk_0c > 0) { + q20 temp_r4 = data_ov005_021123b8; + if (this->func_ov00_020a8d6c() >= temp_r4) { + this->func_ov00_020a8ad0(this->func_ov00_020a8d6c() - (temp_r4 - FLOAT_TO_Q20(7.0))); + } + } else { + mUnk_15 = false; + mUnk_16 = false; + } + } + ActorRef sp4; + sp4.Reset(); + this->PlayerLinkBase_vfunc_58(0, &sp4); + return; + } + this->PlayerLinkBase_vfunc_58(1, this->GetGrabActorRef()); +} + +ARM bool LinkStateMove::vfunc_3c() { + if ((gPlayerControl->GetFollowActor() == NULL) && (gPlayerControl->mFollowObject == NULL) && + (this->Get_PlayerControlData_Unk120() != 2) && (this->Get_PlayerControlData_Unk120() != 3)) + { + return true; + } + return false; +} + +ARM bool UnkFilterActor::Filter(Actor *actor) { + if (!actor->mVisible) { + return false; + } + + s32 temp_r0 = actor->mUnk_12c; + if ((temp_r0 != 2) && (temp_r0 != 5)) { + return false; + } + + Vec3p sp0; + Vec3p_Sub(&actor->mPos, &mPos, &sp0); + s16 angle2 = mAngle; + s16 angle1 = (s16) Atan2(sp0.x, sp0.z); + s32 var_r6 = (s16) (angle1 - angle2) >> 3; + if (var_r6 < 0) { + var_r6 = -var_r6; + } + + q20 length = Vec3p_Length(&sp0); + s32 temp_r2 = length + MUL_Q20(var_r6, FLOAT_TO_Q20(4.0)); + if (temp_r2 < mUnk_08) { + mActor = actor; + mUnk_08 = temp_r2; + return true; + } + + return false; +} |
