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path: root/src/05/Player/LinkStateMove_05.cpp
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Diffstat (limited to 'src/05/Player/LinkStateMove_05.cpp')
-rw-r--r--src/05/Player/LinkStateMove_05.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/05/Player/LinkStateMove_05.cpp b/src/05/Player/LinkStateMove_05.cpp
index 043a05b7..68d44f41 100644
--- a/src/05/Player/LinkStateMove_05.cpp
+++ b/src/05/Player/LinkStateMove_05.cpp
@@ -108,7 +108,7 @@ ARM void LinkStateMove::vfunc_1c() {
if (mUnk_0c > 0) {
q4 temp_r8 = data_ov005_02112be4;
- s16 temp_r1 = *this->GetPlayerAngle() + this->Get_PlayerControlData_Unk32();
+ s16 temp_r1 = *(s16 *) this->GetPlayerAngle() + this->Get_PlayerControlData_Unk32();
this->TurnTo(temp_r1, temp_r1, temp_r8);
s32 temp_r1_2 = mUnk_0c;
if (temp_r7_2 > temp_r1_2) {
@@ -143,7 +143,7 @@ ARM void LinkStateMove::vfunc_1c() {
filter.mUnk_08 = FLOAT_TO_Q20(4.0);
Vec3p pos = *this->GetPlayerPos();
filter.mPos = pos;
- filter.mAngle = *this->GetPlayerAngle();
+ filter.mAngle = *(s16 *) this->GetPlayerAngle();
if (gActorManager->FilterActors(&filter, NULL) > 0) {
q20 temp_r1_4 = FLOAT_TO_Q20(4.0) - filter.mUnk_08;
Vec3p spC = filter.mActor->mPos;